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1 // Copyright 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "cc/layers/delegated_renderer_layer_impl.h" | |
6 | |
7 #include <algorithm> | |
8 #include <utility> | |
9 | |
10 #include "base/bind.h" | |
11 #include "base/containers/hash_tables.h" | |
12 #include "cc/base/math_util.h" | |
13 #include "cc/layers/append_quads_data.h" | |
14 #include "cc/layers/render_pass_sink.h" | |
15 #include "cc/output/delegated_frame_data.h" | |
16 #include "cc/quads/render_pass_draw_quad.h" | |
17 #include "cc/quads/solid_color_draw_quad.h" | |
18 #include "cc/trees/layer_tree_impl.h" | |
19 #include "cc/trees/occlusion.h" | |
20 #include "ui/gfx/geometry/rect_conversions.h" | |
21 | |
22 namespace cc { | |
23 | |
24 DelegatedRendererLayerImpl::DelegatedRendererLayerImpl(LayerTreeImpl* tree_impl, | |
25 int id) | |
26 : LayerImpl(tree_impl, id), | |
27 have_render_passes_to_push_(false), | |
28 inverse_device_scale_factor_(1.0f), | |
29 child_id_(0), | |
30 own_child_id_(false) { | |
31 } | |
32 | |
33 DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() { | |
34 ClearRenderPasses(); | |
35 ClearChildId(); | |
36 } | |
37 | |
38 bool DelegatedRendererLayerImpl::HasDelegatedContent() const { return true; } | |
39 | |
40 bool DelegatedRendererLayerImpl::HasContributingDelegatedRenderPasses() const { | |
41 // The root RenderPass for the layer is merged with its target | |
42 // RenderPass in each frame. So we only have extra RenderPasses | |
43 // to merge when we have a non-root RenderPass present. | |
44 return render_passes_in_draw_order_.size() > 1; | |
45 } | |
46 | |
47 static ResourceProvider::ResourceId ResourceRemapHelper( | |
48 bool* invalid_frame, | |
49 const ResourceProvider::ResourceIdMap& child_to_parent_map, | |
50 ResourceProvider::ResourceIdArray* resources_in_frame, | |
51 ResourceProvider::ResourceId id) { | |
52 | |
53 ResourceProvider::ResourceIdMap::const_iterator it = | |
54 child_to_parent_map.find(id); | |
55 if (it == child_to_parent_map.end()) { | |
56 *invalid_frame = true; | |
57 return 0; | |
58 } | |
59 | |
60 DCHECK_EQ(it->first, id); | |
61 ResourceProvider::ResourceId remapped_id = it->second; | |
62 resources_in_frame->push_back(id); | |
63 return remapped_id; | |
64 } | |
65 | |
66 void DelegatedRendererLayerImpl::PushPropertiesTo(LayerImpl* layer) { | |
67 LayerImpl::PushPropertiesTo(layer); | |
68 | |
69 DelegatedRendererLayerImpl* delegated_layer = | |
70 static_cast<DelegatedRendererLayerImpl*>(layer); | |
71 | |
72 // If we have a new child_id to give to the active layer, it should | |
73 // have already deleted its old child_id. | |
74 DCHECK(delegated_layer->child_id_ == 0 || | |
75 delegated_layer->child_id_ == child_id_); | |
76 delegated_layer->inverse_device_scale_factor_ = inverse_device_scale_factor_; | |
77 delegated_layer->child_id_ = child_id_; | |
78 delegated_layer->own_child_id_ = true; | |
79 own_child_id_ = false; | |
80 | |
81 if (have_render_passes_to_push_) { | |
82 // This passes ownership of the render passes to the active tree. | |
83 delegated_layer->SetRenderPasses(&render_passes_in_draw_order_); | |
84 DCHECK(render_passes_in_draw_order_.empty()); | |
85 have_render_passes_to_push_ = false; | |
86 } | |
87 | |
88 // This is just a copy for testing, since resources are added to the | |
89 // ResourceProvider in the pending tree. | |
90 delegated_layer->resources_ = resources_; | |
91 } | |
92 | |
93 void DelegatedRendererLayerImpl::CreateChildIdIfNeeded( | |
94 const ReturnCallback& return_callback) { | |
95 if (child_id_) | |
96 return; | |
97 | |
98 ResourceProvider* resource_provider = layer_tree_impl()->resource_provider(); | |
99 child_id_ = resource_provider->CreateChild(return_callback); | |
100 own_child_id_ = true; | |
101 } | |
102 | |
103 void DelegatedRendererLayerImpl::SetFrameData( | |
104 const DelegatedFrameData* frame_data, | |
105 const gfx::RectF& damage_in_frame) { | |
106 DCHECK(child_id_) << "CreateChildIdIfNeeded must be called first."; | |
107 DCHECK(frame_data); | |
108 DCHECK(!frame_data->render_pass_list.empty()); | |
109 // A frame with an empty root render pass is invalid. | |
110 DCHECK(!frame_data->render_pass_list.back()->output_rect.IsEmpty()); | |
111 | |
112 ResourceProvider* resource_provider = layer_tree_impl()->resource_provider(); | |
113 const ResourceProvider::ResourceIdMap& resource_map = | |
114 resource_provider->GetChildToParentMap(child_id_); | |
115 | |
116 resource_provider->ReceiveFromChild(child_id_, frame_data->resource_list); | |
117 | |
118 RenderPassList render_pass_list; | |
119 RenderPass::CopyAll(frame_data->render_pass_list, &render_pass_list); | |
120 | |
121 bool invalid_frame = false; | |
122 ResourceProvider::ResourceIdArray resources_in_frame; | |
123 DrawQuad::ResourceIteratorCallback remap_resources_to_parent_callback = | |
124 base::Bind(&ResourceRemapHelper, | |
125 &invalid_frame, | |
126 resource_map, | |
127 &resources_in_frame); | |
128 for (const auto& pass : render_pass_list) { | |
129 for (const auto& quad : pass->quad_list) | |
130 quad->IterateResources(remap_resources_to_parent_callback); | |
131 } | |
132 | |
133 if (invalid_frame) { | |
134 // Declare we are still using the last frame's resources. | |
135 resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_); | |
136 return; | |
137 } | |
138 | |
139 // Declare we are using the new frame's resources. | |
140 resources_.swap(resources_in_frame); | |
141 resource_provider->DeclareUsedResourcesFromChild(child_id_, resources_); | |
142 | |
143 inverse_device_scale_factor_ = 1.0f / frame_data->device_scale_factor; | |
144 // Display size is already set so we can compute what the damage rect | |
145 // will be in layer space. The damage may exceed the visible portion of | |
146 // the frame, so intersect the damage to the layer's bounds. | |
147 RenderPass* new_root_pass = render_pass_list.back(); | |
148 gfx::Size frame_size = new_root_pass->output_rect.size(); | |
149 gfx::RectF damage_in_layer = damage_in_frame; | |
150 damage_in_layer.Scale(inverse_device_scale_factor_); | |
151 SetUpdateRect(gfx::IntersectRects( | |
152 gfx::UnionRects(update_rect(), gfx::ToEnclosingRect(damage_in_layer)), | |
153 gfx::Rect(bounds()))); | |
154 | |
155 SetRenderPasses(&render_pass_list); | |
156 have_render_passes_to_push_ = true; | |
157 } | |
158 | |
159 void DelegatedRendererLayerImpl::SetRenderPasses( | |
160 RenderPassList* render_passes_in_draw_order) { | |
161 ClearRenderPasses(); | |
162 | |
163 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) { | |
164 RenderPassList::iterator to_take = | |
165 render_passes_in_draw_order->begin() + i; | |
166 render_passes_index_by_id_.insert( | |
167 std::pair<RenderPassId, int>((*to_take)->id, i)); | |
168 scoped_ptr<RenderPass> taken_render_pass = | |
169 render_passes_in_draw_order->take(to_take); | |
170 render_passes_in_draw_order_.push_back(taken_render_pass.Pass()); | |
171 } | |
172 | |
173 // Give back an empty array instead of nulls. | |
174 render_passes_in_draw_order->clear(); | |
175 | |
176 // The render passes given here become part of the RenderSurfaceLayerList, so | |
177 // changing them requires recomputing the RenderSurfaceLayerList. | |
178 layer_tree_impl()->set_needs_update_draw_properties(); | |
179 } | |
180 | |
181 void DelegatedRendererLayerImpl::ClearRenderPasses() { | |
182 render_passes_index_by_id_.clear(); | |
183 render_passes_in_draw_order_.clear(); | |
184 } | |
185 | |
186 scoped_ptr<LayerImpl> DelegatedRendererLayerImpl::CreateLayerImpl( | |
187 LayerTreeImpl* tree_impl) { | |
188 return DelegatedRendererLayerImpl::Create(tree_impl, id()); | |
189 } | |
190 | |
191 void DelegatedRendererLayerImpl::ReleaseResources() { | |
192 ClearRenderPasses(); | |
193 ClearChildId(); | |
194 } | |
195 | |
196 static inline int IndexToId(int index) { return index + 1; } | |
197 static inline int IdToIndex(int id) { return id - 1; } | |
198 | |
199 RenderPassId DelegatedRendererLayerImpl::FirstContributingRenderPassId() const { | |
200 return RenderPassId(id(), IndexToId(0)); | |
201 } | |
202 | |
203 RenderPassId DelegatedRendererLayerImpl::NextContributingRenderPassId( | |
204 RenderPassId previous) const { | |
205 return RenderPassId(previous.layer_id, previous.index + 1); | |
206 } | |
207 | |
208 bool DelegatedRendererLayerImpl::ConvertDelegatedRenderPassId( | |
209 RenderPassId delegated_render_pass_id, | |
210 RenderPassId* output_render_pass_id) const { | |
211 base::hash_map<RenderPassId, int>::const_iterator found = | |
212 render_passes_index_by_id_.find(delegated_render_pass_id); | |
213 if (found == render_passes_index_by_id_.end()) { | |
214 // Be robust against a RenderPass id that isn't part of the frame. | |
215 return false; | |
216 } | |
217 unsigned delegated_render_pass_index = found->second; | |
218 *output_render_pass_id = | |
219 RenderPassId(id(), IndexToId(delegated_render_pass_index)); | |
220 return true; | |
221 } | |
222 | |
223 void DelegatedRendererLayerImpl::AppendContributingRenderPasses( | |
224 RenderPassSink* render_pass_sink) { | |
225 DCHECK(HasContributingDelegatedRenderPasses()); | |
226 | |
227 const RenderPass* root_delegated_render_pass = | |
228 render_passes_in_draw_order_.back(); | |
229 gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); | |
230 gfx::Transform delegated_frame_to_root_transform = screen_space_transform(); | |
231 delegated_frame_to_root_transform.Scale(inverse_device_scale_factor_, | |
232 inverse_device_scale_factor_); | |
233 | |
234 for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) { | |
235 RenderPassId output_render_pass_id(-1, -1); | |
236 bool present = | |
237 ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id, | |
238 &output_render_pass_id); | |
239 | |
240 // Don't clash with the RenderPass we generate if we own a RenderSurface. | |
241 DCHECK(present) << render_passes_in_draw_order_[i]->id.layer_id << ", " | |
242 << render_passes_in_draw_order_[i]->id.index; | |
243 DCHECK_GT(output_render_pass_id.index, 0); | |
244 | |
245 scoped_ptr<RenderPass> copy_pass = | |
246 render_passes_in_draw_order_[i]->Copy(output_render_pass_id); | |
247 copy_pass->transform_to_root_target.ConcatTransform( | |
248 delegated_frame_to_root_transform); | |
249 render_pass_sink->AppendRenderPass(copy_pass.Pass()); | |
250 } | |
251 } | |
252 | |
253 bool DelegatedRendererLayerImpl::WillDraw(DrawMode draw_mode, | |
254 ResourceProvider* resource_provider) { | |
255 if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) | |
256 return false; | |
257 return LayerImpl::WillDraw(draw_mode, resource_provider); | |
258 } | |
259 | |
260 void DelegatedRendererLayerImpl::AppendQuads( | |
261 RenderPass* render_pass, | |
262 AppendQuadsData* append_quads_data) { | |
263 AppendRainbowDebugBorder(render_pass); | |
264 | |
265 // This list will be empty after a lost context until a new frame arrives. | |
266 if (render_passes_in_draw_order_.empty()) | |
267 return; | |
268 | |
269 RenderPassId target_render_pass_id = render_pass->id; | |
270 | |
271 const RenderPass* root_delegated_render_pass = | |
272 render_passes_in_draw_order_.back(); | |
273 | |
274 DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin()); | |
275 gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); | |
276 | |
277 // If the index of the RenderPassId is 0, then it is a RenderPass generated | |
278 // for a layer in this compositor, not the delegating renderer. Then we want | |
279 // to merge our root RenderPass with the target RenderPass. Otherwise, it is | |
280 // some RenderPass which we added from the delegating renderer. | |
281 bool should_merge_root_render_pass_with_target = !target_render_pass_id.index; | |
282 if (should_merge_root_render_pass_with_target) { | |
283 // Verify that the RenderPass we are appending to is created by our | |
284 // render_target. | |
285 DCHECK(target_render_pass_id.layer_id == render_target()->id()); | |
286 | |
287 AppendRenderPassQuads(render_pass, | |
288 root_delegated_render_pass, | |
289 frame_size); | |
290 } else { | |
291 // Verify that the RenderPass we are appending to was created by us. | |
292 DCHECK(target_render_pass_id.layer_id == id()); | |
293 | |
294 int render_pass_index = IdToIndex(target_render_pass_id.index); | |
295 const RenderPass* delegated_render_pass = | |
296 render_passes_in_draw_order_[render_pass_index]; | |
297 AppendRenderPassQuads(render_pass, | |
298 delegated_render_pass, | |
299 frame_size); | |
300 } | |
301 } | |
302 | |
303 void DelegatedRendererLayerImpl::AppendRainbowDebugBorder( | |
304 RenderPass* render_pass) { | |
305 if (!ShowDebugBorders()) | |
306 return; | |
307 | |
308 SharedQuadState* shared_quad_state = | |
309 render_pass->CreateAndAppendSharedQuadState(); | |
310 PopulateSharedQuadState(shared_quad_state); | |
311 | |
312 SkColor color; | |
313 float border_width; | |
314 GetDebugBorderProperties(&color, &border_width); | |
315 | |
316 SkColor colors[] = { | |
317 0x80ff0000, // Red. | |
318 0x80ffa500, // Orange. | |
319 0x80ffff00, // Yellow. | |
320 0x80008000, // Green. | |
321 0x800000ff, // Blue. | |
322 0x80ee82ee, // Violet. | |
323 }; | |
324 const int kNumColors = arraysize(colors); | |
325 | |
326 const int kStripeWidth = 300; | |
327 const int kStripeHeight = 300; | |
328 | |
329 for (size_t i = 0; ; ++i) { | |
330 // For horizontal lines. | |
331 int x = kStripeWidth * i; | |
332 int width = std::min(kStripeWidth, content_bounds().width() - x - 1); | |
333 | |
334 // For vertical lines. | |
335 int y = kStripeHeight * i; | |
336 int height = std::min(kStripeHeight, content_bounds().height() - y - 1); | |
337 | |
338 gfx::Rect top(x, 0, width, border_width); | |
339 gfx::Rect bottom(x, | |
340 content_bounds().height() - border_width, | |
341 width, | |
342 border_width); | |
343 gfx::Rect left(0, y, border_width, height); | |
344 gfx::Rect right(content_bounds().width() - border_width, | |
345 y, | |
346 border_width, | |
347 height); | |
348 | |
349 if (top.IsEmpty() && left.IsEmpty()) | |
350 break; | |
351 | |
352 if (!top.IsEmpty()) { | |
353 bool force_anti_aliasing_off = false; | |
354 SolidColorDrawQuad* top_quad = | |
355 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); | |
356 top_quad->SetNew(shared_quad_state, top, top, colors[i % kNumColors], | |
357 force_anti_aliasing_off); | |
358 | |
359 SolidColorDrawQuad* bottom_quad = | |
360 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); | |
361 bottom_quad->SetNew(shared_quad_state, bottom, bottom, | |
362 colors[kNumColors - 1 - (i % kNumColors)], | |
363 force_anti_aliasing_off); | |
364 | |
365 if (contents_opaque()) { | |
366 // Draws a stripe filling the layer vertically with the same color and | |
367 // width as the horizontal stipes along the layer's top border. | |
368 SolidColorDrawQuad* solid_quad = | |
369 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); | |
370 // The inner fill is more transparent then the border. | |
371 static const float kFillOpacity = 0.1f; | |
372 SkColor fill_color = SkColorSetA( | |
373 colors[i % kNumColors], | |
374 static_cast<uint8_t>(SkColorGetA(colors[i % kNumColors]) * | |
375 kFillOpacity)); | |
376 gfx::Rect fill_rect(x, 0, width, content_bounds().height()); | |
377 solid_quad->SetNew(shared_quad_state, fill_rect, fill_rect, fill_color, | |
378 force_anti_aliasing_off); | |
379 } | |
380 } | |
381 if (!left.IsEmpty()) { | |
382 bool force_anti_aliasing_off = false; | |
383 SolidColorDrawQuad* left_quad = | |
384 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); | |
385 left_quad->SetNew(shared_quad_state, left, left, | |
386 colors[kNumColors - 1 - (i % kNumColors)], | |
387 force_anti_aliasing_off); | |
388 | |
389 SolidColorDrawQuad* right_quad = | |
390 render_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); | |
391 right_quad->SetNew(shared_quad_state, right, right, | |
392 colors[i % kNumColors], force_anti_aliasing_off); | |
393 } | |
394 } | |
395 } | |
396 | |
397 void DelegatedRendererLayerImpl::AppendRenderPassQuads( | |
398 RenderPass* render_pass, | |
399 const RenderPass* delegated_render_pass, | |
400 const gfx::Size& frame_size) const { | |
401 const SharedQuadState* delegated_shared_quad_state = nullptr; | |
402 SharedQuadState* output_shared_quad_state = nullptr; | |
403 | |
404 for (const auto& delegated_quad : delegated_render_pass->quad_list) { | |
405 bool is_root_delegated_render_pass = | |
406 delegated_render_pass == render_passes_in_draw_order_.back(); | |
407 | |
408 if (delegated_quad->shared_quad_state != delegated_shared_quad_state) { | |
409 delegated_shared_quad_state = delegated_quad->shared_quad_state; | |
410 output_shared_quad_state = render_pass->CreateAndAppendSharedQuadState(); | |
411 output_shared_quad_state->CopyFrom(delegated_shared_quad_state); | |
412 | |
413 if (is_root_delegated_render_pass) { | |
414 gfx::Transform delegated_frame_to_target_transform = draw_transform(); | |
415 delegated_frame_to_target_transform.Scale(inverse_device_scale_factor_, | |
416 inverse_device_scale_factor_); | |
417 | |
418 output_shared_quad_state->content_to_target_transform.ConcatTransform( | |
419 delegated_frame_to_target_transform); | |
420 | |
421 if (render_target() == this) { | |
422 DCHECK(!is_clipped()); | |
423 DCHECK(render_surface()); | |
424 DCHECK_EQ(0, num_unclipped_descendants()); | |
425 output_shared_quad_state->clip_rect = | |
426 MathUtil::MapEnclosingClippedRect( | |
427 delegated_frame_to_target_transform, | |
428 output_shared_quad_state->clip_rect); | |
429 } else { | |
430 gfx::Rect clip_rect = drawable_content_rect(); | |
431 if (output_shared_quad_state->is_clipped) { | |
432 clip_rect.Intersect(MathUtil::MapEnclosingClippedRect( | |
433 delegated_frame_to_target_transform, | |
434 output_shared_quad_state->clip_rect)); | |
435 } | |
436 output_shared_quad_state->clip_rect = clip_rect; | |
437 output_shared_quad_state->is_clipped = true; | |
438 } | |
439 | |
440 output_shared_quad_state->opacity *= draw_opacity(); | |
441 } | |
442 } | |
443 DCHECK(output_shared_quad_state); | |
444 | |
445 gfx::Transform quad_content_to_delegated_target_space = | |
446 output_shared_quad_state->content_to_target_transform; | |
447 if (!is_root_delegated_render_pass) { | |
448 quad_content_to_delegated_target_space.ConcatTransform( | |
449 delegated_render_pass->transform_to_root_target); | |
450 quad_content_to_delegated_target_space.ConcatTransform(draw_transform()); | |
451 } | |
452 | |
453 Occlusion occlusion_in_quad_space = | |
454 draw_properties() | |
455 .occlusion_in_content_space.GetOcclusionWithGivenDrawTransform( | |
456 quad_content_to_delegated_target_space); | |
457 | |
458 gfx::Rect quad_visible_rect = | |
459 occlusion_in_quad_space.GetUnoccludedContentRect( | |
460 delegated_quad->visible_rect); | |
461 | |
462 if (quad_visible_rect.IsEmpty()) | |
463 continue; | |
464 | |
465 if (delegated_quad->material != DrawQuad::RENDER_PASS) { | |
466 DrawQuad* output_quad = render_pass->CopyFromAndAppendDrawQuad( | |
467 delegated_quad, output_shared_quad_state); | |
468 output_quad->visible_rect = quad_visible_rect; | |
469 } else { | |
470 RenderPassId delegated_contributing_render_pass_id = | |
471 RenderPassDrawQuad::MaterialCast(delegated_quad)->render_pass_id; | |
472 RenderPassId output_contributing_render_pass_id(-1, -1); | |
473 | |
474 bool present = | |
475 ConvertDelegatedRenderPassId(delegated_contributing_render_pass_id, | |
476 &output_contributing_render_pass_id); | |
477 | |
478 // The frame may have a RenderPassDrawQuad that points to a RenderPass not | |
479 // part of the frame. Just ignore these quads. | |
480 if (present) { | |
481 DCHECK(output_contributing_render_pass_id != render_pass->id); | |
482 | |
483 RenderPassDrawQuad* output_quad = | |
484 render_pass->CopyFromAndAppendRenderPassDrawQuad( | |
485 RenderPassDrawQuad::MaterialCast(delegated_quad), | |
486 output_shared_quad_state, | |
487 output_contributing_render_pass_id); | |
488 output_quad->visible_rect = quad_visible_rect; | |
489 } | |
490 } | |
491 } | |
492 } | |
493 | |
494 const char* DelegatedRendererLayerImpl::LayerTypeAsString() const { | |
495 return "cc::DelegatedRendererLayerImpl"; | |
496 } | |
497 | |
498 void DelegatedRendererLayerImpl::ClearChildId() { | |
499 if (!child_id_) | |
500 return; | |
501 | |
502 if (own_child_id_) { | |
503 ResourceProvider* provider = layer_tree_impl()->resource_provider(); | |
504 provider->DestroyChild(child_id_); | |
505 } | |
506 | |
507 resources_.clear(); | |
508 child_id_ = 0; | |
509 } | |
510 | |
511 } // namespace cc | |
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