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Unified Diff: cc/layers/delegated_renderer_layer_impl_unittest.cc

Issue 1057283003: Remove parts of //cc we aren't using (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 9 months ago
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Index: cc/layers/delegated_renderer_layer_impl_unittest.cc
diff --git a/cc/layers/delegated_renderer_layer_impl_unittest.cc b/cc/layers/delegated_renderer_layer_impl_unittest.cc
deleted file mode 100644
index 9e2d553e671868d3c19df17c9860643f748f3030..0000000000000000000000000000000000000000
--- a/cc/layers/delegated_renderer_layer_impl_unittest.cc
+++ /dev/null
@@ -1,1688 +0,0 @@
-// Copyright 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "cc/layers/delegated_renderer_layer_impl.h"
-
-#include "cc/base/scoped_ptr_vector.h"
-#include "cc/layers/solid_color_layer_impl.h"
-#include "cc/quads/render_pass_draw_quad.h"
-#include "cc/quads/solid_color_draw_quad.h"
-#include "cc/test/fake_delegated_renderer_layer_impl.h"
-#include "cc/test/fake_impl_proxy.h"
-#include "cc/test/fake_layer_tree_host_impl.h"
-#include "cc/test/fake_layer_tree_host_impl_client.h"
-#include "cc/test/fake_output_surface.h"
-#include "cc/test/geometry_test_utils.h"
-#include "cc/test/layer_test_common.h"
-#include "cc/test/render_pass_test_common.h"
-#include "cc/test/render_pass_test_utils.h"
-#include "cc/test/test_shared_bitmap_manager.h"
-#include "cc/test/test_task_graph_runner.h"
-#include "cc/test/test_web_graphics_context_3d.h"
-#include "cc/trees/layer_tree_host_impl.h"
-#include "cc/trees/layer_tree_impl.h"
-#include "cc/trees/single_thread_proxy.h"
-#include "testing/gtest/include/gtest/gtest.h"
-#include "ui/gfx/frame_time.h"
-#include "ui/gfx/transform.h"
-
-namespace cc {
-namespace {
-
-class DelegatedRendererLayerImplTest : public testing::Test {
- public:
- DelegatedRendererLayerImplTest()
- : proxy_(),
- always_impl_thread_and_main_thread_blocked_(&proxy_) {
- LayerTreeSettings settings;
- settings.minimum_occlusion_tracking_size = gfx::Size();
-
- host_impl_.reset(new FakeLayerTreeHostImpl(
- settings, &proxy_, &shared_bitmap_manager_, &task_graph_runner_));
- host_impl_->InitializeRenderer(FakeOutputSurface::Create3d());
- host_impl_->SetViewportSize(gfx::Size(10, 10));
- }
-
- protected:
- FakeImplProxy proxy_;
- DebugScopedSetImplThreadAndMainThreadBlocked
- always_impl_thread_and_main_thread_blocked_;
- TestSharedBitmapManager shared_bitmap_manager_;
- TestTaskGraphRunner task_graph_runner_;
- scoped_ptr<LayerTreeHostImpl> host_impl_;
-};
-
-class DelegatedRendererLayerImplTestSimple
- : public DelegatedRendererLayerImplTest {
- public:
- DelegatedRendererLayerImplTestSimple()
- : DelegatedRendererLayerImplTest() {
- scoped_ptr<LayerImpl> root_layer =
- SolidColorLayerImpl::Create(host_impl_->active_tree(), 1);
- scoped_ptr<LayerImpl> layer_before =
- SolidColorLayerImpl::Create(host_impl_->active_tree(), 2);
- scoped_ptr<LayerImpl> layer_after =
- SolidColorLayerImpl::Create(host_impl_->active_tree(), 3);
- scoped_ptr<FakeDelegatedRendererLayerImpl> delegated_renderer_layer =
- FakeDelegatedRendererLayerImpl::Create(host_impl_->active_tree(), 4);
-
- host_impl_->SetViewportSize(gfx::Size(100, 100));
- root_layer->SetBounds(gfx::Size(100, 100));
- root_layer->SetHasRenderSurface(true);
-
- layer_before->SetPosition(gfx::Point(20, 20));
- layer_before->SetBounds(gfx::Size(14, 14));
- layer_before->SetContentBounds(gfx::Size(14, 14));
- layer_before->SetDrawsContent(true);
- layer_before->SetHasRenderSurface(true);
-
- layer_after->SetPosition(gfx::Point(5, 5));
- layer_after->SetBounds(gfx::Size(15, 15));
- layer_after->SetContentBounds(gfx::Size(15, 15));
- layer_after->SetDrawsContent(true);
- layer_after->SetHasRenderSurface(true);
-
- delegated_renderer_layer->SetPosition(gfx::Point(3, 3));
- delegated_renderer_layer->SetBounds(gfx::Size(10, 10));
- delegated_renderer_layer->SetContentBounds(gfx::Size(10, 10));
- delegated_renderer_layer->SetDrawsContent(true);
- gfx::Transform transform;
- transform.Translate(1.0, 1.0);
- delegated_renderer_layer->SetTransform(transform);
-
- RenderPassList delegated_render_passes;
- TestRenderPass* pass1 = AddRenderPass(&delegated_render_passes,
- RenderPassId(9, 6),
- gfx::Rect(6, 6, 6, 6),
- gfx::Transform(1, 0, 0, 1, 5, 6));
- AddQuad(pass1, gfx::Rect(0, 0, 6, 6), 33u);
- TestRenderPass* pass2 = AddRenderPass(&delegated_render_passes,
- RenderPassId(9, 7),
- gfx::Rect(7, 7, 7, 7),
- gfx::Transform(1, 0, 0, 1, 7, 8));
- AddQuad(pass2, gfx::Rect(0, 0, 7, 7), 22u);
- AddRenderPassQuad(pass2, pass1);
- TestRenderPass* pass3 = AddRenderPass(&delegated_render_passes,
- RenderPassId(9, 8),
- gfx::Rect(0, 0, 8, 8),
- gfx::Transform(1, 0, 0, 1, 9, 10));
- AddRenderPassQuad(pass3, pass2);
- delegated_renderer_layer->SetFrameDataForRenderPasses(
- 1.f, delegated_render_passes);
-
- root_layer_ = root_layer.get();
- layer_before_ = layer_before.get();
- layer_after_ = layer_after.get();
- delegated_renderer_layer_ = delegated_renderer_layer.get();
-
- // Force the delegated RenderPasses to come before the RenderPass from
- // layer_after.
- layer_after->AddChild(delegated_renderer_layer.Pass());
- root_layer->AddChild(layer_after.Pass());
-
- // Get the RenderPass generated by layer_before to come before the delegated
- // RenderPasses.
- root_layer->AddChild(layer_before.Pass());
- host_impl_->active_tree()->SetRootLayer(root_layer.Pass());
- }
-
- protected:
- LayerImpl* root_layer_;
- LayerImpl* layer_before_;
- LayerImpl* layer_after_;
- DelegatedRendererLayerImpl* delegated_renderer_layer_;
-};
-
-TEST_F(DelegatedRendererLayerImplTest,
- ChangeContributingRenderPassForNewFrame) {
- FakeDelegatedRendererLayerImpl* fake_delegated_renderer_layer_impl;
- {
- scoped_ptr<LayerImpl> root_layer =
- SolidColorLayerImpl::Create(host_impl_->active_tree(), 1);
- scoped_ptr<FakeDelegatedRendererLayerImpl> delegated_renderer_layer =
- FakeDelegatedRendererLayerImpl::Create(host_impl_->active_tree(), 2);
-
- host_impl_->SetViewportSize(gfx::Size(100, 100));
- root_layer->SetBounds(gfx::Size(100, 100));
- root_layer->SetHasRenderSurface(true);
-
- delegated_renderer_layer->SetPosition(gfx::Point(3, 3));
- delegated_renderer_layer->SetBounds(gfx::Size(10, 10));
- delegated_renderer_layer->SetContentBounds(gfx::Size(10, 10));
- delegated_renderer_layer->SetDrawsContent(true);
- delegated_renderer_layer->SetHasRenderSurface(true);
- gfx::Transform transform;
- transform.Translate(1.0, 1.0);
- delegated_renderer_layer->SetTransform(transform);
-
- RenderPassList delegated_render_passes;
- TestRenderPass* pass1 =
- AddRenderPass(&delegated_render_passes, RenderPassId(9, 6),
- gfx::Rect(6, 6, 6, 6), gfx::Transform(1, 0, 0, 1, 5, 6));
- AddQuad(pass1, gfx::Rect(0, 0, 6, 6), 33u);
- TestRenderPass* pass2 =
- AddRenderPass(&delegated_render_passes, RenderPassId(9, 7),
- gfx::Rect(7, 7, 7, 7), gfx::Transform(1, 0, 0, 1, 7, 8));
- AddQuad(pass2, gfx::Rect(0, 0, 7, 7), 22u);
- AddRenderPassQuad(pass2, pass1);
- TestRenderPass* pass3 =
- AddRenderPass(&delegated_render_passes, RenderPassId(9, 8),
- gfx::Rect(0, 0, 8, 8), gfx::Transform(1, 0, 0, 1, 9, 10));
- AddRenderPassQuad(pass3, pass2);
- delegated_renderer_layer->SetFrameDataForRenderPasses(
- 1.f, delegated_render_passes);
-
- fake_delegated_renderer_layer_impl = delegated_renderer_layer.get();
-
- root_layer->AddChild(delegated_renderer_layer.Pass());
-
- host_impl_->active_tree()->SetRootLayer(root_layer.Pass());
-
- LayerTreeHostImpl::FrameData frame;
- EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
-
- // Root layer has one render pass, and delegated renderer layer has two
- // contributing render passes and its own render pass.
- ASSERT_EQ(4u, frame.render_passes.size());
-
- host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
- host_impl_->DidDrawAllLayers(frame);
- }
- {
- // New frame makes delegated renderer layer loses its contributing render
- // passes.
- RenderPassList delegated_render_passes;
- AddRenderPass(&delegated_render_passes, RenderPassId(9, 8),
- gfx::Rect(0, 0, 8, 8), gfx::Transform(1, 0, 0, 1, 9, 10));
- fake_delegated_renderer_layer_impl->SetFrameDataForRenderPasses(
- 1.f, delegated_render_passes);
-
- // Force damage to redraw a new frame.
- host_impl_->SetViewportDamage(gfx::Rect(10, 10));
-
- LayerTreeHostImpl::FrameData frame;
- EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
-
- // Each non-DelegatedRendererLayer added one RenderPass. The
- // DelegatedRendererLayer added two contributing passes.
- ASSERT_EQ(1u, frame.render_passes.size());
-
- host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
- host_impl_->DidDrawAllLayers(frame);
- }
-}
-
-TEST_F(DelegatedRendererLayerImplTest,
- ChangeContributingRenderPassNonFullTreeSync) {
- FakeDelegatedRendererLayerImpl* fake_delegated_renderer_layer_impl;
- {
- host_impl_->CreatePendingTree();
- scoped_ptr<LayerImpl> root_layer =
- SolidColorLayerImpl::Create(host_impl_->pending_tree(), 1);
- scoped_ptr<FakeDelegatedRendererLayerImpl> delegated_renderer_layer =
- FakeDelegatedRendererLayerImpl::Create(host_impl_->pending_tree(), 2);
-
- host_impl_->SetViewportSize(gfx::Size(100, 100));
- root_layer->SetBounds(gfx::Size(100, 100));
- root_layer->SetHasRenderSurface(true);
-
- delegated_renderer_layer->SetPosition(gfx::Point(3, 3));
- delegated_renderer_layer->SetBounds(gfx::Size(10, 10));
- delegated_renderer_layer->SetContentBounds(gfx::Size(10, 10));
- delegated_renderer_layer->SetDrawsContent(true);
- delegated_renderer_layer->SetHasRenderSurface(true);
- gfx::Transform transform;
- transform.Translate(1.0, 1.0);
- delegated_renderer_layer->SetTransform(transform);
-
- RenderPassList delegated_render_passes;
- TestRenderPass* pass1 =
- AddRenderPass(&delegated_render_passes, RenderPassId(9, 6),
- gfx::Rect(6, 6, 6, 6), gfx::Transform(1, 0, 0, 1, 5, 6));
- AddQuad(pass1, gfx::Rect(0, 0, 6, 6), 33u);
- TestRenderPass* pass2 =
- AddRenderPass(&delegated_render_passes, RenderPassId(9, 7),
- gfx::Rect(7, 7, 7, 7), gfx::Transform(1, 0, 0, 1, 7, 8));
- AddQuad(pass2, gfx::Rect(0, 0, 7, 7), 22u);
- AddRenderPassQuad(pass2, pass1);
- TestRenderPass* pass3 =
- AddRenderPass(&delegated_render_passes, RenderPassId(9, 8),
- gfx::Rect(0, 0, 8, 8), gfx::Transform(1, 0, 0, 1, 9, 10));
- AddRenderPassQuad(pass3, pass2);
- delegated_renderer_layer->SetFrameDataForRenderPasses(
- 1.f, delegated_render_passes);
-
- fake_delegated_renderer_layer_impl = delegated_renderer_layer.get();
-
- root_layer->AddChild(delegated_renderer_layer.Pass());
-
- host_impl_->pending_tree()->SetRootLayer(root_layer.Pass());
- host_impl_->ActivateSyncTree();
-
- LayerTreeHostImpl::FrameData frame;
- EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
-
- // Root layer has one render pass, and delegated renderer layer has two
- // contributing render passes and its own render pass.
- ASSERT_EQ(4u, frame.render_passes.size());
-
- host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
- host_impl_->DidDrawAllLayers(frame);
- }
- {
- // Remove contributing render passes from the delegated renderer layer.
- host_impl_->CreatePendingTree();
- host_impl_->pending_tree()->set_needs_full_tree_sync(false);
- RenderPassList delegated_render_passes;
- AddRenderPass(&delegated_render_passes, RenderPassId(9, 8),
- gfx::Rect(0, 0, 8, 8), gfx::Transform(1, 0, 0, 1, 9, 10));
-
- fake_delegated_renderer_layer_impl->SetFrameDataForRenderPasses(
- 1.f, delegated_render_passes);
-
- // Force damage to redraw a new frame.
-
- host_impl_->ActivateSyncTree();
- host_impl_->SetViewportDamage(gfx::Rect(100, 100));
- LayerTreeHostImpl::FrameData frame;
- EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
-
- // Root layer has one render pass, and delegated renderer layer no longer
- // has contributing render passes.
- ASSERT_EQ(1u, frame.render_passes.size());
-
- host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
- host_impl_->DidDrawAllLayers(frame);
- }
-}
-
-TEST_F(DelegatedRendererLayerImplTestSimple, AddsContributingRenderPasses) {
- LayerTreeHostImpl::FrameData frame;
- EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
-
- // Each non-DelegatedRendererLayer added one RenderPass. The
- // DelegatedRendererLayer added two contributing passes.
- ASSERT_EQ(5u, frame.render_passes.size());
-
- // The DelegatedRendererLayer should have added its contributing RenderPasses
- // to the frame.
- EXPECT_EQ(4, frame.render_passes[1]->id.layer_id);
- EXPECT_EQ(1, frame.render_passes[1]->id.index);
- EXPECT_EQ(4, frame.render_passes[2]->id.layer_id);
- EXPECT_EQ(2, frame.render_passes[2]->id.index);
- // And all other RenderPasses should be non-delegated.
- EXPECT_NE(4, frame.render_passes[0]->id.layer_id);
- EXPECT_EQ(0, frame.render_passes[0]->id.index);
- EXPECT_NE(4, frame.render_passes[3]->id.layer_id);
- EXPECT_EQ(0, frame.render_passes[3]->id.index);
- EXPECT_NE(4, frame.render_passes[4]->id.layer_id);
- EXPECT_EQ(0, frame.render_passes[4]->id.index);
-
- // The DelegatedRendererLayer should have added its RenderPasses to the frame
- // in order.
- EXPECT_EQ(gfx::Rect(6, 6, 6, 6).ToString(),
- frame.render_passes[1]->output_rect.ToString());
- EXPECT_EQ(gfx::Rect(7, 7, 7, 7).ToString(),
- frame.render_passes[2]->output_rect.ToString());
-
- host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
- host_impl_->DidDrawAllLayers(frame);
-}
-
-TEST_F(DelegatedRendererLayerImplTestSimple,
- AddsQuadsToContributingRenderPasses) {
- LayerTreeHostImpl::FrameData frame;
- EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
-
- // Each non-DelegatedRendererLayer added one RenderPass. The
- // DelegatedRendererLayer added two contributing passes.
- ASSERT_EQ(5u, frame.render_passes.size());
-
- // The DelegatedRendererLayer should have added its contributing RenderPasses
- // to the frame.
- EXPECT_EQ(4, frame.render_passes[1]->id.layer_id);
- EXPECT_EQ(1, frame.render_passes[1]->id.index);
- EXPECT_EQ(4, frame.render_passes[2]->id.layer_id);
- EXPECT_EQ(2, frame.render_passes[2]->id.index);
-
- // The DelegatedRendererLayer should have added copies of its quads to
- // contributing RenderPasses.
- ASSERT_EQ(1u, frame.render_passes[1]->quad_list.size());
- EXPECT_EQ(gfx::Rect(0, 0, 6, 6).ToString(),
- frame.render_passes[1]->quad_list.front()->rect.ToString());
-
- // Verify it added the right quads.
- ASSERT_EQ(2u, frame.render_passes[2]->quad_list.size());
- EXPECT_EQ(gfx::Rect(0, 0, 7, 7).ToString(),
- frame.render_passes[2]->quad_list.front()->rect.ToString());
- EXPECT_EQ(gfx::Rect(6, 6, 6, 6).ToString(),
- frame.render_passes[2]->quad_list.ElementAt(1)->rect.ToString());
- ASSERT_EQ(1u, frame.render_passes[1]->quad_list.size());
- EXPECT_EQ(gfx::Rect(0, 0, 6, 6).ToString(),
- frame.render_passes[1]->quad_list.front()->rect.ToString());
-
- host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
- host_impl_->DidDrawAllLayers(frame);
-}
-
-TEST_F(DelegatedRendererLayerImplTestSimple, AddsQuadsToTargetRenderPass) {
- LayerTreeHostImpl::FrameData frame;
- EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
-
- // Each non-DelegatedRendererLayer added one RenderPass. The
- // DelegatedRendererLayer added two contributing passes.
- ASSERT_EQ(5u, frame.render_passes.size());
-
- // The layer's target is the RenderPass from layer_after_.
- EXPECT_EQ(RenderPassId(3, 0), frame.render_passes[3]->id);
-
- // The DelegatedRendererLayer should have added copies of quads in its root
- // RenderPass to its target RenderPass. The layer_after_ also adds one quad.
- ASSERT_EQ(2u, frame.render_passes[3]->quad_list.size());
-
- // Verify it added the right quads.
- EXPECT_EQ(gfx::Rect(7, 7, 7, 7).ToString(),
- frame.render_passes[3]->quad_list.front()->rect.ToString());
-
- // Its target layer should have a quad as well.
- EXPECT_EQ(gfx::Rect(0, 0, 15, 15).ToString(),
- frame.render_passes[3]->quad_list.ElementAt(1)->rect.ToString());
-
- host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
- host_impl_->DidDrawAllLayers(frame);
-}
-
-TEST_F(DelegatedRendererLayerImplTestSimple,
- QuadsFromRootRenderPassAreModifiedForTheTarget) {
- LayerTreeHostImpl::FrameData frame;
- EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
-
- // Each non-DelegatedRendererLayer added one RenderPass. The
- // DelegatedRendererLayer added two contributing passes.
- ASSERT_EQ(5u, frame.render_passes.size());
-
- // The DelegatedRendererLayer is at position 3,3 compared to its target, and
- // has a translation transform of 1,1. So its root RenderPass' quads should
- // all be transformed by that combined amount.
- gfx::Transform transform;
- transform.Translate(4.0, 4.0);
- EXPECT_TRANSFORMATION_MATRIX_EQ(
- transform, frame.render_passes[3]->quad_list.front()->quadTransform());
-
- // Quads from non-root RenderPasses should not be shifted though.
- ASSERT_EQ(2u, frame.render_passes[2]->quad_list.size());
-
- EXPECT_TRANSFORMATION_MATRIX_EQ(
- gfx::Transform(),
- frame.render_passes[2]->quad_list.front()->quadTransform());
- EXPECT_TRANSFORMATION_MATRIX_EQ(
- gfx::Transform(),
- frame.render_passes[2]->quad_list.ElementAt(1)->quadTransform());
- ASSERT_EQ(1u, frame.render_passes[1]->quad_list.size());
- EXPECT_TRANSFORMATION_MATRIX_EQ(
- gfx::Transform(),
- frame.render_passes[1]->quad_list.front()->quadTransform());
-
- host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
- host_impl_->DidDrawAllLayers(frame);
-}
-
-TEST_F(DelegatedRendererLayerImplTestSimple, RenderPassTransformIsModified) {
- LayerTreeHostImpl::FrameData frame;
- EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
-
- // The delegated layer has a surface between it and the root.
- EXPECT_TRUE(delegated_renderer_layer_->render_target()->parent());
-
- // Each non-DelegatedRendererLayer added one RenderPass. The
- // DelegatedRendererLayer added two contributing passes.
- ASSERT_EQ(5u, frame.render_passes.size());
-
- // The DelegatedRendererLayer is at position 9,9 compared to the root, so all
- // render pass' transforms to the root should be shifted by this amount.
- gfx::Transform transform;
- transform.Translate(9.0, 9.0);
-
- // The first contributing surface has a translation of 5, 6.
- gfx::Transform five_six(1, 0, 0, 1, 5, 6);
-
- // The second contributing surface has a translation of 7, 8.
- gfx::Transform seven_eight(1, 0, 0, 1, 7, 8);
-
- EXPECT_TRANSFORMATION_MATRIX_EQ(
- transform * five_six, frame.render_passes[1]->transform_to_root_target);
- EXPECT_TRANSFORMATION_MATRIX_EQ(
- transform * seven_eight,
- frame.render_passes[2]->transform_to_root_target);
-
- host_impl_->DrawLayers(&frame, base::TimeTicks::Now());
- host_impl_->DidDrawAllLayers(frame);
-}
-
-class DelegatedRendererLayerImplTestOwnSurface
- : public DelegatedRendererLayerImplTestSimple {
- public:
- DelegatedRendererLayerImplTestOwnSurface()
- : DelegatedRendererLayerImplTestSimple() {
- delegated_renderer_layer_->SetHasRenderSurface(true);
- }
-};
-
-TEST_F(DelegatedRendererLayerImplTestOwnSurface, AddsRenderPasses) {
- LayerTreeHostImpl::FrameData frame;
- EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
-
- // Each non-DelegatedRendererLayer added one RenderPass. The
- // DelegatedRendererLayer added two contributing passes and its owned surface
- // added one pass.
- ASSERT_EQ(6u, frame.render_passes.size());
-
- // The DelegatedRendererLayer should have added its contributing RenderPasses
- // to the frame.
- EXPECT_EQ(4, frame.render_passes[1]->id.layer_id);
- EXPECT_EQ(1, frame.render_passes[1]->id.index);
- EXPECT_EQ(4, frame.render_passes[2]->id.layer_id);
- EXPECT_EQ(2, frame.render_passes[2]->id.index);
- // The DelegatedRendererLayer should have added a RenderPass for its surface
- // to the frame.
- EXPECT_EQ(4, frame.render_passes[1]->id.layer_id);
- EXPECT_EQ(0, frame.render_passes[3]->id.index);
- // And all other RenderPasses should be non-delegated.
- EXPECT_NE(4, frame.render_passes[0]->id.layer_id);
- EXPECT_EQ(0, frame.render_passes[0]->id.index);
- EXPECT_NE(4, frame.render_passes[4]->id.layer_id);
- EXPECT_EQ(0, frame.render_passes[4]->id.index);
- EXPECT_NE(4, frame.render_passes[5]->id.layer_id);
- EXPECT_EQ(0, frame.render_passes[5]->id.index);
-
- // The DelegatedRendererLayer should have added its RenderPasses to the frame
- // in order.
- EXPECT_EQ(gfx::Rect(6, 6, 6, 6).ToString(),
- frame.render_passes[1]->output_rect.ToString());
- EXPECT_EQ(gfx::Rect(7, 7, 7, 7).ToString(),
- frame.render_passes[2]->output_rect.ToString());
-
- host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
- host_impl_->DidDrawAllLayers(frame);
-}
-
-TEST_F(DelegatedRendererLayerImplTestOwnSurface,
- AddsQuadsToContributingRenderPasses) {
- LayerTreeHostImpl::FrameData frame;
- EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
-
- // Each non-DelegatedRendererLayer added one RenderPass. The
- // DelegatedRendererLayer added two contributing passes and its owned surface
- // added one pass.
- ASSERT_EQ(6u, frame.render_passes.size());
-
- // The DelegatedRendererLayer should have added its contributing RenderPasses
- // to the frame.
- EXPECT_EQ(4, frame.render_passes[1]->id.layer_id);
- EXPECT_EQ(1, frame.render_passes[1]->id.index);
- EXPECT_EQ(4, frame.render_passes[2]->id.layer_id);
- EXPECT_EQ(2, frame.render_passes[2]->id.index);
-
- // The DelegatedRendererLayer should have added copies of its quads to
- // contributing RenderPasses.
- ASSERT_EQ(1u, frame.render_passes[1]->quad_list.size());
- EXPECT_EQ(gfx::Rect(0, 0, 6, 6).ToString(),
- frame.render_passes[1]->quad_list.front()->rect.ToString());
-
- // Verify it added the right quads.
- ASSERT_EQ(2u, frame.render_passes[2]->quad_list.size());
-
- EXPECT_EQ(gfx::Rect(0, 0, 7, 7).ToString(),
- frame.render_passes[2]->quad_list.front()->rect.ToString());
- EXPECT_EQ(gfx::Rect(6, 6, 6, 6).ToString(),
- frame.render_passes[2]->quad_list.ElementAt(1)->rect.ToString());
- ASSERT_EQ(1u, frame.render_passes[1]->quad_list.size());
- EXPECT_EQ(gfx::Rect(0, 0, 6, 6).ToString(),
- frame.render_passes[1]->quad_list.front()->rect.ToString());
-
- host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
- host_impl_->DidDrawAllLayers(frame);
-}
-
-TEST_F(DelegatedRendererLayerImplTestOwnSurface, AddsQuadsToTargetRenderPass) {
- LayerTreeHostImpl::FrameData frame;
- EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
-
- // Each non-DelegatedRendererLayer added one RenderPass. The
- // DelegatedRendererLayer added two contributing passes and its owned surface
- // added one pass.
- ASSERT_EQ(6u, frame.render_passes.size());
-
- // The layer's target is the RenderPass owned by itself.
- EXPECT_EQ(RenderPassId(4, 0), frame.render_passes[3]->id);
-
- // The DelegatedRendererLayer should have added copies of quads in its root
- // RenderPass to its target RenderPass.
- // The layer_after also adds one quad.
- ASSERT_EQ(1u, frame.render_passes[3]->quad_list.size());
-
- // Verify it added the right quads.
- EXPECT_EQ(gfx::Rect(7, 7, 7, 7).ToString(),
- frame.render_passes[3]->quad_list.front()->rect.ToString());
-
- host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
- host_impl_->DidDrawAllLayers(frame);
-}
-
-TEST_F(DelegatedRendererLayerImplTestOwnSurface,
- QuadsFromRootRenderPassAreNotModifiedForTheTarget) {
- LayerTreeHostImpl::FrameData frame;
- EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
-
- // Each non-DelegatedRendererLayer added one RenderPass. The
- // DelegatedRendererLayer added two contributing passes and its owned surface
- // added one pass.
- ASSERT_EQ(6u, frame.render_passes.size());
-
- // Because the DelegatedRendererLayer owns a RenderSurfaceImpl, its root
- // RenderPass' quads do not need to be translated at all.
- EXPECT_TRANSFORMATION_MATRIX_EQ(
- gfx::Transform(),
- frame.render_passes[3]->quad_list.front()->quadTransform());
-
- // Quads from non-root RenderPasses should not be shifted either.
- ASSERT_EQ(2u, frame.render_passes[2]->quad_list.size());
-
- EXPECT_TRANSFORMATION_MATRIX_EQ(
- gfx::Transform(),
- frame.render_passes[2]->quad_list.front()->quadTransform());
- EXPECT_TRANSFORMATION_MATRIX_EQ(
- gfx::Transform(),
- frame.render_passes[2]->quad_list.ElementAt(1)->quadTransform());
- ASSERT_EQ(1u, frame.render_passes[1]->quad_list.size());
- EXPECT_TRANSFORMATION_MATRIX_EQ(
- gfx::Transform(),
- frame.render_passes[1]->quad_list.front()->quadTransform());
-
- host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
- host_impl_->DidDrawAllLayers(frame);
-}
-
-class DelegatedRendererLayerImplTestTransform
- : public DelegatedRendererLayerImplTest {
- public:
- DelegatedRendererLayerImplTestTransform()
- : root_delegated_render_pass_is_clipped_(false),
- delegated_device_scale_factor_(2.f) {}
-
- void SetUpTest() {
- host_impl_->SetDeviceScaleFactor(2.f);
-
- scoped_ptr<LayerImpl> root_layer = LayerImpl::Create(
- host_impl_->active_tree(), 1);
- scoped_ptr<FakeDelegatedRendererLayerImpl> delegated_renderer_layer =
- FakeDelegatedRendererLayerImpl::Create(host_impl_->active_tree(), 2);
-
- host_impl_->SetViewportSize(gfx::Size(200, 200));
- root_layer->SetBounds(gfx::Size(100, 100));
- root_layer->SetHasRenderSurface(true);
-
- delegated_renderer_layer->SetPosition(gfx::Point(20, 20));
- delegated_renderer_layer->SetBounds(gfx::Size(75, 75));
- delegated_renderer_layer->SetContentBounds(gfx::Size(75, 75));
- delegated_renderer_layer->SetDrawsContent(true);
- gfx::Transform transform;
- transform.Scale(2.0, 2.0);
- transform.Translate(8.0, 8.0);
- delegated_renderer_layer->SetTransform(transform);
-
- RenderPassList delegated_render_passes;
-
- gfx::Size child_pass_content_bounds(7, 7);
- gfx::Rect child_pass_rect(20, 20, 7, 7);
- gfx::Transform child_pass_transform;
- child_pass_transform.Scale(0.8f, 0.8f);
- child_pass_transform.Translate(9.0, 9.0);
- gfx::Rect child_pass_clip_rect(21, 21, 3, 3);
- bool child_pass_clipped = false;
-
- {
- TestRenderPass* pass = AddRenderPass(&delegated_render_passes,
- RenderPassId(10, 7),
- child_pass_rect,
- gfx::Transform());
- SharedQuadState* shared_quad_state =
- pass->CreateAndAppendSharedQuadState();
- shared_quad_state->SetAll(child_pass_transform,
- child_pass_content_bounds,
- child_pass_rect,
- child_pass_clip_rect,
- child_pass_clipped,
- 1.f,
- SkXfermode::kSrcOver_Mode,
- 0);
-
- SolidColorDrawQuad* color_quad;
- color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
- color_quad->SetNew(shared_quad_state,
- gfx::Rect(20, 20, 3, 7),
- gfx::Rect(20, 20, 3, 7),
- 1u,
- false);
-
- color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
- color_quad->SetNew(shared_quad_state,
- gfx::Rect(23, 20, 4, 7),
- gfx::Rect(23, 20, 4, 7),
- 1u,
- false);
- }
-
- gfx::Size root_pass_content_bounds(100, 100);
- gfx::Rect root_pass_rect(0, 0, 100, 100);
- gfx::Transform root_pass_transform;
- root_pass_transform.Scale(1.5, 1.5);
- root_pass_transform.Translate(7.0, 7.0);
- gfx::Rect root_pass_clip_rect(10, 10, 35, 35);
- bool root_pass_clipped = root_delegated_render_pass_is_clipped_;
-
- TestRenderPass* pass = AddRenderPass(&delegated_render_passes,
- RenderPassId(9, 6),
- root_pass_rect,
- gfx::Transform());
- SharedQuadState* shared_quad_state = pass->CreateAndAppendSharedQuadState();
- shared_quad_state->SetAll(root_pass_transform,
- root_pass_content_bounds,
- root_pass_rect,
- root_pass_clip_rect,
- root_pass_clipped,
- 1.f,
- SkXfermode::kSrcOver_Mode,
- 0);
-
- RenderPassDrawQuad* render_pass_quad =
- pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>();
- render_pass_quad->SetNew(shared_quad_state,
- gfx::Rect(5, 5, 7, 7), // quad_rect
- gfx::Rect(5, 5, 7, 7), // visible_rect
- RenderPassId(10, 7), // render_pass_id
- 0, // mask_resource_id
- gfx::Vector2dF(), // mask_uv_scale
- gfx::Size(), // mask_texture_size
- FilterOperations(), // filters
- gfx::Vector2dF(), // filters_scale
- FilterOperations()); // background_filters
-
- SolidColorDrawQuad* color_quad;
- color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
- color_quad->SetNew(shared_quad_state,
- gfx::Rect(0, 0, 10, 10),
- gfx::Rect(0, 0, 10, 10),
- 1u,
- false);
-
- color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
- color_quad->SetNew(shared_quad_state,
- gfx::Rect(0, 10, 10, 10),
- gfx::Rect(0, 10, 10, 10),
- 2u,
- false);
-
- color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
- color_quad->SetNew(shared_quad_state,
- gfx::Rect(10, 0, 10, 10),
- gfx::Rect(10, 0, 10, 10),
- 3u,
- false);
-
- color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
- color_quad->SetNew(shared_quad_state,
- gfx::Rect(10, 10, 10, 10),
- gfx::Rect(10, 10, 10, 10),
- 4u,
- false);
-
- delegated_renderer_layer->SetFrameDataForRenderPasses(
- delegated_device_scale_factor_, delegated_render_passes);
-
- root_layer_ = root_layer.get();
- delegated_renderer_layer_ = delegated_renderer_layer.get();
-
- root_layer->AddChild(delegated_renderer_layer.Pass());
- host_impl_->active_tree()->SetRootLayer(root_layer.Pass());
- }
-
- void VerifyRenderPasses(
- const LayerTreeHostImpl::FrameData& frame,
- size_t num_render_passes,
- const SharedQuadState** root_delegated_shared_quad_state,
- const SharedQuadState** contrib_delegated_shared_quad_state) {
- ASSERT_EQ(num_render_passes, frame.render_passes.size());
- // The contributing render pass in the DelegatedRendererLayer.
- EXPECT_EQ(2, frame.render_passes[0]->id.layer_id);
- EXPECT_EQ(1, frame.render_passes[0]->id.index);
- // The root render pass.
- EXPECT_EQ(1, frame.render_passes.back()->id.layer_id);
- EXPECT_EQ(0, frame.render_passes.back()->id.index);
-
- const QuadList& contrib_delegated_quad_list =
- frame.render_passes[0]->quad_list;
- ASSERT_EQ(2u, contrib_delegated_quad_list.size());
-
- const QuadList& root_delegated_quad_list =
- frame.render_passes[1]->quad_list;
- ASSERT_EQ(5u, root_delegated_quad_list.size());
-
- // All quads in a render pass should share the same state.
- *contrib_delegated_shared_quad_state =
- contrib_delegated_quad_list.front()->shared_quad_state;
- EXPECT_EQ(*contrib_delegated_shared_quad_state,
- contrib_delegated_quad_list.ElementAt(1)->shared_quad_state);
-
- *root_delegated_shared_quad_state =
- root_delegated_quad_list.front()->shared_quad_state;
- EXPECT_EQ(*root_delegated_shared_quad_state,
- root_delegated_quad_list.ElementAt(1)->shared_quad_state);
- EXPECT_EQ(*root_delegated_shared_quad_state,
- root_delegated_quad_list.ElementAt(2)->shared_quad_state);
- EXPECT_EQ(*root_delegated_shared_quad_state,
- root_delegated_quad_list.ElementAt(3)->shared_quad_state);
- EXPECT_EQ(*root_delegated_shared_quad_state,
- root_delegated_quad_list.ElementAt(4)->shared_quad_state);
-
- EXPECT_NE(*contrib_delegated_shared_quad_state,
- *root_delegated_shared_quad_state);
- }
-
- protected:
- LayerImpl* root_layer_;
- DelegatedRendererLayerImpl* delegated_renderer_layer_;
- bool root_delegated_render_pass_is_clipped_;
- float delegated_device_scale_factor_;
-};
-
-TEST_F(DelegatedRendererLayerImplTestTransform, QuadsUnclipped_NoSurface) {
- root_delegated_render_pass_is_clipped_ = false;
- SetUpTest();
-
- LayerTreeHostImpl::FrameData frame;
- EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
-
- const SharedQuadState* root_delegated_shared_quad_state = nullptr;
- const SharedQuadState* contrib_delegated_shared_quad_state = nullptr;
- VerifyRenderPasses(
- frame,
- 2,
- &root_delegated_shared_quad_state,
- &contrib_delegated_shared_quad_state);
-
- // When the quads don't have a clip of their own, the clip rect is set to
- // the drawable_content_rect of the delegated renderer layer.
- EXPECT_EQ(delegated_renderer_layer_->drawable_content_rect().ToString(),
- root_delegated_shared_quad_state->clip_rect.ToString());
-
- // Even though the quads in the root pass have no clip of their own, they
- // inherit the clip rect from the delegated renderer layer if it does not
- // own a surface.
- EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
-
- gfx::Transform expected;
- // Device scale factor.
- expected.Scale(2.0, 2.0);
- // This is the transform from the layer's space to its target.
- expected.Translate(20, 20);
- expected.Scale(2.0, 2.0);
- expected.Translate(8.0, 8.0);
- // This is the transform within the source frame.
- // Inverse device scale factor to go from physical space to layer space.
- expected.Scale(0.5, 0.5);
- expected.Scale(1.5, 1.5);
- expected.Translate(7.0, 7.0);
- EXPECT_TRANSFORMATION_MATRIX_EQ(
- expected, root_delegated_shared_quad_state->content_to_target_transform);
-
- // The contributing render pass should not be transformed from its input.
- EXPECT_EQ(gfx::Rect(21, 21, 3, 3).ToString(),
- contrib_delegated_shared_quad_state->clip_rect.ToString());
- EXPECT_FALSE(contrib_delegated_shared_quad_state->is_clipped);
- expected.MakeIdentity();
- expected.Scale(0.8f, 0.8f);
- expected.Translate(9.0, 9.0);
- EXPECT_TRANSFORMATION_MATRIX_EQ(
- expected,
- contrib_delegated_shared_quad_state->content_to_target_transform);
-
- host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
- host_impl_->DidDrawAllLayers(frame);
-}
-
-TEST_F(DelegatedRendererLayerImplTestTransform, QuadsClipped_NoSurface) {
- root_delegated_render_pass_is_clipped_ = true;
- SetUpTest();
-
- LayerTreeHostImpl::FrameData frame;
- EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
-
- const SharedQuadState* root_delegated_shared_quad_state = nullptr;
- const SharedQuadState* contrib_delegated_shared_quad_state = nullptr;
- VerifyRenderPasses(
- frame,
- 2,
- &root_delegated_shared_quad_state,
- &contrib_delegated_shared_quad_state);
-
- // Since the quads have a clip_rect it should be modified by delegated
- // renderer layer's draw_transform.
- // The position of the resulting clip_rect is:
- // (clip rect position (10) * inverse dsf (1/2) + translate (8)) *
- // layer scale (2) + layer position (20) = 46
- // The device scale is 2, so everything gets doubled, giving 92.
- //
- // The size is 35x35 scaled by the device scale.
- EXPECT_EQ(gfx::Rect(92, 92, 70, 70).ToString(),
- root_delegated_shared_quad_state->clip_rect.ToString());
-
- // The quads had a clip and it should be preserved.
- EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
-
- gfx::Transform expected;
- // Device scale factor.
- expected.Scale(2.0, 2.0);
- // This is the transform from the layer's space to its target.
- expected.Translate(20, 20);
- expected.Scale(2.0, 2.0);
- expected.Translate(8.0, 8.0);
- // This is the transform within the source frame.
- // Inverse device scale factor to go from physical space to layer space.
- expected.Scale(0.5, 0.5);
- expected.Scale(1.5, 1.5);
- expected.Translate(7.0, 7.0);
- EXPECT_TRANSFORMATION_MATRIX_EQ(
- expected, root_delegated_shared_quad_state->content_to_target_transform);
-
- // The contributing render pass should not be transformed from its input.
- EXPECT_EQ(gfx::Rect(21, 21, 3, 3).ToString(),
- contrib_delegated_shared_quad_state->clip_rect.ToString());
- EXPECT_FALSE(contrib_delegated_shared_quad_state->is_clipped);
- expected.MakeIdentity();
- expected.Scale(0.8f, 0.8f);
- expected.Translate(9.0, 9.0);
- EXPECT_TRANSFORMATION_MATRIX_EQ(
- expected,
- contrib_delegated_shared_quad_state->content_to_target_transform);
-
- host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
- host_impl_->DidDrawAllLayers(frame);
-}
-
-TEST_F(DelegatedRendererLayerImplTestTransform, QuadsUnclipped_Surface) {
- root_delegated_render_pass_is_clipped_ = false;
- SetUpTest();
-
- delegated_renderer_layer_->SetHasRenderSurface(true);
-
- LayerTreeHostImpl::FrameData frame;
- EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
-
- const SharedQuadState* root_delegated_shared_quad_state = nullptr;
- const SharedQuadState* contrib_delegated_shared_quad_state = nullptr;
- VerifyRenderPasses(
- frame,
- 3,
- &root_delegated_shared_quad_state,
- &contrib_delegated_shared_quad_state);
-
- // When the layer owns a surface, then its translation is not part of its
- // draw transform, but its scale is.
- EXPECT_EQ(gfx::Rect(20, 20, 70, 70).ToString(),
- root_delegated_shared_quad_state->clip_rect.ToString());
-
- // Since the layer owns a surface it doesn't need to clip its quads, so
- // unclipped quads remain unclipped.
- EXPECT_FALSE(root_delegated_shared_quad_state->is_clipped);
-
- gfx::Transform expected;
- // This is the transform within the source frame scaled by the delegated
- // render layer transform.
- expected.Scale(3.0, 3.0);
- expected.Translate(7.0, 7.0);
- EXPECT_TRANSFORMATION_MATRIX_EQ(
- expected, root_delegated_shared_quad_state->content_to_target_transform);
-
- // The contributing render pass should not be transformed from its input.
- EXPECT_EQ(gfx::Rect(21, 21, 3, 3).ToString(),
- contrib_delegated_shared_quad_state->clip_rect.ToString());
- EXPECT_FALSE(contrib_delegated_shared_quad_state->is_clipped);
- expected.MakeIdentity();
- expected.Scale(0.8f, 0.8f);
- expected.Translate(9.0, 9.0);
- EXPECT_TRANSFORMATION_MATRIX_EQ(
- expected,
- contrib_delegated_shared_quad_state->content_to_target_transform);
-
- host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
- host_impl_->DidDrawAllLayers(frame);
-}
-
-TEST_F(DelegatedRendererLayerImplTestTransform, QuadsClipped_Surface) {
- root_delegated_render_pass_is_clipped_ = true;
- SetUpTest();
-
- delegated_renderer_layer_->SetHasRenderSurface(true);
-
- LayerTreeHostImpl::FrameData frame;
- EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
-
- const SharedQuadState* root_delegated_shared_quad_state = nullptr;
- const SharedQuadState* contrib_delegated_shared_quad_state = nullptr;
- VerifyRenderPasses(
- frame,
- 3,
- &root_delegated_shared_quad_state,
- &contrib_delegated_shared_quad_state);
-
- // When the layer owns a surface, then its translation is not part of its
- // draw transform, but its scale is.
- EXPECT_EQ(gfx::Rect(20, 20, 70, 70).ToString(),
- root_delegated_shared_quad_state->clip_rect.ToString());
-
- // The quads had a clip and it should be preserved.
- EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
-
- gfx::Transform expected;
- // This is the transform within the source frame scaled by the delegated
- // render layer transform.
- expected.Scale(3.0, 3.0);
- expected.Translate(7.0, 7.0);
- EXPECT_TRANSFORMATION_MATRIX_EQ(
- expected, root_delegated_shared_quad_state->content_to_target_transform);
-
- // The contributing render pass should not be transformed from its input.
- EXPECT_EQ(gfx::Rect(21, 21, 3, 3).ToString(),
- contrib_delegated_shared_quad_state->clip_rect.ToString());
- EXPECT_FALSE(contrib_delegated_shared_quad_state->is_clipped);
- expected.MakeIdentity();
- expected.Scale(0.8f, 0.8f);
- expected.Translate(9.0, 9.0);
- EXPECT_TRANSFORMATION_MATRIX_EQ(
- expected,
- contrib_delegated_shared_quad_state->content_to_target_transform);
-
- host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
- host_impl_->DidDrawAllLayers(frame);
-}
-
-TEST_F(DelegatedRendererLayerImplTestTransform, MismatchedDeviceScaleFactor) {
- root_delegated_render_pass_is_clipped_ = true;
- delegated_device_scale_factor_ = 1.3f;
-
- SetUpTest();
-
- LayerTreeHostImpl::FrameData frame;
- EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
-
- const SharedQuadState* root_delegated_shared_quad_state = nullptr;
- const SharedQuadState* contrib_delegated_shared_quad_state = nullptr;
- VerifyRenderPasses(frame,
- 2,
- &root_delegated_shared_quad_state,
- &contrib_delegated_shared_quad_state);
-
- // The parent tree's device scale factor is 2.0, but the child has submitted a
- // frame with a device scale factor of 1.3. Absent any better option, the
- // only thing we can do is scale from 1.3 -> 2.0.
-
- gfx::Transform expected;
- // Device scale factor (from parent).
- expected.Scale(2.0, 2.0);
- // This is the transform from the layer's space to its target.
- expected.Translate(20, 20);
- expected.Scale(2.0, 2.0);
- expected.Translate(8.0, 8.0);
- // This is the transform within the source frame.
- // Inverse device scale factor (from child).
- expected.Scale(1.0f / 1.3f, 1.0f / 1.3f);
- expected.Scale(1.5, 1.5);
- expected.Translate(7.0, 7.0);
- EXPECT_TRANSFORMATION_MATRIX_EQ(
- expected, root_delegated_shared_quad_state->content_to_target_transform);
-
- host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
- host_impl_->DidDrawAllLayers(frame);
-}
-
-class DelegatedRendererLayerImplTestClip
- : public DelegatedRendererLayerImplTest {
- public:
- void SetUpTest() {
- scoped_ptr<LayerImpl> root_layer =
- LayerImpl::Create(host_impl_->active_tree(), 1);
- scoped_ptr<FakeDelegatedRendererLayerImpl> delegated_renderer_layer =
- FakeDelegatedRendererLayerImpl::Create(host_impl_->active_tree(), 2);
- scoped_ptr<LayerImpl> clip_layer =
- LayerImpl::Create(host_impl_->active_tree(), 3);
- scoped_ptr<LayerImpl> origin_layer =
- LayerImpl::Create(host_impl_->active_tree(), 4);
-
- host_impl_->SetViewportSize(gfx::Size(100, 100));
- root_layer->SetBounds(gfx::Size(100, 100));
- root_layer->SetHasRenderSurface(true);
-
- delegated_renderer_layer->SetPosition(gfx::Point(20, 20));
- delegated_renderer_layer->SetBounds(gfx::Size(50, 50));
- delegated_renderer_layer->SetContentBounds(gfx::Size(50, 50));
- delegated_renderer_layer->SetDrawsContent(true);
-
- RenderPassList delegated_render_passes;
-
- gfx::Size child_pass_content_bounds(7, 7);
- gfx::Rect child_pass_rect(20, 20, 7, 7);
- gfx::Transform child_pass_transform;
- gfx::Rect child_pass_clip_rect(21, 21, 3, 3);
- bool child_pass_clipped = false;
-
- {
- TestRenderPass* pass = AddRenderPass(&delegated_render_passes,
- RenderPassId(10, 7),
- child_pass_rect,
- gfx::Transform());
- SharedQuadState* shared_quad_state =
- pass->CreateAndAppendSharedQuadState();
- shared_quad_state->SetAll(child_pass_transform,
- child_pass_content_bounds,
- child_pass_rect,
- child_pass_clip_rect,
- child_pass_clipped,
- 1.f,
- SkXfermode::kSrcOver_Mode,
- 0);
-
- SolidColorDrawQuad* color_quad;
- color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
- color_quad->SetNew(shared_quad_state,
- gfx::Rect(20, 20, 3, 7),
- gfx::Rect(20, 20, 3, 7),
- 1u,
- false);
-
- color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
- color_quad->SetNew(shared_quad_state,
- gfx::Rect(23, 20, 4, 7),
- gfx::Rect(23, 20, 4, 7),
- 1u,
- false);
- }
-
- gfx::Size root_pass_content_bounds(50, 50);
- gfx::Rect root_pass_rect(0, 0, 50, 50);
- gfx::Transform root_pass_transform;
- gfx::Rect root_pass_clip_rect(5, 5, 40, 40);
- bool root_pass_clipped = root_delegated_render_pass_is_clipped_;
-
- TestRenderPass* pass = AddRenderPass(&delegated_render_passes,
- RenderPassId(9, 6),
- root_pass_rect,
- gfx::Transform());
- SharedQuadState* shared_quad_state = pass->CreateAndAppendSharedQuadState();
- shared_quad_state->SetAll(root_pass_transform,
- root_pass_content_bounds,
- root_pass_rect,
- root_pass_clip_rect,
- root_pass_clipped,
- 1.f,
- SkXfermode::kSrcOver_Mode,
- 0);
-
- RenderPassDrawQuad* render_pass_quad =
- pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>();
- render_pass_quad->SetNew(shared_quad_state,
- gfx::Rect(5, 5, 7, 7), // quad_rect
- gfx::Rect(5, 5, 7, 7), // visible_quad_rect
- RenderPassId(10, 7), // render_pass_id
- 0, // mask_resource_id
- gfx::Vector2dF(), // mask_uv_scale
- gfx::Size(), // mask_texture_size,
- FilterOperations(), // filters
- gfx::Vector2dF(), // filters_scale
- FilterOperations()); // background_filters
-
- SolidColorDrawQuad* color_quad;
- color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
- color_quad->SetNew(shared_quad_state,
- gfx::Rect(0, 0, 10, 10),
- gfx::Rect(0, 0, 10, 10),
- 1u,
- false);
-
- color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
- color_quad->SetNew(shared_quad_state,
- gfx::Rect(0, 10, 10, 10),
- gfx::Rect(0, 10, 10, 10),
- 2u,
- false);
-
- color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
- color_quad->SetNew(shared_quad_state,
- gfx::Rect(10, 0, 10, 10),
- gfx::Rect(10, 0, 10, 10),
- 3u,
- false);
-
- color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
- color_quad->SetNew(shared_quad_state,
- gfx::Rect(10, 10, 10, 10),
- gfx::Rect(10, 10, 10, 10),
- 4u,
- false);
-
- delegated_renderer_layer->SetFrameDataForRenderPasses(
- 1.f, delegated_render_passes);
-
- root_layer_ = root_layer.get();
- delegated_renderer_layer_ = delegated_renderer_layer.get();
-
- if (clip_delegated_renderer_layer_) {
- gfx::Rect clip_rect(21, 27, 23, 21);
-
- clip_layer->SetPosition(clip_rect.origin());
- clip_layer->SetBounds(clip_rect.size());
- clip_layer->SetContentBounds(clip_rect.size());
- clip_layer->SetMasksToBounds(true);
-
- origin_layer->SetPosition(
- gfx::PointAtOffsetFromOrigin(-clip_rect.OffsetFromOrigin()));
-
- origin_layer->AddChild(delegated_renderer_layer.Pass());
- clip_layer->AddChild(origin_layer.Pass());
- root_layer->AddChild(clip_layer.Pass());
- } else {
- root_layer->AddChild(delegated_renderer_layer.Pass());
- }
-
- host_impl_->active_tree()->SetRootLayer(root_layer.Pass());
- }
-
- protected:
- LayerImpl* root_layer_;
- DelegatedRendererLayerImpl* delegated_renderer_layer_;
- bool root_delegated_render_pass_is_clipped_;
- bool clip_delegated_renderer_layer_;
-};
-
-TEST_F(DelegatedRendererLayerImplTestClip,
- QuadsUnclipped_LayerUnclipped_NoSurface) {
- root_delegated_render_pass_is_clipped_ = false;
- clip_delegated_renderer_layer_ = false;
- SetUpTest();
-
- LayerTreeHostImpl::FrameData frame;
- EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
-
- ASSERT_EQ(2u, frame.render_passes.size());
- const QuadList& contrib_delegated_quad_list =
- frame.render_passes[0]->quad_list;
- ASSERT_EQ(2u, contrib_delegated_quad_list.size());
- const QuadList& root_delegated_quad_list = frame.render_passes[1]->quad_list;
- ASSERT_EQ(5u, root_delegated_quad_list.size());
- const SharedQuadState* root_delegated_shared_quad_state =
- root_delegated_quad_list.front()->shared_quad_state;
-
- // When the quads don't have a clip of their own, the clip rect is set to
- // the drawable_content_rect of the delegated renderer layer.
- EXPECT_EQ(gfx::Rect(20, 20, 50, 50).ToString(),
- root_delegated_shared_quad_state->clip_rect.ToString());
- // Quads are clipped to the delegated renderer layer.
- EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
-
- host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
- host_impl_->DidDrawAllLayers(frame);
-}
-
-TEST_F(DelegatedRendererLayerImplTestClip,
- QuadsClipped_LayerUnclipped_NoSurface) {
- root_delegated_render_pass_is_clipped_ = true;
- clip_delegated_renderer_layer_ = false;
- SetUpTest();
-
- LayerTreeHostImpl::FrameData frame;
- EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
-
- ASSERT_EQ(2u, frame.render_passes.size());
- const QuadList& contrib_delegated_quad_list =
- frame.render_passes[0]->quad_list;
- ASSERT_EQ(2u, contrib_delegated_quad_list.size());
- const QuadList& root_delegated_quad_list =
- frame.render_passes[1]->quad_list;
- ASSERT_EQ(5u, root_delegated_quad_list.size());
- const SharedQuadState* root_delegated_shared_quad_state =
- root_delegated_quad_list.front()->shared_quad_state;
-
- // When the quads have a clip of their own, it is used.
- EXPECT_EQ(gfx::Rect(25, 25, 40, 40).ToString(),
- root_delegated_shared_quad_state->clip_rect.ToString());
- // Quads came with a clip rect.
- EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
-
- host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
- host_impl_->DidDrawAllLayers(frame);
-}
-
-TEST_F(DelegatedRendererLayerImplTestClip,
- QuadsUnclipped_LayerClipped_NoSurface) {
- root_delegated_render_pass_is_clipped_ = false;
- clip_delegated_renderer_layer_ = true;
- SetUpTest();
-
- LayerTreeHostImpl::FrameData frame;
- EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
-
- ASSERT_EQ(2u, frame.render_passes.size());
- const QuadList& contrib_delegated_quad_list =
- frame.render_passes[0]->quad_list;
- ASSERT_EQ(2u, contrib_delegated_quad_list.size());
- const QuadList& root_delegated_quad_list = frame.render_passes[1]->quad_list;
- ASSERT_EQ(5u, root_delegated_quad_list.size());
- const SharedQuadState* root_delegated_shared_quad_state =
- root_delegated_quad_list.front()->shared_quad_state;
-
- // When the quads don't have a clip of their own, the clip rect is set to
- // the drawable_content_rect of the delegated renderer layer. When the layer
- // is clipped, that should be seen in the quads' clip_rect.
- EXPECT_EQ(gfx::Rect(21, 27, 23, 21).ToString(),
- root_delegated_shared_quad_state->clip_rect.ToString());
- // Quads are clipped to the delegated renderer layer.
- EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
-
- host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
- host_impl_->DidDrawAllLayers(frame);
-}
-
-TEST_F(DelegatedRendererLayerImplTestClip,
- QuadsClipped_LayerClipped_NoSurface) {
- root_delegated_render_pass_is_clipped_ = true;
- clip_delegated_renderer_layer_ = true;
- SetUpTest();
-
- LayerTreeHostImpl::FrameData frame;
- EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
-
- ASSERT_EQ(2u, frame.render_passes.size());
- const QuadList& contrib_delegated_quad_list =
- frame.render_passes[0]->quad_list;
- ASSERT_EQ(2u, contrib_delegated_quad_list.size());
- const QuadList& root_delegated_quad_list = frame.render_passes[1]->quad_list;
- ASSERT_EQ(5u, root_delegated_quad_list.size());
- const SharedQuadState* root_delegated_shared_quad_state =
- root_delegated_quad_list.front()->shared_quad_state;
-
- // When the quads have a clip of their own, it is used, but it is
- // combined with the clip rect of the delegated renderer layer.
- EXPECT_EQ(gfx::Rect(25, 27, 19, 21).ToString(),
- root_delegated_shared_quad_state->clip_rect.ToString());
- // Quads came with a clip rect.
- EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
-
- host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
- host_impl_->DidDrawAllLayers(frame);
-}
-
-TEST_F(DelegatedRendererLayerImplTestClip,
- QuadsUnclipped_LayerUnclipped_Surface) {
- root_delegated_render_pass_is_clipped_ = false;
- clip_delegated_renderer_layer_ = false;
- SetUpTest();
-
- delegated_renderer_layer_->SetHasRenderSurface(true);
-
- LayerTreeHostImpl::FrameData frame;
- EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
-
- ASSERT_EQ(3u, frame.render_passes.size());
- const QuadList& contrib_delegated_quad_list =
- frame.render_passes[0]->quad_list;
- ASSERT_EQ(2u, contrib_delegated_quad_list.size());
- const QuadList& root_delegated_quad_list = frame.render_passes[1]->quad_list;
- ASSERT_EQ(5u, root_delegated_quad_list.size());
- const SharedQuadState* root_delegated_shared_quad_state =
- root_delegated_quad_list.front()->shared_quad_state;
-
- // When the layer owns a surface, the quads don't need to be clipped
- // further than they already specify. If they aren't clipped, then their
- // clip rect is ignored, and they are not set as clipped.
- EXPECT_FALSE(root_delegated_shared_quad_state->is_clipped);
-
- host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
- host_impl_->DidDrawAllLayers(frame);
-}
-
-TEST_F(DelegatedRendererLayerImplTestClip,
- QuadsClipped_LayerUnclipped_Surface) {
- root_delegated_render_pass_is_clipped_ = true;
- clip_delegated_renderer_layer_ = false;
- SetUpTest();
-
- delegated_renderer_layer_->SetHasRenderSurface(true);
-
- LayerTreeHostImpl::FrameData frame;
- EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
-
- ASSERT_EQ(3u, frame.render_passes.size());
- const QuadList& contrib_delegated_quad_list =
- frame.render_passes[0]->quad_list;
- ASSERT_EQ(2u, contrib_delegated_quad_list.size());
- const QuadList& root_delegated_quad_list = frame.render_passes[1]->quad_list;
- ASSERT_EQ(5u, root_delegated_quad_list.size());
- const SharedQuadState* root_delegated_shared_quad_state =
- root_delegated_quad_list.front()->shared_quad_state;
-
- // When the quads have a clip of their own, it is used.
- EXPECT_EQ(gfx::Rect(5, 5, 40, 40).ToString(),
- root_delegated_shared_quad_state->clip_rect.ToString());
- // Quads came with a clip rect.
- EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
-
- host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
- host_impl_->DidDrawAllLayers(frame);
-}
-
-TEST_F(DelegatedRendererLayerImplTestClip,
- QuadsUnclipped_LayerClipped_Surface) {
- root_delegated_render_pass_is_clipped_ = false;
- clip_delegated_renderer_layer_ = true;
- SetUpTest();
-
- delegated_renderer_layer_->SetHasRenderSurface(true);
-
- LayerTreeHostImpl::FrameData frame;
- EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
-
- ASSERT_EQ(3u, frame.render_passes.size());
- const QuadList& contrib_delegated_quad_list =
- frame.render_passes[0]->quad_list;
- ASSERT_EQ(2u, contrib_delegated_quad_list.size());
- const QuadList& root_delegated_quad_list = frame.render_passes[1]->quad_list;
- ASSERT_EQ(5u, root_delegated_quad_list.size());
- const SharedQuadState* root_delegated_shared_quad_state =
- root_delegated_quad_list.front()->shared_quad_state;
-
- // When the layer owns a surface, the quads don't need to be clipped
- // further than they already specify. If they aren't clipped, then their
- // clip rect is ignored, and they are not set as clipped.
- EXPECT_FALSE(root_delegated_shared_quad_state->is_clipped);
-
- host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
- host_impl_->DidDrawAllLayers(frame);
-}
-
-TEST_F(DelegatedRendererLayerImplTestClip, QuadsClipped_LayerClipped_Surface) {
- root_delegated_render_pass_is_clipped_ = true;
- clip_delegated_renderer_layer_ = true;
- SetUpTest();
-
- delegated_renderer_layer_->SetHasRenderSurface(true);
-
- LayerTreeHostImpl::FrameData frame;
- EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
-
- ASSERT_EQ(3u, frame.render_passes.size());
- const QuadList& contrib_delegated_quad_list =
- frame.render_passes[0]->quad_list;
- ASSERT_EQ(2u, contrib_delegated_quad_list.size());
- const QuadList& root_delegated_quad_list = frame.render_passes[1]->quad_list;
- ASSERT_EQ(5u, root_delegated_quad_list.size());
- const SharedQuadState* root_delegated_shared_quad_state =
- root_delegated_quad_list.front()->shared_quad_state;
-
- // When the quads have a clip of their own, it is used, but it is
- // combined with the clip rect of the delegated renderer layer. If the
- // layer owns a surface, then it does not have a clip rect of its own.
- EXPECT_EQ(gfx::Rect(5, 5, 40, 40).ToString(),
- root_delegated_shared_quad_state->clip_rect.ToString());
- // Quads came with a clip rect.
- EXPECT_TRUE(root_delegated_shared_quad_state->is_clipped);
-
- host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
- host_impl_->DidDrawAllLayers(frame);
-}
-
-TEST_F(DelegatedRendererLayerImplTest, InvalidRenderPassDrawQuad) {
- scoped_ptr<LayerImpl> root_layer =
- LayerImpl::Create(host_impl_->active_tree(), 1);
- scoped_ptr<FakeDelegatedRendererLayerImpl> delegated_renderer_layer =
- FakeDelegatedRendererLayerImpl::Create(host_impl_->active_tree(), 4);
-
- host_impl_->SetViewportSize(gfx::Size(100, 100));
- root_layer->SetHasRenderSurface(true);
-
- delegated_renderer_layer->SetPosition(gfx::Point(3, 3));
- delegated_renderer_layer->SetBounds(gfx::Size(10, 10));
- delegated_renderer_layer->SetContentBounds(gfx::Size(10, 10));
- delegated_renderer_layer->SetDrawsContent(true);
-
- RenderPassList delegated_render_passes;
- TestRenderPass* pass1 = AddRenderPass(&delegated_render_passes,
- RenderPassId(9, 6),
- gfx::Rect(0, 0, 10, 10),
- gfx::Transform());
- AddQuad(pass1, gfx::Rect(0, 0, 6, 6), 33u);
-
- // This render pass isn't part of the frame.
- scoped_ptr<TestRenderPass> missing_pass(TestRenderPass::Create());
- missing_pass->SetNew(RenderPassId(9, 7),
- gfx::Rect(7, 7, 7, 7),
- gfx::Rect(7, 7, 7, 7),
- gfx::Transform());
-
- // But a render pass quad refers to it.
- AddRenderPassQuad(pass1, missing_pass.get());
-
- delegated_renderer_layer->SetFrameDataForRenderPasses(
- 1.f, delegated_render_passes);
-
- root_layer->AddChild(delegated_renderer_layer.Pass());
- host_impl_->active_tree()->SetRootLayer(root_layer.Pass());
-
- LayerTreeHostImpl::FrameData frame;
- EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
-
- // The DelegatedRendererLayerImpl should drop the bad RenderPassDrawQuad.
- ASSERT_EQ(1u, frame.render_passes.size());
- ASSERT_EQ(1u, frame.render_passes[0]->quad_list.size());
- EXPECT_EQ(DrawQuad::SOLID_COLOR,
- frame.render_passes[0]->quad_list.front()->material);
-
- host_impl_->DrawLayers(&frame, gfx::FrameTime::Now());
- host_impl_->DidDrawAllLayers(frame);
-}
-
-TEST_F(DelegatedRendererLayerImplTest, Occlusion) {
- gfx::Size layer_size(1000, 1000);
- gfx::Size viewport_size(1000, 1000);
- gfx::Rect quad_screen_rect(211, 300, 400, 500);
-
- gfx::Transform transform;
- transform.Translate(211.0, 300.0);
-
- LayerTestCommon::LayerImplTest impl;
-
- FakeDelegatedRendererLayerImpl* delegated_renderer_layer_impl =
- impl.AddChildToRoot<FakeDelegatedRendererLayerImpl>();
- delegated_renderer_layer_impl->SetBounds(layer_size);
- delegated_renderer_layer_impl->SetContentBounds(layer_size);
- delegated_renderer_layer_impl->SetDrawsContent(true);
-
- // Contributing render pass is offset by a transform and holds a quad that
- // covers it entirely.
- RenderPassList delegated_render_passes;
- // pass2 is just the size of the quad. It contributes to |pass1| with a
- // translation of (211,300).
- RenderPassId pass2_id =
- delegated_renderer_layer_impl->FirstContributingRenderPassId();
- TestRenderPass* pass2 = AddRenderPass(&delegated_render_passes,
- pass2_id,
- gfx::Rect(quad_screen_rect.size()),
- transform);
- AddQuad(pass2, gfx::Rect(quad_screen_rect.size()), SK_ColorRED);
- // |pass1| covers the whole layer.
- RenderPassId pass1_id = RenderPassId(impl.root_layer()->id(), 0);
- TestRenderPass* pass1 = AddRenderPass(&delegated_render_passes,
- pass1_id,
- gfx::Rect(layer_size),
- gfx::Transform());
- AddRenderPassQuad(pass1,
- pass2,
- 0,
- FilterOperations(),
- transform,
- SkXfermode::kSrcOver_Mode);
- delegated_renderer_layer_impl->SetFrameDataForRenderPasses(
- 1.f, delegated_render_passes);
-
- impl.CalcDrawProps(viewport_size);
-
- {
- SCOPED_TRACE("No occlusion");
- gfx::Rect occluded;
-
- {
- SCOPED_TRACE("Root render pass");
- impl.AppendQuadsForPassWithOcclusion(delegated_renderer_layer_impl, pass1,
- occluded);
- LayerTestCommon::VerifyQuadsExactlyCoverRect(pass1->quad_list,
- quad_screen_rect);
- ASSERT_EQ(1u, pass1->quad_list.size());
- EXPECT_EQ(DrawQuad::RENDER_PASS, pass1->quad_list.front()->material);
- }
- {
- SCOPED_TRACE("Contributing render pass");
- impl.AppendQuadsForPassWithOcclusion(delegated_renderer_layer_impl, pass2,
- occluded);
- LayerTestCommon::VerifyQuadsExactlyCoverRect(
- pass2->quad_list, gfx::Rect(quad_screen_rect.size()));
- ASSERT_EQ(1u, pass2->quad_list.size());
- EXPECT_EQ(DrawQuad::SOLID_COLOR, pass2->quad_list.front()->material);
- }
- }
-
- {
- SCOPED_TRACE("Full occlusion");
- {
- gfx::Rect occluded(delegated_renderer_layer_impl->visible_content_rect());
-
- SCOPED_TRACE("Root render pass");
- impl.AppendQuadsForPassWithOcclusion(delegated_renderer_layer_impl, pass1,
- occluded);
- LayerTestCommon::VerifyQuadsExactlyCoverRect(pass1->quad_list,
- gfx::Rect());
- EXPECT_EQ(pass1->quad_list.size(), 0u);
- }
- {
- gfx::Rect occluded(delegated_renderer_layer_impl->visible_content_rect());
-
- SCOPED_TRACE("Contributing render pass");
- impl.AppendQuadsForPassWithOcclusion(delegated_renderer_layer_impl, pass2,
- occluded);
- LayerTestCommon::VerifyQuadsExactlyCoverRect(pass2->quad_list,
- gfx::Rect());
- EXPECT_EQ(pass2->quad_list.size(), 0u);
- }
- }
-
- {
- SCOPED_TRACE("Partial occlusion");
- {
- gfx::Rect occlusion_in_root_target(0, 0, 500, 1000);
-
- SCOPED_TRACE("Root render pass");
- impl.AppendQuadsForPassWithOcclusion(delegated_renderer_layer_impl, pass1,
- occlusion_in_root_target);
- size_t partially_occluded_count = 0;
- LayerTestCommon::VerifyQuadsAreOccluded(pass1->quad_list,
- occlusion_in_root_target,
- &partially_occluded_count);
- // The layer outputs one quad, which is partially occluded.
- EXPECT_EQ(1u, pass1->quad_list.size());
- EXPECT_EQ(1u, partially_occluded_count);
- }
- {
- gfx::Rect occlusion_in_root_target(0, 0, 500, 1000);
- // Move the occlusion to where it is in the contributing surface.
- gfx::Rect occlusion_in_target_of_delegated_quad =
- occlusion_in_root_target - quad_screen_rect.OffsetFromOrigin();
-
- SCOPED_TRACE("Contributing render pass");
- impl.AppendQuadsForPassWithOcclusion(delegated_renderer_layer_impl, pass2,
- occlusion_in_root_target);
- size_t partially_occluded_count = 0;
- LayerTestCommon::VerifyQuadsAreOccluded(
- pass2->quad_list, occlusion_in_target_of_delegated_quad,
- &partially_occluded_count);
- // The layer outputs one quad, which is partially occluded.
- EXPECT_EQ(1u, pass2->quad_list.size());
- EXPECT_EQ(1u, partially_occluded_count);
- // The quad in the contributing surface is at (211,300) in the root.
- // The occlusion extends to 500 in the x-axis, pushing the left of the
- // visible part of the quad to 500 - 211 = 300 - 11 inside the quad.
- EXPECT_EQ(gfx::Rect(300 - 11, 0, 100 + 11, 500).ToString(),
- pass2->quad_list.front()->visible_rect.ToString());
- }
- {
- gfx::Rect occlusion_in_root_target(0, 0, 500, 1000);
- // Move the occlusion to where it is in the contributing surface.
- gfx::Rect occlusion_in_target_of_delegated_quad =
- occlusion_in_root_target - quad_screen_rect.OffsetFromOrigin();
-
- SCOPED_TRACE("Contributing render pass with transformed root");
-
- gfx::Transform layer_transform;
- layer_transform.Translate(11.0, 0.0);
- delegated_renderer_layer_impl->SetTransform(layer_transform);
-
- occlusion_in_target_of_delegated_quad += gfx::Vector2d(11, 0);
-
- impl.CalcDrawProps(viewport_size);
-
- impl.AppendQuadsForPassWithOcclusion(delegated_renderer_layer_impl, pass2,
- occlusion_in_root_target);
- size_t partially_occluded_count = 0;
- LayerTestCommon::VerifyQuadsAreOccluded(
- pass2->quad_list, occlusion_in_target_of_delegated_quad,
- &partially_occluded_count);
- // The layer outputs one quad, which is partially occluded.
- EXPECT_EQ(1u, pass2->quad_list.size());
- EXPECT_EQ(1u, partially_occluded_count);
- // The quad in the contributing surface is at (222,300) in the transformed
- // root. The occlusion extends to 500 in the x-axis, pushing the left of
- // the visible part of the quad to 500 - 222 = 300 - 22 inside the quad.
- EXPECT_EQ(gfx::Rect(300 - 22, 0, 100 + 22, 500).ToString(),
- pass2->quad_list.front()->visible_rect.ToString());
- }
- }
-}
-
-TEST_F(DelegatedRendererLayerImplTest, PushPropertiesTo) {
- gfx::Size layer_size(1000, 1000);
-
- scoped_ptr<FakeDelegatedRendererLayerImpl> delegated_renderer_layer_impl =
- FakeDelegatedRendererLayerImpl::Create(host_impl_->active_tree(), 5);
- delegated_renderer_layer_impl->SetBounds(layer_size);
- delegated_renderer_layer_impl->SetContentBounds(layer_size);
- delegated_renderer_layer_impl->SetDrawsContent(true);
-
- RenderPassList delegated_render_passes;
- // |pass1| covers the whole layer.
- RenderPassId pass1_id = RenderPassId(5, 0);
- AddRenderPass(&delegated_render_passes,
- pass1_id,
- gfx::Rect(layer_size),
- gfx::Transform());
- delegated_renderer_layer_impl->SetFrameDataForRenderPasses(
- 2.f, delegated_render_passes);
- EXPECT_EQ(0.5f, delegated_renderer_layer_impl->inverse_device_scale_factor());
-
- scoped_ptr<DelegatedRendererLayerImpl> other_layer =
- DelegatedRendererLayerImpl::Create(host_impl_->active_tree(), 6);
-
- delegated_renderer_layer_impl->PushPropertiesTo(other_layer.get());
-
- EXPECT_EQ(0.5f, other_layer->inverse_device_scale_factor());
-}
-
-} // namespace
-} // namespace cc
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