Index: content/renderer/gpu/webgraphicscontext3d_command_buffer_impl.h |
diff --git a/content/renderer/gpu/webgraphicscontext3d_command_buffer_impl.h b/content/renderer/gpu/webgraphicscontext3d_command_buffer_impl.h |
deleted file mode 100644 |
index 778c2ce2ad7f3eeeaffd50c728fc5403ba874598..0000000000000000000000000000000000000000 |
--- a/content/renderer/gpu/webgraphicscontext3d_command_buffer_impl.h |
+++ /dev/null |
@@ -1,533 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef CONTENT_RENDERER_GPU_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_ |
-#define CONTENT_RENDERER_GPU_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_ |
-#pragma once |
- |
-#include <string> |
-#include <vector> |
- |
-#include "base/memory/scoped_ptr.h" |
-#include "base/memory/weak_ptr.h" |
-#include "content/renderer/gpu/renderer_gl_context.h" |
-#include "googleurl/src/gurl.h" |
-#include "third_party/WebKit/Source/WebKit/chromium/public/platform/WebGraphicsContext3D.h" |
-#include "third_party/WebKit/Source/WebKit/chromium/public/platform/WebString.h" |
-#include "third_party/WebKit/Source/WebKit/chromium/public/WebView.h" |
-#include "ui/gfx/gl/gpu_preference.h" |
-#include "ui/gfx/native_widget_types.h" |
- |
-#if defined(USE_SKIA) |
-#define FLIP_FRAMEBUFFER_VERTICALLY |
-#endif |
- |
-class GpuChannelHost; |
- |
-namespace gpu { |
-namespace gles2 { |
-class GLES2Implementation; |
-} |
-} |
- |
-using WebKit::WebGLId; |
- |
-using WebKit::WGC3Dchar; |
-using WebKit::WGC3Denum; |
-using WebKit::WGC3Dboolean; |
-using WebKit::WGC3Dbitfield; |
-using WebKit::WGC3Dint; |
-using WebKit::WGC3Dsizei; |
-using WebKit::WGC3Duint; |
-using WebKit::WGC3Dfloat; |
-using WebKit::WGC3Dclampf; |
-using WebKit::WGC3Dintptr; |
-using WebKit::WGC3Dsizeiptr; |
- |
-// TODO(piman): move this logic to the compositor and remove it from the |
-// context... |
-class WebGraphicsContext3DSwapBuffersClient { |
- public: |
- virtual ~WebGraphicsContext3DSwapBuffersClient() { } |
- virtual void OnViewContextSwapBuffersPosted() = 0; |
- virtual void OnViewContextSwapBuffersComplete() = 0; |
- virtual void OnViewContextSwapBuffersAborted() = 0; |
-}; |
- |
-class WebGraphicsContext3DCommandBufferImpl |
- : public WebKit::WebGraphicsContext3D { |
- public: |
- WebGraphicsContext3DCommandBufferImpl( |
- int surface_id, |
- const GURL& active_url, |
- const base::WeakPtr<WebGraphicsContext3DSwapBuffersClient>& swap_client); |
- virtual ~WebGraphicsContext3DCommandBufferImpl(); |
- |
- bool Initialize(const Attributes& attributes); |
- |
- //---------------------------------------------------------------------- |
- // WebGraphicsContext3D methods |
- |
- // Must be called after initialize() and before any of the following methods. |
- // Permanently binds to the first calling thread. Returns false if the |
- // graphics context fails to create. Do not call from more than one thread. |
- virtual bool makeContextCurrent(); |
- |
- virtual int width(); |
- virtual int height(); |
- |
- virtual bool isGLES2Compliant(); |
- |
- virtual bool setParentContext(WebGraphicsContext3D* parent_context); |
- |
- virtual void reshape(int width, int height); |
- |
- virtual bool readBackFramebuffer(unsigned char* pixels, size_t buffer_size); |
- virtual bool readBackFramebuffer(unsigned char* pixels, size_t buffer_size, |
- WebGLId framebuffer, int width, int height); |
- |
- virtual WebGLId getPlatformTextureId(); |
- virtual void prepareTexture(); |
- virtual void postSubBufferCHROMIUM(int x, int y, int width, int height); |
- |
- virtual void activeTexture(WGC3Denum texture); |
- virtual void attachShader(WebGLId program, WebGLId shader); |
- virtual void bindAttribLocation(WebGLId program, WGC3Duint index, |
- const WGC3Dchar* name); |
- virtual void bindBuffer(WGC3Denum target, WebGLId buffer); |
- virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer); |
- virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer); |
- virtual void bindTexture(WGC3Denum target, WebGLId texture); |
- virtual void blendColor(WGC3Dclampf red, WGC3Dclampf green, |
- WGC3Dclampf blue, WGC3Dclampf alpha); |
- virtual void blendEquation(WGC3Denum mode); |
- virtual void blendEquationSeparate(WGC3Denum modeRGB, |
- WGC3Denum modeAlpha); |
- virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor); |
- virtual void blendFuncSeparate(WGC3Denum srcRGB, |
- WGC3Denum dstRGB, |
- WGC3Denum srcAlpha, |
- WGC3Denum dstAlpha); |
- |
- virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size, |
- const void* data, WGC3Denum usage); |
- virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, |
- WGC3Dsizeiptr size, const void* data); |
- |
- virtual WGC3Denum checkFramebufferStatus(WGC3Denum target); |
- virtual void clear(WGC3Dbitfield mask); |
- virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green, |
- WGC3Dclampf blue, WGC3Dclampf alpha); |
- virtual void clearDepth(WGC3Dclampf depth); |
- virtual void clearStencil(WGC3Dint s); |
- virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, |
- WGC3Dboolean blue, WGC3Dboolean alpha); |
- virtual void compileShader(WebGLId shader); |
- |
- virtual void compressedTexImage2D(WGC3Denum target, |
- WGC3Dint level, |
- WGC3Denum internalformat, |
- WGC3Dsizei width, |
- WGC3Dsizei height, |
- WGC3Dint border, |
- WGC3Dsizei imageSize, |
- const void* data); |
- virtual void compressedTexSubImage2D(WGC3Denum target, |
- WGC3Dint level, |
- WGC3Dint xoffset, |
- WGC3Dint yoffset, |
- WGC3Dsizei width, |
- WGC3Dsizei height, |
- WGC3Denum format, |
- WGC3Dsizei imageSize, |
- const void* data); |
- virtual void copyTexImage2D(WGC3Denum target, |
- WGC3Dint level, |
- WGC3Denum internalformat, |
- WGC3Dint x, |
- WGC3Dint y, |
- WGC3Dsizei width, |
- WGC3Dsizei height, |
- WGC3Dint border); |
- virtual void copyTexSubImage2D(WGC3Denum target, |
- WGC3Dint level, |
- WGC3Dint xoffset, |
- WGC3Dint yoffset, |
- WGC3Dint x, |
- WGC3Dint y, |
- WGC3Dsizei width, |
- WGC3Dsizei height); |
- virtual void cullFace(WGC3Denum mode); |
- virtual void depthFunc(WGC3Denum func); |
- virtual void depthMask(WGC3Dboolean flag); |
- virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar); |
- virtual void detachShader(WebGLId program, WebGLId shader); |
- virtual void disable(WGC3Denum cap); |
- virtual void disableVertexAttribArray(WGC3Duint index); |
- virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count); |
- virtual void drawElements(WGC3Denum mode, |
- WGC3Dsizei count, |
- WGC3Denum type, |
- WGC3Dintptr offset); |
- |
- virtual void enable(WGC3Denum cap); |
- virtual void enableVertexAttribArray(WGC3Duint index); |
- virtual void finish(); |
- virtual void flush(); |
- virtual void framebufferRenderbuffer(WGC3Denum target, |
- WGC3Denum attachment, |
- WGC3Denum renderbuffertarget, |
- WebGLId renderbuffer); |
- virtual void framebufferTexture2D(WGC3Denum target, |
- WGC3Denum attachment, |
- WGC3Denum textarget, |
- WebGLId texture, |
- WGC3Dint level); |
- virtual void frontFace(WGC3Denum mode); |
- virtual void generateMipmap(WGC3Denum target); |
- |
- virtual bool getActiveAttrib(WebGLId program, |
- WGC3Duint index, |
- ActiveInfo&); |
- virtual bool getActiveUniform(WebGLId program, |
- WGC3Duint index, |
- ActiveInfo&); |
- |
- virtual void getAttachedShaders(WebGLId program, |
- WGC3Dsizei maxCount, |
- WGC3Dsizei* count, |
- WebGLId* shaders); |
- |
- virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name); |
- |
- virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value); |
- |
- virtual void getBufferParameteriv(WGC3Denum target, |
- WGC3Denum pname, |
- WGC3Dint* value); |
- |
- virtual Attributes getContextAttributes(); |
- |
- virtual WGC3Denum getError(); |
- |
- virtual bool isContextLost(); |
- |
- virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value); |
- |
- virtual void getFramebufferAttachmentParameteriv(WGC3Denum target, |
- WGC3Denum attachment, |
- WGC3Denum pname, |
- WGC3Dint* value); |
- |
- virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value); |
- |
- virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value); |
- |
- virtual WebKit::WebString getProgramInfoLog(WebGLId program); |
- |
- virtual void getRenderbufferParameteriv(WGC3Denum target, |
- WGC3Denum pname, |
- WGC3Dint* value); |
- |
- virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value); |
- |
- virtual WebKit::WebString getShaderInfoLog(WebGLId shader); |
- |
- // TBD |
- // void glGetShaderPrecisionFormat (GLenum shadertype, |
- // GLenum precisiontype, |
- // GLint* range, |
- // GLint* precision); |
- |
- virtual WebKit::WebString getShaderSource(WebGLId shader); |
- virtual WebKit::WebString getString(WGC3Denum name); |
- |
- virtual void getTexParameterfv(WGC3Denum target, |
- WGC3Denum pname, |
- WGC3Dfloat* value); |
- virtual void getTexParameteriv(WGC3Denum target, |
- WGC3Denum pname, |
- WGC3Dint* value); |
- |
- virtual void getUniformfv(WebGLId program, |
- WGC3Dint location, |
- WGC3Dfloat* value); |
- virtual void getUniformiv(WebGLId program, |
- WGC3Dint location, |
- WGC3Dint* value); |
- |
- virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name); |
- |
- virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname, |
- WGC3Dfloat* value); |
- virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname, |
- WGC3Dint* value); |
- |
- virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname); |
- |
- virtual void hint(WGC3Denum target, WGC3Denum mode); |
- virtual WGC3Dboolean isBuffer(WebGLId buffer); |
- virtual WGC3Dboolean isEnabled(WGC3Denum cap); |
- virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer); |
- virtual WGC3Dboolean isProgram(WebGLId program); |
- virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer); |
- virtual WGC3Dboolean isShader(WebGLId shader); |
- virtual WGC3Dboolean isTexture(WebGLId texture); |
- virtual void lineWidth(WGC3Dfloat); |
- virtual void linkProgram(WebGLId program); |
- virtual void pixelStorei(WGC3Denum pname, WGC3Dint param); |
- virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units); |
- |
- virtual void readPixels(WGC3Dint x, |
- WGC3Dint y, |
- WGC3Dsizei width, |
- WGC3Dsizei height, |
- WGC3Denum format, |
- WGC3Denum type, |
- void* pixels); |
- |
- virtual void releaseShaderCompiler(); |
- virtual void renderbufferStorage(WGC3Denum target, |
- WGC3Denum internalformat, |
- WGC3Dsizei width, |
- WGC3Dsizei height); |
- virtual void sampleCoverage(WGC3Dfloat value, WGC3Dboolean invert); |
- virtual void scissor(WGC3Dint x, WGC3Dint y, |
- WGC3Dsizei width, WGC3Dsizei height); |
- virtual void shaderSource(WebGLId shader, const WGC3Dchar* string); |
- virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask); |
- virtual void stencilFuncSeparate(WGC3Denum face, |
- WGC3Denum func, |
- WGC3Dint ref, |
- WGC3Duint mask); |
- virtual void stencilMask(WGC3Duint mask); |
- virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask); |
- virtual void stencilOp(WGC3Denum fail, |
- WGC3Denum zfail, |
- WGC3Denum zpass); |
- virtual void stencilOpSeparate(WGC3Denum face, |
- WGC3Denum fail, |
- WGC3Denum zfail, |
- WGC3Denum zpass); |
- |
- virtual void texImage2D(WGC3Denum target, |
- WGC3Dint level, |
- WGC3Denum internalformat, |
- WGC3Dsizei width, |
- WGC3Dsizei height, |
- WGC3Dint border, |
- WGC3Denum format, |
- WGC3Denum type, |
- const void* pixels); |
- |
- virtual void texParameterf(WGC3Denum target, |
- WGC3Denum pname, |
- WGC3Dfloat param); |
- virtual void texParameteri(WGC3Denum target, |
- WGC3Denum pname, |
- WGC3Dint param); |
- |
- virtual void texSubImage2D(WGC3Denum target, |
- WGC3Dint level, |
- WGC3Dint xoffset, |
- WGC3Dint yoffset, |
- WGC3Dsizei width, |
- WGC3Dsizei height, |
- WGC3Denum format, |
- WGC3Denum type, |
- const void* pixels); |
- |
- virtual void uniform1f(WGC3Dint location, WGC3Dfloat x); |
- virtual void uniform1fv(WGC3Dint location, |
- WGC3Dsizei count, const WGC3Dfloat* v); |
- virtual void uniform1i(WGC3Dint location, WGC3Dint x); |
- virtual void uniform1iv(WGC3Dint location, |
- WGC3Dsizei count, const WGC3Dint* v); |
- virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y); |
- virtual void uniform2fv(WGC3Dint location, |
- WGC3Dsizei count, const WGC3Dfloat* v); |
- virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y); |
- virtual void uniform2iv(WGC3Dint location, |
- WGC3Dsizei count, const WGC3Dint* v); |
- virtual void uniform3f(WGC3Dint location, |
- WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z); |
- virtual void uniform3fv(WGC3Dint location, |
- WGC3Dsizei count, const WGC3Dfloat* v); |
- virtual void uniform3i(WGC3Dint location, |
- WGC3Dint x, WGC3Dint y, WGC3Dint z); |
- virtual void uniform3iv(WGC3Dint location, |
- WGC3Dsizei count, const WGC3Dint* v); |
- virtual void uniform4f(WGC3Dint location, |
- WGC3Dfloat x, WGC3Dfloat y, |
- WGC3Dfloat z, WGC3Dfloat w); |
- virtual void uniform4fv(WGC3Dint location, |
- WGC3Dsizei count, const WGC3Dfloat* v); |
- virtual void uniform4i(WGC3Dint location, |
- WGC3Dint x, WGC3Dint y, WGC3Dint z, WGC3Dint w); |
- virtual void uniform4iv(WGC3Dint location, |
- WGC3Dsizei count, const WGC3Dint* v); |
- virtual void uniformMatrix2fv(WGC3Dint location, |
- WGC3Dsizei count, |
- WGC3Dboolean transpose, |
- const WGC3Dfloat* value); |
- virtual void uniformMatrix3fv(WGC3Dint location, |
- WGC3Dsizei count, |
- WGC3Dboolean transpose, |
- const WGC3Dfloat* value); |
- virtual void uniformMatrix4fv(WGC3Dint location, |
- WGC3Dsizei count, |
- WGC3Dboolean transpose, |
- const WGC3Dfloat* value); |
- |
- virtual void useProgram(WebGLId program); |
- virtual void validateProgram(WebGLId program); |
- |
- virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x); |
- virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values); |
- virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y); |
- virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values); |
- virtual void vertexAttrib3f(WGC3Duint index, |
- WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z); |
- virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values); |
- virtual void vertexAttrib4f(WGC3Duint index, |
- WGC3Dfloat x, WGC3Dfloat y, |
- WGC3Dfloat z, WGC3Dfloat w); |
- virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values); |
- virtual void vertexAttribPointer(WGC3Duint index, |
- WGC3Dint size, |
- WGC3Denum type, |
- WGC3Dboolean normalized, |
- WGC3Dsizei stride, |
- WGC3Dintptr offset); |
- |
- virtual void viewport(WGC3Dint x, WGC3Dint y, |
- WGC3Dsizei width, WGC3Dsizei height); |
- |
- // Support for buffer creation and deletion |
- virtual WebGLId createBuffer(); |
- virtual WebGLId createFramebuffer(); |
- virtual WebGLId createProgram(); |
- virtual WebGLId createRenderbuffer(); |
- virtual WebGLId createShader(WGC3Denum); |
- virtual WebGLId createTexture(); |
- |
- virtual void deleteBuffer(WebGLId); |
- virtual void deleteFramebuffer(WebGLId); |
- virtual void deleteProgram(WebGLId); |
- virtual void deleteRenderbuffer(WebGLId); |
- virtual void deleteShader(WebGLId); |
- virtual void deleteTexture(WebGLId); |
- |
- virtual void synthesizeGLError(WGC3Denum); |
- |
- virtual void* mapBufferSubDataCHROMIUM( |
- WGC3Denum target, WGC3Dintptr offset, |
- WGC3Dsizeiptr size, WGC3Denum access); |
- virtual void unmapBufferSubDataCHROMIUM(const void*); |
- virtual void* mapTexSubImage2DCHROMIUM( |
- WGC3Denum target, |
- WGC3Dint level, |
- WGC3Dint xoffset, |
- WGC3Dint yoffset, |
- WGC3Dsizei width, |
- WGC3Dsizei height, |
- WGC3Denum format, |
- WGC3Denum type, |
- WGC3Denum access); |
- virtual void unmapTexSubImage2DCHROMIUM(const void*); |
- |
- virtual void setVisibilityCHROMIUM(bool visible); |
- |
- virtual void copyTextureToParentTextureCHROMIUM( |
- WebGLId texture, WebGLId parentTexture); |
- |
- virtual void rateLimitOffscreenContextCHROMIUM(); |
- |
- virtual WebKit::WebString getRequestableExtensionsCHROMIUM(); |
- virtual void requestExtensionCHROMIUM(const char*); |
- |
- virtual void blitFramebufferCHROMIUM( |
- WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, |
- WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, |
- WGC3Dbitfield mask, WGC3Denum filter); |
- virtual void renderbufferStorageMultisampleCHROMIUM( |
- WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, |
- WGC3Dsizei width, WGC3Dsizei height); |
- |
- virtual WebKit::WebString getTranslatedShaderSourceANGLE(WebGLId shader); |
- |
- RendererGLContext* context() { return context_; } |
- |
- virtual void setContextLostCallback( |
- WebGraphicsContext3D::WebGraphicsContextLostCallback* callback); |
- virtual WGC3Denum getGraphicsResetStatusARB(); |
- |
- virtual void setSwapBuffersCompleteCallbackCHROMIUM( |
- WebGraphicsContext3D:: |
- WebGraphicsSwapBuffersCompleteCallbackCHROMIUM* callback); |
- |
- virtual void texImageIOSurface2DCHROMIUM( |
- WGC3Denum target, WGC3Dint width, WGC3Dint height, |
- WGC3Duint ioSurfaceId, WGC3Duint plane); |
- |
- virtual void texStorage2DEXT( |
- WGC3Denum target, WGC3Dint levels, WGC3Duint internalformat, |
- WGC3Dint width, WGC3Dint height); |
- |
- protected: |
-#if WEBKIT_USING_SKIA |
- virtual GrGLInterface* onCreateGrGLInterface(); |
-#endif |
- |
- private: |
- // Initialize the underlying GL context. May be called multiple times; second |
- // and subsequent calls are ignored. Must be called from the thread that is |
- // going to use this object to issue GL commands (which might not be the main |
- // thread). |
- bool MaybeInitializeGL(); |
- |
- // SwapBuffers callback. |
- void OnSwapBuffersComplete(); |
- virtual void OnContextLost(RendererGLContext::ContextLostReason reason); |
- |
- bool initialize_failed_; |
- |
- // The context we use for OpenGL rendering. |
- RendererGLContext* context_; |
- // The GLES2Implementation we use for OpenGL rendering. |
- gpu::gles2::GLES2Implementation* gl_; |
- |
- // State needed by MaybeInitializeGL. |
- GpuChannelHost* host_; |
- int32 surface_id_; |
- GURL active_url_; |
- base::WeakPtr<WebGraphicsContext3DSwapBuffersClient> swap_client_; |
- |
- WebGraphicsContext3D::WebGraphicsContextLostCallback* context_lost_callback_; |
- WGC3Denum context_lost_reason_; |
- |
- WebGraphicsContext3D::WebGraphicsSwapBuffersCompleteCallbackCHROMIUM* |
- swapbuffers_complete_callback_; |
- |
- WebKit::WebGraphicsContext3D::Attributes attributes_; |
- gfx::GpuPreference gpu_preference_; |
- int cached_width_, cached_height_; |
- |
- // For tracking which FBO is bound. |
- WebGLId bound_fbo_; |
- |
- // Errors raised by synthesizeGLError(). |
- std::vector<WGC3Denum> synthetic_errors_; |
- |
- base::WeakPtrFactory<WebGraphicsContext3DCommandBufferImpl> weak_ptr_factory_; |
- |
-#ifdef FLIP_FRAMEBUFFER_VERTICALLY |
- scoped_array<uint8> scanline_; |
- void FlipVertically(uint8* framebuffer, |
- unsigned int width, |
- unsigned int height); |
-#endif |
-}; |
- |
-#endif // CONTENT_RENDERER_GPU_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_ |