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Unified Diff: content/renderer/gpu/webgraphicscontext3d_command_buffer_impl.cc

Issue 9340012: Move gpu client files to content_common, in content/common/gpu/client (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: remove unneeded enums Created 8 years, 10 months ago
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Index: content/renderer/gpu/webgraphicscontext3d_command_buffer_impl.cc
diff --git a/content/renderer/gpu/webgraphicscontext3d_command_buffer_impl.cc b/content/renderer/gpu/webgraphicscontext3d_command_buffer_impl.cc
deleted file mode 100644
index 99f839d84c2b2c94ac446625cd2363635a8f2e3c..0000000000000000000000000000000000000000
--- a/content/renderer/gpu/webgraphicscontext3d_command_buffer_impl.cc
+++ /dev/null
@@ -1,1183 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "content/renderer/gpu/webgraphicscontext3d_command_buffer_impl.h"
-
-#include "third_party/khronos/GLES2/gl2.h"
-#ifndef GL_GLEXT_PROTOTYPES
-#define GL_GLEXT_PROTOTYPES 1
-#endif
-#include "third_party/khronos/GLES2/gl2ext.h"
-
-#include <algorithm>
-#include <set>
-
-#include "base/bind.h"
-#include "base/lazy_instance.h"
-#include "base/string_tokenizer.h"
-#include "base/command_line.h"
-#include "base/debug/trace_event.h"
-#include "base/logging.h"
-#include "base/message_loop.h"
-#include "base/metrics/histogram.h"
-#include "base/synchronization/lock.h"
-#include "content/public/common/content_switches.h"
-#include "content/renderer/gpu/command_buffer_proxy.h"
-#include "content/renderer/gpu/gpu_channel_host.h"
-#include "content/renderer/render_view_impl.h"
-#include "gpu/command_buffer/client/gles2_implementation.h"
-#include "gpu/command_buffer/common/constants.h"
-#include "webkit/glue/gl_bindings_skia_cmd_buffer.h"
-
-static base::LazyInstance<base::Lock>::Leaky
- g_all_shared_contexts_lock = LAZY_INSTANCE_INITIALIZER;
-static base::LazyInstance<std::set<WebGraphicsContext3DCommandBufferImpl*> >
- g_all_shared_contexts = LAZY_INSTANCE_INITIALIZER;
-
-namespace {
-
-void ClearSharedContexts() {
- base::AutoLock lock(g_all_shared_contexts_lock.Get());
- g_all_shared_contexts.Pointer()->clear();
-}
-
-} // namespace anonymous
-
-
-WebGraphicsContext3DCommandBufferImpl::WebGraphicsContext3DCommandBufferImpl(
- int surface_id,
- const GURL& active_url,
- const base::WeakPtr<WebGraphicsContext3DSwapBuffersClient>& swap_client)
- : initialize_failed_(false),
- context_(NULL),
- gl_(NULL),
- host_(NULL),
- surface_id_(surface_id),
- active_url_(active_url),
- swap_client_(swap_client),
- context_lost_callback_(0),
- context_lost_reason_(GL_NO_ERROR),
- swapbuffers_complete_callback_(0),
- gpu_preference_(gfx::PreferIntegratedGpu),
- cached_width_(0),
- cached_height_(0),
- bound_fbo_(0),
- weak_ptr_factory_(ALLOW_THIS_IN_INITIALIZER_LIST(this)) {
-}
-
-WebGraphicsContext3DCommandBufferImpl::
- ~WebGraphicsContext3DCommandBufferImpl() {
- if (host_) {
- if (host_->WillGpuSwitchOccur(false, gpu_preference_)) {
- host_->ForciblyCloseChannel();
- ClearSharedContexts();
- }
- }
-
- {
- base::AutoLock lock(g_all_shared_contexts_lock.Get());
- g_all_shared_contexts.Pointer()->erase(this);
- }
- delete context_;
-}
-
-bool WebGraphicsContext3DCommandBufferImpl::Initialize(
- const WebGraphicsContext3D::Attributes& attributes) {
- DCHECK(!context_);
- TRACE_EVENT0("gpu", "WebGfxCtx3DCmdBfrImpl::initialize");
- GpuChannelHostFactory* factory = GpuChannelHostFactory::instance();
- if (!factory)
- return false;
-
- // The noExtensions and canRecoverFromContextLoss flags are
- // currently used as hints that we are creating a context on
- // behalf of WebGL or accelerated 2D canvas, respectively.
- if (attributes.noExtensions || !attributes.canRecoverFromContextLoss)
- gpu_preference_ = gfx::PreferDiscreteGpu;
-
- bool retry = false;
-
- // Note similar code in Pepper PlatformContext3DImpl::Init.
- do {
- host_ = factory->EstablishGpuChannelSync(
- content::
- CAUSE_FOR_GPU_LAUNCH_WEBGRAPHICSCONTEXT3DCOMMANDBUFFERIMPL_INITIALIZE);
- if (!host_)
- return false;
- DCHECK(host_->state() == GpuChannelHost::kConnected);
-
- if (!retry) {
- // If the creation of this context requires all contexts for this
- // renderer to be destroyed on the GPU process side, then drop the
- // channel and recreate it.
- if (host_->WillGpuSwitchOccur(true, gpu_preference_)) {
- host_->ForciblyCloseChannel();
- ClearSharedContexts();
- retry = true;
- }
- } else {
- retry = false;
- }
- } while (retry);
-
- const content::GPUInfo& gpu_info = host_->gpu_info();
- UMA_HISTOGRAM_ENUMERATION(
- "GPU.WebGraphicsContext3D_Init_CanLoseContext",
- attributes.canRecoverFromContextLoss * 2 + gpu_info.can_lose_context,
- 4);
- if (attributes.canRecoverFromContextLoss == false) {
- if (gpu_info.can_lose_context)
- return false;
- }
-
- attributes_ = attributes;
- return true;
-}
-
-bool WebGraphicsContext3DCommandBufferImpl::MaybeInitializeGL() {
- if (context_)
- return true;
- if (initialize_failed_)
- return false;
-
- TRACE_EVENT0("gpu", "WebGfxCtx3DCmdBfrImpl::MaybeInitializeGL");
-
- // If the context is being initialized on something other than the main
- // thread, then make sure the swap_client_ pointer is NULL so we don't
- // accidentally dereference it.
- GpuChannelHostFactory* factory = GpuChannelHostFactory::instance();
- if (!factory || !factory->IsMainThread())
- DCHECK(!swap_client_.get());
-
- // Convert WebGL context creation attributes into RendererGLContext / EGL size
- // requests.
- const int alpha_size = attributes_.alpha ? 8 : 0;
- const int depth_size = attributes_.depth ? 24 : 0;
- const int stencil_size = attributes_.stencil ? 8 : 0;
- const int samples = attributes_.antialias ? 4 : 0;
- const int sample_buffers = attributes_.antialias ? 1 : 0;
- const int32 attribs[] = {
- RendererGLContext::ALPHA_SIZE, alpha_size,
- RendererGLContext::DEPTH_SIZE, depth_size,
- RendererGLContext::STENCIL_SIZE, stencil_size,
- RendererGLContext::SAMPLES, samples,
- RendererGLContext::SAMPLE_BUFFERS, sample_buffers,
- RendererGLContext::SHARE_RESOURCES, attributes_.shareResources ? 1 : 0,
- RendererGLContext::BIND_GENERATES_RESOURCES, 0,
- RendererGLContext::NONE,
- };
-
- const char* preferred_extensions = "*";
-
- // We need to lock g_all_shared_contexts until after RendererGLContext::Create
- // to ensure that the context we picked for our share group isn't deleted.
- // (There's also a lock in our destructor.)
- {
- base::AutoLock lock(g_all_shared_contexts_lock.Get());
- RendererGLContext* share_group = NULL;
- if (attributes_.shareResources) {
- share_group = g_all_shared_contexts.Pointer()->empty() ?
- NULL : (*g_all_shared_contexts.Pointer()->begin())->context_;
- }
-
- if (surface_id_) {
- context_ = RendererGLContext::CreateViewContext(
- host_,
- surface_id_,
- share_group,
- preferred_extensions,
- attribs,
- active_url_,
- gpu_preference_);
- } else {
- context_ = RendererGLContext::CreateOffscreenContext(
- host_,
- gfx::Size(1, 1),
- share_group,
- preferred_extensions,
- attribs,
- active_url_,
- gpu_preference_);
- }
- }
-
- if (!context_)
- return false;
-
- gl_ = context_->GetImplementation();
-
- // TODO(twiz): This code is too fragile in that it assumes that only WebGL
- // contexts will request noExtensions.
- if (gl_ && attributes_.noExtensions)
- gl_->EnableFeatureCHROMIUM("webgl_enable_glsl_webgl_validation");
-
- context_->SetContextLostCallback(
- base::Bind(&WebGraphicsContext3DCommandBufferImpl::OnContextLost,
- weak_ptr_factory_.GetWeakPtr()));
-
- // TODO(gman): Remove this.
- const CommandLine& command_line = *CommandLine::ForCurrentProcess();
- if (command_line.HasSwitch(switches::kDisableGLSLTranslator)) {
- context_->DisableShaderTranslation();
- }
-
- // Set attributes_ from created offscreen context.
- {
- GLint alpha_bits = 0;
- getIntegerv(GL_ALPHA_BITS, &alpha_bits);
- attributes_.alpha = alpha_bits > 0;
- GLint depth_bits = 0;
- getIntegerv(GL_DEPTH_BITS, &depth_bits);
- attributes_.depth = depth_bits > 0;
- GLint stencil_bits = 0;
- getIntegerv(GL_STENCIL_BITS, &stencil_bits);
- attributes_.stencil = stencil_bits > 0;
- GLint samples = 0;
- getIntegerv(GL_SAMPLES, &samples);
- attributes_.antialias = samples > 0;
- }
-
- if (attributes_.shareResources) {
- base::AutoLock lock(g_all_shared_contexts_lock.Get());
- g_all_shared_contexts.Pointer()->insert(this);
- }
-
- return true;
-}
-
-bool WebGraphicsContext3DCommandBufferImpl::makeContextCurrent() {
- if (!MaybeInitializeGL())
- return false;
- return RendererGLContext::MakeCurrent(context_);
-}
-
-int WebGraphicsContext3DCommandBufferImpl::width() {
- return cached_width_;
-}
-
-int WebGraphicsContext3DCommandBufferImpl::height() {
- return cached_height_;
-}
-
-bool WebGraphicsContext3DCommandBufferImpl::isGLES2Compliant() {
- return true;
-}
-
-bool WebGraphicsContext3DCommandBufferImpl::setParentContext(
- WebGraphicsContext3D* parent_context) {
- WebGraphicsContext3DCommandBufferImpl* parent_context_impl =
- static_cast<WebGraphicsContext3DCommandBufferImpl*>(parent_context);
- return context_->SetParent(
- parent_context_impl ? parent_context_impl->context() : NULL);
-}
-
-WebGLId WebGraphicsContext3DCommandBufferImpl::getPlatformTextureId() {
- return context_->GetParentTextureId();
-}
-
-void WebGraphicsContext3DCommandBufferImpl::prepareTexture() {
- // Copies the contents of the off-screen render target into the texture
- // used by the compositor.
- if (swap_client_.get())
- swap_client_->OnViewContextSwapBuffersPosted();
- context_->SwapBuffers();
- context_->Echo(base::Bind(
- &WebGraphicsContext3DCommandBufferImpl::OnSwapBuffersComplete,
- weak_ptr_factory_.GetWeakPtr()));
-#if defined(OS_MACOSX)
- // It appears that making the compositor's on-screen context current on
- // other platforms implies this flush. TODO(kbr): this means that the
- // TOUCH build and, in the future, other platforms might need this.
- gl_->Flush();
-#endif
-}
-
-void WebGraphicsContext3DCommandBufferImpl::postSubBufferCHROMIUM(
- int x, int y, int width, int height) {
- // Same flow control as WebGraphicsContext3DCommandBufferImpl::prepareTexture
- // (see above).
- if (swap_client_.get())
- swap_client_->OnViewContextSwapBuffersPosted();
- gl_->PostSubBufferCHROMIUM(x, y, width, height);
- context_->Echo(base::Bind(
- &WebGraphicsContext3DCommandBufferImpl::OnSwapBuffersComplete,
- weak_ptr_factory_.GetWeakPtr()));
-}
-
-void WebGraphicsContext3DCommandBufferImpl::reshape(int width, int height) {
- cached_width_ = width;
- cached_height_ = height;
-
- gl_->ResizeCHROMIUM(width, height);
-
-#ifdef FLIP_FRAMEBUFFER_VERTICALLY
- scanline_.reset(new uint8[width * 4]);
-#endif // FLIP_FRAMEBUFFER_VERTICALLY
-}
-
-#ifdef FLIP_FRAMEBUFFER_VERTICALLY
-void WebGraphicsContext3DCommandBufferImpl::FlipVertically(
- uint8* framebuffer,
- unsigned int width,
- unsigned int height) {
- uint8* scanline = scanline_.get();
- if (!scanline)
- return;
- unsigned int row_bytes = width * 4;
- unsigned int count = height / 2;
- for (unsigned int i = 0; i < count; i++) {
- uint8* row_a = framebuffer + i * row_bytes;
- uint8* row_b = framebuffer + (height - i - 1) * row_bytes;
- // TODO(kbr): this is where the multiplication of the alpha
- // channel into the color buffer will need to occur if the
- // user specifies the "premultiplyAlpha" flag in the context
- // creation attributes.
- memcpy(scanline, row_b, row_bytes);
- memcpy(row_b, row_a, row_bytes);
- memcpy(row_a, scanline, row_bytes);
- }
-}
-#endif
-
-bool WebGraphicsContext3DCommandBufferImpl::readBackFramebuffer(
- unsigned char* pixels,
- size_t buffer_size,
- WebGLId buffer,
- int width,
- int height) {
- if (buffer_size != static_cast<size_t>(4 * width * height)) {
- return false;
- }
-
- // Earlier versions of this code used the GPU to flip the
- // framebuffer vertically before reading it back for compositing
- // via software. This code was quite complicated, used a lot of
- // GPU memory, and didn't provide an obvious speedup. Since this
- // vertical flip is only a temporary solution anyway until Chrome
- // is fully GPU composited, it wasn't worth the complexity.
-
- bool mustRestoreFBO = (bound_fbo_ != buffer);
- if (mustRestoreFBO) {
- gl_->BindFramebuffer(GL_FRAMEBUFFER, buffer);
- }
- gl_->ReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
-
- // Swizzle red and blue channels
- // TODO(kbr): expose GL_BGRA as extension
- for (size_t i = 0; i < buffer_size; i += 4) {
- std::swap(pixels[i], pixels[i + 2]);
- }
-
- if (mustRestoreFBO) {
- gl_->BindFramebuffer(GL_FRAMEBUFFER, bound_fbo_);
- }
-
-#ifdef FLIP_FRAMEBUFFER_VERTICALLY
- if (pixels) {
- FlipVertically(pixels, width, height);
- }
-#endif
-
- return true;
-}
-
-bool WebGraphicsContext3DCommandBufferImpl::readBackFramebuffer(
- unsigned char* pixels,
- size_t buffer_size) {
- return readBackFramebuffer(pixels, buffer_size, 0, width(), height());
-}
-
-void WebGraphicsContext3DCommandBufferImpl::synthesizeGLError(
- WGC3Denum error) {
- if (std::find(synthetic_errors_.begin(), synthetic_errors_.end(), error) ==
- synthetic_errors_.end()) {
- synthetic_errors_.push_back(error);
- }
-}
-
-void* WebGraphicsContext3DCommandBufferImpl::mapBufferSubDataCHROMIUM(
- WGC3Denum target,
- WGC3Dintptr offset,
- WGC3Dsizeiptr size,
- WGC3Denum access) {
- return gl_->MapBufferSubDataCHROMIUM(target, offset, size, access);
-}
-
-void WebGraphicsContext3DCommandBufferImpl::unmapBufferSubDataCHROMIUM(
- const void* mem) {
- return gl_->UnmapBufferSubDataCHROMIUM(mem);
-}
-
-void* WebGraphicsContext3DCommandBufferImpl::mapTexSubImage2DCHROMIUM(
- WGC3Denum target,
- WGC3Dint level,
- WGC3Dint xoffset,
- WGC3Dint yoffset,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Denum format,
- WGC3Denum type,
- WGC3Denum access) {
- return gl_->MapTexSubImage2DCHROMIUM(
- target, level, xoffset, yoffset, width, height, format, type, access);
-}
-
-void WebGraphicsContext3DCommandBufferImpl::unmapTexSubImage2DCHROMIUM(
- const void* mem) {
- gl_->UnmapTexSubImage2DCHROMIUM(mem);
-}
-
-void WebGraphicsContext3DCommandBufferImpl::setVisibilityCHROMIUM(
- bool visible) {
- gl_->Flush();
- context_->SetSurfaceVisible(visible);
- if (!visible)
- gl_->FreeEverything();
-}
-
-void WebGraphicsContext3DCommandBufferImpl::copyTextureToParentTextureCHROMIUM(
- WebGLId texture, WebGLId parentTexture) {
- NOTIMPLEMENTED();
-}
-
-void WebGraphicsContext3DCommandBufferImpl::
- rateLimitOffscreenContextCHROMIUM() {
- gl_->RateLimitOffscreenContextCHROMIUM();
-}
-
-WebKit::WebString WebGraphicsContext3DCommandBufferImpl::
- getRequestableExtensionsCHROMIUM() {
- return WebKit::WebString::fromUTF8(
- gl_->GetRequestableExtensionsCHROMIUM());
-}
-
-void WebGraphicsContext3DCommandBufferImpl::requestExtensionCHROMIUM(
- const char* extension) {
- gl_->RequestExtensionCHROMIUM(extension);
-}
-
-void WebGraphicsContext3DCommandBufferImpl::blitFramebufferCHROMIUM(
- WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1,
- WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1,
- WGC3Dbitfield mask, WGC3Denum filter) {
- gl_->BlitFramebufferEXT(
- srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1,
- mask, filter);
-}
-
-void WebGraphicsContext3DCommandBufferImpl::
- renderbufferStorageMultisampleCHROMIUM(
- WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat,
- WGC3Dsizei width, WGC3Dsizei height) {
- gl_->RenderbufferStorageMultisampleEXT(
- target, samples, internalformat, width, height);
-}
-
-// Helper macros to reduce the amount of code.
-
-#define DELEGATE_TO_GL(name, glname) \
-void WebGraphicsContext3DCommandBufferImpl::name() { \
- gl_->glname(); \
-}
-
-#define DELEGATE_TO_GL_1(name, glname, t1) \
-void WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \
- gl_->glname(a1); \
-}
-
-#define DELEGATE_TO_GL_1R(name, glname, t1, rt) \
-rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \
- return gl_->glname(a1); \
-}
-
-#define DELEGATE_TO_GL_1RB(name, glname, t1, rt) \
-rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \
- return gl_->glname(a1) ? true : false; \
-}
-
-#define DELEGATE_TO_GL_2(name, glname, t1, t2) \
-void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \
- gl_->glname(a1, a2); \
-}
-
-#define DELEGATE_TO_GL_2R(name, glname, t1, t2, rt) \
-rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \
- return gl_->glname(a1, a2); \
-}
-
-#define DELEGATE_TO_GL_3(name, glname, t1, t2, t3) \
-void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3) { \
- gl_->glname(a1, a2, a3); \
-}
-
-#define DELEGATE_TO_GL_4(name, glname, t1, t2, t3, t4) \
-void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, t4 a4) { \
- gl_->glname(a1, a2, a3, a4); \
-}
-
-#define DELEGATE_TO_GL_5(name, glname, t1, t2, t3, t4, t5) \
-void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
- t4 a4, t5 a5) { \
- gl_->glname(a1, a2, a3, a4, a5); \
-}
-
-#define DELEGATE_TO_GL_6(name, glname, t1, t2, t3, t4, t5, t6) \
-void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
- t4 a4, t5 a5, t6 a6) { \
- gl_->glname(a1, a2, a3, a4, a5, a6); \
-}
-
-#define DELEGATE_TO_GL_7(name, glname, t1, t2, t3, t4, t5, t6, t7) \
-void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
- t4 a4, t5 a5, t6 a6, t7 a7) { \
- gl_->glname(a1, a2, a3, a4, a5, a6, a7); \
-}
-
-#define DELEGATE_TO_GL_8(name, glname, t1, t2, t3, t4, t5, t6, t7, t8) \
-void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
- t4 a4, t5 a5, t6 a6, \
- t7 a7, t8 a8) { \
- gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8); \
-}
-
-#define DELEGATE_TO_GL_9(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, t9) \
-void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
- t4 a4, t5 a5, t6 a6, \
- t7 a7, t8 a8, t9 a9) { \
- gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \
-}
-
-DELEGATE_TO_GL_1(activeTexture, ActiveTexture, WGC3Denum)
-
-DELEGATE_TO_GL_2(attachShader, AttachShader, WebGLId, WebGLId)
-
-DELEGATE_TO_GL_3(bindAttribLocation, BindAttribLocation, WebGLId,
- WGC3Duint, const WGC3Dchar*)
-
-DELEGATE_TO_GL_2(bindBuffer, BindBuffer, WGC3Denum, WebGLId)
-
-void WebGraphicsContext3DCommandBufferImpl::bindFramebuffer(
- WGC3Denum target,
- WebGLId framebuffer) {
- gl_->BindFramebuffer(target, framebuffer);
- bound_fbo_ = framebuffer;
-}
-
-DELEGATE_TO_GL_2(bindRenderbuffer, BindRenderbuffer, WGC3Denum, WebGLId)
-
-DELEGATE_TO_GL_2(bindTexture, BindTexture, WGC3Denum, WebGLId)
-
-DELEGATE_TO_GL_4(blendColor, BlendColor,
- WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf)
-
-DELEGATE_TO_GL_1(blendEquation, BlendEquation, WGC3Denum)
-
-DELEGATE_TO_GL_2(blendEquationSeparate, BlendEquationSeparate,
- WGC3Denum, WGC3Denum)
-
-DELEGATE_TO_GL_2(blendFunc, BlendFunc, WGC3Denum, WGC3Denum)
-
-DELEGATE_TO_GL_4(blendFuncSeparate, BlendFuncSeparate,
- WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum)
-
-DELEGATE_TO_GL_4(bufferData, BufferData,
- WGC3Denum, WGC3Dsizeiptr, const void*, WGC3Denum)
-
-DELEGATE_TO_GL_4(bufferSubData, BufferSubData,
- WGC3Denum, WGC3Dintptr, WGC3Dsizeiptr, const void*)
-
-DELEGATE_TO_GL_1R(checkFramebufferStatus, CheckFramebufferStatus,
- WGC3Denum, WGC3Denum)
-
-DELEGATE_TO_GL_1(clear, Clear, WGC3Dbitfield)
-
-DELEGATE_TO_GL_4(clearColor, ClearColor,
- WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf)
-
-DELEGATE_TO_GL_1(clearDepth, ClearDepthf, WGC3Dclampf)
-
-DELEGATE_TO_GL_1(clearStencil, ClearStencil, WGC3Dint)
-
-DELEGATE_TO_GL_4(colorMask, ColorMask,
- WGC3Dboolean, WGC3Dboolean, WGC3Dboolean, WGC3Dboolean)
-
-DELEGATE_TO_GL_1(compileShader, CompileShader, WebGLId)
-
-DELEGATE_TO_GL_8(compressedTexImage2D, CompressedTexImage2D,
- WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint,
- WGC3Dsizei, WGC3Dsizei, const void*)
-
-DELEGATE_TO_GL_9(compressedTexSubImage2D, CompressedTexSubImage2D,
- WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint,
- WGC3Denum, WGC3Dsizei, const void*)
-
-DELEGATE_TO_GL_8(copyTexImage2D, CopyTexImage2D,
- WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint,
- WGC3Dsizei, WGC3Dsizei, WGC3Dint)
-
-DELEGATE_TO_GL_8(copyTexSubImage2D, CopyTexSubImage2D,
- WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint,
- WGC3Dsizei, WGC3Dsizei)
-
-DELEGATE_TO_GL_1(cullFace, CullFace, WGC3Denum)
-
-DELEGATE_TO_GL_1(depthFunc, DepthFunc, WGC3Denum)
-
-DELEGATE_TO_GL_1(depthMask, DepthMask, WGC3Dboolean)
-
-DELEGATE_TO_GL_2(depthRange, DepthRangef, WGC3Dclampf, WGC3Dclampf)
-
-DELEGATE_TO_GL_2(detachShader, DetachShader, WebGLId, WebGLId)
-
-DELEGATE_TO_GL_1(disable, Disable, WGC3Denum)
-
-DELEGATE_TO_GL_1(disableVertexAttribArray, DisableVertexAttribArray,
- WGC3Duint)
-
-DELEGATE_TO_GL_3(drawArrays, DrawArrays, WGC3Denum, WGC3Dint, WGC3Dsizei)
-
-void WebGraphicsContext3DCommandBufferImpl::drawElements(WGC3Denum mode,
- WGC3Dsizei count,
- WGC3Denum type,
- WGC3Dintptr offset) {
- gl_->DrawElements(
- mode, count, type,
- reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
-}
-
-DELEGATE_TO_GL_1(enable, Enable, WGC3Denum)
-
-DELEGATE_TO_GL_1(enableVertexAttribArray, EnableVertexAttribArray,
- WGC3Duint)
-
-DELEGATE_TO_GL(finish, Finish)
-
-DELEGATE_TO_GL(flush, Flush)
-
-DELEGATE_TO_GL_4(framebufferRenderbuffer, FramebufferRenderbuffer,
- WGC3Denum, WGC3Denum, WGC3Denum, WebGLId)
-
-DELEGATE_TO_GL_5(framebufferTexture2D, FramebufferTexture2D,
- WGC3Denum, WGC3Denum, WGC3Denum, WebGLId, WGC3Dint)
-
-DELEGATE_TO_GL_1(frontFace, FrontFace, WGC3Denum)
-
-DELEGATE_TO_GL_1(generateMipmap, GenerateMipmap, WGC3Denum)
-
-bool WebGraphicsContext3DCommandBufferImpl::getActiveAttrib(
- WebGLId program, WGC3Duint index, ActiveInfo& info) {
- if (!program) {
- synthesizeGLError(GL_INVALID_VALUE);
- return false;
- }
- GLint max_name_length = -1;
- gl_->GetProgramiv(
- program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_name_length);
- if (max_name_length < 0)
- return false;
- scoped_array<GLchar> name(new GLchar[max_name_length]);
- if (!name.get()) {
- synthesizeGLError(GL_OUT_OF_MEMORY);
- return false;
- }
- GLsizei length = 0;
- GLint size = -1;
- GLenum type = 0;
- gl_->GetActiveAttrib(
- program, index, max_name_length, &length, &size, &type, name.get());
- if (size < 0) {
- return false;
- }
- info.name = WebKit::WebString::fromUTF8(name.get(), length);
- info.type = type;
- info.size = size;
- return true;
-}
-
-bool WebGraphicsContext3DCommandBufferImpl::getActiveUniform(
- WebGLId program, WGC3Duint index, ActiveInfo& info) {
- GLint max_name_length = -1;
- gl_->GetProgramiv(
- program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_name_length);
- if (max_name_length < 0)
- return false;
- scoped_array<GLchar> name(new GLchar[max_name_length]);
- if (!name.get()) {
- synthesizeGLError(GL_OUT_OF_MEMORY);
- return false;
- }
- GLsizei length = 0;
- GLint size = -1;
- GLenum type = 0;
- gl_->GetActiveUniform(
- program, index, max_name_length, &length, &size, &type, name.get());
- if (size < 0) {
- return false;
- }
- info.name = WebKit::WebString::fromUTF8(name.get(), length);
- info.type = type;
- info.size = size;
- return true;
-}
-
-DELEGATE_TO_GL_4(getAttachedShaders, GetAttachedShaders,
- WebGLId, WGC3Dsizei, WGC3Dsizei*, WebGLId*)
-
-DELEGATE_TO_GL_2R(getAttribLocation, GetAttribLocation,
- WebGLId, const WGC3Dchar*, WGC3Dint)
-
-DELEGATE_TO_GL_2(getBooleanv, GetBooleanv, WGC3Denum, WGC3Dboolean*)
-
-DELEGATE_TO_GL_3(getBufferParameteriv, GetBufferParameteriv,
- WGC3Denum, WGC3Denum, WGC3Dint*)
-
-WebKit::WebGraphicsContext3D::Attributes
-WebGraphicsContext3DCommandBufferImpl::getContextAttributes() {
- return attributes_;
-}
-
-WGC3Denum WebGraphicsContext3DCommandBufferImpl::getError() {
- if (!synthetic_errors_.empty()) {
- std::vector<WGC3Denum>::iterator iter = synthetic_errors_.begin();
- WGC3Denum err = *iter;
- synthetic_errors_.erase(iter);
- return err;
- }
-
- return gl_->GetError();
-}
-
-bool WebGraphicsContext3DCommandBufferImpl::isContextLost() {
- return initialize_failed_ ||
- (context_ && context_->IsCommandBufferContextLost()) ||
- context_lost_reason_ != GL_NO_ERROR;
-}
-
-DELEGATE_TO_GL_2(getFloatv, GetFloatv, WGC3Denum, WGC3Dfloat*)
-
-DELEGATE_TO_GL_4(getFramebufferAttachmentParameteriv,
- GetFramebufferAttachmentParameteriv,
- WGC3Denum, WGC3Denum, WGC3Denum, WGC3Dint*)
-
-DELEGATE_TO_GL_2(getIntegerv, GetIntegerv, WGC3Denum, WGC3Dint*)
-
-DELEGATE_TO_GL_3(getProgramiv, GetProgramiv, WebGLId, WGC3Denum, WGC3Dint*)
-
-WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getProgramInfoLog(
- WebGLId program) {
- GLint logLength = 0;
- gl_->GetProgramiv(program, GL_INFO_LOG_LENGTH, &logLength);
- if (!logLength)
- return WebKit::WebString();
- scoped_array<GLchar> log(new GLchar[logLength]);
- if (!log.get())
- return WebKit::WebString();
- GLsizei returnedLogLength = 0;
- gl_->GetProgramInfoLog(
- program, logLength, &returnedLogLength, log.get());
- DCHECK_EQ(logLength, returnedLogLength + 1);
- WebKit::WebString res =
- WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
- return res;
-}
-
-DELEGATE_TO_GL_3(getRenderbufferParameteriv, GetRenderbufferParameteriv,
- WGC3Denum, WGC3Denum, WGC3Dint*)
-
-DELEGATE_TO_GL_3(getShaderiv, GetShaderiv, WebGLId, WGC3Denum, WGC3Dint*)
-
-WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getShaderInfoLog(
- WebGLId shader) {
- GLint logLength = 0;
- gl_->GetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength);
- if (!logLength)
- return WebKit::WebString();
- scoped_array<GLchar> log(new GLchar[logLength]);
- if (!log.get())
- return WebKit::WebString();
- GLsizei returnedLogLength = 0;
- gl_->GetShaderInfoLog(
- shader, logLength, &returnedLogLength, log.get());
- DCHECK_EQ(logLength, returnedLogLength + 1);
- WebKit::WebString res =
- WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
- return res;
-}
-
-WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getShaderSource(
- WebGLId shader) {
- GLint logLength = 0;
- gl_->GetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &logLength);
- if (!logLength)
- return WebKit::WebString();
- scoped_array<GLchar> log(new GLchar[logLength]);
- if (!log.get())
- return WebKit::WebString();
- GLsizei returnedLogLength = 0;
- gl_->GetShaderSource(
- shader, logLength, &returnedLogLength, log.get());
- if (!returnedLogLength)
- return WebKit::WebString();
- DCHECK_EQ(logLength, returnedLogLength + 1);
- WebKit::WebString res =
- WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
- return res;
-}
-
-WebKit::WebString WebGraphicsContext3DCommandBufferImpl::
- getTranslatedShaderSourceANGLE(WebGLId shader) {
- GLint logLength = 0;
- gl_->GetShaderiv(
- shader, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, &logLength);
- if (!logLength)
- return WebKit::WebString();
- scoped_array<GLchar> log(new GLchar[logLength]);
- if (!log.get())
- return WebKit::WebString();
- GLsizei returnedLogLength = 0;
- gl_->GetTranslatedShaderSourceANGLE(
- shader, logLength, &returnedLogLength, log.get());
- if (!returnedLogLength)
- return WebKit::WebString();
- DCHECK_EQ(logLength, returnedLogLength + 1);
- WebKit::WebString res =
- WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
- return res;
-}
-
-WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getString(
- WGC3Denum name) {
- return WebKit::WebString::fromUTF8(
- reinterpret_cast<const char*>(gl_->GetString(name)));
-}
-
-DELEGATE_TO_GL_3(getTexParameterfv, GetTexParameterfv,
- WGC3Denum, WGC3Denum, WGC3Dfloat*)
-
-DELEGATE_TO_GL_3(getTexParameteriv, GetTexParameteriv,
- WGC3Denum, WGC3Denum, WGC3Dint*)
-
-DELEGATE_TO_GL_3(getUniformfv, GetUniformfv, WebGLId, WGC3Dint, WGC3Dfloat*)
-
-DELEGATE_TO_GL_3(getUniformiv, GetUniformiv, WebGLId, WGC3Dint, WGC3Dint*)
-
-DELEGATE_TO_GL_2R(getUniformLocation, GetUniformLocation,
- WebGLId, const WGC3Dchar*, WGC3Dint)
-
-DELEGATE_TO_GL_3(getVertexAttribfv, GetVertexAttribfv,
- WGC3Duint, WGC3Denum, WGC3Dfloat*)
-
-DELEGATE_TO_GL_3(getVertexAttribiv, GetVertexAttribiv,
- WGC3Duint, WGC3Denum, WGC3Dint*)
-
-WGC3Dsizeiptr WebGraphicsContext3DCommandBufferImpl::getVertexAttribOffset(
- WGC3Duint index, WGC3Denum pname) {
- GLvoid* value = NULL;
- // NOTE: If pname is ever a value that returns more then 1 element
- // this will corrupt memory.
- gl_->GetVertexAttribPointerv(index, pname, &value);
- return static_cast<WGC3Dsizeiptr>(reinterpret_cast<intptr_t>(value));
-}
-
-DELEGATE_TO_GL_2(hint, Hint, WGC3Denum, WGC3Denum)
-
-DELEGATE_TO_GL_1RB(isBuffer, IsBuffer, WebGLId, WGC3Dboolean)
-
-DELEGATE_TO_GL_1RB(isEnabled, IsEnabled, WGC3Denum, WGC3Dboolean)
-
-DELEGATE_TO_GL_1RB(isFramebuffer, IsFramebuffer, WebGLId, WGC3Dboolean)
-
-DELEGATE_TO_GL_1RB(isProgram, IsProgram, WebGLId, WGC3Dboolean)
-
-DELEGATE_TO_GL_1RB(isRenderbuffer, IsRenderbuffer, WebGLId, WGC3Dboolean)
-
-DELEGATE_TO_GL_1RB(isShader, IsShader, WebGLId, WGC3Dboolean)
-
-DELEGATE_TO_GL_1RB(isTexture, IsTexture, WebGLId, WGC3Dboolean)
-
-DELEGATE_TO_GL_1(lineWidth, LineWidth, WGC3Dfloat)
-
-DELEGATE_TO_GL_1(linkProgram, LinkProgram, WebGLId)
-
-DELEGATE_TO_GL_2(pixelStorei, PixelStorei, WGC3Denum, WGC3Dint)
-
-DELEGATE_TO_GL_2(polygonOffset, PolygonOffset, WGC3Dfloat, WGC3Dfloat)
-
-DELEGATE_TO_GL_7(readPixels, ReadPixels,
- WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Denum,
- WGC3Denum, void*)
-
-void WebGraphicsContext3DCommandBufferImpl::releaseShaderCompiler() {
-}
-
-DELEGATE_TO_GL_4(renderbufferStorage, RenderbufferStorage,
- WGC3Denum, WGC3Denum, WGC3Dsizei, WGC3Dsizei)
-
-DELEGATE_TO_GL_2(sampleCoverage, SampleCoverage, WGC3Dfloat, WGC3Dboolean)
-
-DELEGATE_TO_GL_4(scissor, Scissor, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei)
-
-void WebGraphicsContext3DCommandBufferImpl::shaderSource(
- WebGLId shader, const WGC3Dchar* string) {
- GLint length = strlen(string);
- gl_->ShaderSource(shader, 1, &string, &length);
-}
-
-DELEGATE_TO_GL_3(stencilFunc, StencilFunc, WGC3Denum, WGC3Dint, WGC3Duint)
-
-DELEGATE_TO_GL_4(stencilFuncSeparate, StencilFuncSeparate,
- WGC3Denum, WGC3Denum, WGC3Dint, WGC3Duint)
-
-DELEGATE_TO_GL_1(stencilMask, StencilMask, WGC3Duint)
-
-DELEGATE_TO_GL_2(stencilMaskSeparate, StencilMaskSeparate,
- WGC3Denum, WGC3Duint)
-
-DELEGATE_TO_GL_3(stencilOp, StencilOp,
- WGC3Denum, WGC3Denum, WGC3Denum)
-
-DELEGATE_TO_GL_4(stencilOpSeparate, StencilOpSeparate,
- WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum)
-
-DELEGATE_TO_GL_9(texImage2D, TexImage2D,
- WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei,
- WGC3Dint, WGC3Denum, WGC3Denum, const void*)
-
-DELEGATE_TO_GL_3(texParameterf, TexParameterf,
- WGC3Denum, WGC3Denum, WGC3Dfloat);
-
-static const unsigned int kTextureWrapR = 0x8072;
-
-void WebGraphicsContext3DCommandBufferImpl::texParameteri(
- WGC3Denum target, WGC3Denum pname, WGC3Dint param) {
- // TODO(kbr): figure out whether the setting of TEXTURE_WRAP_R in
- // GraphicsContext3D.cpp is strictly necessary to avoid seams at the
- // edge of cube maps, and, if it is, push it into the GLES2 service
- // side code.
- if (pname == kTextureWrapR) {
- return;
- }
- gl_->TexParameteri(target, pname, param);
-}
-
-DELEGATE_TO_GL_9(texSubImage2D, TexSubImage2D,
- WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei,
- WGC3Dsizei, WGC3Denum, WGC3Denum, const void*)
-
-DELEGATE_TO_GL_2(uniform1f, Uniform1f, WGC3Dint, WGC3Dfloat)
-
-DELEGATE_TO_GL_3(uniform1fv, Uniform1fv, WGC3Dint, WGC3Dsizei,
- const WGC3Dfloat*)
-
-DELEGATE_TO_GL_2(uniform1i, Uniform1i, WGC3Dint, WGC3Dint)
-
-DELEGATE_TO_GL_3(uniform1iv, Uniform1iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
-
-DELEGATE_TO_GL_3(uniform2f, Uniform2f, WGC3Dint, WGC3Dfloat, WGC3Dfloat)
-
-DELEGATE_TO_GL_3(uniform2fv, Uniform2fv, WGC3Dint, WGC3Dsizei,
- const WGC3Dfloat*)
-
-DELEGATE_TO_GL_3(uniform2i, Uniform2i, WGC3Dint, WGC3Dint, WGC3Dint)
-
-DELEGATE_TO_GL_3(uniform2iv, Uniform2iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
-
-DELEGATE_TO_GL_4(uniform3f, Uniform3f, WGC3Dint,
- WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
-
-DELEGATE_TO_GL_3(uniform3fv, Uniform3fv, WGC3Dint, WGC3Dsizei,
- const WGC3Dfloat*)
-
-DELEGATE_TO_GL_4(uniform3i, Uniform3i, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint)
-
-DELEGATE_TO_GL_3(uniform3iv, Uniform3iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
-
-DELEGATE_TO_GL_5(uniform4f, Uniform4f, WGC3Dint,
- WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
-
-DELEGATE_TO_GL_3(uniform4fv, Uniform4fv, WGC3Dint, WGC3Dsizei,
- const WGC3Dfloat*)
-
-DELEGATE_TO_GL_5(uniform4i, Uniform4i, WGC3Dint,
- WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint)
-
-DELEGATE_TO_GL_3(uniform4iv, Uniform4iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
-
-DELEGATE_TO_GL_4(uniformMatrix2fv, UniformMatrix2fv,
- WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
-
-DELEGATE_TO_GL_4(uniformMatrix3fv, UniformMatrix3fv,
- WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
-
-DELEGATE_TO_GL_4(uniformMatrix4fv, UniformMatrix4fv,
- WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
-
-DELEGATE_TO_GL_1(useProgram, UseProgram, WebGLId)
-
-DELEGATE_TO_GL_1(validateProgram, ValidateProgram, WebGLId)
-
-DELEGATE_TO_GL_2(vertexAttrib1f, VertexAttrib1f, WGC3Duint, WGC3Dfloat)
-
-DELEGATE_TO_GL_2(vertexAttrib1fv, VertexAttrib1fv, WGC3Duint,
- const WGC3Dfloat*)
-
-DELEGATE_TO_GL_3(vertexAttrib2f, VertexAttrib2f, WGC3Duint,
- WGC3Dfloat, WGC3Dfloat)
-
-DELEGATE_TO_GL_2(vertexAttrib2fv, VertexAttrib2fv, WGC3Duint,
- const WGC3Dfloat*)
-
-DELEGATE_TO_GL_4(vertexAttrib3f, VertexAttrib3f, WGC3Duint,
- WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
-
-DELEGATE_TO_GL_2(vertexAttrib3fv, VertexAttrib3fv, WGC3Duint,
- const WGC3Dfloat*)
-
-DELEGATE_TO_GL_5(vertexAttrib4f, VertexAttrib4f, WGC3Duint,
- WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
-
-DELEGATE_TO_GL_2(vertexAttrib4fv, VertexAttrib4fv, WGC3Duint,
- const WGC3Dfloat*)
-
-void WebGraphicsContext3DCommandBufferImpl::vertexAttribPointer(
- WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized,
- WGC3Dsizei stride, WGC3Dintptr offset) {
- gl_->VertexAttribPointer(
- index, size, type, normalized, stride,
- reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
-}
-
-DELEGATE_TO_GL_4(viewport, Viewport,
- WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei)
-
-WebGLId WebGraphicsContext3DCommandBufferImpl::createBuffer() {
- GLuint o;
- gl_->GenBuffers(1, &o);
- return o;
-}
-
-WebGLId WebGraphicsContext3DCommandBufferImpl::createFramebuffer() {
- GLuint o = 0;
- gl_->GenFramebuffers(1, &o);
- return o;
-}
-
-WebGLId WebGraphicsContext3DCommandBufferImpl::createProgram() {
- return gl_->CreateProgram();
-}
-
-WebGLId WebGraphicsContext3DCommandBufferImpl::createRenderbuffer() {
- GLuint o;
- gl_->GenRenderbuffers(1, &o);
- return o;
-}
-
-DELEGATE_TO_GL_1R(createShader, CreateShader, WGC3Denum, WebGLId);
-
-WebGLId WebGraphicsContext3DCommandBufferImpl::createTexture() {
- GLuint o;
- gl_->GenTextures(1, &o);
- return o;
-}
-
-void WebGraphicsContext3DCommandBufferImpl::deleteBuffer(WebGLId buffer) {
- gl_->DeleteBuffers(1, &buffer);
-}
-
-void WebGraphicsContext3DCommandBufferImpl::deleteFramebuffer(
- WebGLId framebuffer) {
- gl_->DeleteFramebuffers(1, &framebuffer);
-}
-
-void WebGraphicsContext3DCommandBufferImpl::deleteProgram(WebGLId program) {
- gl_->DeleteProgram(program);
-}
-
-void WebGraphicsContext3DCommandBufferImpl::deleteRenderbuffer(
- WebGLId renderbuffer) {
- gl_->DeleteRenderbuffers(1, &renderbuffer);
-}
-
-void WebGraphicsContext3DCommandBufferImpl::deleteShader(WebGLId shader) {
- gl_->DeleteShader(shader);
-}
-
-void WebGraphicsContext3DCommandBufferImpl::deleteTexture(WebGLId texture) {
- gl_->DeleteTextures(1, &texture);
-}
-
-void WebGraphicsContext3DCommandBufferImpl::OnSwapBuffersComplete() {
- typedef WebGraphicsContext3DSwapBuffersClient WGC3DSwapClient;
- // This may be called after tear-down of the RenderView.
- if (swap_client_.get()) {
- MessageLoop::current()->PostTask(FROM_HERE, base::Bind(
- &WGC3DSwapClient::OnViewContextSwapBuffersComplete, swap_client_));
- }
-
- if (swapbuffers_complete_callback_)
- swapbuffers_complete_callback_->onSwapBuffersComplete();
-}
-
-void WebGraphicsContext3DCommandBufferImpl::setContextLostCallback(
- WebGraphicsContext3D::WebGraphicsContextLostCallback* cb) {
- context_lost_callback_ = cb;
-}
-
-WGC3Denum WebGraphicsContext3DCommandBufferImpl::getGraphicsResetStatusARB() {
- if (context_->IsCommandBufferContextLost() &&
- context_lost_reason_ == GL_NO_ERROR) {
- return GL_UNKNOWN_CONTEXT_RESET_ARB;
- }
-
- return context_lost_reason_;
-}
-
-void WebGraphicsContext3DCommandBufferImpl::
- setSwapBuffersCompleteCallbackCHROMIUM(
- WebGraphicsContext3D::WebGraphicsSwapBuffersCompleteCallbackCHROMIUM* cb) {
- swapbuffers_complete_callback_ = cb;
-}
-
-DELEGATE_TO_GL_5(texImageIOSurface2DCHROMIUM, TexImageIOSurface2DCHROMIUM,
- WGC3Denum, WGC3Dint, WGC3Dint, WGC3Duint, WGC3Duint)
-
-DELEGATE_TO_GL_5(texStorage2DEXT, TexStorage2DEXT,
- WGC3Denum, WGC3Dint, WGC3Duint, WGC3Dint, WGC3Dint)
-
-#if WEBKIT_USING_SKIA
-GrGLInterface* WebGraphicsContext3DCommandBufferImpl::onCreateGrGLInterface() {
- return webkit_glue::CreateCommandBufferSkiaGLBinding();
-}
-#endif
-
-namespace {
-
-WGC3Denum convertReason(RendererGLContext::ContextLostReason reason) {
- switch (reason) {
- case RendererGLContext::kGuilty:
- return GL_GUILTY_CONTEXT_RESET_ARB;
- case RendererGLContext::kInnocent:
- return GL_INNOCENT_CONTEXT_RESET_ARB;
- case RendererGLContext::kUnknown:
- return GL_UNKNOWN_CONTEXT_RESET_ARB;
- }
-
- NOTREACHED();
- return GL_UNKNOWN_CONTEXT_RESET_ARB;
-}
-
-} // anonymous namespace
-
-void WebGraphicsContext3DCommandBufferImpl::OnContextLost(
- RendererGLContext::ContextLostReason reason) {
- context_lost_reason_ = convertReason(reason);
- if (context_lost_callback_) {
- context_lost_callback_->onContextLost();
- }
- if (attributes_.shareResources)
- ClearSharedContexts();
- if (swap_client_.get())
- swap_client_->OnViewContextSwapBuffersAborted();
-}

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