| Index: content/renderer/gpu/webgraphicscontext3d_command_buffer_impl.cc
|
| diff --git a/content/renderer/gpu/webgraphicscontext3d_command_buffer_impl.cc b/content/renderer/gpu/webgraphicscontext3d_command_buffer_impl.cc
|
| deleted file mode 100644
|
| index 99f839d84c2b2c94ac446625cd2363635a8f2e3c..0000000000000000000000000000000000000000
|
| --- a/content/renderer/gpu/webgraphicscontext3d_command_buffer_impl.cc
|
| +++ /dev/null
|
| @@ -1,1183 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "content/renderer/gpu/webgraphicscontext3d_command_buffer_impl.h"
|
| -
|
| -#include "third_party/khronos/GLES2/gl2.h"
|
| -#ifndef GL_GLEXT_PROTOTYPES
|
| -#define GL_GLEXT_PROTOTYPES 1
|
| -#endif
|
| -#include "third_party/khronos/GLES2/gl2ext.h"
|
| -
|
| -#include <algorithm>
|
| -#include <set>
|
| -
|
| -#include "base/bind.h"
|
| -#include "base/lazy_instance.h"
|
| -#include "base/string_tokenizer.h"
|
| -#include "base/command_line.h"
|
| -#include "base/debug/trace_event.h"
|
| -#include "base/logging.h"
|
| -#include "base/message_loop.h"
|
| -#include "base/metrics/histogram.h"
|
| -#include "base/synchronization/lock.h"
|
| -#include "content/public/common/content_switches.h"
|
| -#include "content/renderer/gpu/command_buffer_proxy.h"
|
| -#include "content/renderer/gpu/gpu_channel_host.h"
|
| -#include "content/renderer/render_view_impl.h"
|
| -#include "gpu/command_buffer/client/gles2_implementation.h"
|
| -#include "gpu/command_buffer/common/constants.h"
|
| -#include "webkit/glue/gl_bindings_skia_cmd_buffer.h"
|
| -
|
| -static base::LazyInstance<base::Lock>::Leaky
|
| - g_all_shared_contexts_lock = LAZY_INSTANCE_INITIALIZER;
|
| -static base::LazyInstance<std::set<WebGraphicsContext3DCommandBufferImpl*> >
|
| - g_all_shared_contexts = LAZY_INSTANCE_INITIALIZER;
|
| -
|
| -namespace {
|
| -
|
| -void ClearSharedContexts() {
|
| - base::AutoLock lock(g_all_shared_contexts_lock.Get());
|
| - g_all_shared_contexts.Pointer()->clear();
|
| -}
|
| -
|
| -} // namespace anonymous
|
| -
|
| -
|
| -WebGraphicsContext3DCommandBufferImpl::WebGraphicsContext3DCommandBufferImpl(
|
| - int surface_id,
|
| - const GURL& active_url,
|
| - const base::WeakPtr<WebGraphicsContext3DSwapBuffersClient>& swap_client)
|
| - : initialize_failed_(false),
|
| - context_(NULL),
|
| - gl_(NULL),
|
| - host_(NULL),
|
| - surface_id_(surface_id),
|
| - active_url_(active_url),
|
| - swap_client_(swap_client),
|
| - context_lost_callback_(0),
|
| - context_lost_reason_(GL_NO_ERROR),
|
| - swapbuffers_complete_callback_(0),
|
| - gpu_preference_(gfx::PreferIntegratedGpu),
|
| - cached_width_(0),
|
| - cached_height_(0),
|
| - bound_fbo_(0),
|
| - weak_ptr_factory_(ALLOW_THIS_IN_INITIALIZER_LIST(this)) {
|
| -}
|
| -
|
| -WebGraphicsContext3DCommandBufferImpl::
|
| - ~WebGraphicsContext3DCommandBufferImpl() {
|
| - if (host_) {
|
| - if (host_->WillGpuSwitchOccur(false, gpu_preference_)) {
|
| - host_->ForciblyCloseChannel();
|
| - ClearSharedContexts();
|
| - }
|
| - }
|
| -
|
| - {
|
| - base::AutoLock lock(g_all_shared_contexts_lock.Get());
|
| - g_all_shared_contexts.Pointer()->erase(this);
|
| - }
|
| - delete context_;
|
| -}
|
| -
|
| -bool WebGraphicsContext3DCommandBufferImpl::Initialize(
|
| - const WebGraphicsContext3D::Attributes& attributes) {
|
| - DCHECK(!context_);
|
| - TRACE_EVENT0("gpu", "WebGfxCtx3DCmdBfrImpl::initialize");
|
| - GpuChannelHostFactory* factory = GpuChannelHostFactory::instance();
|
| - if (!factory)
|
| - return false;
|
| -
|
| - // The noExtensions and canRecoverFromContextLoss flags are
|
| - // currently used as hints that we are creating a context on
|
| - // behalf of WebGL or accelerated 2D canvas, respectively.
|
| - if (attributes.noExtensions || !attributes.canRecoverFromContextLoss)
|
| - gpu_preference_ = gfx::PreferDiscreteGpu;
|
| -
|
| - bool retry = false;
|
| -
|
| - // Note similar code in Pepper PlatformContext3DImpl::Init.
|
| - do {
|
| - host_ = factory->EstablishGpuChannelSync(
|
| - content::
|
| - CAUSE_FOR_GPU_LAUNCH_WEBGRAPHICSCONTEXT3DCOMMANDBUFFERIMPL_INITIALIZE);
|
| - if (!host_)
|
| - return false;
|
| - DCHECK(host_->state() == GpuChannelHost::kConnected);
|
| -
|
| - if (!retry) {
|
| - // If the creation of this context requires all contexts for this
|
| - // renderer to be destroyed on the GPU process side, then drop the
|
| - // channel and recreate it.
|
| - if (host_->WillGpuSwitchOccur(true, gpu_preference_)) {
|
| - host_->ForciblyCloseChannel();
|
| - ClearSharedContexts();
|
| - retry = true;
|
| - }
|
| - } else {
|
| - retry = false;
|
| - }
|
| - } while (retry);
|
| -
|
| - const content::GPUInfo& gpu_info = host_->gpu_info();
|
| - UMA_HISTOGRAM_ENUMERATION(
|
| - "GPU.WebGraphicsContext3D_Init_CanLoseContext",
|
| - attributes.canRecoverFromContextLoss * 2 + gpu_info.can_lose_context,
|
| - 4);
|
| - if (attributes.canRecoverFromContextLoss == false) {
|
| - if (gpu_info.can_lose_context)
|
| - return false;
|
| - }
|
| -
|
| - attributes_ = attributes;
|
| - return true;
|
| -}
|
| -
|
| -bool WebGraphicsContext3DCommandBufferImpl::MaybeInitializeGL() {
|
| - if (context_)
|
| - return true;
|
| - if (initialize_failed_)
|
| - return false;
|
| -
|
| - TRACE_EVENT0("gpu", "WebGfxCtx3DCmdBfrImpl::MaybeInitializeGL");
|
| -
|
| - // If the context is being initialized on something other than the main
|
| - // thread, then make sure the swap_client_ pointer is NULL so we don't
|
| - // accidentally dereference it.
|
| - GpuChannelHostFactory* factory = GpuChannelHostFactory::instance();
|
| - if (!factory || !factory->IsMainThread())
|
| - DCHECK(!swap_client_.get());
|
| -
|
| - // Convert WebGL context creation attributes into RendererGLContext / EGL size
|
| - // requests.
|
| - const int alpha_size = attributes_.alpha ? 8 : 0;
|
| - const int depth_size = attributes_.depth ? 24 : 0;
|
| - const int stencil_size = attributes_.stencil ? 8 : 0;
|
| - const int samples = attributes_.antialias ? 4 : 0;
|
| - const int sample_buffers = attributes_.antialias ? 1 : 0;
|
| - const int32 attribs[] = {
|
| - RendererGLContext::ALPHA_SIZE, alpha_size,
|
| - RendererGLContext::DEPTH_SIZE, depth_size,
|
| - RendererGLContext::STENCIL_SIZE, stencil_size,
|
| - RendererGLContext::SAMPLES, samples,
|
| - RendererGLContext::SAMPLE_BUFFERS, sample_buffers,
|
| - RendererGLContext::SHARE_RESOURCES, attributes_.shareResources ? 1 : 0,
|
| - RendererGLContext::BIND_GENERATES_RESOURCES, 0,
|
| - RendererGLContext::NONE,
|
| - };
|
| -
|
| - const char* preferred_extensions = "*";
|
| -
|
| - // We need to lock g_all_shared_contexts until after RendererGLContext::Create
|
| - // to ensure that the context we picked for our share group isn't deleted.
|
| - // (There's also a lock in our destructor.)
|
| - {
|
| - base::AutoLock lock(g_all_shared_contexts_lock.Get());
|
| - RendererGLContext* share_group = NULL;
|
| - if (attributes_.shareResources) {
|
| - share_group = g_all_shared_contexts.Pointer()->empty() ?
|
| - NULL : (*g_all_shared_contexts.Pointer()->begin())->context_;
|
| - }
|
| -
|
| - if (surface_id_) {
|
| - context_ = RendererGLContext::CreateViewContext(
|
| - host_,
|
| - surface_id_,
|
| - share_group,
|
| - preferred_extensions,
|
| - attribs,
|
| - active_url_,
|
| - gpu_preference_);
|
| - } else {
|
| - context_ = RendererGLContext::CreateOffscreenContext(
|
| - host_,
|
| - gfx::Size(1, 1),
|
| - share_group,
|
| - preferred_extensions,
|
| - attribs,
|
| - active_url_,
|
| - gpu_preference_);
|
| - }
|
| - }
|
| -
|
| - if (!context_)
|
| - return false;
|
| -
|
| - gl_ = context_->GetImplementation();
|
| -
|
| - // TODO(twiz): This code is too fragile in that it assumes that only WebGL
|
| - // contexts will request noExtensions.
|
| - if (gl_ && attributes_.noExtensions)
|
| - gl_->EnableFeatureCHROMIUM("webgl_enable_glsl_webgl_validation");
|
| -
|
| - context_->SetContextLostCallback(
|
| - base::Bind(&WebGraphicsContext3DCommandBufferImpl::OnContextLost,
|
| - weak_ptr_factory_.GetWeakPtr()));
|
| -
|
| - // TODO(gman): Remove this.
|
| - const CommandLine& command_line = *CommandLine::ForCurrentProcess();
|
| - if (command_line.HasSwitch(switches::kDisableGLSLTranslator)) {
|
| - context_->DisableShaderTranslation();
|
| - }
|
| -
|
| - // Set attributes_ from created offscreen context.
|
| - {
|
| - GLint alpha_bits = 0;
|
| - getIntegerv(GL_ALPHA_BITS, &alpha_bits);
|
| - attributes_.alpha = alpha_bits > 0;
|
| - GLint depth_bits = 0;
|
| - getIntegerv(GL_DEPTH_BITS, &depth_bits);
|
| - attributes_.depth = depth_bits > 0;
|
| - GLint stencil_bits = 0;
|
| - getIntegerv(GL_STENCIL_BITS, &stencil_bits);
|
| - attributes_.stencil = stencil_bits > 0;
|
| - GLint samples = 0;
|
| - getIntegerv(GL_SAMPLES, &samples);
|
| - attributes_.antialias = samples > 0;
|
| - }
|
| -
|
| - if (attributes_.shareResources) {
|
| - base::AutoLock lock(g_all_shared_contexts_lock.Get());
|
| - g_all_shared_contexts.Pointer()->insert(this);
|
| - }
|
| -
|
| - return true;
|
| -}
|
| -
|
| -bool WebGraphicsContext3DCommandBufferImpl::makeContextCurrent() {
|
| - if (!MaybeInitializeGL())
|
| - return false;
|
| - return RendererGLContext::MakeCurrent(context_);
|
| -}
|
| -
|
| -int WebGraphicsContext3DCommandBufferImpl::width() {
|
| - return cached_width_;
|
| -}
|
| -
|
| -int WebGraphicsContext3DCommandBufferImpl::height() {
|
| - return cached_height_;
|
| -}
|
| -
|
| -bool WebGraphicsContext3DCommandBufferImpl::isGLES2Compliant() {
|
| - return true;
|
| -}
|
| -
|
| -bool WebGraphicsContext3DCommandBufferImpl::setParentContext(
|
| - WebGraphicsContext3D* parent_context) {
|
| - WebGraphicsContext3DCommandBufferImpl* parent_context_impl =
|
| - static_cast<WebGraphicsContext3DCommandBufferImpl*>(parent_context);
|
| - return context_->SetParent(
|
| - parent_context_impl ? parent_context_impl->context() : NULL);
|
| -}
|
| -
|
| -WebGLId WebGraphicsContext3DCommandBufferImpl::getPlatformTextureId() {
|
| - return context_->GetParentTextureId();
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::prepareTexture() {
|
| - // Copies the contents of the off-screen render target into the texture
|
| - // used by the compositor.
|
| - if (swap_client_.get())
|
| - swap_client_->OnViewContextSwapBuffersPosted();
|
| - context_->SwapBuffers();
|
| - context_->Echo(base::Bind(
|
| - &WebGraphicsContext3DCommandBufferImpl::OnSwapBuffersComplete,
|
| - weak_ptr_factory_.GetWeakPtr()));
|
| -#if defined(OS_MACOSX)
|
| - // It appears that making the compositor's on-screen context current on
|
| - // other platforms implies this flush. TODO(kbr): this means that the
|
| - // TOUCH build and, in the future, other platforms might need this.
|
| - gl_->Flush();
|
| -#endif
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::postSubBufferCHROMIUM(
|
| - int x, int y, int width, int height) {
|
| - // Same flow control as WebGraphicsContext3DCommandBufferImpl::prepareTexture
|
| - // (see above).
|
| - if (swap_client_.get())
|
| - swap_client_->OnViewContextSwapBuffersPosted();
|
| - gl_->PostSubBufferCHROMIUM(x, y, width, height);
|
| - context_->Echo(base::Bind(
|
| - &WebGraphicsContext3DCommandBufferImpl::OnSwapBuffersComplete,
|
| - weak_ptr_factory_.GetWeakPtr()));
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::reshape(int width, int height) {
|
| - cached_width_ = width;
|
| - cached_height_ = height;
|
| -
|
| - gl_->ResizeCHROMIUM(width, height);
|
| -
|
| -#ifdef FLIP_FRAMEBUFFER_VERTICALLY
|
| - scanline_.reset(new uint8[width * 4]);
|
| -#endif // FLIP_FRAMEBUFFER_VERTICALLY
|
| -}
|
| -
|
| -#ifdef FLIP_FRAMEBUFFER_VERTICALLY
|
| -void WebGraphicsContext3DCommandBufferImpl::FlipVertically(
|
| - uint8* framebuffer,
|
| - unsigned int width,
|
| - unsigned int height) {
|
| - uint8* scanline = scanline_.get();
|
| - if (!scanline)
|
| - return;
|
| - unsigned int row_bytes = width * 4;
|
| - unsigned int count = height / 2;
|
| - for (unsigned int i = 0; i < count; i++) {
|
| - uint8* row_a = framebuffer + i * row_bytes;
|
| - uint8* row_b = framebuffer + (height - i - 1) * row_bytes;
|
| - // TODO(kbr): this is where the multiplication of the alpha
|
| - // channel into the color buffer will need to occur if the
|
| - // user specifies the "premultiplyAlpha" flag in the context
|
| - // creation attributes.
|
| - memcpy(scanline, row_b, row_bytes);
|
| - memcpy(row_b, row_a, row_bytes);
|
| - memcpy(row_a, scanline, row_bytes);
|
| - }
|
| -}
|
| -#endif
|
| -
|
| -bool WebGraphicsContext3DCommandBufferImpl::readBackFramebuffer(
|
| - unsigned char* pixels,
|
| - size_t buffer_size,
|
| - WebGLId buffer,
|
| - int width,
|
| - int height) {
|
| - if (buffer_size != static_cast<size_t>(4 * width * height)) {
|
| - return false;
|
| - }
|
| -
|
| - // Earlier versions of this code used the GPU to flip the
|
| - // framebuffer vertically before reading it back for compositing
|
| - // via software. This code was quite complicated, used a lot of
|
| - // GPU memory, and didn't provide an obvious speedup. Since this
|
| - // vertical flip is only a temporary solution anyway until Chrome
|
| - // is fully GPU composited, it wasn't worth the complexity.
|
| -
|
| - bool mustRestoreFBO = (bound_fbo_ != buffer);
|
| - if (mustRestoreFBO) {
|
| - gl_->BindFramebuffer(GL_FRAMEBUFFER, buffer);
|
| - }
|
| - gl_->ReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
| -
|
| - // Swizzle red and blue channels
|
| - // TODO(kbr): expose GL_BGRA as extension
|
| - for (size_t i = 0; i < buffer_size; i += 4) {
|
| - std::swap(pixels[i], pixels[i + 2]);
|
| - }
|
| -
|
| - if (mustRestoreFBO) {
|
| - gl_->BindFramebuffer(GL_FRAMEBUFFER, bound_fbo_);
|
| - }
|
| -
|
| -#ifdef FLIP_FRAMEBUFFER_VERTICALLY
|
| - if (pixels) {
|
| - FlipVertically(pixels, width, height);
|
| - }
|
| -#endif
|
| -
|
| - return true;
|
| -}
|
| -
|
| -bool WebGraphicsContext3DCommandBufferImpl::readBackFramebuffer(
|
| - unsigned char* pixels,
|
| - size_t buffer_size) {
|
| - return readBackFramebuffer(pixels, buffer_size, 0, width(), height());
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::synthesizeGLError(
|
| - WGC3Denum error) {
|
| - if (std::find(synthetic_errors_.begin(), synthetic_errors_.end(), error) ==
|
| - synthetic_errors_.end()) {
|
| - synthetic_errors_.push_back(error);
|
| - }
|
| -}
|
| -
|
| -void* WebGraphicsContext3DCommandBufferImpl::mapBufferSubDataCHROMIUM(
|
| - WGC3Denum target,
|
| - WGC3Dintptr offset,
|
| - WGC3Dsizeiptr size,
|
| - WGC3Denum access) {
|
| - return gl_->MapBufferSubDataCHROMIUM(target, offset, size, access);
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::unmapBufferSubDataCHROMIUM(
|
| - const void* mem) {
|
| - return gl_->UnmapBufferSubDataCHROMIUM(mem);
|
| -}
|
| -
|
| -void* WebGraphicsContext3DCommandBufferImpl::mapTexSubImage2DCHROMIUM(
|
| - WGC3Denum target,
|
| - WGC3Dint level,
|
| - WGC3Dint xoffset,
|
| - WGC3Dint yoffset,
|
| - WGC3Dsizei width,
|
| - WGC3Dsizei height,
|
| - WGC3Denum format,
|
| - WGC3Denum type,
|
| - WGC3Denum access) {
|
| - return gl_->MapTexSubImage2DCHROMIUM(
|
| - target, level, xoffset, yoffset, width, height, format, type, access);
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::unmapTexSubImage2DCHROMIUM(
|
| - const void* mem) {
|
| - gl_->UnmapTexSubImage2DCHROMIUM(mem);
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::setVisibilityCHROMIUM(
|
| - bool visible) {
|
| - gl_->Flush();
|
| - context_->SetSurfaceVisible(visible);
|
| - if (!visible)
|
| - gl_->FreeEverything();
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::copyTextureToParentTextureCHROMIUM(
|
| - WebGLId texture, WebGLId parentTexture) {
|
| - NOTIMPLEMENTED();
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::
|
| - rateLimitOffscreenContextCHROMIUM() {
|
| - gl_->RateLimitOffscreenContextCHROMIUM();
|
| -}
|
| -
|
| -WebKit::WebString WebGraphicsContext3DCommandBufferImpl::
|
| - getRequestableExtensionsCHROMIUM() {
|
| - return WebKit::WebString::fromUTF8(
|
| - gl_->GetRequestableExtensionsCHROMIUM());
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::requestExtensionCHROMIUM(
|
| - const char* extension) {
|
| - gl_->RequestExtensionCHROMIUM(extension);
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::blitFramebufferCHROMIUM(
|
| - WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1,
|
| - WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1,
|
| - WGC3Dbitfield mask, WGC3Denum filter) {
|
| - gl_->BlitFramebufferEXT(
|
| - srcX0, srcY0, srcX1, srcY1,
|
| - dstX0, dstY0, dstX1, dstY1,
|
| - mask, filter);
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::
|
| - renderbufferStorageMultisampleCHROMIUM(
|
| - WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat,
|
| - WGC3Dsizei width, WGC3Dsizei height) {
|
| - gl_->RenderbufferStorageMultisampleEXT(
|
| - target, samples, internalformat, width, height);
|
| -}
|
| -
|
| -// Helper macros to reduce the amount of code.
|
| -
|
| -#define DELEGATE_TO_GL(name, glname) \
|
| -void WebGraphicsContext3DCommandBufferImpl::name() { \
|
| - gl_->glname(); \
|
| -}
|
| -
|
| -#define DELEGATE_TO_GL_1(name, glname, t1) \
|
| -void WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \
|
| - gl_->glname(a1); \
|
| -}
|
| -
|
| -#define DELEGATE_TO_GL_1R(name, glname, t1, rt) \
|
| -rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \
|
| - return gl_->glname(a1); \
|
| -}
|
| -
|
| -#define DELEGATE_TO_GL_1RB(name, glname, t1, rt) \
|
| -rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \
|
| - return gl_->glname(a1) ? true : false; \
|
| -}
|
| -
|
| -#define DELEGATE_TO_GL_2(name, glname, t1, t2) \
|
| -void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \
|
| - gl_->glname(a1, a2); \
|
| -}
|
| -
|
| -#define DELEGATE_TO_GL_2R(name, glname, t1, t2, rt) \
|
| -rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \
|
| - return gl_->glname(a1, a2); \
|
| -}
|
| -
|
| -#define DELEGATE_TO_GL_3(name, glname, t1, t2, t3) \
|
| -void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3) { \
|
| - gl_->glname(a1, a2, a3); \
|
| -}
|
| -
|
| -#define DELEGATE_TO_GL_4(name, glname, t1, t2, t3, t4) \
|
| -void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, t4 a4) { \
|
| - gl_->glname(a1, a2, a3, a4); \
|
| -}
|
| -
|
| -#define DELEGATE_TO_GL_5(name, glname, t1, t2, t3, t4, t5) \
|
| -void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
|
| - t4 a4, t5 a5) { \
|
| - gl_->glname(a1, a2, a3, a4, a5); \
|
| -}
|
| -
|
| -#define DELEGATE_TO_GL_6(name, glname, t1, t2, t3, t4, t5, t6) \
|
| -void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
|
| - t4 a4, t5 a5, t6 a6) { \
|
| - gl_->glname(a1, a2, a3, a4, a5, a6); \
|
| -}
|
| -
|
| -#define DELEGATE_TO_GL_7(name, glname, t1, t2, t3, t4, t5, t6, t7) \
|
| -void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
|
| - t4 a4, t5 a5, t6 a6, t7 a7) { \
|
| - gl_->glname(a1, a2, a3, a4, a5, a6, a7); \
|
| -}
|
| -
|
| -#define DELEGATE_TO_GL_8(name, glname, t1, t2, t3, t4, t5, t6, t7, t8) \
|
| -void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
|
| - t4 a4, t5 a5, t6 a6, \
|
| - t7 a7, t8 a8) { \
|
| - gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8); \
|
| -}
|
| -
|
| -#define DELEGATE_TO_GL_9(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, t9) \
|
| -void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
|
| - t4 a4, t5 a5, t6 a6, \
|
| - t7 a7, t8 a8, t9 a9) { \
|
| - gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \
|
| -}
|
| -
|
| -DELEGATE_TO_GL_1(activeTexture, ActiveTexture, WGC3Denum)
|
| -
|
| -DELEGATE_TO_GL_2(attachShader, AttachShader, WebGLId, WebGLId)
|
| -
|
| -DELEGATE_TO_GL_3(bindAttribLocation, BindAttribLocation, WebGLId,
|
| - WGC3Duint, const WGC3Dchar*)
|
| -
|
| -DELEGATE_TO_GL_2(bindBuffer, BindBuffer, WGC3Denum, WebGLId)
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::bindFramebuffer(
|
| - WGC3Denum target,
|
| - WebGLId framebuffer) {
|
| - gl_->BindFramebuffer(target, framebuffer);
|
| - bound_fbo_ = framebuffer;
|
| -}
|
| -
|
| -DELEGATE_TO_GL_2(bindRenderbuffer, BindRenderbuffer, WGC3Denum, WebGLId)
|
| -
|
| -DELEGATE_TO_GL_2(bindTexture, BindTexture, WGC3Denum, WebGLId)
|
| -
|
| -DELEGATE_TO_GL_4(blendColor, BlendColor,
|
| - WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf)
|
| -
|
| -DELEGATE_TO_GL_1(blendEquation, BlendEquation, WGC3Denum)
|
| -
|
| -DELEGATE_TO_GL_2(blendEquationSeparate, BlendEquationSeparate,
|
| - WGC3Denum, WGC3Denum)
|
| -
|
| -DELEGATE_TO_GL_2(blendFunc, BlendFunc, WGC3Denum, WGC3Denum)
|
| -
|
| -DELEGATE_TO_GL_4(blendFuncSeparate, BlendFuncSeparate,
|
| - WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum)
|
| -
|
| -DELEGATE_TO_GL_4(bufferData, BufferData,
|
| - WGC3Denum, WGC3Dsizeiptr, const void*, WGC3Denum)
|
| -
|
| -DELEGATE_TO_GL_4(bufferSubData, BufferSubData,
|
| - WGC3Denum, WGC3Dintptr, WGC3Dsizeiptr, const void*)
|
| -
|
| -DELEGATE_TO_GL_1R(checkFramebufferStatus, CheckFramebufferStatus,
|
| - WGC3Denum, WGC3Denum)
|
| -
|
| -DELEGATE_TO_GL_1(clear, Clear, WGC3Dbitfield)
|
| -
|
| -DELEGATE_TO_GL_4(clearColor, ClearColor,
|
| - WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf)
|
| -
|
| -DELEGATE_TO_GL_1(clearDepth, ClearDepthf, WGC3Dclampf)
|
| -
|
| -DELEGATE_TO_GL_1(clearStencil, ClearStencil, WGC3Dint)
|
| -
|
| -DELEGATE_TO_GL_4(colorMask, ColorMask,
|
| - WGC3Dboolean, WGC3Dboolean, WGC3Dboolean, WGC3Dboolean)
|
| -
|
| -DELEGATE_TO_GL_1(compileShader, CompileShader, WebGLId)
|
| -
|
| -DELEGATE_TO_GL_8(compressedTexImage2D, CompressedTexImage2D,
|
| - WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint,
|
| - WGC3Dsizei, WGC3Dsizei, const void*)
|
| -
|
| -DELEGATE_TO_GL_9(compressedTexSubImage2D, CompressedTexSubImage2D,
|
| - WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint,
|
| - WGC3Denum, WGC3Dsizei, const void*)
|
| -
|
| -DELEGATE_TO_GL_8(copyTexImage2D, CopyTexImage2D,
|
| - WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint,
|
| - WGC3Dsizei, WGC3Dsizei, WGC3Dint)
|
| -
|
| -DELEGATE_TO_GL_8(copyTexSubImage2D, CopyTexSubImage2D,
|
| - WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint,
|
| - WGC3Dsizei, WGC3Dsizei)
|
| -
|
| -DELEGATE_TO_GL_1(cullFace, CullFace, WGC3Denum)
|
| -
|
| -DELEGATE_TO_GL_1(depthFunc, DepthFunc, WGC3Denum)
|
| -
|
| -DELEGATE_TO_GL_1(depthMask, DepthMask, WGC3Dboolean)
|
| -
|
| -DELEGATE_TO_GL_2(depthRange, DepthRangef, WGC3Dclampf, WGC3Dclampf)
|
| -
|
| -DELEGATE_TO_GL_2(detachShader, DetachShader, WebGLId, WebGLId)
|
| -
|
| -DELEGATE_TO_GL_1(disable, Disable, WGC3Denum)
|
| -
|
| -DELEGATE_TO_GL_1(disableVertexAttribArray, DisableVertexAttribArray,
|
| - WGC3Duint)
|
| -
|
| -DELEGATE_TO_GL_3(drawArrays, DrawArrays, WGC3Denum, WGC3Dint, WGC3Dsizei)
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::drawElements(WGC3Denum mode,
|
| - WGC3Dsizei count,
|
| - WGC3Denum type,
|
| - WGC3Dintptr offset) {
|
| - gl_->DrawElements(
|
| - mode, count, type,
|
| - reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
|
| -}
|
| -
|
| -DELEGATE_TO_GL_1(enable, Enable, WGC3Denum)
|
| -
|
| -DELEGATE_TO_GL_1(enableVertexAttribArray, EnableVertexAttribArray,
|
| - WGC3Duint)
|
| -
|
| -DELEGATE_TO_GL(finish, Finish)
|
| -
|
| -DELEGATE_TO_GL(flush, Flush)
|
| -
|
| -DELEGATE_TO_GL_4(framebufferRenderbuffer, FramebufferRenderbuffer,
|
| - WGC3Denum, WGC3Denum, WGC3Denum, WebGLId)
|
| -
|
| -DELEGATE_TO_GL_5(framebufferTexture2D, FramebufferTexture2D,
|
| - WGC3Denum, WGC3Denum, WGC3Denum, WebGLId, WGC3Dint)
|
| -
|
| -DELEGATE_TO_GL_1(frontFace, FrontFace, WGC3Denum)
|
| -
|
| -DELEGATE_TO_GL_1(generateMipmap, GenerateMipmap, WGC3Denum)
|
| -
|
| -bool WebGraphicsContext3DCommandBufferImpl::getActiveAttrib(
|
| - WebGLId program, WGC3Duint index, ActiveInfo& info) {
|
| - if (!program) {
|
| - synthesizeGLError(GL_INVALID_VALUE);
|
| - return false;
|
| - }
|
| - GLint max_name_length = -1;
|
| - gl_->GetProgramiv(
|
| - program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_name_length);
|
| - if (max_name_length < 0)
|
| - return false;
|
| - scoped_array<GLchar> name(new GLchar[max_name_length]);
|
| - if (!name.get()) {
|
| - synthesizeGLError(GL_OUT_OF_MEMORY);
|
| - return false;
|
| - }
|
| - GLsizei length = 0;
|
| - GLint size = -1;
|
| - GLenum type = 0;
|
| - gl_->GetActiveAttrib(
|
| - program, index, max_name_length, &length, &size, &type, name.get());
|
| - if (size < 0) {
|
| - return false;
|
| - }
|
| - info.name = WebKit::WebString::fromUTF8(name.get(), length);
|
| - info.type = type;
|
| - info.size = size;
|
| - return true;
|
| -}
|
| -
|
| -bool WebGraphicsContext3DCommandBufferImpl::getActiveUniform(
|
| - WebGLId program, WGC3Duint index, ActiveInfo& info) {
|
| - GLint max_name_length = -1;
|
| - gl_->GetProgramiv(
|
| - program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_name_length);
|
| - if (max_name_length < 0)
|
| - return false;
|
| - scoped_array<GLchar> name(new GLchar[max_name_length]);
|
| - if (!name.get()) {
|
| - synthesizeGLError(GL_OUT_OF_MEMORY);
|
| - return false;
|
| - }
|
| - GLsizei length = 0;
|
| - GLint size = -1;
|
| - GLenum type = 0;
|
| - gl_->GetActiveUniform(
|
| - program, index, max_name_length, &length, &size, &type, name.get());
|
| - if (size < 0) {
|
| - return false;
|
| - }
|
| - info.name = WebKit::WebString::fromUTF8(name.get(), length);
|
| - info.type = type;
|
| - info.size = size;
|
| - return true;
|
| -}
|
| -
|
| -DELEGATE_TO_GL_4(getAttachedShaders, GetAttachedShaders,
|
| - WebGLId, WGC3Dsizei, WGC3Dsizei*, WebGLId*)
|
| -
|
| -DELEGATE_TO_GL_2R(getAttribLocation, GetAttribLocation,
|
| - WebGLId, const WGC3Dchar*, WGC3Dint)
|
| -
|
| -DELEGATE_TO_GL_2(getBooleanv, GetBooleanv, WGC3Denum, WGC3Dboolean*)
|
| -
|
| -DELEGATE_TO_GL_3(getBufferParameteriv, GetBufferParameteriv,
|
| - WGC3Denum, WGC3Denum, WGC3Dint*)
|
| -
|
| -WebKit::WebGraphicsContext3D::Attributes
|
| -WebGraphicsContext3DCommandBufferImpl::getContextAttributes() {
|
| - return attributes_;
|
| -}
|
| -
|
| -WGC3Denum WebGraphicsContext3DCommandBufferImpl::getError() {
|
| - if (!synthetic_errors_.empty()) {
|
| - std::vector<WGC3Denum>::iterator iter = synthetic_errors_.begin();
|
| - WGC3Denum err = *iter;
|
| - synthetic_errors_.erase(iter);
|
| - return err;
|
| - }
|
| -
|
| - return gl_->GetError();
|
| -}
|
| -
|
| -bool WebGraphicsContext3DCommandBufferImpl::isContextLost() {
|
| - return initialize_failed_ ||
|
| - (context_ && context_->IsCommandBufferContextLost()) ||
|
| - context_lost_reason_ != GL_NO_ERROR;
|
| -}
|
| -
|
| -DELEGATE_TO_GL_2(getFloatv, GetFloatv, WGC3Denum, WGC3Dfloat*)
|
| -
|
| -DELEGATE_TO_GL_4(getFramebufferAttachmentParameteriv,
|
| - GetFramebufferAttachmentParameteriv,
|
| - WGC3Denum, WGC3Denum, WGC3Denum, WGC3Dint*)
|
| -
|
| -DELEGATE_TO_GL_2(getIntegerv, GetIntegerv, WGC3Denum, WGC3Dint*)
|
| -
|
| -DELEGATE_TO_GL_3(getProgramiv, GetProgramiv, WebGLId, WGC3Denum, WGC3Dint*)
|
| -
|
| -WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getProgramInfoLog(
|
| - WebGLId program) {
|
| - GLint logLength = 0;
|
| - gl_->GetProgramiv(program, GL_INFO_LOG_LENGTH, &logLength);
|
| - if (!logLength)
|
| - return WebKit::WebString();
|
| - scoped_array<GLchar> log(new GLchar[logLength]);
|
| - if (!log.get())
|
| - return WebKit::WebString();
|
| - GLsizei returnedLogLength = 0;
|
| - gl_->GetProgramInfoLog(
|
| - program, logLength, &returnedLogLength, log.get());
|
| - DCHECK_EQ(logLength, returnedLogLength + 1);
|
| - WebKit::WebString res =
|
| - WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
|
| - return res;
|
| -}
|
| -
|
| -DELEGATE_TO_GL_3(getRenderbufferParameteriv, GetRenderbufferParameteriv,
|
| - WGC3Denum, WGC3Denum, WGC3Dint*)
|
| -
|
| -DELEGATE_TO_GL_3(getShaderiv, GetShaderiv, WebGLId, WGC3Denum, WGC3Dint*)
|
| -
|
| -WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getShaderInfoLog(
|
| - WebGLId shader) {
|
| - GLint logLength = 0;
|
| - gl_->GetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength);
|
| - if (!logLength)
|
| - return WebKit::WebString();
|
| - scoped_array<GLchar> log(new GLchar[logLength]);
|
| - if (!log.get())
|
| - return WebKit::WebString();
|
| - GLsizei returnedLogLength = 0;
|
| - gl_->GetShaderInfoLog(
|
| - shader, logLength, &returnedLogLength, log.get());
|
| - DCHECK_EQ(logLength, returnedLogLength + 1);
|
| - WebKit::WebString res =
|
| - WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
|
| - return res;
|
| -}
|
| -
|
| -WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getShaderSource(
|
| - WebGLId shader) {
|
| - GLint logLength = 0;
|
| - gl_->GetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &logLength);
|
| - if (!logLength)
|
| - return WebKit::WebString();
|
| - scoped_array<GLchar> log(new GLchar[logLength]);
|
| - if (!log.get())
|
| - return WebKit::WebString();
|
| - GLsizei returnedLogLength = 0;
|
| - gl_->GetShaderSource(
|
| - shader, logLength, &returnedLogLength, log.get());
|
| - if (!returnedLogLength)
|
| - return WebKit::WebString();
|
| - DCHECK_EQ(logLength, returnedLogLength + 1);
|
| - WebKit::WebString res =
|
| - WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
|
| - return res;
|
| -}
|
| -
|
| -WebKit::WebString WebGraphicsContext3DCommandBufferImpl::
|
| - getTranslatedShaderSourceANGLE(WebGLId shader) {
|
| - GLint logLength = 0;
|
| - gl_->GetShaderiv(
|
| - shader, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, &logLength);
|
| - if (!logLength)
|
| - return WebKit::WebString();
|
| - scoped_array<GLchar> log(new GLchar[logLength]);
|
| - if (!log.get())
|
| - return WebKit::WebString();
|
| - GLsizei returnedLogLength = 0;
|
| - gl_->GetTranslatedShaderSourceANGLE(
|
| - shader, logLength, &returnedLogLength, log.get());
|
| - if (!returnedLogLength)
|
| - return WebKit::WebString();
|
| - DCHECK_EQ(logLength, returnedLogLength + 1);
|
| - WebKit::WebString res =
|
| - WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
|
| - return res;
|
| -}
|
| -
|
| -WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getString(
|
| - WGC3Denum name) {
|
| - return WebKit::WebString::fromUTF8(
|
| - reinterpret_cast<const char*>(gl_->GetString(name)));
|
| -}
|
| -
|
| -DELEGATE_TO_GL_3(getTexParameterfv, GetTexParameterfv,
|
| - WGC3Denum, WGC3Denum, WGC3Dfloat*)
|
| -
|
| -DELEGATE_TO_GL_3(getTexParameteriv, GetTexParameteriv,
|
| - WGC3Denum, WGC3Denum, WGC3Dint*)
|
| -
|
| -DELEGATE_TO_GL_3(getUniformfv, GetUniformfv, WebGLId, WGC3Dint, WGC3Dfloat*)
|
| -
|
| -DELEGATE_TO_GL_3(getUniformiv, GetUniformiv, WebGLId, WGC3Dint, WGC3Dint*)
|
| -
|
| -DELEGATE_TO_GL_2R(getUniformLocation, GetUniformLocation,
|
| - WebGLId, const WGC3Dchar*, WGC3Dint)
|
| -
|
| -DELEGATE_TO_GL_3(getVertexAttribfv, GetVertexAttribfv,
|
| - WGC3Duint, WGC3Denum, WGC3Dfloat*)
|
| -
|
| -DELEGATE_TO_GL_3(getVertexAttribiv, GetVertexAttribiv,
|
| - WGC3Duint, WGC3Denum, WGC3Dint*)
|
| -
|
| -WGC3Dsizeiptr WebGraphicsContext3DCommandBufferImpl::getVertexAttribOffset(
|
| - WGC3Duint index, WGC3Denum pname) {
|
| - GLvoid* value = NULL;
|
| - // NOTE: If pname is ever a value that returns more then 1 element
|
| - // this will corrupt memory.
|
| - gl_->GetVertexAttribPointerv(index, pname, &value);
|
| - return static_cast<WGC3Dsizeiptr>(reinterpret_cast<intptr_t>(value));
|
| -}
|
| -
|
| -DELEGATE_TO_GL_2(hint, Hint, WGC3Denum, WGC3Denum)
|
| -
|
| -DELEGATE_TO_GL_1RB(isBuffer, IsBuffer, WebGLId, WGC3Dboolean)
|
| -
|
| -DELEGATE_TO_GL_1RB(isEnabled, IsEnabled, WGC3Denum, WGC3Dboolean)
|
| -
|
| -DELEGATE_TO_GL_1RB(isFramebuffer, IsFramebuffer, WebGLId, WGC3Dboolean)
|
| -
|
| -DELEGATE_TO_GL_1RB(isProgram, IsProgram, WebGLId, WGC3Dboolean)
|
| -
|
| -DELEGATE_TO_GL_1RB(isRenderbuffer, IsRenderbuffer, WebGLId, WGC3Dboolean)
|
| -
|
| -DELEGATE_TO_GL_1RB(isShader, IsShader, WebGLId, WGC3Dboolean)
|
| -
|
| -DELEGATE_TO_GL_1RB(isTexture, IsTexture, WebGLId, WGC3Dboolean)
|
| -
|
| -DELEGATE_TO_GL_1(lineWidth, LineWidth, WGC3Dfloat)
|
| -
|
| -DELEGATE_TO_GL_1(linkProgram, LinkProgram, WebGLId)
|
| -
|
| -DELEGATE_TO_GL_2(pixelStorei, PixelStorei, WGC3Denum, WGC3Dint)
|
| -
|
| -DELEGATE_TO_GL_2(polygonOffset, PolygonOffset, WGC3Dfloat, WGC3Dfloat)
|
| -
|
| -DELEGATE_TO_GL_7(readPixels, ReadPixels,
|
| - WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Denum,
|
| - WGC3Denum, void*)
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::releaseShaderCompiler() {
|
| -}
|
| -
|
| -DELEGATE_TO_GL_4(renderbufferStorage, RenderbufferStorage,
|
| - WGC3Denum, WGC3Denum, WGC3Dsizei, WGC3Dsizei)
|
| -
|
| -DELEGATE_TO_GL_2(sampleCoverage, SampleCoverage, WGC3Dfloat, WGC3Dboolean)
|
| -
|
| -DELEGATE_TO_GL_4(scissor, Scissor, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei)
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::shaderSource(
|
| - WebGLId shader, const WGC3Dchar* string) {
|
| - GLint length = strlen(string);
|
| - gl_->ShaderSource(shader, 1, &string, &length);
|
| -}
|
| -
|
| -DELEGATE_TO_GL_3(stencilFunc, StencilFunc, WGC3Denum, WGC3Dint, WGC3Duint)
|
| -
|
| -DELEGATE_TO_GL_4(stencilFuncSeparate, StencilFuncSeparate,
|
| - WGC3Denum, WGC3Denum, WGC3Dint, WGC3Duint)
|
| -
|
| -DELEGATE_TO_GL_1(stencilMask, StencilMask, WGC3Duint)
|
| -
|
| -DELEGATE_TO_GL_2(stencilMaskSeparate, StencilMaskSeparate,
|
| - WGC3Denum, WGC3Duint)
|
| -
|
| -DELEGATE_TO_GL_3(stencilOp, StencilOp,
|
| - WGC3Denum, WGC3Denum, WGC3Denum)
|
| -
|
| -DELEGATE_TO_GL_4(stencilOpSeparate, StencilOpSeparate,
|
| - WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum)
|
| -
|
| -DELEGATE_TO_GL_9(texImage2D, TexImage2D,
|
| - WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei,
|
| - WGC3Dint, WGC3Denum, WGC3Denum, const void*)
|
| -
|
| -DELEGATE_TO_GL_3(texParameterf, TexParameterf,
|
| - WGC3Denum, WGC3Denum, WGC3Dfloat);
|
| -
|
| -static const unsigned int kTextureWrapR = 0x8072;
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::texParameteri(
|
| - WGC3Denum target, WGC3Denum pname, WGC3Dint param) {
|
| - // TODO(kbr): figure out whether the setting of TEXTURE_WRAP_R in
|
| - // GraphicsContext3D.cpp is strictly necessary to avoid seams at the
|
| - // edge of cube maps, and, if it is, push it into the GLES2 service
|
| - // side code.
|
| - if (pname == kTextureWrapR) {
|
| - return;
|
| - }
|
| - gl_->TexParameteri(target, pname, param);
|
| -}
|
| -
|
| -DELEGATE_TO_GL_9(texSubImage2D, TexSubImage2D,
|
| - WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei,
|
| - WGC3Dsizei, WGC3Denum, WGC3Denum, const void*)
|
| -
|
| -DELEGATE_TO_GL_2(uniform1f, Uniform1f, WGC3Dint, WGC3Dfloat)
|
| -
|
| -DELEGATE_TO_GL_3(uniform1fv, Uniform1fv, WGC3Dint, WGC3Dsizei,
|
| - const WGC3Dfloat*)
|
| -
|
| -DELEGATE_TO_GL_2(uniform1i, Uniform1i, WGC3Dint, WGC3Dint)
|
| -
|
| -DELEGATE_TO_GL_3(uniform1iv, Uniform1iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
|
| -
|
| -DELEGATE_TO_GL_3(uniform2f, Uniform2f, WGC3Dint, WGC3Dfloat, WGC3Dfloat)
|
| -
|
| -DELEGATE_TO_GL_3(uniform2fv, Uniform2fv, WGC3Dint, WGC3Dsizei,
|
| - const WGC3Dfloat*)
|
| -
|
| -DELEGATE_TO_GL_3(uniform2i, Uniform2i, WGC3Dint, WGC3Dint, WGC3Dint)
|
| -
|
| -DELEGATE_TO_GL_3(uniform2iv, Uniform2iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
|
| -
|
| -DELEGATE_TO_GL_4(uniform3f, Uniform3f, WGC3Dint,
|
| - WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
|
| -
|
| -DELEGATE_TO_GL_3(uniform3fv, Uniform3fv, WGC3Dint, WGC3Dsizei,
|
| - const WGC3Dfloat*)
|
| -
|
| -DELEGATE_TO_GL_4(uniform3i, Uniform3i, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint)
|
| -
|
| -DELEGATE_TO_GL_3(uniform3iv, Uniform3iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
|
| -
|
| -DELEGATE_TO_GL_5(uniform4f, Uniform4f, WGC3Dint,
|
| - WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
|
| -
|
| -DELEGATE_TO_GL_3(uniform4fv, Uniform4fv, WGC3Dint, WGC3Dsizei,
|
| - const WGC3Dfloat*)
|
| -
|
| -DELEGATE_TO_GL_5(uniform4i, Uniform4i, WGC3Dint,
|
| - WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint)
|
| -
|
| -DELEGATE_TO_GL_3(uniform4iv, Uniform4iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
|
| -
|
| -DELEGATE_TO_GL_4(uniformMatrix2fv, UniformMatrix2fv,
|
| - WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
|
| -
|
| -DELEGATE_TO_GL_4(uniformMatrix3fv, UniformMatrix3fv,
|
| - WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
|
| -
|
| -DELEGATE_TO_GL_4(uniformMatrix4fv, UniformMatrix4fv,
|
| - WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
|
| -
|
| -DELEGATE_TO_GL_1(useProgram, UseProgram, WebGLId)
|
| -
|
| -DELEGATE_TO_GL_1(validateProgram, ValidateProgram, WebGLId)
|
| -
|
| -DELEGATE_TO_GL_2(vertexAttrib1f, VertexAttrib1f, WGC3Duint, WGC3Dfloat)
|
| -
|
| -DELEGATE_TO_GL_2(vertexAttrib1fv, VertexAttrib1fv, WGC3Duint,
|
| - const WGC3Dfloat*)
|
| -
|
| -DELEGATE_TO_GL_3(vertexAttrib2f, VertexAttrib2f, WGC3Duint,
|
| - WGC3Dfloat, WGC3Dfloat)
|
| -
|
| -DELEGATE_TO_GL_2(vertexAttrib2fv, VertexAttrib2fv, WGC3Duint,
|
| - const WGC3Dfloat*)
|
| -
|
| -DELEGATE_TO_GL_4(vertexAttrib3f, VertexAttrib3f, WGC3Duint,
|
| - WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
|
| -
|
| -DELEGATE_TO_GL_2(vertexAttrib3fv, VertexAttrib3fv, WGC3Duint,
|
| - const WGC3Dfloat*)
|
| -
|
| -DELEGATE_TO_GL_5(vertexAttrib4f, VertexAttrib4f, WGC3Duint,
|
| - WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
|
| -
|
| -DELEGATE_TO_GL_2(vertexAttrib4fv, VertexAttrib4fv, WGC3Duint,
|
| - const WGC3Dfloat*)
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::vertexAttribPointer(
|
| - WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized,
|
| - WGC3Dsizei stride, WGC3Dintptr offset) {
|
| - gl_->VertexAttribPointer(
|
| - index, size, type, normalized, stride,
|
| - reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
|
| -}
|
| -
|
| -DELEGATE_TO_GL_4(viewport, Viewport,
|
| - WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei)
|
| -
|
| -WebGLId WebGraphicsContext3DCommandBufferImpl::createBuffer() {
|
| - GLuint o;
|
| - gl_->GenBuffers(1, &o);
|
| - return o;
|
| -}
|
| -
|
| -WebGLId WebGraphicsContext3DCommandBufferImpl::createFramebuffer() {
|
| - GLuint o = 0;
|
| - gl_->GenFramebuffers(1, &o);
|
| - return o;
|
| -}
|
| -
|
| -WebGLId WebGraphicsContext3DCommandBufferImpl::createProgram() {
|
| - return gl_->CreateProgram();
|
| -}
|
| -
|
| -WebGLId WebGraphicsContext3DCommandBufferImpl::createRenderbuffer() {
|
| - GLuint o;
|
| - gl_->GenRenderbuffers(1, &o);
|
| - return o;
|
| -}
|
| -
|
| -DELEGATE_TO_GL_1R(createShader, CreateShader, WGC3Denum, WebGLId);
|
| -
|
| -WebGLId WebGraphicsContext3DCommandBufferImpl::createTexture() {
|
| - GLuint o;
|
| - gl_->GenTextures(1, &o);
|
| - return o;
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::deleteBuffer(WebGLId buffer) {
|
| - gl_->DeleteBuffers(1, &buffer);
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::deleteFramebuffer(
|
| - WebGLId framebuffer) {
|
| - gl_->DeleteFramebuffers(1, &framebuffer);
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::deleteProgram(WebGLId program) {
|
| - gl_->DeleteProgram(program);
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::deleteRenderbuffer(
|
| - WebGLId renderbuffer) {
|
| - gl_->DeleteRenderbuffers(1, &renderbuffer);
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::deleteShader(WebGLId shader) {
|
| - gl_->DeleteShader(shader);
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::deleteTexture(WebGLId texture) {
|
| - gl_->DeleteTextures(1, &texture);
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::OnSwapBuffersComplete() {
|
| - typedef WebGraphicsContext3DSwapBuffersClient WGC3DSwapClient;
|
| - // This may be called after tear-down of the RenderView.
|
| - if (swap_client_.get()) {
|
| - MessageLoop::current()->PostTask(FROM_HERE, base::Bind(
|
| - &WGC3DSwapClient::OnViewContextSwapBuffersComplete, swap_client_));
|
| - }
|
| -
|
| - if (swapbuffers_complete_callback_)
|
| - swapbuffers_complete_callback_->onSwapBuffersComplete();
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::setContextLostCallback(
|
| - WebGraphicsContext3D::WebGraphicsContextLostCallback* cb) {
|
| - context_lost_callback_ = cb;
|
| -}
|
| -
|
| -WGC3Denum WebGraphicsContext3DCommandBufferImpl::getGraphicsResetStatusARB() {
|
| - if (context_->IsCommandBufferContextLost() &&
|
| - context_lost_reason_ == GL_NO_ERROR) {
|
| - return GL_UNKNOWN_CONTEXT_RESET_ARB;
|
| - }
|
| -
|
| - return context_lost_reason_;
|
| -}
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::
|
| - setSwapBuffersCompleteCallbackCHROMIUM(
|
| - WebGraphicsContext3D::WebGraphicsSwapBuffersCompleteCallbackCHROMIUM* cb) {
|
| - swapbuffers_complete_callback_ = cb;
|
| -}
|
| -
|
| -DELEGATE_TO_GL_5(texImageIOSurface2DCHROMIUM, TexImageIOSurface2DCHROMIUM,
|
| - WGC3Denum, WGC3Dint, WGC3Dint, WGC3Duint, WGC3Duint)
|
| -
|
| -DELEGATE_TO_GL_5(texStorage2DEXT, TexStorage2DEXT,
|
| - WGC3Denum, WGC3Dint, WGC3Duint, WGC3Dint, WGC3Dint)
|
| -
|
| -#if WEBKIT_USING_SKIA
|
| -GrGLInterface* WebGraphicsContext3DCommandBufferImpl::onCreateGrGLInterface() {
|
| - return webkit_glue::CreateCommandBufferSkiaGLBinding();
|
| -}
|
| -#endif
|
| -
|
| -namespace {
|
| -
|
| -WGC3Denum convertReason(RendererGLContext::ContextLostReason reason) {
|
| - switch (reason) {
|
| - case RendererGLContext::kGuilty:
|
| - return GL_GUILTY_CONTEXT_RESET_ARB;
|
| - case RendererGLContext::kInnocent:
|
| - return GL_INNOCENT_CONTEXT_RESET_ARB;
|
| - case RendererGLContext::kUnknown:
|
| - return GL_UNKNOWN_CONTEXT_RESET_ARB;
|
| - }
|
| -
|
| - NOTREACHED();
|
| - return GL_UNKNOWN_CONTEXT_RESET_ARB;
|
| -}
|
| -
|
| -} // anonymous namespace
|
| -
|
| -void WebGraphicsContext3DCommandBufferImpl::OnContextLost(
|
| - RendererGLContext::ContextLostReason reason) {
|
| - context_lost_reason_ = convertReason(reason);
|
| - if (context_lost_callback_) {
|
| - context_lost_callback_->onContextLost();
|
| - }
|
| - if (attributes_.shareResources)
|
| - ClearSharedContexts();
|
| - if (swap_client_.get())
|
| - swap_client_->OnViewContextSwapBuffersAborted();
|
| -}
|
|
|