| Index: third_party/gles2_book/Chapter_9/Simple_Texture2D/Simple_Texture2D.c
|
| ===================================================================
|
| --- third_party/gles2_book/Chapter_9/Simple_Texture2D/Simple_Texture2D.c (revision 36460)
|
| +++ third_party/gles2_book/Chapter_9/Simple_Texture2D/Simple_Texture2D.c (working copy)
|
| @@ -71,8 +71,9 @@
|
| " v_texCoord = a_texCoord; \n"
|
| "} \n";
|
|
|
| + // TODO(alokp): Shaders containing "precision" do not compile.
|
| GLbyte fShaderStr[] =
|
| - "precision mediump float; \n"
|
| + "//precision mediump float; \n"
|
| "varying vec2 v_texCoord; \n"
|
| "uniform sampler2D s_texture; \n"
|
| "void main() \n"
|
|
|