Index: third_party/gles2_book/Chapter_9/Simple_Texture2D/Simple_Texture2D.c |
=================================================================== |
--- third_party/gles2_book/Chapter_9/Simple_Texture2D/Simple_Texture2D.c (revision 36460) |
+++ third_party/gles2_book/Chapter_9/Simple_Texture2D/Simple_Texture2D.c (working copy) |
@@ -71,8 +71,9 @@ |
" v_texCoord = a_texCoord; \n" |
"} \n"; |
+ // TODO(alokp): Shaders containing "precision" do not compile. |
GLbyte fShaderStr[] = |
- "precision mediump float; \n" |
+ "//precision mediump float; \n" |
"varying vec2 v_texCoord; \n" |
"uniform sampler2D s_texture; \n" |
"void main() \n" |