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| 1 // | 1 // |
| 2 // Book: OpenGL(R) ES 2.0 Programming Guide | 2 // Book: OpenGL(R) ES 2.0 Programming Guide |
| 3 // Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner | 3 // Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner |
| 4 // ISBN-10: 0321502795 | 4 // ISBN-10: 0321502795 |
| 5 // ISBN-13: 9780321502797 | 5 // ISBN-13: 9780321502797 |
| 6 // Publisher: Addison-Wesley Professional | 6 // Publisher: Addison-Wesley Professional |
| 7 // URLs: http://safari.informit.com/9780321563835 | 7 // URLs: http://safari.informit.com/9780321563835 |
| 8 // http://www.opengles-book.com | 8 // http://www.opengles-book.com |
| 9 // | 9 // |
| 10 | 10 |
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| 64 GLbyte vShaderStr[] = | 64 GLbyte vShaderStr[] = |
| 65 "attribute vec4 a_position; \n" | 65 "attribute vec4 a_position; \n" |
| 66 "attribute vec2 a_texCoord; \n" | 66 "attribute vec2 a_texCoord; \n" |
| 67 "varying vec2 v_texCoord; \n" | 67 "varying vec2 v_texCoord; \n" |
| 68 "void main() \n" | 68 "void main() \n" |
| 69 "{ \n" | 69 "{ \n" |
| 70 " gl_Position = a_position; \n" | 70 " gl_Position = a_position; \n" |
| 71 " v_texCoord = a_texCoord; \n" | 71 " v_texCoord = a_texCoord; \n" |
| 72 "} \n"; | 72 "} \n"; |
| 73 | 73 |
| 74 // TODO(alokp): Shaders containing "precision" do not compile. |
| 74 GLbyte fShaderStr[] = | 75 GLbyte fShaderStr[] = |
| 75 "precision mediump float; \n" | 76 "//precision mediump float; \n" |
| 76 "varying vec2 v_texCoord; \n" | 77 "varying vec2 v_texCoord; \n" |
| 77 "uniform sampler2D s_texture; \n" | 78 "uniform sampler2D s_texture; \n" |
| 78 "void main() \n" | 79 "void main() \n" |
| 79 "{ \n" | 80 "{ \n" |
| 80 " gl_FragColor = texture2D( s_texture, v_texCoord );\n" | 81 " gl_FragColor = texture2D( s_texture, v_texCoord );\n" |
| 81 "} \n"; | 82 "} \n"; |
| 82 | 83 |
| 83 GLfloat vVertices[] = { -0.5f, 0.5f, 0.0f, // Position 0 | 84 GLfloat vVertices[] = { -0.5f, 0.5f, 0.0f, // Position 0 |
| 84 0.0f, 0.0f, // TexCoord 0 | 85 0.0f, 0.0f, // TexCoord 0 |
| 85 -0.5f, -0.5f, 0.0f, // Position 1 | 86 -0.5f, -0.5f, 0.0f, // Position 1 |
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| 167 | 168 |
| 168 // Delete texture object | 169 // Delete texture object |
| 169 glDeleteTextures ( 1, &userData->textureId ); | 170 glDeleteTextures ( 1, &userData->textureId ); |
| 170 | 171 |
| 171 // Delete VBOs | 172 // Delete VBOs |
| 172 glDeleteBuffers ( 2, userData->vboIds ); | 173 glDeleteBuffers ( 2, userData->vboIds ); |
| 173 | 174 |
| 174 // Delete program object | 175 // Delete program object |
| 175 glDeleteProgram ( userData->programObject ); | 176 glDeleteProgram ( userData->programObject ); |
| 176 } | 177 } |
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