Index: third_party/gles2_book/Chapter_11/Stencil_Test/Stencil_Test.c |
=================================================================== |
--- third_party/gles2_book/Chapter_11/Stencil_Test/Stencil_Test.c (revision 36460) |
+++ third_party/gles2_book/Chapter_11/Stencil_Test/Stencil_Test.c (working copy) |
@@ -29,8 +29,9 @@ |
" gl_Position = a_position; \n" |
"} \n"; |
+ // TODO(alokp): Shaders containing "precision" do not compile. |
GLbyte fShaderStr[] = |
- "precision mediump float; \n" |
+ "//precision mediump float; \n" |
"uniform vec4 u_color; \n" |
"void main() \n" |
"{ \n" |