| Index: third_party/gles2_book/Chapter_9/Simple_TextureCubemap/Simple_TextureCubemap.c
|
| ===================================================================
|
| --- third_party/gles2_book/Chapter_9/Simple_TextureCubemap/Simple_TextureCubemap.c (revision 36460)
|
| +++ third_party/gles2_book/Chapter_9/Simple_TextureCubemap/Simple_TextureCubemap.c (working copy)
|
| @@ -97,9 +97,10 @@
|
| " gl_Position = a_position; \n"
|
| " v_normal = a_normal; \n"
|
| "} \n";
|
| -
|
| +
|
| + // TODO(alokp): Shaders containing "precision" do not compile.
|
| GLbyte fShaderStr[] =
|
| - "precision mediump float; \n"
|
| + "//precision mediump float; \n"
|
| "varying vec3 v_normal; \n"
|
| "uniform samplerCube s_texture; \n"
|
| "void main() \n"
|
|
|