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Integrated Pepper3D v2 with the accelerated compositor.
- It now uses GGL instead of a child window.
- Fixed a bug where GLES2 decoder set texture state without updating TextureInfo.
- Fixed Pepper3D demos and added awesome 3D CSS programmer art.
- Removed ggl::GetCurrentContext to prevent further abuse. Fixed said abuse :)
- GGL exposes GLES2Implementation to allow issue of GL calls on a particular context without making that context globally current.
- Removed redundant "this context" argument from GGL SwapBuffers completion callback.
- Temporarily removed context lost notification. I need to figure out the best semantics.
TEST=Run Pepper3D and WebGL demos and YouTube videos on Windows and Mac.
BUG=none
Committed: http://src.chromium.org/viewvc/chrome?view=rev&revision=65152
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