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Unified Diff: webkit/glue/plugins/pepper_plugin_instance.h

Issue 3531008: Integrated Pepper3D v2 with the accelerated compositor.... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 10 years, 1 month ago
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Index: webkit/glue/plugins/pepper_plugin_instance.h
===================================================================
--- webkit/glue/plugins/pepper_plugin_instance.h (revision 65093)
+++ webkit/glue/plugins/pepper_plugin_instance.h (working copy)
@@ -48,9 +48,11 @@
namespace pepper {
class Graphics2D;
+class Graphics3D;
class ImageData;
class PluginDelegate;
class PluginModule;
+class Resource;
class URLLoader;
class FullscreenContainer;
@@ -105,10 +107,18 @@
// slow path can also be triggered if there is an overlapping frame.
void ScrollRect(int dx, int dy, const gfx::Rect& rect);
+ // If the plugin instance is backed by a texture, return its texture ID in the
+ // compositor's namespace. Otherwise return 0. Returns 0 by default.
+ virtual unsigned GetBackingTextureId();
+
+ // Commit the backing texture to the screen once the side effects some
+ // rendering up to an offscreen SwapBuffers are visible.
+ void CommitBackingTexture();
+
// PPB_Instance implementation.
PP_Var GetWindowObject();
PP_Var GetOwnerElementObject();
- bool BindGraphics(PP_Resource device_id);
+ bool BindGraphics(PP_Resource graphics_id);
bool full_frame() const { return full_frame_; }
bool SetCursor(PP_CursorType_Dev type);
PP_Var ExecuteScript(PP_Var script, PP_Var* exception);
@@ -195,6 +205,14 @@
const gfx::Rect& dest_rect, int canvas_height);
#endif // OS_MACOSX
+ // Get the bound graphics context as a concrete 2D graphics context or returns
+ // null if the context is not 2D.
+ Graphics2D* bound_graphics_2d() const;
+
+ // Get the bound graphics context as a concrete 3D graphics context or returns
+ // null if the context is not 3D.
+ Graphics3D* bound_graphics_3d() const;
+
PluginDelegate* delegate_;
scoped_refptr<PluginModule> module_;
const PPP_Instance* instance_interface_;
@@ -218,6 +236,9 @@
// be (0, 0, w, h) regardless of scroll position.
gfx::Rect clip_;
+ // The current device context for painting in 2D or 3D.
+ scoped_refptr<Resource> bound_graphics_;
+
// We track two types of focus, one from WebKit, which is the focus among
// all elements of the page, one one from the browser, which is whether the
// tab/window has focus. We tell the plugin it has focus only when both of
@@ -225,9 +246,6 @@
bool has_webkit_focus_;
bool has_content_area_focus_;
- // The current device context for painting in 2D.
- scoped_refptr<Graphics2D> bound_graphics_2d_;
-
// The id of the current find operation, or -1 if none is in process.
int find_identifier_;

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