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Unified Diff: webkit/glue/plugins/pepper_plugin_delegate.h

Issue 3531008: Integrated Pepper3D v2 with the accelerated compositor.... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 10 years, 1 month ago
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Index: webkit/glue/plugins/pepper_plugin_delegate.h
===================================================================
--- webkit/glue/plugins/pepper_plugin_delegate.h (revision 65093)
+++ webkit/glue/plugins/pepper_plugin_delegate.h (working copy)
@@ -13,6 +13,7 @@
#include "base/shared_memory.h"
#include "base/sync_socket.h"
#include "base/task.h"
+#include "gfx/size.h"
#include "googleurl/src/gurl.h"
#include "ppapi/c/pp_completion_callback.h"
#include "ppapi/c/pp_errors.h"
@@ -37,8 +38,10 @@
}
namespace gpu {
-class CommandBuffer;
+namespace gles2 {
+class GLES2Implementation;
}
+}
namespace skia {
class PlatformCanvas;
@@ -87,14 +90,30 @@
virtual ~PlatformContext3D() {}
// Initialize the context.
- virtual bool Init(const gfx::Rect& position, const gfx::Rect& clip) = 0;
+ virtual bool Init() = 0;
- // This call will return the address of the command buffer object that is
- // constructed in Initialize() and is valid until this context is destroyed.
- virtual gpu::CommandBuffer* GetCommandBuffer() = 0;
+ // Present the rendered frame to the compositor.
+ virtual bool SwapBuffers() = 0;
- // Sets the function to be called on repaint.
- virtual void SetNotifyRepaintTask(Task* task) = 0;
+ // Get the last EGL error.
+ virtual unsigned GetError() = 0;
+
+ // Resize the backing texture used as a back buffer by OpenGL.
+ virtual void ResizeBackingTexture(const gfx::Size& size) = 0;
+
+ // Set an optional callback that will be invoked when the side effects of
+ // a SwapBuffers call become visible to the compositor. Takes ownership
+ // of the callback.
+ virtual void SetSwapBuffersCallback(Callback0::Type* callback) = 0;
+
+ // If the plugin instance is backed by an OpenGL, return its ID in the
+ // compositors namespace. Otherwise return 0. Returns 0 by default.
+ virtual unsigned GetBackingTextureId() = 0;
+
+ // This call will return the address of the GLES2 implementation for this
+ // context that is constructed in Initialize() and is valid until this
+ // context is destroyed.
+ virtual gpu::gles2::GLES2Implementation* GetGLES2Implementation() = 0;
};
class PlatformAudio {

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