| Index: bench/SkBenchmark.h
|
| diff --git a/bench/SkBenchmark.h b/bench/SkBenchmark.h
|
| index 77e2357dd63a33915b828722459ac94d3f8b106b..bf44d2cc9702f295e9bdf7f52f80c2c86256bf23 100644
|
| --- a/bench/SkBenchmark.h
|
| +++ b/bench/SkBenchmark.h
|
| @@ -67,7 +67,8 @@ public:
|
| // before the initial draw.
|
| void preDraw();
|
|
|
| - void draw(SkCanvas*);
|
| + // Bench framework can tune loops to be large enough for stable timing.
|
| + void draw(const int loops, SkCanvas*);
|
|
|
| // Call after draw, allows the benchmark to do cleanup work outside of the
|
| // timer. When a benchmark is repeatedly drawn, this is only called once
|
| @@ -104,15 +105,6 @@ public:
|
| fClearMask = clearMask;
|
| }
|
|
|
| - // The bench framework calls this to control the runtime of a bench.
|
| - void setLoops(int loops) {
|
| - fLoops = loops;
|
| - }
|
| -
|
| - // Each bench should do its main work in a loop like this:
|
| - // for (int i = 0; i < this->getLoops(); i++) { <work here> }
|
| - int getLoops() const { return fLoops; }
|
| -
|
| static void SetResourcePath(const char* resPath) { gResourcePath.set(resPath); }
|
|
|
| static SkString& GetResourcePath() { return gResourcePath; }
|
| @@ -122,7 +114,9 @@ protected:
|
|
|
| virtual const char* onGetName() = 0;
|
| virtual void onPreDraw() {}
|
| - virtual void onDraw(SkCanvas*) = 0;
|
| + // Each bench should do its main work in a loop like this:
|
| + // for (int i = 0; i < loops; i++) { <work here> }
|
| + virtual void onDraw(const int loops, SkCanvas*) = 0;
|
| virtual void onPostDraw() {}
|
|
|
| virtual SkIPoint onGetSize();
|
| @@ -133,7 +127,6 @@ private:
|
| bool fForceFilter;
|
| SkTriState::State fDither;
|
| uint32_t fOrMask, fClearMask;
|
| - int fLoops;
|
| static SkString gResourcePath;
|
|
|
| typedef SkRefCnt INHERITED;
|
|
|