OLD | NEW |
1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 #ifndef SkBenchmark_DEFINED | 8 #ifndef SkBenchmark_DEFINED |
9 #define SkBenchmark_DEFINED | 9 #define SkBenchmark_DEFINED |
10 | 10 |
(...skipping 49 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
60 // the rendering mode. | 60 // the rendering mode. |
61 virtual bool isSuitableFor(Backend backend) { | 61 virtual bool isSuitableFor(Backend backend) { |
62 return backend != kNonRendering_Backend; | 62 return backend != kNonRendering_Backend; |
63 } | 63 } |
64 | 64 |
65 // Call before draw, allows the benchmark to do setup work outside of the | 65 // Call before draw, allows the benchmark to do setup work outside of the |
66 // timer. When a benchmark is repeatedly drawn, this should be called once | 66 // timer. When a benchmark is repeatedly drawn, this should be called once |
67 // before the initial draw. | 67 // before the initial draw. |
68 void preDraw(); | 68 void preDraw(); |
69 | 69 |
70 void draw(SkCanvas*); | 70 // Bench framework can tune loops to be large enough for stable timing. |
| 71 void draw(const int loops, SkCanvas*); |
71 | 72 |
72 // Call after draw, allows the benchmark to do cleanup work outside of the | 73 // Call after draw, allows the benchmark to do cleanup work outside of the |
73 // timer. When a benchmark is repeatedly drawn, this is only called once | 74 // timer. When a benchmark is repeatedly drawn, this is only called once |
74 // after the last draw. | 75 // after the last draw. |
75 void postDraw(); | 76 void postDraw(); |
76 | 77 |
77 void setForceAlpha(int alpha) { | 78 void setForceAlpha(int alpha) { |
78 fForceAlpha = alpha; | 79 fForceAlpha = alpha; |
79 } | 80 } |
80 | 81 |
(...skipping 16 matching lines...) Expand all Loading... |
97 * uint32_t flags = paint.getFlags(); | 98 * uint32_t flags = paint.getFlags(); |
98 * flags &= ~clearMask; | 99 * flags &= ~clearMask; |
99 * flags |= orMask; | 100 * flags |= orMask; |
100 * paint.setFlags(flags); | 101 * paint.setFlags(flags); |
101 */ | 102 */ |
102 void setPaintMasks(uint32_t orMask, uint32_t clearMask) { | 103 void setPaintMasks(uint32_t orMask, uint32_t clearMask) { |
103 fOrMask = orMask; | 104 fOrMask = orMask; |
104 fClearMask = clearMask; | 105 fClearMask = clearMask; |
105 } | 106 } |
106 | 107 |
107 // The bench framework calls this to control the runtime of a bench. | |
108 void setLoops(int loops) { | |
109 fLoops = loops; | |
110 } | |
111 | |
112 // Each bench should do its main work in a loop like this: | |
113 // for (int i = 0; i < this->getLoops(); i++) { <work here> } | |
114 int getLoops() const { return fLoops; } | |
115 | |
116 static void SetResourcePath(const char* resPath) { gResourcePath.set(resPath
); } | 108 static void SetResourcePath(const char* resPath) { gResourcePath.set(resPath
); } |
117 | 109 |
118 static SkString& GetResourcePath() { return gResourcePath; } | 110 static SkString& GetResourcePath() { return gResourcePath; } |
119 | 111 |
120 protected: | 112 protected: |
121 virtual void setupPaint(SkPaint* paint); | 113 virtual void setupPaint(SkPaint* paint); |
122 | 114 |
123 virtual const char* onGetName() = 0; | 115 virtual const char* onGetName() = 0; |
124 virtual void onPreDraw() {} | 116 virtual void onPreDraw() {} |
125 virtual void onDraw(SkCanvas*) = 0; | 117 // Each bench should do its main work in a loop like this: |
| 118 // for (int i = 0; i < loops; i++) { <work here> } |
| 119 virtual void onDraw(const int loops, SkCanvas*) = 0; |
126 virtual void onPostDraw() {} | 120 virtual void onPostDraw() {} |
127 | 121 |
128 virtual SkIPoint onGetSize(); | 122 virtual SkIPoint onGetSize(); |
129 | 123 |
130 private: | 124 private: |
131 int fForceAlpha; | 125 int fForceAlpha; |
132 bool fForceAA; | 126 bool fForceAA; |
133 bool fForceFilter; | 127 bool fForceFilter; |
134 SkTriState::State fDither; | 128 SkTriState::State fDither; |
135 uint32_t fOrMask, fClearMask; | 129 uint32_t fOrMask, fClearMask; |
136 int fLoops; | |
137 static SkString gResourcePath; | 130 static SkString gResourcePath; |
138 | 131 |
139 typedef SkRefCnt INHERITED; | 132 typedef SkRefCnt INHERITED; |
140 }; | 133 }; |
141 | 134 |
142 typedef SkTRegistry<SkBenchmark*(*)()> BenchRegistry; | 135 typedef SkTRegistry<SkBenchmark*(*)()> BenchRegistry; |
143 | 136 |
144 #endif | 137 #endif |
OLD | NEW |