Index: bench/ShaderMaskBench.cpp |
diff --git a/bench/ShaderMaskBench.cpp b/bench/ShaderMaskBench.cpp |
index 71ca047018338016f70b8edfea0e5f08d587f212..bf04981bec34ffb82910923429b046d97fbb45e5 100644 |
--- a/bench/ShaderMaskBench.cpp |
+++ b/bench/ShaderMaskBench.cpp |
@@ -56,7 +56,7 @@ protected: |
return fName.c_str(); |
} |
- virtual void onDraw(SkCanvas* canvas) { |
+ virtual void onDraw(const int loops, SkCanvas* canvas) { |
const SkIPoint dim = this->getSize(); |
SkRandom rand; |
@@ -71,14 +71,14 @@ protected: |
const SkScalar y0 = SkIntToScalar(-10); |
paint.setTextSize(SkIntToScalar(12)); |
- for (int i = 0; i < this->getLoops(); i++) { |
+ for (int i = 0; i < loops; i++) { |
SkScalar x = x0 + rand.nextUScalar1() * dim.fX; |
SkScalar y = y0 + rand.nextUScalar1() * dim.fY; |
canvas->drawText(fText.c_str(), fText.size(), x, y, paint); |
} |
paint.setTextSize(SkIntToScalar(48)); |
- for (int i = 0; i < this->getLoops() / 4 ; i++) { |
+ for (int i = 0; i < loops / 4 ; i++) { |
SkScalar x = x0 + rand.nextUScalar1() * dim.fX; |
SkScalar y = y0 + rand.nextUScalar1() * dim.fY; |
canvas->drawText(fText.c_str(), fText.size(), x, y, paint); |