| Index: Source/core/platform/graphics/BitmapImage.cpp
|
| diff --git a/Source/core/platform/graphics/BitmapImage.cpp b/Source/core/platform/graphics/BitmapImage.cpp
|
| deleted file mode 100644
|
| index e3dd1514768d8728bbdefe2d4056da334e4ccbff..0000000000000000000000000000000000000000
|
| --- a/Source/core/platform/graphics/BitmapImage.cpp
|
| +++ /dev/null
|
| @@ -1,612 +0,0 @@
|
| -/*
|
| - * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
|
| - * Copyright (C) 2004, 2005, 2006, 2008 Apple Inc. All rights reserved.
|
| - *
|
| - * Redistribution and use in source and binary forms, with or without
|
| - * modification, are permitted provided that the following conditions
|
| - * are met:
|
| - * 1. Redistributions of source code must retain the above copyright
|
| - * notice, this list of conditions and the following disclaimer.
|
| - * 2. Redistributions in binary form must reproduce the above copyright
|
| - * notice, this list of conditions and the following disclaimer in the
|
| - * documentation and/or other materials provided with the distribution.
|
| - *
|
| - * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
|
| - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
|
| - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
| - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
| - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
| - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
| - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| - */
|
| -
|
| -#include "config.h"
|
| -#include "core/platform/graphics/BitmapImage.h"
|
| -
|
| -#include "core/platform/graphics/GraphicsContextStateSaver.h"
|
| -#include "core/platform/graphics/skia/NativeImageSkia.h"
|
| -#include "core/platform/graphics/skia/SkiaUtils.h"
|
| -#include "platform/Timer.h"
|
| -#include "platform/geometry/FloatRect.h"
|
| -#include "platform/graphics/ImageObserver.h"
|
| -#include "wtf/CurrentTime.h"
|
| -#include "wtf/PassRefPtr.h"
|
| -#include "wtf/Vector.h"
|
| -#include "wtf/text/WTFString.h"
|
| -
|
| -namespace WebCore {
|
| -
|
| -BitmapImage::BitmapImage(ImageObserver* observer)
|
| - : Image(observer)
|
| - , m_currentFrame(0)
|
| - , m_frames(0)
|
| - , m_frameTimer(0)
|
| - , m_repetitionCount(cAnimationNone)
|
| - , m_repetitionCountStatus(Unknown)
|
| - , m_repetitionsComplete(0)
|
| - , m_desiredFrameStartTime(0)
|
| - , m_frameCount(0)
|
| - , m_isSolidColor(false)
|
| - , m_checkedForSolidColor(false)
|
| - , m_animationFinished(false)
|
| - , m_allDataReceived(false)
|
| - , m_haveSize(false)
|
| - , m_sizeAvailable(false)
|
| - , m_hasUniformFrameSize(true)
|
| - , m_haveFrameCount(false)
|
| -{
|
| -}
|
| -
|
| -BitmapImage::BitmapImage(PassRefPtr<NativeImageSkia> nativeImage, ImageObserver* observer)
|
| - : Image(observer)
|
| - , m_size(nativeImage->bitmap().width(), nativeImage->bitmap().height())
|
| - , m_currentFrame(0)
|
| - , m_frames(0)
|
| - , m_frameTimer(0)
|
| - , m_repetitionCount(cAnimationNone)
|
| - , m_repetitionCountStatus(Unknown)
|
| - , m_repetitionsComplete(0)
|
| - , m_frameCount(1)
|
| - , m_isSolidColor(false)
|
| - , m_checkedForSolidColor(false)
|
| - , m_animationFinished(true)
|
| - , m_allDataReceived(true)
|
| - , m_haveSize(true)
|
| - , m_sizeAvailable(true)
|
| - , m_haveFrameCount(true)
|
| -{
|
| - // Since we don't have a decoder, we can't figure out the image orientation.
|
| - // Set m_sizeRespectingOrientation to be the same as m_size so it's not 0x0.
|
| - m_sizeRespectingOrientation = m_size;
|
| -
|
| - m_frames.grow(1);
|
| - m_frames[0].m_hasAlpha = !nativeImage->bitmap().isOpaque();
|
| - m_frames[0].m_frame = nativeImage;
|
| - m_frames[0].m_haveMetadata = true;
|
| -
|
| - checkForSolidColor();
|
| -}
|
| -
|
| -BitmapImage::~BitmapImage()
|
| -{
|
| - stopAnimation();
|
| -}
|
| -
|
| -bool BitmapImage::isBitmapImage() const
|
| -{
|
| - return true;
|
| -}
|
| -
|
| -void BitmapImage::destroyDecodedData(bool destroyAll)
|
| -{
|
| - for (size_t i = 0; i < m_frames.size(); ++i) {
|
| - // The underlying frame isn't actually changing (we're just trying to
|
| - // save the memory for the framebuffer data), so we don't need to clear
|
| - // the metadata.
|
| - m_frames[i].clear(false);
|
| - }
|
| -
|
| - destroyMetadataAndNotify(m_source.clearCacheExceptFrame(destroyAll ? kNotFound : m_currentFrame));
|
| -}
|
| -
|
| -void BitmapImage::destroyDecodedDataIfNecessary()
|
| -{
|
| - // Animated images >5MB are considered large enough that we'll only hang on
|
| - // to one frame at a time.
|
| - static const size_t cLargeAnimationCutoff = 5242880;
|
| - size_t allFrameBytes = 0;
|
| - for (size_t i = 0; i < m_frames.size(); ++i)
|
| - allFrameBytes += m_frames[i].m_frameBytes;
|
| -
|
| - if (allFrameBytes > cLargeAnimationCutoff)
|
| - destroyDecodedData(false);
|
| -}
|
| -
|
| -void BitmapImage::destroyMetadataAndNotify(size_t frameBytesCleared)
|
| -{
|
| - m_isSolidColor = false;
|
| - m_checkedForSolidColor = false;
|
| -
|
| - if (frameBytesCleared && imageObserver())
|
| - imageObserver()->decodedSizeChanged(this, -safeCast<int>(frameBytesCleared));
|
| -}
|
| -
|
| -void BitmapImage::cacheFrame(size_t index)
|
| -{
|
| - size_t numFrames = frameCount();
|
| - if (m_frames.size() < numFrames)
|
| - m_frames.grow(numFrames);
|
| -
|
| - m_frames[index].m_frame = m_source.createFrameAtIndex(index);
|
| - if (numFrames == 1 && m_frames[index].m_frame)
|
| - checkForSolidColor();
|
| -
|
| - m_frames[index].m_orientation = m_source.orientationAtIndex(index);
|
| - m_frames[index].m_haveMetadata = true;
|
| - m_frames[index].m_isComplete = m_source.frameIsCompleteAtIndex(index);
|
| - if (repetitionCount(false) != cAnimationNone)
|
| - m_frames[index].m_duration = m_source.frameDurationAtIndex(index);
|
| - m_frames[index].m_hasAlpha = m_source.frameHasAlphaAtIndex(index);
|
| - m_frames[index].m_frameBytes = m_source.frameBytesAtIndex(index);
|
| -
|
| - const IntSize frameSize(index ? m_source.frameSizeAtIndex(index) : m_size);
|
| - if (frameSize != m_size)
|
| - m_hasUniformFrameSize = false;
|
| - if (m_frames[index].m_frame) {
|
| - int deltaBytes = safeCast<int>(m_frames[index].m_frameBytes);
|
| - // The fully-decoded frame will subsume the partially decoded data used
|
| - // to determine image properties.
|
| - if (imageObserver())
|
| - imageObserver()->decodedSizeChanged(this, deltaBytes);
|
| - }
|
| -}
|
| -
|
| -void BitmapImage::updateSize() const
|
| -{
|
| - if (!m_sizeAvailable || m_haveSize)
|
| - return;
|
| -
|
| - m_size = m_source.size();
|
| - m_sizeRespectingOrientation = m_source.size(RespectImageOrientation);
|
| - m_haveSize = true;
|
| -}
|
| -
|
| -IntSize BitmapImage::size() const
|
| -{
|
| - updateSize();
|
| - return m_size;
|
| -}
|
| -
|
| -IntSize BitmapImage::sizeRespectingOrientation() const
|
| -{
|
| - updateSize();
|
| - return m_sizeRespectingOrientation;
|
| -}
|
| -
|
| -IntSize BitmapImage::currentFrameSize() const
|
| -{
|
| - if (!m_currentFrame || m_hasUniformFrameSize)
|
| - return size();
|
| - IntSize frameSize = m_source.frameSizeAtIndex(m_currentFrame);
|
| - return frameSize;
|
| -}
|
| -
|
| -bool BitmapImage::getHotSpot(IntPoint& hotSpot) const
|
| -{
|
| - bool result = m_source.getHotSpot(hotSpot);
|
| - return result;
|
| -}
|
| -
|
| -bool BitmapImage::dataChanged(bool allDataReceived)
|
| -{
|
| - TRACE_EVENT0("webkit", "BitmapImage::dataChanged");
|
| -
|
| - // Clear all partially-decoded frames. For most image formats, there is only
|
| - // one frame, but at least GIF and ICO can have more. With GIFs, the frames
|
| - // come in order and we ask to decode them in order, waiting to request a
|
| - // subsequent frame until the prior one is complete. Given that we clear
|
| - // incomplete frames here, this means there is at most one incomplete frame
|
| - // (even if we use destroyDecodedData() -- since it doesn't reset the
|
| - // metadata), and it is after all the complete frames.
|
| - //
|
| - // With ICOs, on the other hand, we may ask for arbitrary frames at
|
| - // different times (e.g. because we're displaying a higher-resolution image
|
| - // in the content area and using a lower-resolution one for the favicon),
|
| - // and the frames aren't even guaranteed to appear in the file in the same
|
| - // order as in the directory, so an arbitrary number of the frames might be
|
| - // incomplete (if we ask for frames for which we've not yet reached the
|
| - // start of the frame data), and any or none of them might be the particular
|
| - // frame affected by appending new data here. Thus we have to clear all the
|
| - // incomplete frames to be safe.
|
| - unsigned frameBytesCleared = 0;
|
| - for (size_t i = 0; i < m_frames.size(); ++i) {
|
| - // NOTE: Don't call frameIsCompleteAtIndex() here, that will try to
|
| - // decode any uncached (i.e. never-decoded or
|
| - // cleared-on-a-previous-pass) frames!
|
| - unsigned frameBytes = m_frames[i].m_frameBytes;
|
| - if (m_frames[i].m_haveMetadata && !m_frames[i].m_isComplete)
|
| - frameBytesCleared += (m_frames[i].clear(true) ? frameBytes : 0);
|
| - }
|
| - destroyMetadataAndNotify(frameBytesCleared);
|
| -
|
| - // Feed all the data we've seen so far to the image decoder.
|
| - m_allDataReceived = allDataReceived;
|
| - m_source.setData(data(), allDataReceived);
|
| -
|
| - m_haveFrameCount = false;
|
| - m_hasUniformFrameSize = true;
|
| - return isSizeAvailable();
|
| -}
|
| -
|
| -String BitmapImage::filenameExtension() const
|
| -{
|
| - return m_source.filenameExtension();
|
| -}
|
| -
|
| -void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator compositeOp, blink::WebBlendMode blendMode)
|
| -{
|
| - draw(ctxt, dstRect, srcRect, compositeOp, blendMode, DoNotRespectImageOrientation);
|
| -}
|
| -
|
| -void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator compositeOp, blink::WebBlendMode blendMode, RespectImageOrientationEnum shouldRespectImageOrientation)
|
| -{
|
| - // Spin the animation to the correct frame before we try to draw it, so we
|
| - // don't draw an old frame and then immediately need to draw a newer one,
|
| - // causing flicker and wasting CPU.
|
| - startAnimation();
|
| -
|
| - RefPtr<NativeImageSkia> bm = nativeImageForCurrentFrame();
|
| - if (!bm)
|
| - return; // It's too early and we don't have an image yet.
|
| -
|
| - FloatRect normDstRect = adjustForNegativeSize(dstRect);
|
| - FloatRect normSrcRect = adjustForNegativeSize(srcRect);
|
| - normSrcRect.intersect(FloatRect(0, 0, bm->bitmap().width(), bm->bitmap().height()));
|
| -
|
| - if (normSrcRect.isEmpty() || normDstRect.isEmpty())
|
| - return; // Nothing to draw.
|
| -
|
| - ImageOrientation orientation = DefaultImageOrientation;
|
| - if (shouldRespectImageOrientation == RespectImageOrientation)
|
| - orientation = frameOrientationAtIndex(m_currentFrame);
|
| -
|
| - GraphicsContextStateSaver saveContext(*ctxt, false);
|
| - if (orientation != DefaultImageOrientation) {
|
| - saveContext.save();
|
| -
|
| - // ImageOrientation expects the origin to be at (0, 0)
|
| - ctxt->translate(normDstRect.x(), normDstRect.y());
|
| - normDstRect.setLocation(FloatPoint());
|
| -
|
| - ctxt->concatCTM(orientation.transformFromDefault(normDstRect.size()));
|
| -
|
| - if (orientation.usesWidthAsHeight()) {
|
| - // The destination rect will have it's width and height already reversed for the orientation of
|
| - // the image, as it was needed for page layout, so we need to reverse it back here.
|
| - normDstRect = FloatRect(normDstRect.x(), normDstRect.y(), normDstRect.height(), normDstRect.width());
|
| - }
|
| - }
|
| -
|
| - bm->draw(ctxt, normSrcRect, normDstRect, WebCoreCompositeToSkiaComposite(compositeOp, blendMode));
|
| -
|
| - if (ImageObserver* observer = imageObserver())
|
| - observer->didDraw(this);
|
| -}
|
| -
|
| -size_t BitmapImage::frameCount()
|
| -{
|
| - if (!m_haveFrameCount) {
|
| - m_frameCount = m_source.frameCount();
|
| - // If decoder is not initialized yet, m_source.frameCount() returns 0.
|
| - if (m_frameCount) {
|
| - m_haveFrameCount = true;
|
| - }
|
| - }
|
| - return m_frameCount;
|
| -}
|
| -
|
| -bool BitmapImage::isSizeAvailable()
|
| -{
|
| - if (m_sizeAvailable)
|
| - return true;
|
| -
|
| - m_sizeAvailable = m_source.isSizeAvailable();
|
| -
|
| - return m_sizeAvailable;
|
| -}
|
| -
|
| -bool BitmapImage::ensureFrameIsCached(size_t index)
|
| -{
|
| - if (index >= frameCount())
|
| - return false;
|
| -
|
| - if (index >= m_frames.size() || !m_frames[index].m_frame)
|
| - cacheFrame(index);
|
| - return true;
|
| -}
|
| -
|
| -PassRefPtr<NativeImageSkia> BitmapImage::frameAtIndex(size_t index)
|
| -{
|
| - if (!ensureFrameIsCached(index))
|
| - return 0;
|
| - return m_frames[index].m_frame;
|
| -}
|
| -
|
| -bool BitmapImage::frameIsCompleteAtIndex(size_t index)
|
| -{
|
| - if (index < m_frames.size() && m_frames[index].m_haveMetadata && m_frames[index].m_isComplete)
|
| - return true;
|
| - return m_source.frameIsCompleteAtIndex(index);
|
| -}
|
| -
|
| -float BitmapImage::frameDurationAtIndex(size_t index)
|
| -{
|
| - if (index < m_frames.size() && m_frames[index].m_haveMetadata)
|
| - return m_frames[index].m_duration;
|
| - return m_source.frameDurationAtIndex(index);
|
| -}
|
| -
|
| -PassRefPtr<NativeImageSkia> BitmapImage::nativeImageForCurrentFrame()
|
| -{
|
| - return frameAtIndex(currentFrame());
|
| -}
|
| -
|
| -bool BitmapImage::frameHasAlphaAtIndex(size_t index)
|
| -{
|
| - if (m_frames.size() <= index)
|
| - return true;
|
| -
|
| - if (m_frames[index].m_haveMetadata)
|
| - return m_frames[index].m_hasAlpha;
|
| -
|
| - return m_source.frameHasAlphaAtIndex(index);
|
| -}
|
| -
|
| -bool BitmapImage::currentFrameKnownToBeOpaque()
|
| -{
|
| - return !frameHasAlphaAtIndex(currentFrame());
|
| -}
|
| -
|
| -ImageOrientation BitmapImage::currentFrameOrientation()
|
| -{
|
| - return frameOrientationAtIndex(currentFrame());
|
| -}
|
| -
|
| -ImageOrientation BitmapImage::frameOrientationAtIndex(size_t index)
|
| -{
|
| - if (m_frames.size() <= index)
|
| - return DefaultImageOrientation;
|
| -
|
| - if (m_frames[index].m_haveMetadata)
|
| - return m_frames[index].m_orientation;
|
| -
|
| - return m_source.orientationAtIndex(index);
|
| -}
|
| -
|
| -#if !ASSERT_DISABLED
|
| -bool BitmapImage::notSolidColor()
|
| -{
|
| - return size().width() != 1 || size().height() != 1 || frameCount() > 1;
|
| -}
|
| -#endif
|
| -
|
| -
|
| -
|
| -int BitmapImage::repetitionCount(bool imageKnownToBeComplete)
|
| -{
|
| - if ((m_repetitionCountStatus == Unknown) || ((m_repetitionCountStatus == Uncertain) && imageKnownToBeComplete)) {
|
| - // Snag the repetition count. If |imageKnownToBeComplete| is false, the
|
| - // repetition count may not be accurate yet for GIFs; in this case the
|
| - // decoder will default to cAnimationLoopOnce, and we'll try and read
|
| - // the count again once the whole image is decoded.
|
| - m_repetitionCount = m_source.repetitionCount();
|
| - m_repetitionCountStatus = (imageKnownToBeComplete || m_repetitionCount == cAnimationNone) ? Certain : Uncertain;
|
| - }
|
| - return m_repetitionCount;
|
| -}
|
| -
|
| -bool BitmapImage::shouldAnimate()
|
| -{
|
| - return (repetitionCount(false) != cAnimationNone && !m_animationFinished && imageObserver());
|
| -}
|
| -
|
| -void BitmapImage::startAnimation(bool catchUpIfNecessary)
|
| -{
|
| - if (m_frameTimer || !shouldAnimate() || frameCount() <= 1)
|
| - return;
|
| -
|
| - // If we aren't already animating, set now as the animation start time.
|
| - const double time = monotonicallyIncreasingTime();
|
| - if (!m_desiredFrameStartTime)
|
| - m_desiredFrameStartTime = time;
|
| -
|
| - // Don't advance the animation to an incomplete frame.
|
| - size_t nextFrame = (m_currentFrame + 1) % frameCount();
|
| - if (!m_allDataReceived && !frameIsCompleteAtIndex(nextFrame))
|
| - return;
|
| -
|
| - // Don't advance past the last frame if we haven't decoded the whole image
|
| - // yet and our repetition count is potentially unset. The repetition count
|
| - // in a GIF can potentially come after all the rest of the image data, so
|
| - // wait on it.
|
| - if (!m_allDataReceived && repetitionCount(false) == cAnimationLoopOnce && m_currentFrame >= (frameCount() - 1))
|
| - return;
|
| -
|
| - // Determine time for next frame to start. By ignoring paint and timer lag
|
| - // in this calculation, we make the animation appear to run at its desired
|
| - // rate regardless of how fast it's being repainted.
|
| - const double currentDuration = frameDurationAtIndex(m_currentFrame);
|
| - m_desiredFrameStartTime += currentDuration;
|
| -
|
| - // When an animated image is more than five minutes out of date, the
|
| - // user probably doesn't care about resyncing and we could burn a lot of
|
| - // time looping through frames below. Just reset the timings.
|
| - const double cAnimationResyncCutoff = 5 * 60;
|
| - if ((time - m_desiredFrameStartTime) > cAnimationResyncCutoff)
|
| - m_desiredFrameStartTime = time + currentDuration;
|
| -
|
| - // The image may load more slowly than it's supposed to animate, so that by
|
| - // the time we reach the end of the first repetition, we're well behind.
|
| - // Clamp the desired frame start time in this case, so that we don't skip
|
| - // frames (or whole iterations) trying to "catch up". This is a tradeoff:
|
| - // It guarantees users see the whole animation the second time through and
|
| - // don't miss any repetitions, and is closer to what other browsers do; on
|
| - // the other hand, it makes animations "less accurate" for pages that try to
|
| - // sync an image and some other resource (e.g. audio), especially if users
|
| - // switch tabs (and thus stop drawing the animation, which will pause it)
|
| - // during that initial loop, then switch back later.
|
| - if (nextFrame == 0 && m_repetitionsComplete == 0 && m_desiredFrameStartTime < time)
|
| - m_desiredFrameStartTime = time;
|
| -
|
| - if (!catchUpIfNecessary || time < m_desiredFrameStartTime) {
|
| - // Haven't yet reached time for next frame to start; delay until then.
|
| - m_frameTimer = new Timer<BitmapImage>(this, &BitmapImage::advanceAnimation);
|
| - m_frameTimer->startOneShot(std::max(m_desiredFrameStartTime - time, 0.));
|
| - } else {
|
| - // We've already reached or passed the time for the next frame to start.
|
| - // See if we've also passed the time for frames after that to start, in
|
| - // case we need to skip some frames entirely. Remember not to advance
|
| - // to an incomplete frame.
|
| - for (size_t frameAfterNext = (nextFrame + 1) % frameCount(); frameIsCompleteAtIndex(frameAfterNext); frameAfterNext = (nextFrame + 1) % frameCount()) {
|
| - // Should we skip the next frame?
|
| - double frameAfterNextStartTime = m_desiredFrameStartTime + frameDurationAtIndex(nextFrame);
|
| - if (time < frameAfterNextStartTime)
|
| - break;
|
| -
|
| - // Yes; skip over it without notifying our observers.
|
| - if (!internalAdvanceAnimation(true))
|
| - return;
|
| - m_desiredFrameStartTime = frameAfterNextStartTime;
|
| - nextFrame = frameAfterNext;
|
| - }
|
| -
|
| - // Draw the next frame immediately. Note that m_desiredFrameStartTime
|
| - // may be in the past, meaning the next time through this function we'll
|
| - // kick off the next advancement sooner than this frame's duration would
|
| - // suggest.
|
| - if (internalAdvanceAnimation(false)) {
|
| - // The image region has been marked dirty, but once we return to our
|
| - // caller, draw() will clear it, and nothing will cause the
|
| - // animation to advance again. We need to start the timer for the
|
| - // next frame running, or the animation can hang. (Compare this
|
| - // with when advanceAnimation() is called, and the region is dirtied
|
| - // while draw() is not in the callstack, meaning draw() gets called
|
| - // to update the region and thus startAnimation() is reached again.)
|
| - // NOTE: For large images with slow or heavily-loaded systems,
|
| - // throwing away data as we go (see destroyDecodedData()) means we
|
| - // can spend so much time re-decoding data above that by the time we
|
| - // reach here we're behind again. If we let startAnimation() run
|
| - // the catch-up code again, we can get long delays without painting
|
| - // as we race the timer, or even infinite recursion. In this
|
| - // situation the best we can do is to simply change frames as fast
|
| - // as possible, so force startAnimation() to set a zero-delay timer
|
| - // and bail out if we're not caught up.
|
| - startAnimation(false);
|
| - }
|
| - }
|
| -}
|
| -
|
| -void BitmapImage::stopAnimation()
|
| -{
|
| - // This timer is used to animate all occurrences of this image. Don't invalidate
|
| - // the timer unless all renderers have stopped drawing.
|
| - delete m_frameTimer;
|
| - m_frameTimer = 0;
|
| -}
|
| -
|
| -void BitmapImage::resetAnimation()
|
| -{
|
| - stopAnimation();
|
| - m_currentFrame = 0;
|
| - m_repetitionsComplete = 0;
|
| - m_desiredFrameStartTime = 0;
|
| - m_animationFinished = false;
|
| -
|
| - // For extremely large animations, when the animation is reset, we just throw everything away.
|
| - destroyDecodedDataIfNecessary();
|
| -}
|
| -
|
| -void BitmapImage::advanceAnimation(Timer<BitmapImage>*)
|
| -{
|
| - internalAdvanceAnimation(false);
|
| - // At this point the image region has been marked dirty, and if it's
|
| - // onscreen, we'll soon make a call to draw(), which will call
|
| - // startAnimation() again to keep the animation moving.
|
| -}
|
| -
|
| -bool BitmapImage::internalAdvanceAnimation(bool skippingFrames)
|
| -{
|
| - // Stop the animation.
|
| - stopAnimation();
|
| -
|
| - // See if anyone is still paying attention to this animation. If not, we don't
|
| - // advance and will remain suspended at the current frame until the animation is resumed.
|
| - if (!skippingFrames && imageObserver()->shouldPauseAnimation(this))
|
| - return false;
|
| -
|
| - ++m_currentFrame;
|
| - bool advancedAnimation = true;
|
| - if (m_currentFrame >= frameCount()) {
|
| - ++m_repetitionsComplete;
|
| -
|
| - // Get the repetition count again. If we weren't able to get a
|
| - // repetition count before, we should have decoded the whole image by
|
| - // now, so it should now be available.
|
| - // Note that we don't need to special-case cAnimationLoopOnce here
|
| - // because it is 0 (see comments on its declaration in ImageSource.h).
|
| - if (repetitionCount(true) != cAnimationLoopInfinite && m_repetitionsComplete > m_repetitionCount) {
|
| - m_animationFinished = true;
|
| - m_desiredFrameStartTime = 0;
|
| - --m_currentFrame;
|
| - advancedAnimation = false;
|
| - } else
|
| - m_currentFrame = 0;
|
| - }
|
| - destroyDecodedDataIfNecessary();
|
| -
|
| - // We need to draw this frame if we advanced to it while not skipping, or if
|
| - // while trying to skip frames we hit the last frame and thus had to stop.
|
| - if (skippingFrames != advancedAnimation)
|
| - imageObserver()->animationAdvanced(this);
|
| - return advancedAnimation;
|
| -}
|
| -
|
| -void BitmapImage::checkForSolidColor()
|
| -{
|
| - m_isSolidColor = false;
|
| - m_checkedForSolidColor = true;
|
| -
|
| - if (frameCount() > 1)
|
| - return;
|
| -
|
| - RefPtr<NativeImageSkia> frame = frameAtIndex(0);
|
| -
|
| - if (frame && size().width() == 1 && size().height() == 1) {
|
| - SkAutoLockPixels lock(frame->bitmap());
|
| - if (!frame->bitmap().getPixels())
|
| - return;
|
| -
|
| - m_isSolidColor = true;
|
| - m_solidColor = Color(frame->bitmap().getColor(0, 0));
|
| - }
|
| -}
|
| -
|
| -bool BitmapImage::mayFillWithSolidColor()
|
| -{
|
| - if (!m_checkedForSolidColor && frameCount() > 0) {
|
| - checkForSolidColor();
|
| - ASSERT(m_checkedForSolidColor);
|
| - }
|
| - return m_isSolidColor && !m_currentFrame;
|
| -}
|
| -
|
| -Color BitmapImage::solidColor() const
|
| -{
|
| - return m_solidColor;
|
| -}
|
| -
|
| -}
|
|
|