Index: Source/core/platform/graphics/BitmapImage.cpp |
diff --git a/Source/core/platform/graphics/BitmapImage.cpp b/Source/core/platform/graphics/BitmapImage.cpp |
deleted file mode 100644 |
index e3dd1514768d8728bbdefe2d4056da334e4ccbff..0000000000000000000000000000000000000000 |
--- a/Source/core/platform/graphics/BitmapImage.cpp |
+++ /dev/null |
@@ -1,612 +0,0 @@ |
-/* |
- * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com) |
- * Copyright (C) 2004, 2005, 2006, 2008 Apple Inc. All rights reserved. |
- * |
- * Redistribution and use in source and binary forms, with or without |
- * modification, are permitted provided that the following conditions |
- * are met: |
- * 1. Redistributions of source code must retain the above copyright |
- * notice, this list of conditions and the following disclaimer. |
- * 2. Redistributions in binary form must reproduce the above copyright |
- * notice, this list of conditions and the following disclaimer in the |
- * documentation and/or other materials provided with the distribution. |
- * |
- * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
- */ |
- |
-#include "config.h" |
-#include "core/platform/graphics/BitmapImage.h" |
- |
-#include "core/platform/graphics/GraphicsContextStateSaver.h" |
-#include "core/platform/graphics/skia/NativeImageSkia.h" |
-#include "core/platform/graphics/skia/SkiaUtils.h" |
-#include "platform/Timer.h" |
-#include "platform/geometry/FloatRect.h" |
-#include "platform/graphics/ImageObserver.h" |
-#include "wtf/CurrentTime.h" |
-#include "wtf/PassRefPtr.h" |
-#include "wtf/Vector.h" |
-#include "wtf/text/WTFString.h" |
- |
-namespace WebCore { |
- |
-BitmapImage::BitmapImage(ImageObserver* observer) |
- : Image(observer) |
- , m_currentFrame(0) |
- , m_frames(0) |
- , m_frameTimer(0) |
- , m_repetitionCount(cAnimationNone) |
- , m_repetitionCountStatus(Unknown) |
- , m_repetitionsComplete(0) |
- , m_desiredFrameStartTime(0) |
- , m_frameCount(0) |
- , m_isSolidColor(false) |
- , m_checkedForSolidColor(false) |
- , m_animationFinished(false) |
- , m_allDataReceived(false) |
- , m_haveSize(false) |
- , m_sizeAvailable(false) |
- , m_hasUniformFrameSize(true) |
- , m_haveFrameCount(false) |
-{ |
-} |
- |
-BitmapImage::BitmapImage(PassRefPtr<NativeImageSkia> nativeImage, ImageObserver* observer) |
- : Image(observer) |
- , m_size(nativeImage->bitmap().width(), nativeImage->bitmap().height()) |
- , m_currentFrame(0) |
- , m_frames(0) |
- , m_frameTimer(0) |
- , m_repetitionCount(cAnimationNone) |
- , m_repetitionCountStatus(Unknown) |
- , m_repetitionsComplete(0) |
- , m_frameCount(1) |
- , m_isSolidColor(false) |
- , m_checkedForSolidColor(false) |
- , m_animationFinished(true) |
- , m_allDataReceived(true) |
- , m_haveSize(true) |
- , m_sizeAvailable(true) |
- , m_haveFrameCount(true) |
-{ |
- // Since we don't have a decoder, we can't figure out the image orientation. |
- // Set m_sizeRespectingOrientation to be the same as m_size so it's not 0x0. |
- m_sizeRespectingOrientation = m_size; |
- |
- m_frames.grow(1); |
- m_frames[0].m_hasAlpha = !nativeImage->bitmap().isOpaque(); |
- m_frames[0].m_frame = nativeImage; |
- m_frames[0].m_haveMetadata = true; |
- |
- checkForSolidColor(); |
-} |
- |
-BitmapImage::~BitmapImage() |
-{ |
- stopAnimation(); |
-} |
- |
-bool BitmapImage::isBitmapImage() const |
-{ |
- return true; |
-} |
- |
-void BitmapImage::destroyDecodedData(bool destroyAll) |
-{ |
- for (size_t i = 0; i < m_frames.size(); ++i) { |
- // The underlying frame isn't actually changing (we're just trying to |
- // save the memory for the framebuffer data), so we don't need to clear |
- // the metadata. |
- m_frames[i].clear(false); |
- } |
- |
- destroyMetadataAndNotify(m_source.clearCacheExceptFrame(destroyAll ? kNotFound : m_currentFrame)); |
-} |
- |
-void BitmapImage::destroyDecodedDataIfNecessary() |
-{ |
- // Animated images >5MB are considered large enough that we'll only hang on |
- // to one frame at a time. |
- static const size_t cLargeAnimationCutoff = 5242880; |
- size_t allFrameBytes = 0; |
- for (size_t i = 0; i < m_frames.size(); ++i) |
- allFrameBytes += m_frames[i].m_frameBytes; |
- |
- if (allFrameBytes > cLargeAnimationCutoff) |
- destroyDecodedData(false); |
-} |
- |
-void BitmapImage::destroyMetadataAndNotify(size_t frameBytesCleared) |
-{ |
- m_isSolidColor = false; |
- m_checkedForSolidColor = false; |
- |
- if (frameBytesCleared && imageObserver()) |
- imageObserver()->decodedSizeChanged(this, -safeCast<int>(frameBytesCleared)); |
-} |
- |
-void BitmapImage::cacheFrame(size_t index) |
-{ |
- size_t numFrames = frameCount(); |
- if (m_frames.size() < numFrames) |
- m_frames.grow(numFrames); |
- |
- m_frames[index].m_frame = m_source.createFrameAtIndex(index); |
- if (numFrames == 1 && m_frames[index].m_frame) |
- checkForSolidColor(); |
- |
- m_frames[index].m_orientation = m_source.orientationAtIndex(index); |
- m_frames[index].m_haveMetadata = true; |
- m_frames[index].m_isComplete = m_source.frameIsCompleteAtIndex(index); |
- if (repetitionCount(false) != cAnimationNone) |
- m_frames[index].m_duration = m_source.frameDurationAtIndex(index); |
- m_frames[index].m_hasAlpha = m_source.frameHasAlphaAtIndex(index); |
- m_frames[index].m_frameBytes = m_source.frameBytesAtIndex(index); |
- |
- const IntSize frameSize(index ? m_source.frameSizeAtIndex(index) : m_size); |
- if (frameSize != m_size) |
- m_hasUniformFrameSize = false; |
- if (m_frames[index].m_frame) { |
- int deltaBytes = safeCast<int>(m_frames[index].m_frameBytes); |
- // The fully-decoded frame will subsume the partially decoded data used |
- // to determine image properties. |
- if (imageObserver()) |
- imageObserver()->decodedSizeChanged(this, deltaBytes); |
- } |
-} |
- |
-void BitmapImage::updateSize() const |
-{ |
- if (!m_sizeAvailable || m_haveSize) |
- return; |
- |
- m_size = m_source.size(); |
- m_sizeRespectingOrientation = m_source.size(RespectImageOrientation); |
- m_haveSize = true; |
-} |
- |
-IntSize BitmapImage::size() const |
-{ |
- updateSize(); |
- return m_size; |
-} |
- |
-IntSize BitmapImage::sizeRespectingOrientation() const |
-{ |
- updateSize(); |
- return m_sizeRespectingOrientation; |
-} |
- |
-IntSize BitmapImage::currentFrameSize() const |
-{ |
- if (!m_currentFrame || m_hasUniformFrameSize) |
- return size(); |
- IntSize frameSize = m_source.frameSizeAtIndex(m_currentFrame); |
- return frameSize; |
-} |
- |
-bool BitmapImage::getHotSpot(IntPoint& hotSpot) const |
-{ |
- bool result = m_source.getHotSpot(hotSpot); |
- return result; |
-} |
- |
-bool BitmapImage::dataChanged(bool allDataReceived) |
-{ |
- TRACE_EVENT0("webkit", "BitmapImage::dataChanged"); |
- |
- // Clear all partially-decoded frames. For most image formats, there is only |
- // one frame, but at least GIF and ICO can have more. With GIFs, the frames |
- // come in order and we ask to decode them in order, waiting to request a |
- // subsequent frame until the prior one is complete. Given that we clear |
- // incomplete frames here, this means there is at most one incomplete frame |
- // (even if we use destroyDecodedData() -- since it doesn't reset the |
- // metadata), and it is after all the complete frames. |
- // |
- // With ICOs, on the other hand, we may ask for arbitrary frames at |
- // different times (e.g. because we're displaying a higher-resolution image |
- // in the content area and using a lower-resolution one for the favicon), |
- // and the frames aren't even guaranteed to appear in the file in the same |
- // order as in the directory, so an arbitrary number of the frames might be |
- // incomplete (if we ask for frames for which we've not yet reached the |
- // start of the frame data), and any or none of them might be the particular |
- // frame affected by appending new data here. Thus we have to clear all the |
- // incomplete frames to be safe. |
- unsigned frameBytesCleared = 0; |
- for (size_t i = 0; i < m_frames.size(); ++i) { |
- // NOTE: Don't call frameIsCompleteAtIndex() here, that will try to |
- // decode any uncached (i.e. never-decoded or |
- // cleared-on-a-previous-pass) frames! |
- unsigned frameBytes = m_frames[i].m_frameBytes; |
- if (m_frames[i].m_haveMetadata && !m_frames[i].m_isComplete) |
- frameBytesCleared += (m_frames[i].clear(true) ? frameBytes : 0); |
- } |
- destroyMetadataAndNotify(frameBytesCleared); |
- |
- // Feed all the data we've seen so far to the image decoder. |
- m_allDataReceived = allDataReceived; |
- m_source.setData(data(), allDataReceived); |
- |
- m_haveFrameCount = false; |
- m_hasUniformFrameSize = true; |
- return isSizeAvailable(); |
-} |
- |
-String BitmapImage::filenameExtension() const |
-{ |
- return m_source.filenameExtension(); |
-} |
- |
-void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator compositeOp, blink::WebBlendMode blendMode) |
-{ |
- draw(ctxt, dstRect, srcRect, compositeOp, blendMode, DoNotRespectImageOrientation); |
-} |
- |
-void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator compositeOp, blink::WebBlendMode blendMode, RespectImageOrientationEnum shouldRespectImageOrientation) |
-{ |
- // Spin the animation to the correct frame before we try to draw it, so we |
- // don't draw an old frame and then immediately need to draw a newer one, |
- // causing flicker and wasting CPU. |
- startAnimation(); |
- |
- RefPtr<NativeImageSkia> bm = nativeImageForCurrentFrame(); |
- if (!bm) |
- return; // It's too early and we don't have an image yet. |
- |
- FloatRect normDstRect = adjustForNegativeSize(dstRect); |
- FloatRect normSrcRect = adjustForNegativeSize(srcRect); |
- normSrcRect.intersect(FloatRect(0, 0, bm->bitmap().width(), bm->bitmap().height())); |
- |
- if (normSrcRect.isEmpty() || normDstRect.isEmpty()) |
- return; // Nothing to draw. |
- |
- ImageOrientation orientation = DefaultImageOrientation; |
- if (shouldRespectImageOrientation == RespectImageOrientation) |
- orientation = frameOrientationAtIndex(m_currentFrame); |
- |
- GraphicsContextStateSaver saveContext(*ctxt, false); |
- if (orientation != DefaultImageOrientation) { |
- saveContext.save(); |
- |
- // ImageOrientation expects the origin to be at (0, 0) |
- ctxt->translate(normDstRect.x(), normDstRect.y()); |
- normDstRect.setLocation(FloatPoint()); |
- |
- ctxt->concatCTM(orientation.transformFromDefault(normDstRect.size())); |
- |
- if (orientation.usesWidthAsHeight()) { |
- // The destination rect will have it's width and height already reversed for the orientation of |
- // the image, as it was needed for page layout, so we need to reverse it back here. |
- normDstRect = FloatRect(normDstRect.x(), normDstRect.y(), normDstRect.height(), normDstRect.width()); |
- } |
- } |
- |
- bm->draw(ctxt, normSrcRect, normDstRect, WebCoreCompositeToSkiaComposite(compositeOp, blendMode)); |
- |
- if (ImageObserver* observer = imageObserver()) |
- observer->didDraw(this); |
-} |
- |
-size_t BitmapImage::frameCount() |
-{ |
- if (!m_haveFrameCount) { |
- m_frameCount = m_source.frameCount(); |
- // If decoder is not initialized yet, m_source.frameCount() returns 0. |
- if (m_frameCount) { |
- m_haveFrameCount = true; |
- } |
- } |
- return m_frameCount; |
-} |
- |
-bool BitmapImage::isSizeAvailable() |
-{ |
- if (m_sizeAvailable) |
- return true; |
- |
- m_sizeAvailable = m_source.isSizeAvailable(); |
- |
- return m_sizeAvailable; |
-} |
- |
-bool BitmapImage::ensureFrameIsCached(size_t index) |
-{ |
- if (index >= frameCount()) |
- return false; |
- |
- if (index >= m_frames.size() || !m_frames[index].m_frame) |
- cacheFrame(index); |
- return true; |
-} |
- |
-PassRefPtr<NativeImageSkia> BitmapImage::frameAtIndex(size_t index) |
-{ |
- if (!ensureFrameIsCached(index)) |
- return 0; |
- return m_frames[index].m_frame; |
-} |
- |
-bool BitmapImage::frameIsCompleteAtIndex(size_t index) |
-{ |
- if (index < m_frames.size() && m_frames[index].m_haveMetadata && m_frames[index].m_isComplete) |
- return true; |
- return m_source.frameIsCompleteAtIndex(index); |
-} |
- |
-float BitmapImage::frameDurationAtIndex(size_t index) |
-{ |
- if (index < m_frames.size() && m_frames[index].m_haveMetadata) |
- return m_frames[index].m_duration; |
- return m_source.frameDurationAtIndex(index); |
-} |
- |
-PassRefPtr<NativeImageSkia> BitmapImage::nativeImageForCurrentFrame() |
-{ |
- return frameAtIndex(currentFrame()); |
-} |
- |
-bool BitmapImage::frameHasAlphaAtIndex(size_t index) |
-{ |
- if (m_frames.size() <= index) |
- return true; |
- |
- if (m_frames[index].m_haveMetadata) |
- return m_frames[index].m_hasAlpha; |
- |
- return m_source.frameHasAlphaAtIndex(index); |
-} |
- |
-bool BitmapImage::currentFrameKnownToBeOpaque() |
-{ |
- return !frameHasAlphaAtIndex(currentFrame()); |
-} |
- |
-ImageOrientation BitmapImage::currentFrameOrientation() |
-{ |
- return frameOrientationAtIndex(currentFrame()); |
-} |
- |
-ImageOrientation BitmapImage::frameOrientationAtIndex(size_t index) |
-{ |
- if (m_frames.size() <= index) |
- return DefaultImageOrientation; |
- |
- if (m_frames[index].m_haveMetadata) |
- return m_frames[index].m_orientation; |
- |
- return m_source.orientationAtIndex(index); |
-} |
- |
-#if !ASSERT_DISABLED |
-bool BitmapImage::notSolidColor() |
-{ |
- return size().width() != 1 || size().height() != 1 || frameCount() > 1; |
-} |
-#endif |
- |
- |
- |
-int BitmapImage::repetitionCount(bool imageKnownToBeComplete) |
-{ |
- if ((m_repetitionCountStatus == Unknown) || ((m_repetitionCountStatus == Uncertain) && imageKnownToBeComplete)) { |
- // Snag the repetition count. If |imageKnownToBeComplete| is false, the |
- // repetition count may not be accurate yet for GIFs; in this case the |
- // decoder will default to cAnimationLoopOnce, and we'll try and read |
- // the count again once the whole image is decoded. |
- m_repetitionCount = m_source.repetitionCount(); |
- m_repetitionCountStatus = (imageKnownToBeComplete || m_repetitionCount == cAnimationNone) ? Certain : Uncertain; |
- } |
- return m_repetitionCount; |
-} |
- |
-bool BitmapImage::shouldAnimate() |
-{ |
- return (repetitionCount(false) != cAnimationNone && !m_animationFinished && imageObserver()); |
-} |
- |
-void BitmapImage::startAnimation(bool catchUpIfNecessary) |
-{ |
- if (m_frameTimer || !shouldAnimate() || frameCount() <= 1) |
- return; |
- |
- // If we aren't already animating, set now as the animation start time. |
- const double time = monotonicallyIncreasingTime(); |
- if (!m_desiredFrameStartTime) |
- m_desiredFrameStartTime = time; |
- |
- // Don't advance the animation to an incomplete frame. |
- size_t nextFrame = (m_currentFrame + 1) % frameCount(); |
- if (!m_allDataReceived && !frameIsCompleteAtIndex(nextFrame)) |
- return; |
- |
- // Don't advance past the last frame if we haven't decoded the whole image |
- // yet and our repetition count is potentially unset. The repetition count |
- // in a GIF can potentially come after all the rest of the image data, so |
- // wait on it. |
- if (!m_allDataReceived && repetitionCount(false) == cAnimationLoopOnce && m_currentFrame >= (frameCount() - 1)) |
- return; |
- |
- // Determine time for next frame to start. By ignoring paint and timer lag |
- // in this calculation, we make the animation appear to run at its desired |
- // rate regardless of how fast it's being repainted. |
- const double currentDuration = frameDurationAtIndex(m_currentFrame); |
- m_desiredFrameStartTime += currentDuration; |
- |
- // When an animated image is more than five minutes out of date, the |
- // user probably doesn't care about resyncing and we could burn a lot of |
- // time looping through frames below. Just reset the timings. |
- const double cAnimationResyncCutoff = 5 * 60; |
- if ((time - m_desiredFrameStartTime) > cAnimationResyncCutoff) |
- m_desiredFrameStartTime = time + currentDuration; |
- |
- // The image may load more slowly than it's supposed to animate, so that by |
- // the time we reach the end of the first repetition, we're well behind. |
- // Clamp the desired frame start time in this case, so that we don't skip |
- // frames (or whole iterations) trying to "catch up". This is a tradeoff: |
- // It guarantees users see the whole animation the second time through and |
- // don't miss any repetitions, and is closer to what other browsers do; on |
- // the other hand, it makes animations "less accurate" for pages that try to |
- // sync an image and some other resource (e.g. audio), especially if users |
- // switch tabs (and thus stop drawing the animation, which will pause it) |
- // during that initial loop, then switch back later. |
- if (nextFrame == 0 && m_repetitionsComplete == 0 && m_desiredFrameStartTime < time) |
- m_desiredFrameStartTime = time; |
- |
- if (!catchUpIfNecessary || time < m_desiredFrameStartTime) { |
- // Haven't yet reached time for next frame to start; delay until then. |
- m_frameTimer = new Timer<BitmapImage>(this, &BitmapImage::advanceAnimation); |
- m_frameTimer->startOneShot(std::max(m_desiredFrameStartTime - time, 0.)); |
- } else { |
- // We've already reached or passed the time for the next frame to start. |
- // See if we've also passed the time for frames after that to start, in |
- // case we need to skip some frames entirely. Remember not to advance |
- // to an incomplete frame. |
- for (size_t frameAfterNext = (nextFrame + 1) % frameCount(); frameIsCompleteAtIndex(frameAfterNext); frameAfterNext = (nextFrame + 1) % frameCount()) { |
- // Should we skip the next frame? |
- double frameAfterNextStartTime = m_desiredFrameStartTime + frameDurationAtIndex(nextFrame); |
- if (time < frameAfterNextStartTime) |
- break; |
- |
- // Yes; skip over it without notifying our observers. |
- if (!internalAdvanceAnimation(true)) |
- return; |
- m_desiredFrameStartTime = frameAfterNextStartTime; |
- nextFrame = frameAfterNext; |
- } |
- |
- // Draw the next frame immediately. Note that m_desiredFrameStartTime |
- // may be in the past, meaning the next time through this function we'll |
- // kick off the next advancement sooner than this frame's duration would |
- // suggest. |
- if (internalAdvanceAnimation(false)) { |
- // The image region has been marked dirty, but once we return to our |
- // caller, draw() will clear it, and nothing will cause the |
- // animation to advance again. We need to start the timer for the |
- // next frame running, or the animation can hang. (Compare this |
- // with when advanceAnimation() is called, and the region is dirtied |
- // while draw() is not in the callstack, meaning draw() gets called |
- // to update the region and thus startAnimation() is reached again.) |
- // NOTE: For large images with slow or heavily-loaded systems, |
- // throwing away data as we go (see destroyDecodedData()) means we |
- // can spend so much time re-decoding data above that by the time we |
- // reach here we're behind again. If we let startAnimation() run |
- // the catch-up code again, we can get long delays without painting |
- // as we race the timer, or even infinite recursion. In this |
- // situation the best we can do is to simply change frames as fast |
- // as possible, so force startAnimation() to set a zero-delay timer |
- // and bail out if we're not caught up. |
- startAnimation(false); |
- } |
- } |
-} |
- |
-void BitmapImage::stopAnimation() |
-{ |
- // This timer is used to animate all occurrences of this image. Don't invalidate |
- // the timer unless all renderers have stopped drawing. |
- delete m_frameTimer; |
- m_frameTimer = 0; |
-} |
- |
-void BitmapImage::resetAnimation() |
-{ |
- stopAnimation(); |
- m_currentFrame = 0; |
- m_repetitionsComplete = 0; |
- m_desiredFrameStartTime = 0; |
- m_animationFinished = false; |
- |
- // For extremely large animations, when the animation is reset, we just throw everything away. |
- destroyDecodedDataIfNecessary(); |
-} |
- |
-void BitmapImage::advanceAnimation(Timer<BitmapImage>*) |
-{ |
- internalAdvanceAnimation(false); |
- // At this point the image region has been marked dirty, and if it's |
- // onscreen, we'll soon make a call to draw(), which will call |
- // startAnimation() again to keep the animation moving. |
-} |
- |
-bool BitmapImage::internalAdvanceAnimation(bool skippingFrames) |
-{ |
- // Stop the animation. |
- stopAnimation(); |
- |
- // See if anyone is still paying attention to this animation. If not, we don't |
- // advance and will remain suspended at the current frame until the animation is resumed. |
- if (!skippingFrames && imageObserver()->shouldPauseAnimation(this)) |
- return false; |
- |
- ++m_currentFrame; |
- bool advancedAnimation = true; |
- if (m_currentFrame >= frameCount()) { |
- ++m_repetitionsComplete; |
- |
- // Get the repetition count again. If we weren't able to get a |
- // repetition count before, we should have decoded the whole image by |
- // now, so it should now be available. |
- // Note that we don't need to special-case cAnimationLoopOnce here |
- // because it is 0 (see comments on its declaration in ImageSource.h). |
- if (repetitionCount(true) != cAnimationLoopInfinite && m_repetitionsComplete > m_repetitionCount) { |
- m_animationFinished = true; |
- m_desiredFrameStartTime = 0; |
- --m_currentFrame; |
- advancedAnimation = false; |
- } else |
- m_currentFrame = 0; |
- } |
- destroyDecodedDataIfNecessary(); |
- |
- // We need to draw this frame if we advanced to it while not skipping, or if |
- // while trying to skip frames we hit the last frame and thus had to stop. |
- if (skippingFrames != advancedAnimation) |
- imageObserver()->animationAdvanced(this); |
- return advancedAnimation; |
-} |
- |
-void BitmapImage::checkForSolidColor() |
-{ |
- m_isSolidColor = false; |
- m_checkedForSolidColor = true; |
- |
- if (frameCount() > 1) |
- return; |
- |
- RefPtr<NativeImageSkia> frame = frameAtIndex(0); |
- |
- if (frame && size().width() == 1 && size().height() == 1) { |
- SkAutoLockPixels lock(frame->bitmap()); |
- if (!frame->bitmap().getPixels()) |
- return; |
- |
- m_isSolidColor = true; |
- m_solidColor = Color(frame->bitmap().getColor(0, 0)); |
- } |
-} |
- |
-bool BitmapImage::mayFillWithSolidColor() |
-{ |
- if (!m_checkedForSolidColor && frameCount() > 0) { |
- checkForSolidColor(); |
- ASSERT(m_checkedForSolidColor); |
- } |
- return m_isSolidColor && !m_currentFrame; |
-} |
- |
-Color BitmapImage::solidColor() const |
-{ |
- return m_solidColor; |
-} |
- |
-} |