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Side by Side Diff: Source/core/platform/graphics/BitmapImage.cpp

Issue 99103006: Moving GraphicsContext and dependencies from core to platform. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Final patch - fixes Android Created 7 years ago
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1 /*
2 * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
3 * Copyright (C) 2004, 2005, 2006, 2008 Apple Inc. All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 *
14 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */
26
27 #include "config.h"
28 #include "core/platform/graphics/BitmapImage.h"
29
30 #include "core/platform/graphics/GraphicsContextStateSaver.h"
31 #include "core/platform/graphics/skia/NativeImageSkia.h"
32 #include "core/platform/graphics/skia/SkiaUtils.h"
33 #include "platform/Timer.h"
34 #include "platform/geometry/FloatRect.h"
35 #include "platform/graphics/ImageObserver.h"
36 #include "wtf/CurrentTime.h"
37 #include "wtf/PassRefPtr.h"
38 #include "wtf/Vector.h"
39 #include "wtf/text/WTFString.h"
40
41 namespace WebCore {
42
43 BitmapImage::BitmapImage(ImageObserver* observer)
44 : Image(observer)
45 , m_currentFrame(0)
46 , m_frames(0)
47 , m_frameTimer(0)
48 , m_repetitionCount(cAnimationNone)
49 , m_repetitionCountStatus(Unknown)
50 , m_repetitionsComplete(0)
51 , m_desiredFrameStartTime(0)
52 , m_frameCount(0)
53 , m_isSolidColor(false)
54 , m_checkedForSolidColor(false)
55 , m_animationFinished(false)
56 , m_allDataReceived(false)
57 , m_haveSize(false)
58 , m_sizeAvailable(false)
59 , m_hasUniformFrameSize(true)
60 , m_haveFrameCount(false)
61 {
62 }
63
64 BitmapImage::BitmapImage(PassRefPtr<NativeImageSkia> nativeImage, ImageObserver* observer)
65 : Image(observer)
66 , m_size(nativeImage->bitmap().width(), nativeImage->bitmap().height())
67 , m_currentFrame(0)
68 , m_frames(0)
69 , m_frameTimer(0)
70 , m_repetitionCount(cAnimationNone)
71 , m_repetitionCountStatus(Unknown)
72 , m_repetitionsComplete(0)
73 , m_frameCount(1)
74 , m_isSolidColor(false)
75 , m_checkedForSolidColor(false)
76 , m_animationFinished(true)
77 , m_allDataReceived(true)
78 , m_haveSize(true)
79 , m_sizeAvailable(true)
80 , m_haveFrameCount(true)
81 {
82 // Since we don't have a decoder, we can't figure out the image orientation.
83 // Set m_sizeRespectingOrientation to be the same as m_size so it's not 0x0.
84 m_sizeRespectingOrientation = m_size;
85
86 m_frames.grow(1);
87 m_frames[0].m_hasAlpha = !nativeImage->bitmap().isOpaque();
88 m_frames[0].m_frame = nativeImage;
89 m_frames[0].m_haveMetadata = true;
90
91 checkForSolidColor();
92 }
93
94 BitmapImage::~BitmapImage()
95 {
96 stopAnimation();
97 }
98
99 bool BitmapImage::isBitmapImage() const
100 {
101 return true;
102 }
103
104 void BitmapImage::destroyDecodedData(bool destroyAll)
105 {
106 for (size_t i = 0; i < m_frames.size(); ++i) {
107 // The underlying frame isn't actually changing (we're just trying to
108 // save the memory for the framebuffer data), so we don't need to clear
109 // the metadata.
110 m_frames[i].clear(false);
111 }
112
113 destroyMetadataAndNotify(m_source.clearCacheExceptFrame(destroyAll ? kNotFou nd : m_currentFrame));
114 }
115
116 void BitmapImage::destroyDecodedDataIfNecessary()
117 {
118 // Animated images >5MB are considered large enough that we'll only hang on
119 // to one frame at a time.
120 static const size_t cLargeAnimationCutoff = 5242880;
121 size_t allFrameBytes = 0;
122 for (size_t i = 0; i < m_frames.size(); ++i)
123 allFrameBytes += m_frames[i].m_frameBytes;
124
125 if (allFrameBytes > cLargeAnimationCutoff)
126 destroyDecodedData(false);
127 }
128
129 void BitmapImage::destroyMetadataAndNotify(size_t frameBytesCleared)
130 {
131 m_isSolidColor = false;
132 m_checkedForSolidColor = false;
133
134 if (frameBytesCleared && imageObserver())
135 imageObserver()->decodedSizeChanged(this, -safeCast<int>(frameBytesClear ed));
136 }
137
138 void BitmapImage::cacheFrame(size_t index)
139 {
140 size_t numFrames = frameCount();
141 if (m_frames.size() < numFrames)
142 m_frames.grow(numFrames);
143
144 m_frames[index].m_frame = m_source.createFrameAtIndex(index);
145 if (numFrames == 1 && m_frames[index].m_frame)
146 checkForSolidColor();
147
148 m_frames[index].m_orientation = m_source.orientationAtIndex(index);
149 m_frames[index].m_haveMetadata = true;
150 m_frames[index].m_isComplete = m_source.frameIsCompleteAtIndex(index);
151 if (repetitionCount(false) != cAnimationNone)
152 m_frames[index].m_duration = m_source.frameDurationAtIndex(index);
153 m_frames[index].m_hasAlpha = m_source.frameHasAlphaAtIndex(index);
154 m_frames[index].m_frameBytes = m_source.frameBytesAtIndex(index);
155
156 const IntSize frameSize(index ? m_source.frameSizeAtIndex(index) : m_size);
157 if (frameSize != m_size)
158 m_hasUniformFrameSize = false;
159 if (m_frames[index].m_frame) {
160 int deltaBytes = safeCast<int>(m_frames[index].m_frameBytes);
161 // The fully-decoded frame will subsume the partially decoded data used
162 // to determine image properties.
163 if (imageObserver())
164 imageObserver()->decodedSizeChanged(this, deltaBytes);
165 }
166 }
167
168 void BitmapImage::updateSize() const
169 {
170 if (!m_sizeAvailable || m_haveSize)
171 return;
172
173 m_size = m_source.size();
174 m_sizeRespectingOrientation = m_source.size(RespectImageOrientation);
175 m_haveSize = true;
176 }
177
178 IntSize BitmapImage::size() const
179 {
180 updateSize();
181 return m_size;
182 }
183
184 IntSize BitmapImage::sizeRespectingOrientation() const
185 {
186 updateSize();
187 return m_sizeRespectingOrientation;
188 }
189
190 IntSize BitmapImage::currentFrameSize() const
191 {
192 if (!m_currentFrame || m_hasUniformFrameSize)
193 return size();
194 IntSize frameSize = m_source.frameSizeAtIndex(m_currentFrame);
195 return frameSize;
196 }
197
198 bool BitmapImage::getHotSpot(IntPoint& hotSpot) const
199 {
200 bool result = m_source.getHotSpot(hotSpot);
201 return result;
202 }
203
204 bool BitmapImage::dataChanged(bool allDataReceived)
205 {
206 TRACE_EVENT0("webkit", "BitmapImage::dataChanged");
207
208 // Clear all partially-decoded frames. For most image formats, there is only
209 // one frame, but at least GIF and ICO can have more. With GIFs, the frames
210 // come in order and we ask to decode them in order, waiting to request a
211 // subsequent frame until the prior one is complete. Given that we clear
212 // incomplete frames here, this means there is at most one incomplete frame
213 // (even if we use destroyDecodedData() -- since it doesn't reset the
214 // metadata), and it is after all the complete frames.
215 //
216 // With ICOs, on the other hand, we may ask for arbitrary frames at
217 // different times (e.g. because we're displaying a higher-resolution image
218 // in the content area and using a lower-resolution one for the favicon),
219 // and the frames aren't even guaranteed to appear in the file in the same
220 // order as in the directory, so an arbitrary number of the frames might be
221 // incomplete (if we ask for frames for which we've not yet reached the
222 // start of the frame data), and any or none of them might be the particular
223 // frame affected by appending new data here. Thus we have to clear all the
224 // incomplete frames to be safe.
225 unsigned frameBytesCleared = 0;
226 for (size_t i = 0; i < m_frames.size(); ++i) {
227 // NOTE: Don't call frameIsCompleteAtIndex() here, that will try to
228 // decode any uncached (i.e. never-decoded or
229 // cleared-on-a-previous-pass) frames!
230 unsigned frameBytes = m_frames[i].m_frameBytes;
231 if (m_frames[i].m_haveMetadata && !m_frames[i].m_isComplete)
232 frameBytesCleared += (m_frames[i].clear(true) ? frameBytes : 0);
233 }
234 destroyMetadataAndNotify(frameBytesCleared);
235
236 // Feed all the data we've seen so far to the image decoder.
237 m_allDataReceived = allDataReceived;
238 m_source.setData(data(), allDataReceived);
239
240 m_haveFrameCount = false;
241 m_hasUniformFrameSize = true;
242 return isSizeAvailable();
243 }
244
245 String BitmapImage::filenameExtension() const
246 {
247 return m_source.filenameExtension();
248 }
249
250 void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dstRect, const Fl oatRect& srcRect, CompositeOperator compositeOp, blink::WebBlendMode blendMode)
251 {
252 draw(ctxt, dstRect, srcRect, compositeOp, blendMode, DoNotRespectImageOrient ation);
253 }
254
255 void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dstRect, const Fl oatRect& srcRect, CompositeOperator compositeOp, blink::WebBlendMode blendMode, RespectImageOrientationEnum shouldRespectImageOrientation)
256 {
257 // Spin the animation to the correct frame before we try to draw it, so we
258 // don't draw an old frame and then immediately need to draw a newer one,
259 // causing flicker and wasting CPU.
260 startAnimation();
261
262 RefPtr<NativeImageSkia> bm = nativeImageForCurrentFrame();
263 if (!bm)
264 return; // It's too early and we don't have an image yet.
265
266 FloatRect normDstRect = adjustForNegativeSize(dstRect);
267 FloatRect normSrcRect = adjustForNegativeSize(srcRect);
268 normSrcRect.intersect(FloatRect(0, 0, bm->bitmap().width(), bm->bitmap().hei ght()));
269
270 if (normSrcRect.isEmpty() || normDstRect.isEmpty())
271 return; // Nothing to draw.
272
273 ImageOrientation orientation = DefaultImageOrientation;
274 if (shouldRespectImageOrientation == RespectImageOrientation)
275 orientation = frameOrientationAtIndex(m_currentFrame);
276
277 GraphicsContextStateSaver saveContext(*ctxt, false);
278 if (orientation != DefaultImageOrientation) {
279 saveContext.save();
280
281 // ImageOrientation expects the origin to be at (0, 0)
282 ctxt->translate(normDstRect.x(), normDstRect.y());
283 normDstRect.setLocation(FloatPoint());
284
285 ctxt->concatCTM(orientation.transformFromDefault(normDstRect.size()));
286
287 if (orientation.usesWidthAsHeight()) {
288 // The destination rect will have it's width and height already reve rsed for the orientation of
289 // the image, as it was needed for page layout, so we need to revers e it back here.
290 normDstRect = FloatRect(normDstRect.x(), normDstRect.y(), normDstRec t.height(), normDstRect.width());
291 }
292 }
293
294 bm->draw(ctxt, normSrcRect, normDstRect, WebCoreCompositeToSkiaComposite(com positeOp, blendMode));
295
296 if (ImageObserver* observer = imageObserver())
297 observer->didDraw(this);
298 }
299
300 size_t BitmapImage::frameCount()
301 {
302 if (!m_haveFrameCount) {
303 m_frameCount = m_source.frameCount();
304 // If decoder is not initialized yet, m_source.frameCount() returns 0.
305 if (m_frameCount) {
306 m_haveFrameCount = true;
307 }
308 }
309 return m_frameCount;
310 }
311
312 bool BitmapImage::isSizeAvailable()
313 {
314 if (m_sizeAvailable)
315 return true;
316
317 m_sizeAvailable = m_source.isSizeAvailable();
318
319 return m_sizeAvailable;
320 }
321
322 bool BitmapImage::ensureFrameIsCached(size_t index)
323 {
324 if (index >= frameCount())
325 return false;
326
327 if (index >= m_frames.size() || !m_frames[index].m_frame)
328 cacheFrame(index);
329 return true;
330 }
331
332 PassRefPtr<NativeImageSkia> BitmapImage::frameAtIndex(size_t index)
333 {
334 if (!ensureFrameIsCached(index))
335 return 0;
336 return m_frames[index].m_frame;
337 }
338
339 bool BitmapImage::frameIsCompleteAtIndex(size_t index)
340 {
341 if (index < m_frames.size() && m_frames[index].m_haveMetadata && m_frames[in dex].m_isComplete)
342 return true;
343 return m_source.frameIsCompleteAtIndex(index);
344 }
345
346 float BitmapImage::frameDurationAtIndex(size_t index)
347 {
348 if (index < m_frames.size() && m_frames[index].m_haveMetadata)
349 return m_frames[index].m_duration;
350 return m_source.frameDurationAtIndex(index);
351 }
352
353 PassRefPtr<NativeImageSkia> BitmapImage::nativeImageForCurrentFrame()
354 {
355 return frameAtIndex(currentFrame());
356 }
357
358 bool BitmapImage::frameHasAlphaAtIndex(size_t index)
359 {
360 if (m_frames.size() <= index)
361 return true;
362
363 if (m_frames[index].m_haveMetadata)
364 return m_frames[index].m_hasAlpha;
365
366 return m_source.frameHasAlphaAtIndex(index);
367 }
368
369 bool BitmapImage::currentFrameKnownToBeOpaque()
370 {
371 return !frameHasAlphaAtIndex(currentFrame());
372 }
373
374 ImageOrientation BitmapImage::currentFrameOrientation()
375 {
376 return frameOrientationAtIndex(currentFrame());
377 }
378
379 ImageOrientation BitmapImage::frameOrientationAtIndex(size_t index)
380 {
381 if (m_frames.size() <= index)
382 return DefaultImageOrientation;
383
384 if (m_frames[index].m_haveMetadata)
385 return m_frames[index].m_orientation;
386
387 return m_source.orientationAtIndex(index);
388 }
389
390 #if !ASSERT_DISABLED
391 bool BitmapImage::notSolidColor()
392 {
393 return size().width() != 1 || size().height() != 1 || frameCount() > 1;
394 }
395 #endif
396
397
398
399 int BitmapImage::repetitionCount(bool imageKnownToBeComplete)
400 {
401 if ((m_repetitionCountStatus == Unknown) || ((m_repetitionCountStatus == Unc ertain) && imageKnownToBeComplete)) {
402 // Snag the repetition count. If |imageKnownToBeComplete| is false, the
403 // repetition count may not be accurate yet for GIFs; in this case the
404 // decoder will default to cAnimationLoopOnce, and we'll try and read
405 // the count again once the whole image is decoded.
406 m_repetitionCount = m_source.repetitionCount();
407 m_repetitionCountStatus = (imageKnownToBeComplete || m_repetitionCount = = cAnimationNone) ? Certain : Uncertain;
408 }
409 return m_repetitionCount;
410 }
411
412 bool BitmapImage::shouldAnimate()
413 {
414 return (repetitionCount(false) != cAnimationNone && !m_animationFinished && imageObserver());
415 }
416
417 void BitmapImage::startAnimation(bool catchUpIfNecessary)
418 {
419 if (m_frameTimer || !shouldAnimate() || frameCount() <= 1)
420 return;
421
422 // If we aren't already animating, set now as the animation start time.
423 const double time = monotonicallyIncreasingTime();
424 if (!m_desiredFrameStartTime)
425 m_desiredFrameStartTime = time;
426
427 // Don't advance the animation to an incomplete frame.
428 size_t nextFrame = (m_currentFrame + 1) % frameCount();
429 if (!m_allDataReceived && !frameIsCompleteAtIndex(nextFrame))
430 return;
431
432 // Don't advance past the last frame if we haven't decoded the whole image
433 // yet and our repetition count is potentially unset. The repetition count
434 // in a GIF can potentially come after all the rest of the image data, so
435 // wait on it.
436 if (!m_allDataReceived && repetitionCount(false) == cAnimationLoopOnce && m_ currentFrame >= (frameCount() - 1))
437 return;
438
439 // Determine time for next frame to start. By ignoring paint and timer lag
440 // in this calculation, we make the animation appear to run at its desired
441 // rate regardless of how fast it's being repainted.
442 const double currentDuration = frameDurationAtIndex(m_currentFrame);
443 m_desiredFrameStartTime += currentDuration;
444
445 // When an animated image is more than five minutes out of date, the
446 // user probably doesn't care about resyncing and we could burn a lot of
447 // time looping through frames below. Just reset the timings.
448 const double cAnimationResyncCutoff = 5 * 60;
449 if ((time - m_desiredFrameStartTime) > cAnimationResyncCutoff)
450 m_desiredFrameStartTime = time + currentDuration;
451
452 // The image may load more slowly than it's supposed to animate, so that by
453 // the time we reach the end of the first repetition, we're well behind.
454 // Clamp the desired frame start time in this case, so that we don't skip
455 // frames (or whole iterations) trying to "catch up". This is a tradeoff:
456 // It guarantees users see the whole animation the second time through and
457 // don't miss any repetitions, and is closer to what other browsers do; on
458 // the other hand, it makes animations "less accurate" for pages that try to
459 // sync an image and some other resource (e.g. audio), especially if users
460 // switch tabs (and thus stop drawing the animation, which will pause it)
461 // during that initial loop, then switch back later.
462 if (nextFrame == 0 && m_repetitionsComplete == 0 && m_desiredFrameStartTime < time)
463 m_desiredFrameStartTime = time;
464
465 if (!catchUpIfNecessary || time < m_desiredFrameStartTime) {
466 // Haven't yet reached time for next frame to start; delay until then.
467 m_frameTimer = new Timer<BitmapImage>(this, &BitmapImage::advanceAnimati on);
468 m_frameTimer->startOneShot(std::max(m_desiredFrameStartTime - time, 0.)) ;
469 } else {
470 // We've already reached or passed the time for the next frame to start.
471 // See if we've also passed the time for frames after that to start, in
472 // case we need to skip some frames entirely. Remember not to advance
473 // to an incomplete frame.
474 for (size_t frameAfterNext = (nextFrame + 1) % frameCount(); frameIsComp leteAtIndex(frameAfterNext); frameAfterNext = (nextFrame + 1) % frameCount()) {
475 // Should we skip the next frame?
476 double frameAfterNextStartTime = m_desiredFrameStartTime + frameDura tionAtIndex(nextFrame);
477 if (time < frameAfterNextStartTime)
478 break;
479
480 // Yes; skip over it without notifying our observers.
481 if (!internalAdvanceAnimation(true))
482 return;
483 m_desiredFrameStartTime = frameAfterNextStartTime;
484 nextFrame = frameAfterNext;
485 }
486
487 // Draw the next frame immediately. Note that m_desiredFrameStartTime
488 // may be in the past, meaning the next time through this function we'll
489 // kick off the next advancement sooner than this frame's duration would
490 // suggest.
491 if (internalAdvanceAnimation(false)) {
492 // The image region has been marked dirty, but once we return to our
493 // caller, draw() will clear it, and nothing will cause the
494 // animation to advance again. We need to start the timer for the
495 // next frame running, or the animation can hang. (Compare this
496 // with when advanceAnimation() is called, and the region is dirtied
497 // while draw() is not in the callstack, meaning draw() gets called
498 // to update the region and thus startAnimation() is reached again.)
499 // NOTE: For large images with slow or heavily-loaded systems,
500 // throwing away data as we go (see destroyDecodedData()) means we
501 // can spend so much time re-decoding data above that by the time we
502 // reach here we're behind again. If we let startAnimation() run
503 // the catch-up code again, we can get long delays without painting
504 // as we race the timer, or even infinite recursion. In this
505 // situation the best we can do is to simply change frames as fast
506 // as possible, so force startAnimation() to set a zero-delay timer
507 // and bail out if we're not caught up.
508 startAnimation(false);
509 }
510 }
511 }
512
513 void BitmapImage::stopAnimation()
514 {
515 // This timer is used to animate all occurrences of this image. Don't inval idate
516 // the timer unless all renderers have stopped drawing.
517 delete m_frameTimer;
518 m_frameTimer = 0;
519 }
520
521 void BitmapImage::resetAnimation()
522 {
523 stopAnimation();
524 m_currentFrame = 0;
525 m_repetitionsComplete = 0;
526 m_desiredFrameStartTime = 0;
527 m_animationFinished = false;
528
529 // For extremely large animations, when the animation is reset, we just thro w everything away.
530 destroyDecodedDataIfNecessary();
531 }
532
533 void BitmapImage::advanceAnimation(Timer<BitmapImage>*)
534 {
535 internalAdvanceAnimation(false);
536 // At this point the image region has been marked dirty, and if it's
537 // onscreen, we'll soon make a call to draw(), which will call
538 // startAnimation() again to keep the animation moving.
539 }
540
541 bool BitmapImage::internalAdvanceAnimation(bool skippingFrames)
542 {
543 // Stop the animation.
544 stopAnimation();
545
546 // See if anyone is still paying attention to this animation. If not, we do n't
547 // advance and will remain suspended at the current frame until the animatio n is resumed.
548 if (!skippingFrames && imageObserver()->shouldPauseAnimation(this))
549 return false;
550
551 ++m_currentFrame;
552 bool advancedAnimation = true;
553 if (m_currentFrame >= frameCount()) {
554 ++m_repetitionsComplete;
555
556 // Get the repetition count again. If we weren't able to get a
557 // repetition count before, we should have decoded the whole image by
558 // now, so it should now be available.
559 // Note that we don't need to special-case cAnimationLoopOnce here
560 // because it is 0 (see comments on its declaration in ImageSource.h).
561 if (repetitionCount(true) != cAnimationLoopInfinite && m_repetitionsComp lete > m_repetitionCount) {
562 m_animationFinished = true;
563 m_desiredFrameStartTime = 0;
564 --m_currentFrame;
565 advancedAnimation = false;
566 } else
567 m_currentFrame = 0;
568 }
569 destroyDecodedDataIfNecessary();
570
571 // We need to draw this frame if we advanced to it while not skipping, or if
572 // while trying to skip frames we hit the last frame and thus had to stop.
573 if (skippingFrames != advancedAnimation)
574 imageObserver()->animationAdvanced(this);
575 return advancedAnimation;
576 }
577
578 void BitmapImage::checkForSolidColor()
579 {
580 m_isSolidColor = false;
581 m_checkedForSolidColor = true;
582
583 if (frameCount() > 1)
584 return;
585
586 RefPtr<NativeImageSkia> frame = frameAtIndex(0);
587
588 if (frame && size().width() == 1 && size().height() == 1) {
589 SkAutoLockPixels lock(frame->bitmap());
590 if (!frame->bitmap().getPixels())
591 return;
592
593 m_isSolidColor = true;
594 m_solidColor = Color(frame->bitmap().getColor(0, 0));
595 }
596 }
597
598 bool BitmapImage::mayFillWithSolidColor()
599 {
600 if (!m_checkedForSolidColor && frameCount() > 0) {
601 checkForSolidColor();
602 ASSERT(m_checkedForSolidColor);
603 }
604 return m_isSolidColor && !m_currentFrame;
605 }
606
607 Color BitmapImage::solidColor() const
608 {
609 return m_solidColor;
610 }
611
612 }
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