| Index: Source/core/platform/graphics/BitmapImage.h
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| diff --git a/Source/core/platform/graphics/BitmapImage.h b/Source/core/platform/graphics/BitmapImage.h
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| deleted file mode 100644
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| index 35589f8f35f6d63dfd4ec2224d30cf1d1316b817..0000000000000000000000000000000000000000
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| --- a/Source/core/platform/graphics/BitmapImage.h
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| +++ /dev/null
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| @@ -1,190 +0,0 @@
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| -/*
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| - * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
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| - * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved.
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| - * Copyright (C) 2008-2009 Torch Mobile, Inc.
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| - *
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| - * Redistribution and use in source and binary forms, with or without
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| - * modification, are permitted provided that the following conditions
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| - * are met:
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| - * 1. Redistributions of source code must retain the above copyright
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| - * notice, this list of conditions and the following disclaimer.
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| - * 2. Redistributions in binary form must reproduce the above copyright
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| - * notice, this list of conditions and the following disclaimer in the
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| - * documentation and/or other materials provided with the distribution.
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| - *
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| - * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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| - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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| - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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| - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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| - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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| - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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| - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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| - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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| - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| - */
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| -
|
| -#ifndef BitmapImage_h
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| -#define BitmapImage_h
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| -
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| -#include "core/platform/graphics/FrameData.h"
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| -#include "core/platform/graphics/Image.h"
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| -#include "core/platform/graphics/ImageSource.h"
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| -#include "platform/geometry/IntSize.h"
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| -#include "platform/graphics/Color.h"
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| -#include "platform/graphics/ImageOrientation.h"
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| -#include "wtf/Forward.h"
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| -
|
| -namespace WebCore {
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| -
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| -class NativeImageSkia;
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| -template <typename T> class Timer;
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| -
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| -class BitmapImage : public Image {
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| - friend class GeneratedImage;
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| - friend class CrossfadeGeneratedImage;
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| - friend class GradientGeneratedImage;
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| - friend class GraphicsContext;
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| -public:
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| - static PassRefPtr<BitmapImage> create(PassRefPtr<NativeImageSkia> nativeImage, ImageObserver* observer = 0)
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| - {
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| - return adoptRef(new BitmapImage(nativeImage, observer));
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| - }
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| - static PassRefPtr<BitmapImage> create(ImageObserver* observer = 0)
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| - {
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| - return adoptRef(new BitmapImage(observer));
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| - }
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| - virtual ~BitmapImage();
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| -
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| - virtual bool isBitmapImage() const OVERRIDE;
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| -
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| - virtual bool currentFrameHasSingleSecurityOrigin() const OVERRIDE { return true; };
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| -
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| - virtual IntSize size() const OVERRIDE;
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| - IntSize sizeRespectingOrientation() const;
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| - IntSize currentFrameSize() const;
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| - virtual bool getHotSpot(IntPoint&) const OVERRIDE;
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| -
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| - virtual bool dataChanged(bool allDataReceived) OVERRIDE;
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| - virtual String filenameExtension() const OVERRIDE;
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| -
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| - // It may look unusual that there is no start animation call as public API. This is because
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| - // we start and stop animating lazily. Animation begins whenever someone draws the image. It will
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| - // automatically pause once all observers no longer want to render the image anywhere.
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| - virtual void stopAnimation() OVERRIDE;
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| - virtual void resetAnimation() OVERRIDE;
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| -
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| - virtual PassRefPtr<NativeImageSkia> nativeImageForCurrentFrame() OVERRIDE;
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| - virtual bool currentFrameKnownToBeOpaque() OVERRIDE;
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| -
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| - ImageOrientation currentFrameOrientation();
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| -
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| -#if !ASSERT_DISABLED
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| - virtual bool notSolidColor() OVERRIDE;
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| -#endif
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| -
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| -private:
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| - friend class BitmapImageTest;
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| -
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| - void updateSize() const;
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| -
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| -protected:
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| - enum RepetitionCountStatus {
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| - Unknown, // We haven't checked the source's repetition count.
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| - Uncertain, // We have a repetition count, but it might be wrong (some GIFs have a count after the image data, and will report "loop once" until all data has been decoded).
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| - Certain // The repetition count is known to be correct.
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| - };
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| -
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| - BitmapImage(PassRefPtr<NativeImageSkia>, ImageObserver* = 0);
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| - BitmapImage(ImageObserver* = 0);
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| -
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| - virtual void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator, blink::WebBlendMode) OVERRIDE;
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| - virtual void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator, blink::WebBlendMode, RespectImageOrientationEnum) OVERRIDE;
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| -
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| - size_t currentFrame() const { return m_currentFrame; }
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| - size_t frameCount();
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| - PassRefPtr<NativeImageSkia> frameAtIndex(size_t);
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| - bool frameIsCompleteAtIndex(size_t);
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| - float frameDurationAtIndex(size_t);
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| - bool frameHasAlphaAtIndex(size_t);
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| - ImageOrientation frameOrientationAtIndex(size_t);
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| -
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| - // Decodes and caches a frame. Never accessed except internally.
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| - void cacheFrame(size_t index);
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| - // Called before accessing m_frames[index]. Returns false on index out of bounds.
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| - bool ensureFrameIsCached(size_t index);
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| -
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| - // Called to invalidate cached data. When |destroyAll| is true, we wipe out
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| - // the entire frame buffer cache and tell the image source to destroy
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| - // everything; this is used when e.g. we want to free some room in the image
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| - // cache. If |destroyAll| is false, we delete frames except the current
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| - // frame; this is used while animating large images to keep memory footprint
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| - // low; the decoder should preserve the current frame and may preserve some
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| - // other frames to avoid redecoding the whole image on every frame.
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| - virtual void destroyDecodedData(bool destroyAll) OVERRIDE;
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| -
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| - // If the image is large enough, calls destroyDecodedData().
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| - void destroyDecodedDataIfNecessary();
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| -
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| - // Generally called by destroyDecodedData(), destroys whole-image metadata
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| - // and notifies observers that the memory footprint has (hopefully)
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| - // decreased by |frameBytesCleared|.
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| - void destroyMetadataAndNotify(size_t frameBytesCleared);
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| -
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| - // Whether or not size is available yet.
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| - bool isSizeAvailable();
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| -
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| - // Animation.
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| - int repetitionCount(bool imageKnownToBeComplete); // |imageKnownToBeComplete| should be set if the caller knows the entire image has been decoded.
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| - bool shouldAnimate();
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| - virtual void startAnimation(bool catchUpIfNecessary = true) OVERRIDE;
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| - void advanceAnimation(Timer<BitmapImage>*);
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| -
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| - // Function that does the real work of advancing the animation. When
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| - // skippingFrames is true, we're in the middle of a loop trying to skip over
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| - // a bunch of animation frames, so we should not do things like decode each
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| - // one or notify our observers.
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| - // Returns whether the animation was advanced.
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| - bool internalAdvanceAnimation(bool skippingFrames);
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| -
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| - // Checks to see if the image is a 1x1 solid color. We optimize these images and just do a fill rect instead.
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| - // This check should happen regardless whether m_checkedForSolidColor is already set, as the frame may have
|
| - // changed.
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| - void checkForSolidColor();
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| -
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| - virtual bool mayFillWithSolidColor();
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| - virtual Color solidColor() const;
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| -
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| - ImageSource m_source;
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| - mutable IntSize m_size; // The size to use for the overall image (will just be the size of the first image).
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| - mutable IntSize m_sizeRespectingOrientation;
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| -
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| - size_t m_currentFrame; // The index of the current frame of animation.
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| - Vector<FrameData, 1> m_frames; // An array of the cached frames of the animation. We have to ref frames to pin them in the cache.
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| -
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| - Timer<BitmapImage>* m_frameTimer;
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| - int m_repetitionCount; // How many total animation loops we should do. This will be cAnimationNone if this image type is incapable of animation.
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| - RepetitionCountStatus m_repetitionCountStatus;
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| - int m_repetitionsComplete; // How many repetitions we've finished.
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| - double m_desiredFrameStartTime; // The system time at which we hope to see the next call to startAnimation().
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| -
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| - Color m_solidColor; // If we're a 1x1 solid color, this is the color to use to fill.
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| -
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| - size_t m_frameCount;
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| -
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| - bool m_isSolidColor : 1; // Whether or not we are a 1x1 solid image.
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| - bool m_checkedForSolidColor : 1; // Whether we've checked the frame for solid color.
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| -
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| - bool m_animationFinished : 1; // Whether or not we've completed the entire animation.
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| -
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| - bool m_allDataReceived : 1; // Whether or not we've received all our data.
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| - mutable bool m_haveSize : 1; // Whether or not our |m_size| member variable has the final overall image size yet.
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| - bool m_sizeAvailable : 1; // Whether or not we can obtain the size of the first image frame yet from ImageIO.
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| - mutable bool m_hasUniformFrameSize : 1;
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| - mutable bool m_haveFrameCount : 1;
|
| -};
|
| -
|
| -}
|
| -
|
| -#endif
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|
|