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Unified Diff: Source/core/platform/graphics/BitmapImage.h

Issue 99103006: Moving GraphicsContext and dependencies from core to platform. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Final patch - fixes Android Created 7 years ago
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Index: Source/core/platform/graphics/BitmapImage.h
diff --git a/Source/core/platform/graphics/BitmapImage.h b/Source/core/platform/graphics/BitmapImage.h
deleted file mode 100644
index 35589f8f35f6d63dfd4ec2224d30cf1d1316b817..0000000000000000000000000000000000000000
--- a/Source/core/platform/graphics/BitmapImage.h
+++ /dev/null
@@ -1,190 +0,0 @@
-/*
- * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
- * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved.
- * Copyright (C) 2008-2009 Torch Mobile, Inc.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef BitmapImage_h
-#define BitmapImage_h
-
-#include "core/platform/graphics/FrameData.h"
-#include "core/platform/graphics/Image.h"
-#include "core/platform/graphics/ImageSource.h"
-#include "platform/geometry/IntSize.h"
-#include "platform/graphics/Color.h"
-#include "platform/graphics/ImageOrientation.h"
-#include "wtf/Forward.h"
-
-namespace WebCore {
-
-class NativeImageSkia;
-template <typename T> class Timer;
-
-class BitmapImage : public Image {
- friend class GeneratedImage;
- friend class CrossfadeGeneratedImage;
- friend class GradientGeneratedImage;
- friend class GraphicsContext;
-public:
- static PassRefPtr<BitmapImage> create(PassRefPtr<NativeImageSkia> nativeImage, ImageObserver* observer = 0)
- {
- return adoptRef(new BitmapImage(nativeImage, observer));
- }
- static PassRefPtr<BitmapImage> create(ImageObserver* observer = 0)
- {
- return adoptRef(new BitmapImage(observer));
- }
- virtual ~BitmapImage();
-
- virtual bool isBitmapImage() const OVERRIDE;
-
- virtual bool currentFrameHasSingleSecurityOrigin() const OVERRIDE { return true; };
-
- virtual IntSize size() const OVERRIDE;
- IntSize sizeRespectingOrientation() const;
- IntSize currentFrameSize() const;
- virtual bool getHotSpot(IntPoint&) const OVERRIDE;
-
- virtual bool dataChanged(bool allDataReceived) OVERRIDE;
- virtual String filenameExtension() const OVERRIDE;
-
- // It may look unusual that there is no start animation call as public API. This is because
- // we start and stop animating lazily. Animation begins whenever someone draws the image. It will
- // automatically pause once all observers no longer want to render the image anywhere.
- virtual void stopAnimation() OVERRIDE;
- virtual void resetAnimation() OVERRIDE;
-
- virtual PassRefPtr<NativeImageSkia> nativeImageForCurrentFrame() OVERRIDE;
- virtual bool currentFrameKnownToBeOpaque() OVERRIDE;
-
- ImageOrientation currentFrameOrientation();
-
-#if !ASSERT_DISABLED
- virtual bool notSolidColor() OVERRIDE;
-#endif
-
-private:
- friend class BitmapImageTest;
-
- void updateSize() const;
-
-protected:
- enum RepetitionCountStatus {
- Unknown, // We haven't checked the source's repetition count.
- Uncertain, // We have a repetition count, but it might be wrong (some GIFs have a count after the image data, and will report "loop once" until all data has been decoded).
- Certain // The repetition count is known to be correct.
- };
-
- BitmapImage(PassRefPtr<NativeImageSkia>, ImageObserver* = 0);
- BitmapImage(ImageObserver* = 0);
-
- virtual void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator, blink::WebBlendMode) OVERRIDE;
- virtual void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator, blink::WebBlendMode, RespectImageOrientationEnum) OVERRIDE;
-
- size_t currentFrame() const { return m_currentFrame; }
- size_t frameCount();
- PassRefPtr<NativeImageSkia> frameAtIndex(size_t);
- bool frameIsCompleteAtIndex(size_t);
- float frameDurationAtIndex(size_t);
- bool frameHasAlphaAtIndex(size_t);
- ImageOrientation frameOrientationAtIndex(size_t);
-
- // Decodes and caches a frame. Never accessed except internally.
- void cacheFrame(size_t index);
- // Called before accessing m_frames[index]. Returns false on index out of bounds.
- bool ensureFrameIsCached(size_t index);
-
- // Called to invalidate cached data. When |destroyAll| is true, we wipe out
- // the entire frame buffer cache and tell the image source to destroy
- // everything; this is used when e.g. we want to free some room in the image
- // cache. If |destroyAll| is false, we delete frames except the current
- // frame; this is used while animating large images to keep memory footprint
- // low; the decoder should preserve the current frame and may preserve some
- // other frames to avoid redecoding the whole image on every frame.
- virtual void destroyDecodedData(bool destroyAll) OVERRIDE;
-
- // If the image is large enough, calls destroyDecodedData().
- void destroyDecodedDataIfNecessary();
-
- // Generally called by destroyDecodedData(), destroys whole-image metadata
- // and notifies observers that the memory footprint has (hopefully)
- // decreased by |frameBytesCleared|.
- void destroyMetadataAndNotify(size_t frameBytesCleared);
-
- // Whether or not size is available yet.
- bool isSizeAvailable();
-
- // Animation.
- int repetitionCount(bool imageKnownToBeComplete); // |imageKnownToBeComplete| should be set if the caller knows the entire image has been decoded.
- bool shouldAnimate();
- virtual void startAnimation(bool catchUpIfNecessary = true) OVERRIDE;
- void advanceAnimation(Timer<BitmapImage>*);
-
- // Function that does the real work of advancing the animation. When
- // skippingFrames is true, we're in the middle of a loop trying to skip over
- // a bunch of animation frames, so we should not do things like decode each
- // one or notify our observers.
- // Returns whether the animation was advanced.
- bool internalAdvanceAnimation(bool skippingFrames);
-
- // Checks to see if the image is a 1x1 solid color. We optimize these images and just do a fill rect instead.
- // This check should happen regardless whether m_checkedForSolidColor is already set, as the frame may have
- // changed.
- void checkForSolidColor();
-
- virtual bool mayFillWithSolidColor();
- virtual Color solidColor() const;
-
- ImageSource m_source;
- mutable IntSize m_size; // The size to use for the overall image (will just be the size of the first image).
- mutable IntSize m_sizeRespectingOrientation;
-
- size_t m_currentFrame; // The index of the current frame of animation.
- Vector<FrameData, 1> m_frames; // An array of the cached frames of the animation. We have to ref frames to pin them in the cache.
-
- Timer<BitmapImage>* m_frameTimer;
- int m_repetitionCount; // How many total animation loops we should do. This will be cAnimationNone if this image type is incapable of animation.
- RepetitionCountStatus m_repetitionCountStatus;
- int m_repetitionsComplete; // How many repetitions we've finished.
- double m_desiredFrameStartTime; // The system time at which we hope to see the next call to startAnimation().
-
- Color m_solidColor; // If we're a 1x1 solid color, this is the color to use to fill.
-
- size_t m_frameCount;
-
- bool m_isSolidColor : 1; // Whether or not we are a 1x1 solid image.
- bool m_checkedForSolidColor : 1; // Whether we've checked the frame for solid color.
-
- bool m_animationFinished : 1; // Whether or not we've completed the entire animation.
-
- bool m_allDataReceived : 1; // Whether or not we've received all our data.
- mutable bool m_haveSize : 1; // Whether or not our |m_size| member variable has the final overall image size yet.
- bool m_sizeAvailable : 1; // Whether or not we can obtain the size of the first image frame yet from ImageIO.
- mutable bool m_hasUniformFrameSize : 1;
- mutable bool m_haveFrameCount : 1;
-};
-
-}
-
-#endif

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