Index: Source/core/platform/graphics/Path.h |
diff --git a/Source/core/platform/graphics/Path.h b/Source/core/platform/graphics/Path.h |
deleted file mode 100644 |
index 35be9c0d4a2f79a5d089e2d0da902570396c9434..0000000000000000000000000000000000000000 |
--- a/Source/core/platform/graphics/Path.h |
+++ /dev/null |
@@ -1,134 +0,0 @@ |
-/* |
- * Copyright (C) 2003, 2006, 2009 Apple Inc. All rights reserved. |
- * 2006 Rob Buis <buis@kde.org> |
- * Copyright (C) 2007-2008 Torch Mobile, Inc. |
- * Copyright (C) 2013 Google Inc. All rights reserved. |
- * |
- * Redistribution and use in source and binary forms, with or without |
- * modification, are permitted provided that the following conditions |
- * are met: |
- * 1. Redistributions of source code must retain the above copyright |
- * notice, this list of conditions and the following disclaimer. |
- * 2. Redistributions in binary form must reproduce the above copyright |
- * notice, this list of conditions and the following disclaimer in the |
- * documentation and/or other materials provided with the distribution. |
- * |
- * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
- */ |
- |
-#ifndef Path_h |
-#define Path_h |
- |
-#include "platform/geometry/RoundedRect.h" |
-#include "platform/graphics/WindRule.h" |
-#include "third_party/skia/include/core/SkPath.h" |
-#include "wtf/FastAllocBase.h" |
-#include "wtf/Forward.h" |
- |
-class SkPath; |
- |
-namespace WebCore { |
- |
-class AffineTransform; |
-class FloatPoint; |
-class FloatRect; |
-class FloatSize; |
-class GraphicsContext; |
-class StrokeData; |
- |
-enum PathElementType { |
- PathElementMoveToPoint, // The points member will contain 1 value. |
- PathElementAddLineToPoint, // The points member will contain 1 value. |
- PathElementAddQuadCurveToPoint, // The points member will contain 2 values. |
- PathElementAddCurveToPoint, // The points member will contain 3 values. |
- PathElementCloseSubpath // The points member will contain no values. |
-}; |
- |
-// The points in the sturcture are the same as those that would be used with the |
-// add... method. For example, a line returns the endpoint, while a cubic returns |
-// two tangent points and the endpoint. |
-struct PathElement { |
- PathElementType type; |
- FloatPoint* points; |
-}; |
- |
-typedef void (*PathApplierFunction)(void* info, const PathElement*); |
- |
-class Path { |
- WTF_MAKE_FAST_ALLOCATED; |
-public: |
- Path(); |
- ~Path(); |
- |
- Path(const Path&); |
- Path& operator=(const Path&); |
- bool operator==(const Path&) const; |
- |
- bool contains(const FloatPoint&, WindRule = RULE_NONZERO) const; |
- bool strokeContains(const FloatPoint&, const StrokeData&) const; |
- FloatRect boundingRect() const; |
- FloatRect strokeBoundingRect(const StrokeData&) const; |
- |
- float length() const; |
- FloatPoint pointAtLength(float length, bool& ok) const; |
- float normalAngleAtLength(float length, bool& ok) const; |
- bool pointAndNormalAtLength(float length, FloatPoint&, float&) const; |
- |
- void clear(); |
- bool isEmpty() const; |
- // Gets the current point of the current path, which is conceptually the final point reached by the path so far. |
- // Note the Path can be empty (isEmpty() == true) and still have a current point. |
- bool hasCurrentPoint() const; |
- FloatPoint currentPoint() const; |
- |
- WindRule windRule() const; |
- void setWindRule(const WindRule); |
- |
- void moveTo(const FloatPoint&); |
- void addLineTo(const FloatPoint&); |
- void addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint& endPoint); |
- void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& endPoint); |
- void addArcTo(const FloatPoint&, const FloatPoint&, float radius); |
- void closeSubpath(); |
- |
- void addArc(const FloatPoint&, float radius, float startAngle, float endAngle, bool anticlockwise); |
- void addRect(const FloatRect&); |
- void addEllipse(const FloatPoint&, float radiusX, float radiusY, float rotation, float startAngle, float endAngle, bool anticlockwise); |
- void addEllipse(const FloatRect&); |
- |
- void addRoundedRect(const FloatRect&, const FloatSize& roundingRadii); |
- void addRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius); |
- void addRoundedRect(const RoundedRect&); |
- |
- void translate(const FloatSize&); |
- |
- const SkPath& skPath() const { return m_path; } |
- |
- void apply(void* info, PathApplierFunction) const; |
- void transform(const AffineTransform&); |
- |
- void addPathForRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius); |
- void addBeziersForRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius); |
- |
- // Updates the path to the union (inclusive-or) of itself with the given argument. |
- bool unionPath(const Path& other); |
- |
-private: |
- void addEllipse(const FloatPoint&, float radiusX, float radiusY, float startAngle, float endAngle, bool anticlockwise); |
- |
- SkPath m_path; |
-}; |
- |
-} |
- |
-#endif |