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Side by Side Diff: Source/core/platform/graphics/Path.h

Issue 99103006: Moving GraphicsContext and dependencies from core to platform. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Final patch - fixes Android Created 7 years ago
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1 /*
2 * Copyright (C) 2003, 2006, 2009 Apple Inc. All rights reserved.
3 * 2006 Rob Buis <buis@kde.org>
4 * Copyright (C) 2007-2008 Torch Mobile, Inc.
5 * Copyright (C) 2013 Google Inc. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 *
16 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
19 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
20 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
21 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
22 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
24 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 */
28
29 #ifndef Path_h
30 #define Path_h
31
32 #include "platform/geometry/RoundedRect.h"
33 #include "platform/graphics/WindRule.h"
34 #include "third_party/skia/include/core/SkPath.h"
35 #include "wtf/FastAllocBase.h"
36 #include "wtf/Forward.h"
37
38 class SkPath;
39
40 namespace WebCore {
41
42 class AffineTransform;
43 class FloatPoint;
44 class FloatRect;
45 class FloatSize;
46 class GraphicsContext;
47 class StrokeData;
48
49 enum PathElementType {
50 PathElementMoveToPoint, // The points member will contain 1 value.
51 PathElementAddLineToPoint, // The points member will contain 1 value.
52 PathElementAddQuadCurveToPoint, // The points member will contain 2 values.
53 PathElementAddCurveToPoint, // The points member will contain 3 values.
54 PathElementCloseSubpath // The points member will contain no values.
55 };
56
57 // The points in the sturcture are the same as those that would be used with the
58 // add... method. For example, a line returns the endpoint, while a cubic return s
59 // two tangent points and the endpoint.
60 struct PathElement {
61 PathElementType type;
62 FloatPoint* points;
63 };
64
65 typedef void (*PathApplierFunction)(void* info, const PathElement*);
66
67 class Path {
68 WTF_MAKE_FAST_ALLOCATED;
69 public:
70 Path();
71 ~Path();
72
73 Path(const Path&);
74 Path& operator=(const Path&);
75 bool operator==(const Path&) const;
76
77 bool contains(const FloatPoint&, WindRule = RULE_NONZERO) const;
78 bool strokeContains(const FloatPoint&, const StrokeData&) const;
79 FloatRect boundingRect() const;
80 FloatRect strokeBoundingRect(const StrokeData&) const;
81
82 float length() const;
83 FloatPoint pointAtLength(float length, bool& ok) const;
84 float normalAngleAtLength(float length, bool& ok) const;
85 bool pointAndNormalAtLength(float length, FloatPoint&, float&) const;
86
87 void clear();
88 bool isEmpty() const;
89 // Gets the current point of the current path, which is conceptually the fin al point reached by the path so far.
90 // Note the Path can be empty (isEmpty() == true) and still have a current p oint.
91 bool hasCurrentPoint() const;
92 FloatPoint currentPoint() const;
93
94 WindRule windRule() const;
95 void setWindRule(const WindRule);
96
97 void moveTo(const FloatPoint&);
98 void addLineTo(const FloatPoint&);
99 void addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint& endPoi nt);
100 void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& con trolPoint2, const FloatPoint& endPoint);
101 void addArcTo(const FloatPoint&, const FloatPoint&, float radius);
102 void closeSubpath();
103
104 void addArc(const FloatPoint&, float radius, float startAngle, float endAngl e, bool anticlockwise);
105 void addRect(const FloatRect&);
106 void addEllipse(const FloatPoint&, float radiusX, float radiusY, float rotat ion, float startAngle, float endAngle, bool anticlockwise);
107 void addEllipse(const FloatRect&);
108
109 void addRoundedRect(const FloatRect&, const FloatSize& roundingRadii);
110 void addRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& b ottomRightRadius);
111 void addRoundedRect(const RoundedRect&);
112
113 void translate(const FloatSize&);
114
115 const SkPath& skPath() const { return m_path; }
116
117 void apply(void* info, PathApplierFunction) const;
118 void transform(const AffineTransform&);
119
120 void addPathForRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const Float Size& bottomRightRadius);
121 void addBeziersForRoundedRect(const FloatRect&, const FloatSize& topLeftRadi us, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const Fl oatSize& bottomRightRadius);
122
123 // Updates the path to the union (inclusive-or) of itself with the given arg ument.
124 bool unionPath(const Path& other);
125
126 private:
127 void addEllipse(const FloatPoint&, float radiusX, float radiusY, float start Angle, float endAngle, bool anticlockwise);
128
129 SkPath m_path;
130 };
131
132 }
133
134 #endif
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