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1 /* | |
2 * Copyright (C) 2003, 2006, 2009 Apple Inc. All rights reserved. | |
3 * 2006 Rob Buis <buis@kde.org> | |
4 * Copyright (C) 2007-2008 Torch Mobile, Inc. | |
5 * Copyright (C) 2013 Google Inc. All rights reserved. | |
6 * | |
7 * Redistribution and use in source and binary forms, with or without | |
8 * modification, are permitted provided that the following conditions | |
9 * are met: | |
10 * 1. Redistributions of source code must retain the above copyright | |
11 * notice, this list of conditions and the following disclaimer. | |
12 * 2. Redistributions in binary form must reproduce the above copyright | |
13 * notice, this list of conditions and the following disclaimer in the | |
14 * documentation and/or other materials provided with the distribution. | |
15 * | |
16 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | |
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
19 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | |
20 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
21 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
22 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
24 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
26 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
27 */ | |
28 | |
29 #ifndef Path_h | |
30 #define Path_h | |
31 | |
32 #include "platform/geometry/RoundedRect.h" | |
33 #include "platform/graphics/WindRule.h" | |
34 #include "third_party/skia/include/core/SkPath.h" | |
35 #include "wtf/FastAllocBase.h" | |
36 #include "wtf/Forward.h" | |
37 | |
38 class SkPath; | |
39 | |
40 namespace WebCore { | |
41 | |
42 class AffineTransform; | |
43 class FloatPoint; | |
44 class FloatRect; | |
45 class FloatSize; | |
46 class GraphicsContext; | |
47 class StrokeData; | |
48 | |
49 enum PathElementType { | |
50 PathElementMoveToPoint, // The points member will contain 1 value. | |
51 PathElementAddLineToPoint, // The points member will contain 1 value. | |
52 PathElementAddQuadCurveToPoint, // The points member will contain 2 values. | |
53 PathElementAddCurveToPoint, // The points member will contain 3 values. | |
54 PathElementCloseSubpath // The points member will contain no values. | |
55 }; | |
56 | |
57 // The points in the sturcture are the same as those that would be used with the | |
58 // add... method. For example, a line returns the endpoint, while a cubic return
s | |
59 // two tangent points and the endpoint. | |
60 struct PathElement { | |
61 PathElementType type; | |
62 FloatPoint* points; | |
63 }; | |
64 | |
65 typedef void (*PathApplierFunction)(void* info, const PathElement*); | |
66 | |
67 class Path { | |
68 WTF_MAKE_FAST_ALLOCATED; | |
69 public: | |
70 Path(); | |
71 ~Path(); | |
72 | |
73 Path(const Path&); | |
74 Path& operator=(const Path&); | |
75 bool operator==(const Path&) const; | |
76 | |
77 bool contains(const FloatPoint&, WindRule = RULE_NONZERO) const; | |
78 bool strokeContains(const FloatPoint&, const StrokeData&) const; | |
79 FloatRect boundingRect() const; | |
80 FloatRect strokeBoundingRect(const StrokeData&) const; | |
81 | |
82 float length() const; | |
83 FloatPoint pointAtLength(float length, bool& ok) const; | |
84 float normalAngleAtLength(float length, bool& ok) const; | |
85 bool pointAndNormalAtLength(float length, FloatPoint&, float&) const; | |
86 | |
87 void clear(); | |
88 bool isEmpty() const; | |
89 // Gets the current point of the current path, which is conceptually the fin
al point reached by the path so far. | |
90 // Note the Path can be empty (isEmpty() == true) and still have a current p
oint. | |
91 bool hasCurrentPoint() const; | |
92 FloatPoint currentPoint() const; | |
93 | |
94 WindRule windRule() const; | |
95 void setWindRule(const WindRule); | |
96 | |
97 void moveTo(const FloatPoint&); | |
98 void addLineTo(const FloatPoint&); | |
99 void addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint& endPoi
nt); | |
100 void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& con
trolPoint2, const FloatPoint& endPoint); | |
101 void addArcTo(const FloatPoint&, const FloatPoint&, float radius); | |
102 void closeSubpath(); | |
103 | |
104 void addArc(const FloatPoint&, float radius, float startAngle, float endAngl
e, bool anticlockwise); | |
105 void addRect(const FloatRect&); | |
106 void addEllipse(const FloatPoint&, float radiusX, float radiusY, float rotat
ion, float startAngle, float endAngle, bool anticlockwise); | |
107 void addEllipse(const FloatRect&); | |
108 | |
109 void addRoundedRect(const FloatRect&, const FloatSize& roundingRadii); | |
110 void addRoundedRect(const FloatRect&, const FloatSize& topLeftRadius, const
FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& b
ottomRightRadius); | |
111 void addRoundedRect(const RoundedRect&); | |
112 | |
113 void translate(const FloatSize&); | |
114 | |
115 const SkPath& skPath() const { return m_path; } | |
116 | |
117 void apply(void* info, PathApplierFunction) const; | |
118 void transform(const AffineTransform&); | |
119 | |
120 void addPathForRoundedRect(const FloatRect&, const FloatSize& topLeftRadius,
const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const Float
Size& bottomRightRadius); | |
121 void addBeziersForRoundedRect(const FloatRect&, const FloatSize& topLeftRadi
us, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const Fl
oatSize& bottomRightRadius); | |
122 | |
123 // Updates the path to the union (inclusive-or) of itself with the given arg
ument. | |
124 bool unionPath(const Path& other); | |
125 | |
126 private: | |
127 void addEllipse(const FloatPoint&, float radiusX, float radiusY, float start
Angle, float endAngle, bool anticlockwise); | |
128 | |
129 SkPath m_path; | |
130 }; | |
131 | |
132 } | |
133 | |
134 #endif | |
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