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Unified Diff: Source/core/platform/graphics/Path.cpp

Issue 99103006: Moving GraphicsContext and dependencies from core to platform. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Final patch - fixes Android Created 7 years ago
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Index: Source/core/platform/graphics/Path.cpp
diff --git a/Source/core/platform/graphics/Path.cpp b/Source/core/platform/graphics/Path.cpp
deleted file mode 100644
index 5e34162f9b8de0e35f78cabdec4e939c968dece1..0000000000000000000000000000000000000000
--- a/Source/core/platform/graphics/Path.cpp
+++ /dev/null
@@ -1,451 +0,0 @@
-/*
- * Copyright (C) 2003, 2006 Apple Computer, Inc. All rights reserved.
- * 2006 Rob Buis <buis@kde.org>
- * Copyright (C) 2007 Eric Seidel <eric@webkit.org>
- * Copyright (C) 2013 Google Inc. All rights reserved.
- * Copyright (C) 2013 Intel Corporation. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "config.h"
-#include "core/platform/graphics/Path.h"
-
-#include <math.h>
-#include "core/platform/graphics/GraphicsContext.h"
-#include "core/platform/graphics/skia/SkiaUtils.h"
-#include "platform/geometry/FloatPoint.h"
-#include "platform/geometry/FloatRect.h"
-#include "platform/transforms/AffineTransform.h"
-#include "third_party/skia/include/core/SkPathMeasure.h"
-#include "third_party/skia/include/pathops/SkPathOps.h"
-#include "wtf/MathExtras.h"
-
-namespace WebCore {
-
-Path::Path()
- : m_path()
-{
-}
-
-Path::Path(const Path& other)
-{
- m_path = SkPath(other.m_path);
-}
-
-Path::~Path()
-{
-}
-
-Path& Path::operator=(const Path& other)
-{
- m_path = SkPath(other.m_path);
- return *this;
-}
-
-bool Path::operator==(const Path& other) const
-{
- return m_path == other.m_path;
-}
-
-bool Path::contains(const FloatPoint& point, WindRule rule) const
-{
- return SkPathContainsPoint(m_path, point, rule == RULE_NONZERO ? SkPath::kWinding_FillType : SkPath::kEvenOdd_FillType);
-}
-
-bool Path::strokeContains(const FloatPoint& point, const StrokeData& strokeData) const
-{
- SkPaint paint;
- strokeData.setupPaint(&paint);
- SkPath strokePath;
- paint.getFillPath(m_path, &strokePath);
-
- return SkPathContainsPoint(strokePath, point, SkPath::kWinding_FillType);
-}
-
-FloatRect Path::boundingRect() const
-{
- return m_path.getBounds();
-}
-
-FloatRect Path::strokeBoundingRect(const StrokeData& strokeData) const
-{
- SkPaint paint;
- strokeData.setupPaint(&paint);
- SkPath boundingPath;
- paint.getFillPath(m_path, &boundingPath);
-
- return boundingPath.getBounds();
-}
-
-static FloatPoint* convertPathPoints(FloatPoint dst[], const SkPoint src[], int count)
-{
- for (int i = 0; i < count; i++) {
- dst[i].setX(SkScalarToFloat(src[i].fX));
- dst[i].setY(SkScalarToFloat(src[i].fY));
- }
- return dst;
-}
-
-void Path::apply(void* info, PathApplierFunction function) const
-{
- SkPath::RawIter iter(m_path);
- SkPoint pts[4];
- PathElement pathElement;
- FloatPoint pathPoints[3];
-
- for (;;) {
- switch (iter.next(pts)) {
- case SkPath::kMove_Verb:
- pathElement.type = PathElementMoveToPoint;
- pathElement.points = convertPathPoints(pathPoints, &pts[0], 1);
- break;
- case SkPath::kLine_Verb:
- pathElement.type = PathElementAddLineToPoint;
- pathElement.points = convertPathPoints(pathPoints, &pts[1], 1);
- break;
- case SkPath::kQuad_Verb:
- pathElement.type = PathElementAddQuadCurveToPoint;
- pathElement.points = convertPathPoints(pathPoints, &pts[1], 2);
- break;
- case SkPath::kCubic_Verb:
- pathElement.type = PathElementAddCurveToPoint;
- pathElement.points = convertPathPoints(pathPoints, &pts[1], 3);
- break;
- case SkPath::kClose_Verb:
- pathElement.type = PathElementCloseSubpath;
- pathElement.points = convertPathPoints(pathPoints, 0, 0);
- break;
- case SkPath::kDone_Verb:
- return;
- default: // place-holder for kConic_Verb, when that lands from skia
- break;
- }
- function(info, &pathElement);
- }
-}
-
-void Path::transform(const AffineTransform& xform)
-{
- m_path.transform(affineTransformToSkMatrix(xform));
-}
-
-float Path::length() const
-{
- SkScalar length = 0;
- SkPathMeasure measure(m_path, false);
-
- do {
- length += measure.getLength();
- } while (measure.nextContour());
-
- return SkScalarToFloat(length);
-}
-
-FloatPoint Path::pointAtLength(float length, bool& ok) const
-{
- FloatPoint point;
- float normal;
- ok = pointAndNormalAtLength(length, point, normal);
- return point;
-}
-
-float Path::normalAngleAtLength(float length, bool& ok) const
-{
- FloatPoint point;
- float normal;
- ok = pointAndNormalAtLength(length, point, normal);
- return normal;
-}
-
-bool Path::pointAndNormalAtLength(float length, FloatPoint& point, float& normal) const
-{
- SkPathMeasure measure(m_path, false);
-
- do {
- SkScalar contourLength = measure.getLength();
- if (length <= contourLength) {
- SkVector tangent;
- SkPoint position;
-
- if (measure.getPosTan(length, &position, &tangent)) {
- normal = rad2deg(SkScalarToFloat(SkScalarATan2(tangent.fY, tangent.fX)));
- point = FloatPoint(SkScalarToFloat(position.fX), SkScalarToFloat(position.fY));
- return true;
- }
- }
- length -= contourLength;
- } while (measure.nextContour());
-
- normal = 0;
- point = FloatPoint(0, 0);
- return false;
-}
-
-void Path::clear()
-{
- m_path.reset();
-}
-
-bool Path::isEmpty() const
-{
- return m_path.isEmpty();
-}
-
-bool Path::hasCurrentPoint() const
-{
- return m_path.getPoints(0, 0);
-}
-
-FloatPoint Path::currentPoint() const
-{
- if (m_path.countPoints() > 0) {
- SkPoint skResult;
- m_path.getLastPt(&skResult);
- FloatPoint result;
- result.setX(SkScalarToFloat(skResult.fX));
- result.setY(SkScalarToFloat(skResult.fY));
- return result;
- }
-
- // FIXME: Why does this return quietNaN? Other ports return 0,0.
- float quietNaN = std::numeric_limits<float>::quiet_NaN();
- return FloatPoint(quietNaN, quietNaN);
-}
-
-WindRule Path::windRule() const
-{
- return m_path.getFillType() == SkPath::kEvenOdd_FillType
- ? RULE_EVENODD
- : RULE_NONZERO;
-}
-
-void Path::setWindRule(const WindRule rule)
-{
- m_path.setFillType(rule == RULE_EVENODD
- ? SkPath::kEvenOdd_FillType
- : SkPath::kWinding_FillType);
-}
-
-void Path::moveTo(const FloatPoint& point)
-{
- m_path.moveTo(point);
-}
-
-void Path::addLineTo(const FloatPoint& point)
-{
- m_path.lineTo(point);
-}
-
-void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& ep)
-{
- m_path.quadTo(cp, ep);
-}
-
-void Path::addBezierCurveTo(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& ep)
-{
- m_path.cubicTo(p1, p2, ep);
-}
-
-void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius)
-{
- m_path.arcTo(p1, p2, WebCoreFloatToSkScalar(radius));
-}
-
-void Path::closeSubpath()
-{
- m_path.close();
-}
-
-void Path::addEllipse(const FloatPoint& p, float radiusX, float radiusY, float startAngle, float endAngle, bool anticlockwise)
-{
- ASSERT(std::abs(endAngle - startAngle) < 4 * piFloat);
- ASSERT(startAngle >= 0 && startAngle < 2 * piFloat);
- ASSERT((anticlockwise && (startAngle - endAngle) >= 0) || (!anticlockwise && (endAngle - startAngle) >= 0));
-
- SkScalar cx = WebCoreFloatToSkScalar(p.x());
- SkScalar cy = WebCoreFloatToSkScalar(p.y());
- SkScalar radiusXScalar = WebCoreFloatToSkScalar(radiusX);
- SkScalar radiusYScalar = WebCoreFloatToSkScalar(radiusY);
- SkScalar s360 = SkIntToScalar(360);
-
- SkRect oval;
- oval.set(cx - radiusXScalar, cy - radiusYScalar, cx + radiusXScalar, cy + radiusYScalar);
-
- float sweep = endAngle - startAngle;
- SkScalar startDegrees = WebCoreFloatToSkScalar(startAngle * 180 / piFloat);
- SkScalar sweepDegrees = WebCoreFloatToSkScalar(sweep * 180 / piFloat);
-
- // We can't use SkPath::addOval(), because addOval() makes new sub-path. addOval() calls moveTo() and close() internally.
-
- // Use s180, not s360, because SkPath::arcTo(oval, angle, s360, false) draws nothing.
- SkScalar s180 = SkIntToScalar(180);
- if (sweepDegrees >= s360) {
- // SkPath::arcTo can't handle the sweepAngle that is equal to or greater than 2Pi.
- m_path.arcTo(oval, startDegrees, s180, false);
- m_path.arcTo(oval, startDegrees + s180, s180, false);
- m_path.arcTo(oval, startDegrees + s360, sweepDegrees - s360, false);
- return;
- }
- if (sweepDegrees <= -s360) {
- m_path.arcTo(oval, startDegrees, -s180, false);
- m_path.arcTo(oval, startDegrees - s180, -s180, false);
- m_path.arcTo(oval, startDegrees - s360, sweepDegrees + s360, false);
- return;
- }
-
- m_path.arcTo(oval, startDegrees, sweepDegrees, false);
-}
-
-void Path::addArc(const FloatPoint& p, float radius, float startAngle, float endAngle, bool anticlockwise)
-{
- addEllipse(p, radius, radius, startAngle, endAngle, anticlockwise);
-}
-
-void Path::addRect(const FloatRect& rect)
-{
- m_path.addRect(rect);
-}
-
-void Path::addEllipse(const FloatPoint& p, float radiusX, float radiusY, float rotation, float startAngle, float endAngle, bool anticlockwise)
-{
- ASSERT(std::abs(endAngle - startAngle) < 4 * piFloat);
- ASSERT(startAngle >= 0 && startAngle < 2 * piFloat);
- ASSERT((anticlockwise && (startAngle - endAngle) >= 0) || (!anticlockwise && (endAngle - startAngle) >= 0));
-
- if (!rotation) {
- addEllipse(FloatPoint(p.x(), p.y()), radiusX, radiusY, startAngle, endAngle, anticlockwise);
- return;
- }
-
- // Add an arc after the relevant transform.
- AffineTransform ellipseTransform = AffineTransform::translation(p.x(), p.y()).rotate(rad2deg(rotation));
- ASSERT(ellipseTransform.isInvertible());
- AffineTransform inverseEllipseTransform = ellipseTransform.inverse();
- transform(inverseEllipseTransform);
- addEllipse(FloatPoint::zero(), radiusX, radiusY, startAngle, endAngle, anticlockwise);
- transform(ellipseTransform);
-}
-
-void Path::addEllipse(const FloatRect& rect)
-{
- m_path.addOval(rect);
-}
-
-void Path::addRoundedRect(const RoundedRect& r)
-{
- addRoundedRect(r.rect(), r.radii().topLeft(), r.radii().topRight(), r.radii().bottomLeft(), r.radii().bottomRight());
-}
-
-void Path::addRoundedRect(const FloatRect& rect, const FloatSize& roundingRadii)
-{
- if (rect.isEmpty())
- return;
-
- FloatSize radius(roundingRadii);
- FloatSize halfSize(rect.width() / 2, rect.height() / 2);
-
- // Apply the SVG corner radius constraints, per the rect section of the SVG shapes spec: if
- // one of rx,ry is negative, then the other corner radius value is used. If both values are
- // negative then rx = ry = 0. If rx is greater than half of the width of the rectangle
- // then set rx to half of the width; ry is handled similarly.
-
- if (radius.width() < 0)
- radius.setWidth((radius.height() < 0) ? 0 : radius.height());
-
- if (radius.height() < 0)
- radius.setHeight(radius.width());
-
- if (radius.width() > halfSize.width())
- radius.setWidth(halfSize.width());
-
- if (radius.height() > halfSize.height())
- radius.setHeight(halfSize.height());
-
- addPathForRoundedRect(rect, radius, radius, radius, radius);
-}
-
-void Path::addRoundedRect(const FloatRect& rect, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius)
-{
- if (rect.isEmpty())
- return;
-
- if (rect.width() < topLeftRadius.width() + topRightRadius.width()
- || rect.width() < bottomLeftRadius.width() + bottomRightRadius.width()
- || rect.height() < topLeftRadius.height() + bottomLeftRadius.height()
- || rect.height() < topRightRadius.height() + bottomRightRadius.height()) {
- // If all the radii cannot be accommodated, return a rect.
- addRect(rect);
- return;
- }
-
- addPathForRoundedRect(rect, topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius);
-}
-
-void Path::addPathForRoundedRect(const FloatRect& rect, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius)
-{
- addBeziersForRoundedRect(rect, topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius);
-}
-
-// Approximation of control point positions on a bezier to simulate a quarter of a circle.
-// This is 1-kappa, where kappa = 4 * (sqrt(2) - 1) / 3
-static const float gCircleControlPoint = 0.447715f;
-
-void Path::addBeziersForRoundedRect(const FloatRect& rect, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius)
-{
- moveTo(FloatPoint(rect.x() + topLeftRadius.width(), rect.y()));
-
- addLineTo(FloatPoint(rect.maxX() - topRightRadius.width(), rect.y()));
- if (topRightRadius.width() > 0 || topRightRadius.height() > 0)
- addBezierCurveTo(FloatPoint(rect.maxX() - topRightRadius.width() * gCircleControlPoint, rect.y()),
- FloatPoint(rect.maxX(), rect.y() + topRightRadius.height() * gCircleControlPoint),
- FloatPoint(rect.maxX(), rect.y() + topRightRadius.height()));
- addLineTo(FloatPoint(rect.maxX(), rect.maxY() - bottomRightRadius.height()));
- if (bottomRightRadius.width() > 0 || bottomRightRadius.height() > 0)
- addBezierCurveTo(FloatPoint(rect.maxX(), rect.maxY() - bottomRightRadius.height() * gCircleControlPoint),
- FloatPoint(rect.maxX() - bottomRightRadius.width() * gCircleControlPoint, rect.maxY()),
- FloatPoint(rect.maxX() - bottomRightRadius.width(), rect.maxY()));
- addLineTo(FloatPoint(rect.x() + bottomLeftRadius.width(), rect.maxY()));
- if (bottomLeftRadius.width() > 0 || bottomLeftRadius.height() > 0)
- addBezierCurveTo(FloatPoint(rect.x() + bottomLeftRadius.width() * gCircleControlPoint, rect.maxY()),
- FloatPoint(rect.x(), rect.maxY() - bottomLeftRadius.height() * gCircleControlPoint),
- FloatPoint(rect.x(), rect.maxY() - bottomLeftRadius.height()));
- addLineTo(FloatPoint(rect.x(), rect.y() + topLeftRadius.height()));
- if (topLeftRadius.width() > 0 || topLeftRadius.height() > 0)
- addBezierCurveTo(FloatPoint(rect.x(), rect.y() + topLeftRadius.height() * gCircleControlPoint),
- FloatPoint(rect.x() + topLeftRadius.width() * gCircleControlPoint, rect.y()),
- FloatPoint(rect.x() + topLeftRadius.width(), rect.y()));
-
- closeSubpath();
-}
-
-void Path::translate(const FloatSize& size)
-{
- m_path.offset(WebCoreFloatToSkScalar(size.width()), WebCoreFloatToSkScalar(size.height()));
-}
-
-bool Path::unionPath(const Path& other)
-{
- return Op(m_path, other.m_path, kUnion_PathOp, &m_path);
-}
-
-}
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