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| 1 /* | |
| 2 * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com) | |
| 3 * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved. | |
| 4 * Copyright (C) 2008-2009 Torch Mobile, Inc. | |
| 5 * | |
| 6 * Redistribution and use in source and binary forms, with or without | |
| 7 * modification, are permitted provided that the following conditions | |
| 8 * are met: | |
| 9 * 1. Redistributions of source code must retain the above copyright | |
| 10 * notice, this list of conditions and the following disclaimer. | |
| 11 * 2. Redistributions in binary form must reproduce the above copyright | |
| 12 * notice, this list of conditions and the following disclaimer in the | |
| 13 * documentation and/or other materials provided with the distribution. | |
| 14 * | |
| 15 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | |
| 16 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| 17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
| 18 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | |
| 19 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
| 20 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
| 21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
| 22 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
| 23 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| 25 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 26 */ | |
| 27 | |
| 28 #ifndef BitmapImage_h | |
| 29 #define BitmapImage_h | |
| 30 | |
| 31 #include "core/platform/graphics/FrameData.h" | |
| 32 #include "core/platform/graphics/Image.h" | |
| 33 #include "core/platform/graphics/ImageSource.h" | |
| 34 #include "platform/geometry/IntSize.h" | |
| 35 #include "platform/graphics/Color.h" | |
| 36 #include "platform/graphics/ImageOrientation.h" | |
| 37 #include "wtf/Forward.h" | |
| 38 | |
| 39 namespace WebCore { | |
| 40 | |
| 41 class NativeImageSkia; | |
| 42 template <typename T> class Timer; | |
| 43 | |
| 44 class BitmapImage : public Image { | |
| 45 friend class GeneratedImage; | |
| 46 friend class CrossfadeGeneratedImage; | |
| 47 friend class GradientGeneratedImage; | |
| 48 friend class GraphicsContext; | |
| 49 public: | |
| 50 static PassRefPtr<BitmapImage> create(PassRefPtr<NativeImageSkia> nativeImag
e, ImageObserver* observer = 0) | |
| 51 { | |
| 52 return adoptRef(new BitmapImage(nativeImage, observer)); | |
| 53 } | |
| 54 static PassRefPtr<BitmapImage> create(ImageObserver* observer = 0) | |
| 55 { | |
| 56 return adoptRef(new BitmapImage(observer)); | |
| 57 } | |
| 58 virtual ~BitmapImage(); | |
| 59 | |
| 60 virtual bool isBitmapImage() const OVERRIDE; | |
| 61 | |
| 62 virtual bool currentFrameHasSingleSecurityOrigin() const OVERRIDE { return t
rue; }; | |
| 63 | |
| 64 virtual IntSize size() const OVERRIDE; | |
| 65 IntSize sizeRespectingOrientation() const; | |
| 66 IntSize currentFrameSize() const; | |
| 67 virtual bool getHotSpot(IntPoint&) const OVERRIDE; | |
| 68 | |
| 69 virtual bool dataChanged(bool allDataReceived) OVERRIDE; | |
| 70 virtual String filenameExtension() const OVERRIDE; | |
| 71 | |
| 72 // It may look unusual that there is no start animation call as public API.
This is because | |
| 73 // we start and stop animating lazily. Animation begins whenever someone dr
aws the image. It will | |
| 74 // automatically pause once all observers no longer want to render the image
anywhere. | |
| 75 virtual void stopAnimation() OVERRIDE; | |
| 76 virtual void resetAnimation() OVERRIDE; | |
| 77 | |
| 78 virtual PassRefPtr<NativeImageSkia> nativeImageForCurrentFrame() OVERRIDE; | |
| 79 virtual bool currentFrameKnownToBeOpaque() OVERRIDE; | |
| 80 | |
| 81 ImageOrientation currentFrameOrientation(); | |
| 82 | |
| 83 #if !ASSERT_DISABLED | |
| 84 virtual bool notSolidColor() OVERRIDE; | |
| 85 #endif | |
| 86 | |
| 87 private: | |
| 88 friend class BitmapImageTest; | |
| 89 | |
| 90 void updateSize() const; | |
| 91 | |
| 92 protected: | |
| 93 enum RepetitionCountStatus { | |
| 94 Unknown, // We haven't checked the source's repetition count. | |
| 95 Uncertain, // We have a repetition count, but it might be wrong (some GIF
s have a count after the image data, and will report "loop once" until all data
has been decoded). | |
| 96 Certain // The repetition count is known to be correct. | |
| 97 }; | |
| 98 | |
| 99 BitmapImage(PassRefPtr<NativeImageSkia>, ImageObserver* = 0); | |
| 100 BitmapImage(ImageObserver* = 0); | |
| 101 | |
| 102 virtual void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRec
t& srcRect, CompositeOperator, blink::WebBlendMode) OVERRIDE; | |
| 103 virtual void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRec
t& srcRect, CompositeOperator, blink::WebBlendMode, RespectImageOrientationEnum)
OVERRIDE; | |
| 104 | |
| 105 size_t currentFrame() const { return m_currentFrame; } | |
| 106 size_t frameCount(); | |
| 107 PassRefPtr<NativeImageSkia> frameAtIndex(size_t); | |
| 108 bool frameIsCompleteAtIndex(size_t); | |
| 109 float frameDurationAtIndex(size_t); | |
| 110 bool frameHasAlphaAtIndex(size_t); | |
| 111 ImageOrientation frameOrientationAtIndex(size_t); | |
| 112 | |
| 113 // Decodes and caches a frame. Never accessed except internally. | |
| 114 void cacheFrame(size_t index); | |
| 115 // Called before accessing m_frames[index]. Returns false on index out of bo
unds. | |
| 116 bool ensureFrameIsCached(size_t index); | |
| 117 | |
| 118 // Called to invalidate cached data. When |destroyAll| is true, we wipe out | |
| 119 // the entire frame buffer cache and tell the image source to destroy | |
| 120 // everything; this is used when e.g. we want to free some room in the image | |
| 121 // cache. If |destroyAll| is false, we delete frames except the current | |
| 122 // frame; this is used while animating large images to keep memory footprint | |
| 123 // low; the decoder should preserve the current frame and may preserve some | |
| 124 // other frames to avoid redecoding the whole image on every frame. | |
| 125 virtual void destroyDecodedData(bool destroyAll) OVERRIDE; | |
| 126 | |
| 127 // If the image is large enough, calls destroyDecodedData(). | |
| 128 void destroyDecodedDataIfNecessary(); | |
| 129 | |
| 130 // Generally called by destroyDecodedData(), destroys whole-image metadata | |
| 131 // and notifies observers that the memory footprint has (hopefully) | |
| 132 // decreased by |frameBytesCleared|. | |
| 133 void destroyMetadataAndNotify(size_t frameBytesCleared); | |
| 134 | |
| 135 // Whether or not size is available yet. | |
| 136 bool isSizeAvailable(); | |
| 137 | |
| 138 // Animation. | |
| 139 int repetitionCount(bool imageKnownToBeComplete); // |imageKnownToBeComplet
e| should be set if the caller knows the entire image has been decoded. | |
| 140 bool shouldAnimate(); | |
| 141 virtual void startAnimation(bool catchUpIfNecessary = true) OVERRIDE; | |
| 142 void advanceAnimation(Timer<BitmapImage>*); | |
| 143 | |
| 144 // Function that does the real work of advancing the animation. When | |
| 145 // skippingFrames is true, we're in the middle of a loop trying to skip over | |
| 146 // a bunch of animation frames, so we should not do things like decode each | |
| 147 // one or notify our observers. | |
| 148 // Returns whether the animation was advanced. | |
| 149 bool internalAdvanceAnimation(bool skippingFrames); | |
| 150 | |
| 151 // Checks to see if the image is a 1x1 solid color. We optimize these image
s and just do a fill rect instead. | |
| 152 // This check should happen regardless whether m_checkedForSolidColor is alr
eady set, as the frame may have | |
| 153 // changed. | |
| 154 void checkForSolidColor(); | |
| 155 | |
| 156 virtual bool mayFillWithSolidColor(); | |
| 157 virtual Color solidColor() const; | |
| 158 | |
| 159 ImageSource m_source; | |
| 160 mutable IntSize m_size; // The size to use for the overall image (will just
be the size of the first image). | |
| 161 mutable IntSize m_sizeRespectingOrientation; | |
| 162 | |
| 163 size_t m_currentFrame; // The index of the current frame of animation. | |
| 164 Vector<FrameData, 1> m_frames; // An array of the cached frames of the anima
tion. We have to ref frames to pin them in the cache. | |
| 165 | |
| 166 Timer<BitmapImage>* m_frameTimer; | |
| 167 int m_repetitionCount; // How many total animation loops we should do. This
will be cAnimationNone if this image type is incapable of animation. | |
| 168 RepetitionCountStatus m_repetitionCountStatus; | |
| 169 int m_repetitionsComplete; // How many repetitions we've finished. | |
| 170 double m_desiredFrameStartTime; // The system time at which we hope to see
the next call to startAnimation(). | |
| 171 | |
| 172 Color m_solidColor; // If we're a 1x1 solid color, this is the color to use
to fill. | |
| 173 | |
| 174 size_t m_frameCount; | |
| 175 | |
| 176 bool m_isSolidColor : 1; // Whether or not we are a 1x1 solid image. | |
| 177 bool m_checkedForSolidColor : 1; // Whether we've checked the frame for soli
d color. | |
| 178 | |
| 179 bool m_animationFinished : 1; // Whether or not we've completed the entire a
nimation. | |
| 180 | |
| 181 bool m_allDataReceived : 1; // Whether or not we've received all our data. | |
| 182 mutable bool m_haveSize : 1; // Whether or not our |m_size| member variable
has the final overall image size yet. | |
| 183 bool m_sizeAvailable : 1; // Whether or not we can obtain the size of the fi
rst image frame yet from ImageIO. | |
| 184 mutable bool m_hasUniformFrameSize : 1; | |
| 185 mutable bool m_haveFrameCount : 1; | |
| 186 }; | |
| 187 | |
| 188 } | |
| 189 | |
| 190 #endif | |
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