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Side by Side Diff: Source/core/platform/graphics/BitmapImage.h

Issue 99103006: Moving GraphicsContext and dependencies from core to platform. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Final patch - fixes Android Created 7 years ago
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1 /*
2 * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
3 * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved.
4 * Copyright (C) 2008-2009 Torch Mobile, Inc.
5 *
6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions
8 * are met:
9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 * 2. Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution.
14 *
15 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
16 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
18 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
19 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
20 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
22 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
23 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28 #ifndef BitmapImage_h
29 #define BitmapImage_h
30
31 #include "core/platform/graphics/FrameData.h"
32 #include "core/platform/graphics/Image.h"
33 #include "core/platform/graphics/ImageSource.h"
34 #include "platform/geometry/IntSize.h"
35 #include "platform/graphics/Color.h"
36 #include "platform/graphics/ImageOrientation.h"
37 #include "wtf/Forward.h"
38
39 namespace WebCore {
40
41 class NativeImageSkia;
42 template <typename T> class Timer;
43
44 class BitmapImage : public Image {
45 friend class GeneratedImage;
46 friend class CrossfadeGeneratedImage;
47 friend class GradientGeneratedImage;
48 friend class GraphicsContext;
49 public:
50 static PassRefPtr<BitmapImage> create(PassRefPtr<NativeImageSkia> nativeImag e, ImageObserver* observer = 0)
51 {
52 return adoptRef(new BitmapImage(nativeImage, observer));
53 }
54 static PassRefPtr<BitmapImage> create(ImageObserver* observer = 0)
55 {
56 return adoptRef(new BitmapImage(observer));
57 }
58 virtual ~BitmapImage();
59
60 virtual bool isBitmapImage() const OVERRIDE;
61
62 virtual bool currentFrameHasSingleSecurityOrigin() const OVERRIDE { return t rue; };
63
64 virtual IntSize size() const OVERRIDE;
65 IntSize sizeRespectingOrientation() const;
66 IntSize currentFrameSize() const;
67 virtual bool getHotSpot(IntPoint&) const OVERRIDE;
68
69 virtual bool dataChanged(bool allDataReceived) OVERRIDE;
70 virtual String filenameExtension() const OVERRIDE;
71
72 // It may look unusual that there is no start animation call as public API. This is because
73 // we start and stop animating lazily. Animation begins whenever someone dr aws the image. It will
74 // automatically pause once all observers no longer want to render the image anywhere.
75 virtual void stopAnimation() OVERRIDE;
76 virtual void resetAnimation() OVERRIDE;
77
78 virtual PassRefPtr<NativeImageSkia> nativeImageForCurrentFrame() OVERRIDE;
79 virtual bool currentFrameKnownToBeOpaque() OVERRIDE;
80
81 ImageOrientation currentFrameOrientation();
82
83 #if !ASSERT_DISABLED
84 virtual bool notSolidColor() OVERRIDE;
85 #endif
86
87 private:
88 friend class BitmapImageTest;
89
90 void updateSize() const;
91
92 protected:
93 enum RepetitionCountStatus {
94 Unknown, // We haven't checked the source's repetition count.
95 Uncertain, // We have a repetition count, but it might be wrong (some GIF s have a count after the image data, and will report "loop once" until all data has been decoded).
96 Certain // The repetition count is known to be correct.
97 };
98
99 BitmapImage(PassRefPtr<NativeImageSkia>, ImageObserver* = 0);
100 BitmapImage(ImageObserver* = 0);
101
102 virtual void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRec t& srcRect, CompositeOperator, blink::WebBlendMode) OVERRIDE;
103 virtual void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRec t& srcRect, CompositeOperator, blink::WebBlendMode, RespectImageOrientationEnum) OVERRIDE;
104
105 size_t currentFrame() const { return m_currentFrame; }
106 size_t frameCount();
107 PassRefPtr<NativeImageSkia> frameAtIndex(size_t);
108 bool frameIsCompleteAtIndex(size_t);
109 float frameDurationAtIndex(size_t);
110 bool frameHasAlphaAtIndex(size_t);
111 ImageOrientation frameOrientationAtIndex(size_t);
112
113 // Decodes and caches a frame. Never accessed except internally.
114 void cacheFrame(size_t index);
115 // Called before accessing m_frames[index]. Returns false on index out of bo unds.
116 bool ensureFrameIsCached(size_t index);
117
118 // Called to invalidate cached data. When |destroyAll| is true, we wipe out
119 // the entire frame buffer cache and tell the image source to destroy
120 // everything; this is used when e.g. we want to free some room in the image
121 // cache. If |destroyAll| is false, we delete frames except the current
122 // frame; this is used while animating large images to keep memory footprint
123 // low; the decoder should preserve the current frame and may preserve some
124 // other frames to avoid redecoding the whole image on every frame.
125 virtual void destroyDecodedData(bool destroyAll) OVERRIDE;
126
127 // If the image is large enough, calls destroyDecodedData().
128 void destroyDecodedDataIfNecessary();
129
130 // Generally called by destroyDecodedData(), destroys whole-image metadata
131 // and notifies observers that the memory footprint has (hopefully)
132 // decreased by |frameBytesCleared|.
133 void destroyMetadataAndNotify(size_t frameBytesCleared);
134
135 // Whether or not size is available yet.
136 bool isSizeAvailable();
137
138 // Animation.
139 int repetitionCount(bool imageKnownToBeComplete); // |imageKnownToBeComplet e| should be set if the caller knows the entire image has been decoded.
140 bool shouldAnimate();
141 virtual void startAnimation(bool catchUpIfNecessary = true) OVERRIDE;
142 void advanceAnimation(Timer<BitmapImage>*);
143
144 // Function that does the real work of advancing the animation. When
145 // skippingFrames is true, we're in the middle of a loop trying to skip over
146 // a bunch of animation frames, so we should not do things like decode each
147 // one or notify our observers.
148 // Returns whether the animation was advanced.
149 bool internalAdvanceAnimation(bool skippingFrames);
150
151 // Checks to see if the image is a 1x1 solid color. We optimize these image s and just do a fill rect instead.
152 // This check should happen regardless whether m_checkedForSolidColor is alr eady set, as the frame may have
153 // changed.
154 void checkForSolidColor();
155
156 virtual bool mayFillWithSolidColor();
157 virtual Color solidColor() const;
158
159 ImageSource m_source;
160 mutable IntSize m_size; // The size to use for the overall image (will just be the size of the first image).
161 mutable IntSize m_sizeRespectingOrientation;
162
163 size_t m_currentFrame; // The index of the current frame of animation.
164 Vector<FrameData, 1> m_frames; // An array of the cached frames of the anima tion. We have to ref frames to pin them in the cache.
165
166 Timer<BitmapImage>* m_frameTimer;
167 int m_repetitionCount; // How many total animation loops we should do. This will be cAnimationNone if this image type is incapable of animation.
168 RepetitionCountStatus m_repetitionCountStatus;
169 int m_repetitionsComplete; // How many repetitions we've finished.
170 double m_desiredFrameStartTime; // The system time at which we hope to see the next call to startAnimation().
171
172 Color m_solidColor; // If we're a 1x1 solid color, this is the color to use to fill.
173
174 size_t m_frameCount;
175
176 bool m_isSolidColor : 1; // Whether or not we are a 1x1 solid image.
177 bool m_checkedForSolidColor : 1; // Whether we've checked the frame for soli d color.
178
179 bool m_animationFinished : 1; // Whether or not we've completed the entire a nimation.
180
181 bool m_allDataReceived : 1; // Whether or not we've received all our data.
182 mutable bool m_haveSize : 1; // Whether or not our |m_size| member variable has the final overall image size yet.
183 bool m_sizeAvailable : 1; // Whether or not we can obtain the size of the fi rst image frame yet from ImageIO.
184 mutable bool m_hasUniformFrameSize : 1;
185 mutable bool m_haveFrameCount : 1;
186 };
187
188 }
189
190 #endif
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