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1 /* | |
2 * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com) | |
3 * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved. | |
4 * Copyright (C) 2008-2009 Torch Mobile, Inc. | |
5 * | |
6 * Redistribution and use in source and binary forms, with or without | |
7 * modification, are permitted provided that the following conditions | |
8 * are met: | |
9 * 1. Redistributions of source code must retain the above copyright | |
10 * notice, this list of conditions and the following disclaimer. | |
11 * 2. Redistributions in binary form must reproduce the above copyright | |
12 * notice, this list of conditions and the following disclaimer in the | |
13 * documentation and/or other materials provided with the distribution. | |
14 * | |
15 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | |
16 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
18 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | |
19 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
20 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
22 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
23 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
25 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
26 */ | |
27 | |
28 #ifndef BitmapImage_h | |
29 #define BitmapImage_h | |
30 | |
31 #include "core/platform/graphics/FrameData.h" | |
32 #include "core/platform/graphics/Image.h" | |
33 #include "core/platform/graphics/ImageSource.h" | |
34 #include "platform/geometry/IntSize.h" | |
35 #include "platform/graphics/Color.h" | |
36 #include "platform/graphics/ImageOrientation.h" | |
37 #include "wtf/Forward.h" | |
38 | |
39 namespace WebCore { | |
40 | |
41 class NativeImageSkia; | |
42 template <typename T> class Timer; | |
43 | |
44 class BitmapImage : public Image { | |
45 friend class GeneratedImage; | |
46 friend class CrossfadeGeneratedImage; | |
47 friend class GradientGeneratedImage; | |
48 friend class GraphicsContext; | |
49 public: | |
50 static PassRefPtr<BitmapImage> create(PassRefPtr<NativeImageSkia> nativeImag
e, ImageObserver* observer = 0) | |
51 { | |
52 return adoptRef(new BitmapImage(nativeImage, observer)); | |
53 } | |
54 static PassRefPtr<BitmapImage> create(ImageObserver* observer = 0) | |
55 { | |
56 return adoptRef(new BitmapImage(observer)); | |
57 } | |
58 virtual ~BitmapImage(); | |
59 | |
60 virtual bool isBitmapImage() const OVERRIDE; | |
61 | |
62 virtual bool currentFrameHasSingleSecurityOrigin() const OVERRIDE { return t
rue; }; | |
63 | |
64 virtual IntSize size() const OVERRIDE; | |
65 IntSize sizeRespectingOrientation() const; | |
66 IntSize currentFrameSize() const; | |
67 virtual bool getHotSpot(IntPoint&) const OVERRIDE; | |
68 | |
69 virtual bool dataChanged(bool allDataReceived) OVERRIDE; | |
70 virtual String filenameExtension() const OVERRIDE; | |
71 | |
72 // It may look unusual that there is no start animation call as public API.
This is because | |
73 // we start and stop animating lazily. Animation begins whenever someone dr
aws the image. It will | |
74 // automatically pause once all observers no longer want to render the image
anywhere. | |
75 virtual void stopAnimation() OVERRIDE; | |
76 virtual void resetAnimation() OVERRIDE; | |
77 | |
78 virtual PassRefPtr<NativeImageSkia> nativeImageForCurrentFrame() OVERRIDE; | |
79 virtual bool currentFrameKnownToBeOpaque() OVERRIDE; | |
80 | |
81 ImageOrientation currentFrameOrientation(); | |
82 | |
83 #if !ASSERT_DISABLED | |
84 virtual bool notSolidColor() OVERRIDE; | |
85 #endif | |
86 | |
87 private: | |
88 friend class BitmapImageTest; | |
89 | |
90 void updateSize() const; | |
91 | |
92 protected: | |
93 enum RepetitionCountStatus { | |
94 Unknown, // We haven't checked the source's repetition count. | |
95 Uncertain, // We have a repetition count, but it might be wrong (some GIF
s have a count after the image data, and will report "loop once" until all data
has been decoded). | |
96 Certain // The repetition count is known to be correct. | |
97 }; | |
98 | |
99 BitmapImage(PassRefPtr<NativeImageSkia>, ImageObserver* = 0); | |
100 BitmapImage(ImageObserver* = 0); | |
101 | |
102 virtual void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRec
t& srcRect, CompositeOperator, blink::WebBlendMode) OVERRIDE; | |
103 virtual void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRec
t& srcRect, CompositeOperator, blink::WebBlendMode, RespectImageOrientationEnum)
OVERRIDE; | |
104 | |
105 size_t currentFrame() const { return m_currentFrame; } | |
106 size_t frameCount(); | |
107 PassRefPtr<NativeImageSkia> frameAtIndex(size_t); | |
108 bool frameIsCompleteAtIndex(size_t); | |
109 float frameDurationAtIndex(size_t); | |
110 bool frameHasAlphaAtIndex(size_t); | |
111 ImageOrientation frameOrientationAtIndex(size_t); | |
112 | |
113 // Decodes and caches a frame. Never accessed except internally. | |
114 void cacheFrame(size_t index); | |
115 // Called before accessing m_frames[index]. Returns false on index out of bo
unds. | |
116 bool ensureFrameIsCached(size_t index); | |
117 | |
118 // Called to invalidate cached data. When |destroyAll| is true, we wipe out | |
119 // the entire frame buffer cache and tell the image source to destroy | |
120 // everything; this is used when e.g. we want to free some room in the image | |
121 // cache. If |destroyAll| is false, we delete frames except the current | |
122 // frame; this is used while animating large images to keep memory footprint | |
123 // low; the decoder should preserve the current frame and may preserve some | |
124 // other frames to avoid redecoding the whole image on every frame. | |
125 virtual void destroyDecodedData(bool destroyAll) OVERRIDE; | |
126 | |
127 // If the image is large enough, calls destroyDecodedData(). | |
128 void destroyDecodedDataIfNecessary(); | |
129 | |
130 // Generally called by destroyDecodedData(), destroys whole-image metadata | |
131 // and notifies observers that the memory footprint has (hopefully) | |
132 // decreased by |frameBytesCleared|. | |
133 void destroyMetadataAndNotify(size_t frameBytesCleared); | |
134 | |
135 // Whether or not size is available yet. | |
136 bool isSizeAvailable(); | |
137 | |
138 // Animation. | |
139 int repetitionCount(bool imageKnownToBeComplete); // |imageKnownToBeComplet
e| should be set if the caller knows the entire image has been decoded. | |
140 bool shouldAnimate(); | |
141 virtual void startAnimation(bool catchUpIfNecessary = true) OVERRIDE; | |
142 void advanceAnimation(Timer<BitmapImage>*); | |
143 | |
144 // Function that does the real work of advancing the animation. When | |
145 // skippingFrames is true, we're in the middle of a loop trying to skip over | |
146 // a bunch of animation frames, so we should not do things like decode each | |
147 // one or notify our observers. | |
148 // Returns whether the animation was advanced. | |
149 bool internalAdvanceAnimation(bool skippingFrames); | |
150 | |
151 // Checks to see if the image is a 1x1 solid color. We optimize these image
s and just do a fill rect instead. | |
152 // This check should happen regardless whether m_checkedForSolidColor is alr
eady set, as the frame may have | |
153 // changed. | |
154 void checkForSolidColor(); | |
155 | |
156 virtual bool mayFillWithSolidColor(); | |
157 virtual Color solidColor() const; | |
158 | |
159 ImageSource m_source; | |
160 mutable IntSize m_size; // The size to use for the overall image (will just
be the size of the first image). | |
161 mutable IntSize m_sizeRespectingOrientation; | |
162 | |
163 size_t m_currentFrame; // The index of the current frame of animation. | |
164 Vector<FrameData, 1> m_frames; // An array of the cached frames of the anima
tion. We have to ref frames to pin them in the cache. | |
165 | |
166 Timer<BitmapImage>* m_frameTimer; | |
167 int m_repetitionCount; // How many total animation loops we should do. This
will be cAnimationNone if this image type is incapable of animation. | |
168 RepetitionCountStatus m_repetitionCountStatus; | |
169 int m_repetitionsComplete; // How many repetitions we've finished. | |
170 double m_desiredFrameStartTime; // The system time at which we hope to see
the next call to startAnimation(). | |
171 | |
172 Color m_solidColor; // If we're a 1x1 solid color, this is the color to use
to fill. | |
173 | |
174 size_t m_frameCount; | |
175 | |
176 bool m_isSolidColor : 1; // Whether or not we are a 1x1 solid image. | |
177 bool m_checkedForSolidColor : 1; // Whether we've checked the frame for soli
d color. | |
178 | |
179 bool m_animationFinished : 1; // Whether or not we've completed the entire a
nimation. | |
180 | |
181 bool m_allDataReceived : 1; // Whether or not we've received all our data. | |
182 mutable bool m_haveSize : 1; // Whether or not our |m_size| member variable
has the final overall image size yet. | |
183 bool m_sizeAvailable : 1; // Whether or not we can obtain the size of the fi
rst image frame yet from ImageIO. | |
184 mutable bool m_hasUniformFrameSize : 1; | |
185 mutable bool m_haveFrameCount : 1; | |
186 }; | |
187 | |
188 } | |
189 | |
190 #endif | |
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