Index: src/core/SkPMFloat.h |
diff --git a/src/core/SkPMFloat.h b/src/core/SkPMFloat.h |
index 444cb78fc8c77d516ee5ccda2cf1aacbb2ba888a..2e06ea93e6e9ed1d968f358e57b3ead37e55e833 100644 |
--- a/src/core/SkPMFloat.h |
+++ b/src/core/SkPMFloat.h |
@@ -12,6 +12,12 @@ public: |
static SkPMFloat FromPMColor(SkPMColor c) { return SkPMFloat(c); } |
static SkPMFloat FromARGB(float a, float r, float g, float b) { return SkPMFloat(a,r,g,b); } |
+ // May be more efficient than one at a time. No special alignment assumed for SkPMColors. |
+ static void From4PMColors(SkPMFloat floats[4], const SkPMColor colors[4]) { |
+ // TODO: specialize |
+ for (int i = 0; i < 4; i++) { floats[i] = FromPMColor(colors[i]); } |
+ } |
+ |
explicit SkPMFloat(SkPMColor); |
SkPMFloat(float a, float r, float g, float b) { |
// TODO: faster when specialized? |
@@ -44,6 +50,16 @@ public: |
SkPMColor get() const; // May SkASSERT(this->isValid()). Some implementations may clamp. |
SkPMColor clamped() const; // Will clamp all values to [0, 255]. Then may assert isValid(). |
+ // 4-at-a-time versions of get() and clamped(). Like From4PMColors(), no alignment assumed. |
+ static void To4PMColors(SkPMColor colors[4], const SkPMFloat floats[4]) { |
+ // TODO: specialize |
+ for (int i = 0; i < 4; i++) { colors[i] = floats[i].get(); } |
+ } |
+ static void ClampTo4PMColors(SkPMColor colors[4], const SkPMFloat floats[4]) { |
+ // TODO: specialize |
+ for (int i = 0; i < 4; i++) { colors[i] = floats[i].clamped(); } |
+ } |
+ |
bool isValid() const { |
return this->a() >= 0 && this->a() <= 255 |
&& this->r() >= 0 && this->r() <= this->a() |