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Side by Side Diff: src/core/SkPMFloat.h

Issue 978213003: 4-at-a-time SkPMColor -> SkPMFloat API. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: 4 Created 5 years, 9 months ago
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1 #ifndef SkPM_DEFINED 1 #ifndef SkPM_DEFINED
2 #define SkPM_DEFINED 2 #define SkPM_DEFINED
3 3
4 #include "SkTypes.h" 4 #include "SkTypes.h"
5 #include "SkColor.h" 5 #include "SkColor.h"
6 #include "Sk4x.h" 6 #include "Sk4x.h"
7 7
8 // A pre-multiplied color storing each component in the same order as SkPMColor, 8 // A pre-multiplied color storing each component in the same order as SkPMColor,
9 // but as a float in the range [0, 255]. 9 // but as a float in the range [0, 255].
10 class SK_STRUCT_ALIGN(16) SkPMFloat { 10 class SK_STRUCT_ALIGN(16) SkPMFloat {
11 public: 11 public:
12 static SkPMFloat FromPMColor(SkPMColor c) { return SkPMFloat(c); } 12 static SkPMFloat FromPMColor(SkPMColor c) { return SkPMFloat(c); }
13 static SkPMFloat FromARGB(float a, float r, float g, float b) { return SkPMF loat(a,r,g,b); } 13 static SkPMFloat FromARGB(float a, float r, float g, float b) { return SkPMF loat(a,r,g,b); }
14 14
15 // May be more efficient than one at a time. No special alignment assumed f or SkPMColors.
16 static void From4PMColors(SkPMFloat floats[4], const SkPMColor colors[4]) {
17 // TODO: specialize
18 for (int i = 0; i < 4; i++) { floats[i] = FromPMColor(colors[i]); }
19 }
20
15 explicit SkPMFloat(SkPMColor); 21 explicit SkPMFloat(SkPMColor);
16 SkPMFloat(float a, float r, float g, float b) { 22 SkPMFloat(float a, float r, float g, float b) {
17 // TODO: faster when specialized? 23 // TODO: faster when specialized?
18 fColor[SK_A32_SHIFT / 8] = a; 24 fColor[SK_A32_SHIFT / 8] = a;
19 fColor[SK_R32_SHIFT / 8] = r; 25 fColor[SK_R32_SHIFT / 8] = r;
20 fColor[SK_G32_SHIFT / 8] = g; 26 fColor[SK_G32_SHIFT / 8] = g;
21 fColor[SK_B32_SHIFT / 8] = b; 27 fColor[SK_B32_SHIFT / 8] = b;
22 } 28 }
23 29
24 // Uninitialized. 30 // Uninitialized.
(...skipping 12 matching lines...) Expand all
37 43
38 float a() const { return fColor[SK_A32_SHIFT / 8]; } 44 float a() const { return fColor[SK_A32_SHIFT / 8]; }
39 float r() const { return fColor[SK_R32_SHIFT / 8]; } 45 float r() const { return fColor[SK_R32_SHIFT / 8]; }
40 float g() const { return fColor[SK_G32_SHIFT / 8]; } 46 float g() const { return fColor[SK_G32_SHIFT / 8]; }
41 float b() const { return fColor[SK_B32_SHIFT / 8]; } 47 float b() const { return fColor[SK_B32_SHIFT / 8]; }
42 48
43 // get() and clamped() round component values to the nearest integer. 49 // get() and clamped() round component values to the nearest integer.
44 SkPMColor get() const; // May SkASSERT(this->isValid()). Some implemen tations may clamp. 50 SkPMColor get() const; // May SkASSERT(this->isValid()). Some implemen tations may clamp.
45 SkPMColor clamped() const; // Will clamp all values to [0, 255]. Then may assert isValid(). 51 SkPMColor clamped() const; // Will clamp all values to [0, 255]. Then may assert isValid().
46 52
53 // 4-at-a-time versions of get() and clamped(). Like From4PMColors(), no al ignment assumed.
54 static void To4PMColors(SkPMColor colors[4], const SkPMFloat floats[4]) {
55 // TODO: specialize
56 for (int i = 0; i < 4; i++) { colors[i] = floats[i].get(); }
57 }
58 static void ClampTo4PMColors(SkPMColor colors[4], const SkPMFloat floats[4]) {
59 // TODO: specialize
60 for (int i = 0; i < 4; i++) { colors[i] = floats[i].clamped(); }
61 }
62
47 bool isValid() const { 63 bool isValid() const {
48 return this->a() >= 0 && this->a() <= 255 64 return this->a() >= 0 && this->a() <= 255
49 && this->r() >= 0 && this->r() <= this->a() 65 && this->r() >= 0 && this->r() <= this->a()
50 && this->g() >= 0 && this->g() <= this->a() 66 && this->g() >= 0 && this->g() <= this->a()
51 && this->b() >= 0 && this->b() <= this->a(); 67 && this->b() >= 0 && this->b() <= this->a();
52 } 68 }
53 69
54 private: 70 private:
55 float fColor[4]; 71 float fColor[4];
56 }; 72 };
57 73
58 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3 74 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3
59 #include "../opts/SkPMFloat_SSSE3.h" 75 #include "../opts/SkPMFloat_SSSE3.h"
60 #elif SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 76 #elif SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
61 #include "../opts/SkPMFloat_SSE2.h" 77 #include "../opts/SkPMFloat_SSE2.h"
62 #elif defined(__ARM_NEON__) 78 #elif defined(__ARM_NEON__)
63 #include "../opts/SkPMFloat_neon.h" 79 #include "../opts/SkPMFloat_neon.h"
64 #else 80 #else
65 #include "../opts/SkPMFloat_none.h" 81 #include "../opts/SkPMFloat_none.h"
66 #endif 82 #endif
67 83
68 #endif//SkPM_DEFINED 84 #endif//SkPM_DEFINED
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