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Unified Diff: bench/PMFloatBench.cpp

Issue 978213003: 4-at-a-time SkPMColor -> SkPMFloat API. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: 4 Created 5 years, 10 months ago
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Index: bench/PMFloatBench.cpp
diff --git a/bench/PMFloatBench.cpp b/bench/PMFloatBench.cpp
index ee4914a45b018b8e29b064088a588500c912e5d9..1da667f4430ff317ef4e261167def3e1db1570ce 100644
--- a/bench/PMFloatBench.cpp
+++ b/bench/PMFloatBench.cpp
@@ -12,10 +12,21 @@ static uint32_t lcg_rand(uint32_t* seed) {
return *seed;
}
+// I'm having better luck getting these to constant-propagate away as template parameters.
+template <bool kClamp, bool kWide>
struct PMFloatBench : public Benchmark {
- explicit PMFloatBench(bool clamp) : fClamp(clamp) {}
+ PMFloatBench() {}
- const char* onGetName() SK_OVERRIDE { return fClamp ? "SkPMFloat_clamp" : "SkPMFloat_get"; }
+ const char* onGetName() SK_OVERRIDE {
+ switch (kClamp << 1 | kWide) {
+ case 0: return "SkPMFloat_get_1x";
+ case 1: return "SkPMFloat_get_4x";
+ case 2: return "SkPMFloat_clamp_1x";
+ case 3: return "SkPMFloat_clamp_4x";
+ }
+ SkFAIL("unreachable");
+ return "oh bother";
+ }
bool isSuitableFor(Backend backend) SK_OVERRIDE { return backend == kNonRendering_Backend; }
void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
@@ -23,21 +34,47 @@ struct PMFloatBench : public Benchmark {
uint32_t junk = 0;
uint32_t seed = 0;
for (int i = 0; i < loops; i++) {
+ SkPMColor colors[4];
#ifdef SK_DEBUG
- // Our SkASSERTs will remind us that it's technically required that we premultiply.
- SkPMColor c = SkPreMultiplyColor(lcg_rand(&seed));
+ for (int i = 0; i < 4; i++) {
+ // Our SkASSERTs will remind us that it's technically required that we premultiply.
+ colors[i] = SkPreMultiplyColor(lcg_rand(&seed));
+ }
#else
// But it's a lot faster not to, and this code won't really mind the non-PM colors.
- SkPMColor c = lcg_rand(&seed);
+ (void)lcg_rand(&seed);
+ colors[0] = seed + 0;
+ colors[1] = seed + 1;
+ colors[2] = seed + 2;
+ colors[3] = seed + 3;
#endif
- SkPMFloat pmf = SkPMFloat::FromPMColor(c);
- SkPMColor back = fClamp ? pmf.clamped() : pmf.get();
- junk ^= back;
+
+ SkPMFloat floats[4];
+ if (kWide) {
+ SkPMFloat::From4PMColors(floats, colors);
+ } else {
+ for (int i = 0; i < 4; i++) {
+ floats[i] = SkPMFloat::FromPMColor(colors[i]);
+ }
+ }
+
+ SkPMColor back[4];
+ switch (kClamp << 1 | kWide) {
+ case 0: for (int i = 0; i < 4; i++) { back[i] = floats[i].get(); } break;
+ case 1: SkPMFloat::To4PMColors(back, floats); break;
+ case 2: for (int i = 0; i < 4; i++) { back[i] = floats[i].clamped(); } break;
+ case 3: SkPMFloat::ClampTo4PMColors(back, floats); break;
+ }
+ for (int i = 0; i < 4; i++) {
+ junk ^= back[i];
+ }
}
blackhole ^= junk;
}
-
- bool fClamp;
};
-DEF_BENCH(return new PMFloatBench( true);)
-DEF_BENCH(return new PMFloatBench(false);)
+
+// Extra () help DEF_BENCH not get confused by the comma inside the <>.
+DEF_BENCH(return (new PMFloatBench< true, true>);)
+DEF_BENCH(return (new PMFloatBench<false, true>);)
+DEF_BENCH(return (new PMFloatBench< true, false>);)
+DEF_BENCH(return (new PMFloatBench<false, false>);)
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