Index: cc/output/shader.h |
diff --git a/cc/output/shader.h b/cc/output/shader.h |
index 93407d4cc892a12bfd375cde7e89514ce6ec8928..7ef6ea9a7dfb4b9e9d8baa98071090cb156ba7c0 100644 |
--- a/cc/output/shader.h |
+++ b/cc/output/shader.h |
@@ -59,6 +59,25 @@ enum BlendMode { |
LAST_BLEND_MODE = BLEND_MODE_LUMINOSITY |
}; |
+struct ShaderLocations { |
+ ShaderLocations(); |
+ |
+ int sampler = -1; |
+ int quad = -1; |
+ int edge = -1; |
+ int viewport = -1; |
+ int mask_sampler = -1; |
+ int mask_tex_coord_scale = -1; |
+ int mask_tex_coord_offset = -1; |
+ int matrix = -1; |
+ int alpha = -1; |
+ int color_matrix = -1; |
+ int color_offset = -1; |
+ int tex_transform = -1; |
+ int backdrop = -1; |
+ int backdrop_rect = -1; |
+}; |
+ |
// Note: The highp_threshold_cache must be provided by the caller to make |
// the caching multi-thread/context safe in an easy low-overhead manner. |
// The caller must make sure to clear highp_threshold_cache to 0, so it can be |
@@ -156,6 +175,7 @@ class VertexShaderPosTexTransform { |
std::string GetShaderString() const; |
static std::string GetShaderHead(); |
static std::string GetShaderBody(); |
+ void FillLocations(ShaderLocations* locations) const; |
int matrix_location() const { return matrix_location_; } |
int tex_transform_location() const { return tex_transform_location_; } |
@@ -228,6 +248,7 @@ class VertexShaderQuadTexTransformAA { |
std::string GetShaderString() const; |
static std::string GetShaderHead(); |
static std::string GetShaderBody(); |
+ void FillLocations(ShaderLocations* locations) const; |
int matrix_location() const { return matrix_location_; } |
int viewport_location() const { return viewport_location_; } |
@@ -460,6 +481,7 @@ class FragmentShaderRGBATexAlpha : public FragmentTexAlphaBinding { |
TexCoordPrecision precision, SamplerType sampler) const; |
static std::string GetShaderHead(); |
static std::string GetShaderBody(); |
+ void FillLocations(ShaderLocations* locations) const; |
}; |
class FragmentShaderRGBATexColorMatrixAlpha |
@@ -469,6 +491,7 @@ class FragmentShaderRGBATexColorMatrixAlpha |
SamplerType sampler) const; |
static std::string GetShaderHead(); |
static std::string GetShaderBody(); |
+ void FillLocations(ShaderLocations* locations) const; |
}; |
class FragmentShaderRGBATexOpaque : public FragmentTexOpaqueBinding { |
@@ -516,6 +539,7 @@ class FragmentShaderRGBATexAlphaAA : public FragmentTexBlendMode { |
TexCoordPrecision precision, SamplerType sampler) const; |
static std::string GetShaderHead(); |
static std::string GetShaderBody(); |
+ void FillLocations(ShaderLocations* locations) const; |
int alpha_location() const { return alpha_location_; } |
int sampler_location() const { return sampler_location_; } |
@@ -574,7 +598,7 @@ class FragmentShaderRGBATexAlphaMask : public FragmentTexBlendMode { |
TexCoordPrecision precision, SamplerType sampler) const; |
static std::string GetShaderHead(); |
static std::string GetShaderBody(); |
- |
+ void FillLocations(ShaderLocations* locations) const; |
void Init(gpu::gles2::GLES2Interface* context, |
unsigned program, |
int* base_uniform_index); |
@@ -605,7 +629,7 @@ class FragmentShaderRGBATexAlphaMaskAA : public FragmentTexBlendMode { |
TexCoordPrecision precision, SamplerType sampler) const; |
static std::string GetShaderHead(); |
static std::string GetShaderBody(); |
- |
+ void FillLocations(ShaderLocations* locations) const; |
void Init(gpu::gles2::GLES2Interface* context, |
unsigned program, |
int* base_uniform_index); |
@@ -637,7 +661,7 @@ class FragmentShaderRGBATexAlphaMaskColorMatrixAA |
TexCoordPrecision precision, SamplerType sampler) const; |
static std::string GetShaderHead(); |
static std::string GetShaderBody(); |
- |
+ void FillLocations(ShaderLocations* locations) const; |
void Init(gpu::gles2::GLES2Interface* context, |
unsigned program, |
int* base_uniform_index); |
@@ -670,7 +694,7 @@ class FragmentShaderRGBATexAlphaColorMatrixAA : public FragmentTexBlendMode { |
TexCoordPrecision precision, SamplerType sampler) const; |
static std::string GetShaderHead(); |
static std::string GetShaderBody(); |
- |
+ void FillLocations(ShaderLocations* locations) const; |
void Init(gpu::gles2::GLES2Interface* context, |
unsigned program, |
int* base_uniform_index); |
@@ -693,7 +717,7 @@ class FragmentShaderRGBATexAlphaMaskColorMatrix : public FragmentTexBlendMode { |
TexCoordPrecision precision, SamplerType sampler) const; |
static std::string GetShaderHead(); |
static std::string GetShaderBody(); |
- |
+ void FillLocations(ShaderLocations* locations) const; |
void Init(gpu::gles2::GLES2Interface* context, |
unsigned program, |
int* base_uniform_index); |