| Index: cc/output/shader.cc
|
| diff --git a/cc/output/shader.cc b/cc/output/shader.cc
|
| index 189154637d6ab9bffbecf1244b516762e1f9114e..287ffcc9b4662cc0d18366f1c7ecfbe6c9254d3c 100644
|
| --- a/cc/output/shader.cc
|
| +++ b/cc/output/shader.cc
|
| @@ -144,6 +144,9 @@ static std::string SetFragmentSamplerType(SamplerType requested_type,
|
|
|
| } // namespace
|
|
|
| +ShaderLocations::ShaderLocations() {
|
| +}
|
| +
|
| TexCoordPrecision TexCoordPrecisionRequired(GLES2Interface* context,
|
| int* highp_threshold_cache,
|
| int highp_threshold_min,
|
| @@ -347,6 +350,12 @@ std::string VertexShaderPosTexTransform::GetShaderBody() {
|
| });
|
| }
|
|
|
| +void VertexShaderPosTexTransform::FillLocations(
|
| + ShaderLocations* locations) const {
|
| + locations->matrix = matrix_location();
|
| + locations->tex_transform = tex_transform_location();
|
| +}
|
| +
|
| std::string VertexShaderPosTexIdentity::GetShaderString() const {
|
| return VERTEX_SHADER(GetShaderHead(), GetShaderBody());
|
| }
|
| @@ -560,6 +569,16 @@ std::string VertexShaderQuadTexTransformAA::GetShaderBody() {
|
| });
|
| }
|
|
|
| +void VertexShaderQuadTexTransformAA::FillLocations(
|
| + ShaderLocations* locations) const {
|
| + locations->quad = quad_location();
|
| + locations->edge = edge_location();
|
| + locations->viewport = viewport_location();
|
| + locations->matrix = matrix_location();
|
| + locations->tex_transform = tex_transform_location();
|
| +}
|
| +
|
| +
|
| VertexShaderTile::VertexShaderTile()
|
| : matrix_location_(-1),
|
| quad_location_(-1),
|
| @@ -1105,6 +1124,14 @@ std::string FragmentShaderRGBATexAlpha::GetShaderBody() {
|
| });
|
| }
|
|
|
| +void FragmentShaderRGBATexAlpha::FillLocations(
|
| + ShaderLocations* locations) const {
|
| + locations->sampler = sampler_location();
|
| + locations->alpha = alpha_location();
|
| + locations->backdrop = backdrop_location();
|
| + locations->backdrop_rect = backdrop_rect_location();
|
| +}
|
| +
|
| std::string FragmentShaderRGBATexColorMatrixAlpha::GetShaderString(
|
| TexCoordPrecision precision,
|
| SamplerType sampler) const {
|
| @@ -1136,6 +1163,16 @@ std::string FragmentShaderRGBATexColorMatrixAlpha::GetShaderBody() {
|
| });
|
| }
|
|
|
| +void FragmentShaderRGBATexColorMatrixAlpha::FillLocations(
|
| + ShaderLocations* locations) const {
|
| + locations->sampler = sampler_location();
|
| + locations->alpha = alpha_location();
|
| + locations->color_matrix = color_matrix_location();
|
| + locations->color_offset = color_offset_location();
|
| + locations->backdrop = backdrop_location();
|
| + locations->backdrop_rect = backdrop_rect_location();
|
| +}
|
| +
|
| std::string FragmentShaderRGBATexVaryingAlpha::GetShaderString(
|
| TexCoordPrecision precision,
|
| SamplerType sampler) const {
|
| @@ -1405,6 +1442,14 @@ std::string FragmentShaderRGBATexAlphaAA::GetShaderBody() {
|
| });
|
| }
|
|
|
| +void FragmentShaderRGBATexAlphaAA::FillLocations(
|
| + ShaderLocations* locations) const {
|
| + locations->sampler = sampler_location();
|
| + locations->alpha = alpha_location();
|
| + locations->backdrop = backdrop_location();
|
| + locations->backdrop_rect = backdrop_rect_location();
|
| +}
|
| +
|
| FragmentTexClampAlphaAABinding::FragmentTexClampAlphaAABinding()
|
| : sampler_location_(-1),
|
| alpha_location_(-1),
|
| @@ -1560,6 +1605,17 @@ std::string FragmentShaderRGBATexAlphaMask::GetShaderBody() {
|
| });
|
| }
|
|
|
| +void FragmentShaderRGBATexAlphaMask::FillLocations(
|
| + ShaderLocations* locations) const {
|
| + locations->sampler = sampler_location();
|
| + locations->mask_sampler = mask_sampler_location();
|
| + locations->mask_tex_coord_scale = mask_tex_coord_scale_location();
|
| + locations->mask_tex_coord_offset = mask_tex_coord_offset_location();
|
| + locations->alpha = alpha_location();
|
| + locations->backdrop = backdrop_location();
|
| + locations->backdrop_rect = backdrop_rect_location();
|
| +}
|
| +
|
| FragmentShaderRGBATexAlphaMaskAA::FragmentShaderRGBATexAlphaMaskAA()
|
| : sampler_location_(-1),
|
| mask_sampler_location_(-1),
|
| @@ -1630,6 +1686,17 @@ std::string FragmentShaderRGBATexAlphaMaskAA::GetShaderBody() {
|
| });
|
| }
|
|
|
| +void FragmentShaderRGBATexAlphaMaskAA::FillLocations(
|
| + ShaderLocations* locations) const {
|
| + locations->sampler = sampler_location();
|
| + locations->mask_sampler = mask_sampler_location();
|
| + locations->mask_tex_coord_scale = mask_tex_coord_scale_location();
|
| + locations->mask_tex_coord_offset = mask_tex_coord_offset_location();
|
| + locations->alpha = alpha_location();
|
| + locations->backdrop = backdrop_location();
|
| + locations->backdrop_rect = backdrop_rect_location();
|
| +}
|
| +
|
| FragmentShaderRGBATexAlphaMaskColorMatrixAA::
|
| FragmentShaderRGBATexAlphaMaskColorMatrixAA()
|
| : sampler_location_(-1),
|
| @@ -1714,6 +1781,19 @@ std::string FragmentShaderRGBATexAlphaMaskColorMatrixAA::GetShaderBody() {
|
| });
|
| }
|
|
|
| +void FragmentShaderRGBATexAlphaMaskColorMatrixAA::FillLocations(
|
| + ShaderLocations* locations) const {
|
| + locations->sampler = sampler_location();
|
| + locations->alpha = alpha_location();
|
| + locations->mask_sampler = mask_sampler_location();
|
| + locations->mask_tex_coord_scale = mask_tex_coord_scale_location();
|
| + locations->mask_tex_coord_offset = mask_tex_coord_offset_location();
|
| + locations->color_matrix = color_matrix_location();
|
| + locations->color_offset = color_offset_location();
|
| + locations->backdrop = backdrop_location();
|
| + locations->backdrop_rect = backdrop_rect_location();
|
| +}
|
| +
|
| FragmentShaderRGBATexAlphaColorMatrixAA::
|
| FragmentShaderRGBATexAlphaColorMatrixAA()
|
| : sampler_location_(-1),
|
| @@ -1778,6 +1858,16 @@ std::string FragmentShaderRGBATexAlphaColorMatrixAA::GetShaderBody() {
|
| });
|
| }
|
|
|
| +void FragmentShaderRGBATexAlphaColorMatrixAA::FillLocations(
|
| + ShaderLocations* locations) const {
|
| + locations->sampler = sampler_location();
|
| + locations->alpha = alpha_location();
|
| + locations->color_matrix = color_matrix_location();
|
| + locations->color_offset = color_offset_location();
|
| + locations->backdrop = backdrop_location();
|
| + locations->backdrop_rect = backdrop_rect_location();
|
| +}
|
| +
|
| FragmentShaderRGBATexAlphaMaskColorMatrix::
|
| FragmentShaderRGBATexAlphaMaskColorMatrix()
|
| : sampler_location_(-1),
|
| @@ -1855,6 +1945,19 @@ std::string FragmentShaderRGBATexAlphaMaskColorMatrix::GetShaderBody() {
|
| });
|
| }
|
|
|
| +void FragmentShaderRGBATexAlphaMaskColorMatrix::FillLocations(
|
| + ShaderLocations* locations) const {
|
| + locations->sampler = sampler_location();
|
| + locations->mask_sampler = mask_sampler_location();
|
| + locations->mask_tex_coord_scale = mask_tex_coord_scale_location();
|
| + locations->mask_tex_coord_offset = mask_tex_coord_offset_location();
|
| + locations->alpha = alpha_location();
|
| + locations->color_matrix = color_matrix_location();
|
| + locations->color_offset = color_offset_location();
|
| + locations->backdrop = backdrop_location();
|
| + locations->backdrop_rect = backdrop_rect_location();
|
| +}
|
| +
|
| FragmentShaderYUVVideo::FragmentShaderYUVVideo()
|
| : y_texture_location_(-1),
|
| u_texture_location_(-1),
|
|
|