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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_OUTPUT_SHADER_H_ | 5 #ifndef CC_OUTPUT_SHADER_H_ |
| 6 #define CC_OUTPUT_SHADER_H_ | 6 #define CC_OUTPUT_SHADER_H_ |
| 7 | 7 |
| 8 #include <string> | 8 #include <string> |
| 9 | 9 |
| 10 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
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| 52 BLEND_MODE_DIFFERENCE, | 52 BLEND_MODE_DIFFERENCE, |
| 53 BLEND_MODE_EXCLUSION, | 53 BLEND_MODE_EXCLUSION, |
| 54 BLEND_MODE_MULTIPLY, | 54 BLEND_MODE_MULTIPLY, |
| 55 BLEND_MODE_HUE, | 55 BLEND_MODE_HUE, |
| 56 BLEND_MODE_SATURATION, | 56 BLEND_MODE_SATURATION, |
| 57 BLEND_MODE_COLOR, | 57 BLEND_MODE_COLOR, |
| 58 BLEND_MODE_LUMINOSITY, | 58 BLEND_MODE_LUMINOSITY, |
| 59 LAST_BLEND_MODE = BLEND_MODE_LUMINOSITY | 59 LAST_BLEND_MODE = BLEND_MODE_LUMINOSITY |
| 60 }; | 60 }; |
| 61 | 61 |
| 62 struct ShaderLocations { |
| 63 ShaderLocations(); |
| 64 |
| 65 int sampler = -1; |
| 66 int quad = -1; |
| 67 int edge = -1; |
| 68 int viewport = -1; |
| 69 int mask_sampler = -1; |
| 70 int mask_tex_coord_scale = -1; |
| 71 int mask_tex_coord_offset = -1; |
| 72 int matrix = -1; |
| 73 int alpha = -1; |
| 74 int color_matrix = -1; |
| 75 int color_offset = -1; |
| 76 int tex_transform = -1; |
| 77 int backdrop = -1; |
| 78 int backdrop_rect = -1; |
| 79 }; |
| 80 |
| 62 // Note: The highp_threshold_cache must be provided by the caller to make | 81 // Note: The highp_threshold_cache must be provided by the caller to make |
| 63 // the caching multi-thread/context safe in an easy low-overhead manner. | 82 // the caching multi-thread/context safe in an easy low-overhead manner. |
| 64 // The caller must make sure to clear highp_threshold_cache to 0, so it can be | 83 // The caller must make sure to clear highp_threshold_cache to 0, so it can be |
| 65 // reinitialized, if a new or different context is used. | 84 // reinitialized, if a new or different context is used. |
| 66 CC_EXPORT TexCoordPrecision | 85 CC_EXPORT TexCoordPrecision |
| 67 TexCoordPrecisionRequired(gpu::gles2::GLES2Interface* context, | 86 TexCoordPrecisionRequired(gpu::gles2::GLES2Interface* context, |
| 68 int* highp_threshold_cache, | 87 int* highp_threshold_cache, |
| 69 int highp_threshold_min, | 88 int highp_threshold_min, |
| 70 const gfx::Point& max_coordinate); | 89 const gfx::Point& max_coordinate); |
| 71 | 90 |
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| 149 class VertexShaderPosTexTransform { | 168 class VertexShaderPosTexTransform { |
| 150 public: | 169 public: |
| 151 VertexShaderPosTexTransform(); | 170 VertexShaderPosTexTransform(); |
| 152 | 171 |
| 153 void Init(gpu::gles2::GLES2Interface* context, | 172 void Init(gpu::gles2::GLES2Interface* context, |
| 154 unsigned program, | 173 unsigned program, |
| 155 int* base_uniform_index); | 174 int* base_uniform_index); |
| 156 std::string GetShaderString() const; | 175 std::string GetShaderString() const; |
| 157 static std::string GetShaderHead(); | 176 static std::string GetShaderHead(); |
| 158 static std::string GetShaderBody(); | 177 static std::string GetShaderBody(); |
| 178 void FillLocations(ShaderLocations* locations) const; |
| 159 | 179 |
| 160 int matrix_location() const { return matrix_location_; } | 180 int matrix_location() const { return matrix_location_; } |
| 161 int tex_transform_location() const { return tex_transform_location_; } | 181 int tex_transform_location() const { return tex_transform_location_; } |
| 162 int vertex_opacity_location() const { return vertex_opacity_location_; } | 182 int vertex_opacity_location() const { return vertex_opacity_location_; } |
| 163 | 183 |
| 164 private: | 184 private: |
| 165 int matrix_location_; | 185 int matrix_location_; |
| 166 int tex_transform_location_; | 186 int tex_transform_location_; |
| 167 int vertex_opacity_location_; | 187 int vertex_opacity_location_; |
| 168 | 188 |
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| 221 class VertexShaderQuadTexTransformAA { | 241 class VertexShaderQuadTexTransformAA { |
| 222 public: | 242 public: |
| 223 VertexShaderQuadTexTransformAA(); | 243 VertexShaderQuadTexTransformAA(); |
| 224 | 244 |
| 225 void Init(gpu::gles2::GLES2Interface* context, | 245 void Init(gpu::gles2::GLES2Interface* context, |
| 226 unsigned program, | 246 unsigned program, |
| 227 int* base_uniform_index); | 247 int* base_uniform_index); |
| 228 std::string GetShaderString() const; | 248 std::string GetShaderString() const; |
| 229 static std::string GetShaderHead(); | 249 static std::string GetShaderHead(); |
| 230 static std::string GetShaderBody(); | 250 static std::string GetShaderBody(); |
| 251 void FillLocations(ShaderLocations* locations) const; |
| 231 | 252 |
| 232 int matrix_location() const { return matrix_location_; } | 253 int matrix_location() const { return matrix_location_; } |
| 233 int viewport_location() const { return viewport_location_; } | 254 int viewport_location() const { return viewport_location_; } |
| 234 int quad_location() const { return quad_location_; } | 255 int quad_location() const { return quad_location_; } |
| 235 int edge_location() const { return edge_location_; } | 256 int edge_location() const { return edge_location_; } |
| 236 int tex_transform_location() const { return tex_transform_location_; } | 257 int tex_transform_location() const { return tex_transform_location_; } |
| 237 | 258 |
| 238 private: | 259 private: |
| 239 int matrix_location_; | 260 int matrix_location_; |
| 240 int viewport_location_; | 261 int viewport_location_; |
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| 453 static std::string GetShaderHead(); | 474 static std::string GetShaderHead(); |
| 454 static std::string GetShaderBody(); | 475 static std::string GetShaderBody(); |
| 455 }; | 476 }; |
| 456 | 477 |
| 457 class FragmentShaderRGBATexAlpha : public FragmentTexAlphaBinding { | 478 class FragmentShaderRGBATexAlpha : public FragmentTexAlphaBinding { |
| 458 public: | 479 public: |
| 459 std::string GetShaderString( | 480 std::string GetShaderString( |
| 460 TexCoordPrecision precision, SamplerType sampler) const; | 481 TexCoordPrecision precision, SamplerType sampler) const; |
| 461 static std::string GetShaderHead(); | 482 static std::string GetShaderHead(); |
| 462 static std::string GetShaderBody(); | 483 static std::string GetShaderBody(); |
| 484 void FillLocations(ShaderLocations* locations) const; |
| 463 }; | 485 }; |
| 464 | 486 |
| 465 class FragmentShaderRGBATexColorMatrixAlpha | 487 class FragmentShaderRGBATexColorMatrixAlpha |
| 466 : public FragmentTexColorMatrixAlphaBinding { | 488 : public FragmentTexColorMatrixAlphaBinding { |
| 467 public: | 489 public: |
| 468 std::string GetShaderString(TexCoordPrecision precision, | 490 std::string GetShaderString(TexCoordPrecision precision, |
| 469 SamplerType sampler) const; | 491 SamplerType sampler) const; |
| 470 static std::string GetShaderHead(); | 492 static std::string GetShaderHead(); |
| 471 static std::string GetShaderBody(); | 493 static std::string GetShaderBody(); |
| 494 void FillLocations(ShaderLocations* locations) const; |
| 472 }; | 495 }; |
| 473 | 496 |
| 474 class FragmentShaderRGBATexOpaque : public FragmentTexOpaqueBinding { | 497 class FragmentShaderRGBATexOpaque : public FragmentTexOpaqueBinding { |
| 475 public: | 498 public: |
| 476 std::string GetShaderString( | 499 std::string GetShaderString( |
| 477 TexCoordPrecision precision, SamplerType sampler) const; | 500 TexCoordPrecision precision, SamplerType sampler) const; |
| 478 static std::string GetShaderHead(); | 501 static std::string GetShaderHead(); |
| 479 static std::string GetShaderBody(); | 502 static std::string GetShaderBody(); |
| 480 }; | 503 }; |
| 481 | 504 |
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| 509 public: | 532 public: |
| 510 FragmentShaderRGBATexAlphaAA(); | 533 FragmentShaderRGBATexAlphaAA(); |
| 511 | 534 |
| 512 void Init(gpu::gles2::GLES2Interface* context, | 535 void Init(gpu::gles2::GLES2Interface* context, |
| 513 unsigned program, | 536 unsigned program, |
| 514 int* base_uniform_index); | 537 int* base_uniform_index); |
| 515 std::string GetShaderString( | 538 std::string GetShaderString( |
| 516 TexCoordPrecision precision, SamplerType sampler) const; | 539 TexCoordPrecision precision, SamplerType sampler) const; |
| 517 static std::string GetShaderHead(); | 540 static std::string GetShaderHead(); |
| 518 static std::string GetShaderBody(); | 541 static std::string GetShaderBody(); |
| 542 void FillLocations(ShaderLocations* locations) const; |
| 519 | 543 |
| 520 int alpha_location() const { return alpha_location_; } | 544 int alpha_location() const { return alpha_location_; } |
| 521 int sampler_location() const { return sampler_location_; } | 545 int sampler_location() const { return sampler_location_; } |
| 522 | 546 |
| 523 private: | 547 private: |
| 524 int sampler_location_; | 548 int sampler_location_; |
| 525 int alpha_location_; | 549 int alpha_location_; |
| 526 | 550 |
| 527 DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaAA); | 551 DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaAA); |
| 528 }; | 552 }; |
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| 567 static std::string GetShaderBody(); | 591 static std::string GetShaderBody(); |
| 568 }; | 592 }; |
| 569 | 593 |
| 570 class FragmentShaderRGBATexAlphaMask : public FragmentTexBlendMode { | 594 class FragmentShaderRGBATexAlphaMask : public FragmentTexBlendMode { |
| 571 public: | 595 public: |
| 572 FragmentShaderRGBATexAlphaMask(); | 596 FragmentShaderRGBATexAlphaMask(); |
| 573 std::string GetShaderString( | 597 std::string GetShaderString( |
| 574 TexCoordPrecision precision, SamplerType sampler) const; | 598 TexCoordPrecision precision, SamplerType sampler) const; |
| 575 static std::string GetShaderHead(); | 599 static std::string GetShaderHead(); |
| 576 static std::string GetShaderBody(); | 600 static std::string GetShaderBody(); |
| 577 | 601 void FillLocations(ShaderLocations* locations) const; |
| 578 void Init(gpu::gles2::GLES2Interface* context, | 602 void Init(gpu::gles2::GLES2Interface* context, |
| 579 unsigned program, | 603 unsigned program, |
| 580 int* base_uniform_index); | 604 int* base_uniform_index); |
| 581 int alpha_location() const { return alpha_location_; } | 605 int alpha_location() const { return alpha_location_; } |
| 582 int sampler_location() const { return sampler_location_; } | 606 int sampler_location() const { return sampler_location_; } |
| 583 int mask_sampler_location() const { return mask_sampler_location_; } | 607 int mask_sampler_location() const { return mask_sampler_location_; } |
| 584 int mask_tex_coord_scale_location() const { | 608 int mask_tex_coord_scale_location() const { |
| 585 return mask_tex_coord_scale_location_; | 609 return mask_tex_coord_scale_location_; |
| 586 } | 610 } |
| 587 int mask_tex_coord_offset_location() const { | 611 int mask_tex_coord_offset_location() const { |
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| 598 DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaMask); | 622 DISALLOW_COPY_AND_ASSIGN(FragmentShaderRGBATexAlphaMask); |
| 599 }; | 623 }; |
| 600 | 624 |
| 601 class FragmentShaderRGBATexAlphaMaskAA : public FragmentTexBlendMode { | 625 class FragmentShaderRGBATexAlphaMaskAA : public FragmentTexBlendMode { |
| 602 public: | 626 public: |
| 603 FragmentShaderRGBATexAlphaMaskAA(); | 627 FragmentShaderRGBATexAlphaMaskAA(); |
| 604 std::string GetShaderString( | 628 std::string GetShaderString( |
| 605 TexCoordPrecision precision, SamplerType sampler) const; | 629 TexCoordPrecision precision, SamplerType sampler) const; |
| 606 static std::string GetShaderHead(); | 630 static std::string GetShaderHead(); |
| 607 static std::string GetShaderBody(); | 631 static std::string GetShaderBody(); |
| 608 | 632 void FillLocations(ShaderLocations* locations) const; |
| 609 void Init(gpu::gles2::GLES2Interface* context, | 633 void Init(gpu::gles2::GLES2Interface* context, |
| 610 unsigned program, | 634 unsigned program, |
| 611 int* base_uniform_index); | 635 int* base_uniform_index); |
| 612 int alpha_location() const { return alpha_location_; } | 636 int alpha_location() const { return alpha_location_; } |
| 613 int sampler_location() const { return sampler_location_; } | 637 int sampler_location() const { return sampler_location_; } |
| 614 int mask_sampler_location() const { return mask_sampler_location_; } | 638 int mask_sampler_location() const { return mask_sampler_location_; } |
| 615 int mask_tex_coord_scale_location() const { | 639 int mask_tex_coord_scale_location() const { |
| 616 return mask_tex_coord_scale_location_; | 640 return mask_tex_coord_scale_location_; |
| 617 } | 641 } |
| 618 int mask_tex_coord_offset_location() const { | 642 int mask_tex_coord_offset_location() const { |
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| 630 }; | 654 }; |
| 631 | 655 |
| 632 class FragmentShaderRGBATexAlphaMaskColorMatrixAA | 656 class FragmentShaderRGBATexAlphaMaskColorMatrixAA |
| 633 : public FragmentTexBlendMode { | 657 : public FragmentTexBlendMode { |
| 634 public: | 658 public: |
| 635 FragmentShaderRGBATexAlphaMaskColorMatrixAA(); | 659 FragmentShaderRGBATexAlphaMaskColorMatrixAA(); |
| 636 std::string GetShaderString( | 660 std::string GetShaderString( |
| 637 TexCoordPrecision precision, SamplerType sampler) const; | 661 TexCoordPrecision precision, SamplerType sampler) const; |
| 638 static std::string GetShaderHead(); | 662 static std::string GetShaderHead(); |
| 639 static std::string GetShaderBody(); | 663 static std::string GetShaderBody(); |
| 640 | 664 void FillLocations(ShaderLocations* locations) const; |
| 641 void Init(gpu::gles2::GLES2Interface* context, | 665 void Init(gpu::gles2::GLES2Interface* context, |
| 642 unsigned program, | 666 unsigned program, |
| 643 int* base_uniform_index); | 667 int* base_uniform_index); |
| 644 int alpha_location() const { return alpha_location_; } | 668 int alpha_location() const { return alpha_location_; } |
| 645 int sampler_location() const { return sampler_location_; } | 669 int sampler_location() const { return sampler_location_; } |
| 646 int mask_sampler_location() const { return mask_sampler_location_; } | 670 int mask_sampler_location() const { return mask_sampler_location_; } |
| 647 int mask_tex_coord_scale_location() const { | 671 int mask_tex_coord_scale_location() const { |
| 648 return mask_tex_coord_scale_location_; | 672 return mask_tex_coord_scale_location_; |
| 649 } | 673 } |
| 650 int mask_tex_coord_offset_location() const { | 674 int mask_tex_coord_offset_location() const { |
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| 663 int color_offset_location_; | 687 int color_offset_location_; |
| 664 }; | 688 }; |
| 665 | 689 |
| 666 class FragmentShaderRGBATexAlphaColorMatrixAA : public FragmentTexBlendMode { | 690 class FragmentShaderRGBATexAlphaColorMatrixAA : public FragmentTexBlendMode { |
| 667 public: | 691 public: |
| 668 FragmentShaderRGBATexAlphaColorMatrixAA(); | 692 FragmentShaderRGBATexAlphaColorMatrixAA(); |
| 669 std::string GetShaderString( | 693 std::string GetShaderString( |
| 670 TexCoordPrecision precision, SamplerType sampler) const; | 694 TexCoordPrecision precision, SamplerType sampler) const; |
| 671 static std::string GetShaderHead(); | 695 static std::string GetShaderHead(); |
| 672 static std::string GetShaderBody(); | 696 static std::string GetShaderBody(); |
| 673 | 697 void FillLocations(ShaderLocations* locations) const; |
| 674 void Init(gpu::gles2::GLES2Interface* context, | 698 void Init(gpu::gles2::GLES2Interface* context, |
| 675 unsigned program, | 699 unsigned program, |
| 676 int* base_uniform_index); | 700 int* base_uniform_index); |
| 677 int alpha_location() const { return alpha_location_; } | 701 int alpha_location() const { return alpha_location_; } |
| 678 int sampler_location() const { return sampler_location_; } | 702 int sampler_location() const { return sampler_location_; } |
| 679 int color_matrix_location() const { return color_matrix_location_; } | 703 int color_matrix_location() const { return color_matrix_location_; } |
| 680 int color_offset_location() const { return color_offset_location_; } | 704 int color_offset_location() const { return color_offset_location_; } |
| 681 | 705 |
| 682 private: | 706 private: |
| 683 int sampler_location_; | 707 int sampler_location_; |
| 684 int alpha_location_; | 708 int alpha_location_; |
| 685 int color_matrix_location_; | 709 int color_matrix_location_; |
| 686 int color_offset_location_; | 710 int color_offset_location_; |
| 687 }; | 711 }; |
| 688 | 712 |
| 689 class FragmentShaderRGBATexAlphaMaskColorMatrix : public FragmentTexBlendMode { | 713 class FragmentShaderRGBATexAlphaMaskColorMatrix : public FragmentTexBlendMode { |
| 690 public: | 714 public: |
| 691 FragmentShaderRGBATexAlphaMaskColorMatrix(); | 715 FragmentShaderRGBATexAlphaMaskColorMatrix(); |
| 692 std::string GetShaderString( | 716 std::string GetShaderString( |
| 693 TexCoordPrecision precision, SamplerType sampler) const; | 717 TexCoordPrecision precision, SamplerType sampler) const; |
| 694 static std::string GetShaderHead(); | 718 static std::string GetShaderHead(); |
| 695 static std::string GetShaderBody(); | 719 static std::string GetShaderBody(); |
| 696 | 720 void FillLocations(ShaderLocations* locations) const; |
| 697 void Init(gpu::gles2::GLES2Interface* context, | 721 void Init(gpu::gles2::GLES2Interface* context, |
| 698 unsigned program, | 722 unsigned program, |
| 699 int* base_uniform_index); | 723 int* base_uniform_index); |
| 700 int alpha_location() const { return alpha_location_; } | 724 int alpha_location() const { return alpha_location_; } |
| 701 int sampler_location() const { return sampler_location_; } | 725 int sampler_location() const { return sampler_location_; } |
| 702 int mask_sampler_location() const { return mask_sampler_location_; } | 726 int mask_sampler_location() const { return mask_sampler_location_; } |
| 703 int mask_tex_coord_scale_location() const { | 727 int mask_tex_coord_scale_location() const { |
| 704 return mask_tex_coord_scale_location_; | 728 return mask_tex_coord_scale_location_; |
| 705 } | 729 } |
| 706 int mask_tex_coord_offset_location() const { | 730 int mask_tex_coord_offset_location() const { |
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| 843 int tex_transform_location_; | 867 int tex_transform_location_; |
| 844 int frequency_location_; | 868 int frequency_location_; |
| 845 int color_location_; | 869 int color_location_; |
| 846 | 870 |
| 847 DISALLOW_COPY_AND_ASSIGN(FragmentShaderCheckerboard); | 871 DISALLOW_COPY_AND_ASSIGN(FragmentShaderCheckerboard); |
| 848 }; | 872 }; |
| 849 | 873 |
| 850 } // namespace cc | 874 } // namespace cc |
| 851 | 875 |
| 852 #endif // CC_OUTPUT_SHADER_H_ | 876 #endif // CC_OUTPUT_SHADER_H_ |
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