| Index: ash/rotator/screen_rotation_animator.cc
|
| diff --git a/ash/rotator/screen_rotation_animator.cc b/ash/rotator/screen_rotation_animator.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..6264db7d04cb47b5e538c9c187d2df000222fb53
|
| --- /dev/null
|
| +++ b/ash/rotator/screen_rotation_animator.cc
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| @@ -0,0 +1,323 @@
|
| +// Copyright 2015 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "ash/rotator/screen_rotation_animator.h"
|
| +
|
| +#include <string>
|
| +#include <vector>
|
| +
|
| +#include "ash/ash_switches.h"
|
| +#include "ash/display/display_controller.h"
|
| +#include "ash/display/display_info.h"
|
| +#include "ash/display/display_manager.h"
|
| +#include "ash/rotator/screen_rotation_animation.h"
|
| +#include "ash/shell.h"
|
| +#include "base/command_line.h"
|
| +#include "base/time/time.h"
|
| +#include "ui/aura/window.h"
|
| +#include "ui/compositor/layer.h"
|
| +#include "ui/compositor/layer_animation_observer.h"
|
| +#include "ui/compositor/layer_animation_sequence.h"
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| +#include "ui/compositor/layer_animator.h"
|
| +#include "ui/compositor/layer_owner.h"
|
| +#include "ui/compositor/layer_tree_owner.h"
|
| +#include "ui/gfx/animation/tween.h"
|
| +#include "ui/gfx/display.h"
|
| +#include "ui/gfx/geometry/point.h"
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| +#include "ui/gfx/geometry/rect.h"
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| +#include "ui/gfx/geometry/rect_f.h"
|
| +#include "ui/gfx/transform.h"
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| +#include "ui/gfx/transform_util.h"
|
| +#include "ui/wm/core/window_util.h"
|
| +
|
| +namespace ash {
|
| +
|
| +namespace {
|
| +
|
| +// Switch value for an animation that will rotate the initial orientation's
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| +// layer towards the new orientation and the new orientation's layer in to
|
| +// position from the initial orientation through an arc of
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| +// |kPartialRotationDegrees| degrees. The initial orientation's layer will be
|
| +// faded out as well.
|
| +const char kPartialRotation[] = "partial-rotation";
|
| +
|
| +// Switch value for the same animation as |kPartialRotation| but with a much
|
| +// longer duration.
|
| +const char kPartialRotationSlow[] = "partial-rotation-slow";
|
| +
|
| +// Switch value for an animation that will rotate both the initial and target
|
| +// orientation's layers from the initial orientation into the target
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| +// orientation. The initial orientation's layer will be faded out as well and an
|
| +// interpolated scaling factor is applied to the animation so that the initial
|
| +// and target layers are both the same size throughout the animation.
|
| +const char kFullRotation[] = "full-rotation";
|
| +
|
| +// Switch value for the same animation as |kFullRotation| but with a much longer
|
| +// duration.
|
| +const char kFullRotationSlow[] = "full-rotation-slow";
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| +
|
| +// The number of degrees the partial rotation animations animate through.
|
| +const int kPartialRotationDegrees = 20;
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| +
|
| +// The time it takes for the normal speed rotation animations to run.
|
| +const int kRotationDurationInMs = 250;
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| +
|
| +// The time it takes for the slow speed rotation animations to run.
|
| +const int kRotationDurationSlowInMs = 2500;
|
| +
|
| +// Gets the current display rotation for the display with the specified
|
| +// |display_id|.
|
| +gfx::Display::Rotation GetCurrentRotation(int64 display_id) {
|
| + return Shell::GetInstance()
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| + ->display_manager()
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| + ->GetDisplayInfo(display_id)
|
| + .rotation();
|
| +}
|
| +
|
| +// Returns true if the rotation between |initial_rotation| and |new_rotation| is
|
| +// 180 degrees.
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| +bool Is180DegreeFlip(gfx::Display::Rotation initial_rotation,
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| + gfx::Display::Rotation new_rotation) {
|
| + return (initial_rotation + 2) % 4 == new_rotation;
|
| +}
|
| +
|
| +// A LayerAnimationObserver that will destroy the contained LayerTreeOwner when
|
| +// notified that a layer animation has ended or was aborted.
|
| +class LayerCleanupObserver : public ui::LayerAnimationObserver {
|
| + public:
|
| + explicit LayerCleanupObserver(
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| + scoped_ptr<ui::LayerTreeOwner> layer_tree_owner);
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| + ~LayerCleanupObserver() override;
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| +
|
| + // Get the root layer of the owned layer tree.
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| + ui::Layer* GetRootLayer();
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| +
|
| + // ui::LayerAnimationObserver:
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| + void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override;
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| + void OnLayerAnimationAborted(ui::LayerAnimationSequence* sequence) override;
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| + void OnLayerAnimationScheduled(
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| + ui::LayerAnimationSequence* sequence) override {}
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| +
|
| + protected:
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| + // ui::LayerAnimationObserver:
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| + bool RequiresNotificationWhenAnimatorDestroyed() const override {
|
| + return true;
|
| + }
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| + void OnAttachedToSequence(ui::LayerAnimationSequence* sequence) override;
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| + void OnDetachedFromSequence(ui::LayerAnimationSequence* sequence) override;
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| +
|
| + private:
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| + // The owned layer tree.
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| + scoped_ptr<ui::LayerTreeOwner> layer_tree_owner_;
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| +
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| + // The LayerAnimationSequence that |this| has been attached to. Defaults to
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| + // nullptr.
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| + ui::LayerAnimationSequence* sequence_;
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| +
|
| + DISALLOW_COPY_AND_ASSIGN(LayerCleanupObserver);
|
| +};
|
| +
|
| +LayerCleanupObserver::LayerCleanupObserver(
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| + scoped_ptr<ui::LayerTreeOwner> layer_tree_owner)
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| + : layer_tree_owner_(layer_tree_owner.Pass()), sequence_(nullptr) {
|
| +}
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| +
|
| +LayerCleanupObserver::~LayerCleanupObserver() {
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| + // We must eplicitly detach from |sequence_| because we return true from
|
| + // RequiresNotificationWhenAnimatorDestroyed.
|
| + if (sequence_)
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| + sequence_->RemoveObserver(this);
|
| +}
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| +
|
| +ui::Layer* LayerCleanupObserver::GetRootLayer() {
|
| + return layer_tree_owner_->root();
|
| +}
|
| +
|
| +void LayerCleanupObserver::OnLayerAnimationEnded(
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| + ui::LayerAnimationSequence* sequence) {
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| + delete this;
|
| +}
|
| +
|
| +void LayerCleanupObserver::OnLayerAnimationAborted(
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| + ui::LayerAnimationSequence* sequence) {
|
| + delete this;
|
| +}
|
| +
|
| +void LayerCleanupObserver::OnAttachedToSequence(
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| + ui::LayerAnimationSequence* sequence) {
|
| + sequence_ = sequence;
|
| +}
|
| +
|
| +void LayerCleanupObserver::OnDetachedFromSequence(
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| + ui::LayerAnimationSequence* sequence) {
|
| + DCHECK_EQ(sequence, sequence_);
|
| + sequence_ = nullptr;
|
| +}
|
| +
|
| +// Set the screen orientation for the given |display| to |new_rotation| and
|
| +// animate the change.
|
| +void RotateScreen(int64 display_id,
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| + gfx::Display::Rotation new_rotation,
|
| + base::TimeDelta duration,
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| + int rotation_degrees,
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| + int rotation_degree_offset,
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| + gfx::Tween::Type tween_type,
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| + bool should_scale) {
|
| + aura::Window* root_window =
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| + Shell::GetInstance()->display_controller()->GetRootWindowForDisplayId(
|
| + display_id);
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| +
|
| + const gfx::Display::Rotation initial_orientation =
|
| + GetCurrentRotation(display_id);
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| +
|
| + const gfx::RectF original_screen_bounds = root_window->GetTargetBounds();
|
| + // 180 degree rotations should animate clock-wise.
|
| + const int rotation_factor =
|
| + (initial_orientation + 3) % 4 == new_rotation ? 1 : -1;
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| +
|
| + scoped_ptr<ui::LayerTreeOwner> old_layer_tree =
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| + wm::RecreateLayers(root_window);
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| +
|
| + // Add the cloned layer tree in to the root, so it will be rendered.
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| + root_window->layer()->Add(old_layer_tree->root());
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| + root_window->layer()->StackAtTop(old_layer_tree->root());
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| +
|
| + scoped_ptr<LayerCleanupObserver> layer_cleanup_observer(
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| + new LayerCleanupObserver(old_layer_tree.Pass()));
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| +
|
| + Shell::GetInstance()->display_manager()->SetDisplayRotation(display_id,
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| + new_rotation);
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| +
|
| + const gfx::RectF rotated_screen_bounds = root_window->GetTargetBounds();
|
| + const gfx::Point pivot = gfx::Point(rotated_screen_bounds.width() / 2,
|
| + rotated_screen_bounds.height() / 2);
|
| +
|
| + gfx::Point3F new_layer_initial_scale = gfx::Point3F(1.0f, 1.0f, 1.0f);
|
| + gfx::Point3F old_layer_target_scale = gfx::Point3F(1.0f, 1.0f, 1.0f);
|
| +
|
| + if (should_scale) {
|
| + new_layer_initial_scale = gfx::Point3F(
|
| + original_screen_bounds.width() / rotated_screen_bounds.width(),
|
| + original_screen_bounds.height() / rotated_screen_bounds.height(), 1.0f);
|
| +
|
| + old_layer_target_scale = gfx::Point3F(
|
| + rotated_screen_bounds.width() / original_screen_bounds.width(),
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| + rotated_screen_bounds.height() / original_screen_bounds.height(), 1.0f);
|
| + }
|
| +
|
| + // We must animate each non-cloned child layer individually because the cloned
|
| + // layer was added as a child to |root_window|'s layer so that it will be
|
| + // rendered.
|
| + // TODO(bruthig): Add a NOT_DRAWN layer in between the root_window's layer and
|
| + // its current children so that we only need to initiate two
|
| + // LayerAnimationSequences. One for the new layers and one for the old layer.
|
| + for (ui::Layer* child_layer : root_window->layer()->children()) {
|
| + // Skip the cloned layer because it has a different animation.
|
| + if (child_layer == layer_cleanup_observer->GetRootLayer())
|
| + continue;
|
| +
|
| + scoped_ptr<ScreenRotationAnimation> screen_rotation(
|
| + new ScreenRotationAnimation(
|
| + child_layer, rotation_degrees * rotation_factor,
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| + 0 /* end_degrees */, child_layer->opacity(),
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| + 1.0f /* target_opacity */, new_layer_initial_scale,
|
| + gfx::Point3F(1.0f, 1.0f, 1.0f), pivot, duration, tween_type));
|
| +
|
| + ui::LayerAnimator* animator = child_layer->GetAnimator();
|
| + animator->set_preemption_strategy(
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| + ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS);
|
| + scoped_ptr<ui::LayerAnimationSequence> animation_sequence(
|
| + new ui::LayerAnimationSequence(screen_rotation.release()));
|
| + animator->StartAnimation(animation_sequence.release());
|
| + }
|
| +
|
| + // The old layer will also be transformed into the new orientation. We will
|
| + // translate it so that the old layer's center point aligns with the new
|
| + // orientation's center point and use that center point as the pivot for the
|
| + // rotation animation.
|
| + gfx::Transform translate_transform;
|
| + translate_transform.Translate(
|
| + (rotated_screen_bounds.width() - original_screen_bounds.width()) / 2,
|
| + (rotated_screen_bounds.height() - original_screen_bounds.height()) / 2);
|
| + layer_cleanup_observer->GetRootLayer()->SetTransform(translate_transform);
|
| +
|
| + scoped_ptr<ScreenRotationAnimation> screen_rotation(
|
| + new ScreenRotationAnimation(
|
| + layer_cleanup_observer->GetRootLayer(),
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| + (rotation_degrees + rotation_degree_offset) * rotation_factor,
|
| + rotation_degree_offset * rotation_factor,
|
| + layer_cleanup_observer->GetRootLayer()->opacity(),
|
| + 0.0f /* target_opacity */, gfx::Point3F(1.0f, 1.0f, 1.0f),
|
| + old_layer_target_scale, pivot, duration, tween_type));
|
| +
|
| + ui::LayerAnimator* animator =
|
| + layer_cleanup_observer->GetRootLayer()->GetAnimator();
|
| + animator->set_preemption_strategy(
|
| + ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS);
|
| + scoped_ptr<ui::LayerAnimationSequence> animation_sequence(
|
| + new ui::LayerAnimationSequence(screen_rotation.release()));
|
| + // Add an observer so that the cloned layers can be cleaned up with the
|
| + // animation completes/aborts.
|
| + animation_sequence->AddObserver(layer_cleanup_observer.release());
|
| + animator->StartAnimation(animation_sequence.release());
|
| +}
|
| +
|
| +} // namespace
|
| +
|
| +ScreenRotationAnimator::ScreenRotationAnimator(int64 display_id)
|
| + : display_id_(display_id) {
|
| +}
|
| +
|
| +ScreenRotationAnimator::~ScreenRotationAnimator() {
|
| +}
|
| +
|
| +void ScreenRotationAnimator::Rotate(gfx::Display::Rotation new_rotation) {
|
| + const gfx::Display::Rotation current_rotation =
|
| + GetCurrentRotation(display_id_);
|
| +
|
| + if (current_rotation == new_rotation)
|
| + return;
|
| +
|
| + const std::string switch_value =
|
| + base::CommandLine::ForCurrentProcess()->GetSwitchValueASCII(
|
| + switches::kAshEnableScreenRotationAnimation);
|
| +
|
| + if (switch_value.empty()) {
|
| + Shell::GetInstance()->display_manager()->SetDisplayRotation(display_id_,
|
| + new_rotation);
|
| + return;
|
| + }
|
| +
|
| + if (kPartialRotation == switch_value ||
|
| + kPartialRotationSlow == switch_value) {
|
| + const int durationInMs = (kPartialRotation == switch_value)
|
| + ? kRotationDurationInMs
|
| + : kRotationDurationSlowInMs;
|
| + const int rotation_degree_offset =
|
| + Is180DegreeFlip(current_rotation, new_rotation)
|
| + ? 180 - kPartialRotationDegrees
|
| + : 90 - kPartialRotationDegrees;
|
| +
|
| + RotateScreen(display_id_, new_rotation,
|
| + base::TimeDelta::FromMilliseconds(durationInMs),
|
| + kPartialRotationDegrees, rotation_degree_offset,
|
| + gfx::Tween::FAST_OUT_LINEAR_IN, false /* should_scale */);
|
| + } else if (kFullRotation == switch_value ||
|
| + kFullRotationSlow == switch_value) {
|
| + const int durationInMs = (kFullRotation == switch_value)
|
| + ? kRotationDurationInMs
|
| + : kRotationDurationSlowInMs;
|
| + const int rotation_degrees =
|
| + Is180DegreeFlip(current_rotation, new_rotation) ? 180 : 90;
|
| +
|
| + RotateScreen(display_id_, new_rotation,
|
| + base::TimeDelta::FromMilliseconds(durationInMs),
|
| + rotation_degrees, 0 /* rotation_degree_offset */,
|
| + gfx::Tween::FAST_OUT_LINEAR_IN, true /* should_scale */);
|
| + } else {
|
| + NOTREACHED();
|
| + }
|
| +}
|
| +
|
| +} // namespace ash
|
|
|