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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "ash/rotator/screen_rotation_animator.h" |
| 6 |
| 7 #include <string> |
| 8 #include <vector> |
| 9 |
| 10 #include "ash/ash_switches.h" |
| 11 #include "ash/display/display_controller.h" |
| 12 #include "ash/display/display_info.h" |
| 13 #include "ash/display/display_manager.h" |
| 14 #include "ash/rotator/screen_rotation_animation.h" |
| 15 #include "ash/shell.h" |
| 16 #include "base/command_line.h" |
| 17 #include "base/time/time.h" |
| 18 #include "ui/aura/window.h" |
| 19 #include "ui/compositor/layer.h" |
| 20 #include "ui/compositor/layer_animation_observer.h" |
| 21 #include "ui/compositor/layer_animation_sequence.h" |
| 22 #include "ui/compositor/layer_animator.h" |
| 23 #include "ui/compositor/layer_owner.h" |
| 24 #include "ui/compositor/layer_tree_owner.h" |
| 25 #include "ui/gfx/animation/tween.h" |
| 26 #include "ui/gfx/display.h" |
| 27 #include "ui/gfx/geometry/point.h" |
| 28 #include "ui/gfx/geometry/rect.h" |
| 29 #include "ui/gfx/geometry/rect_f.h" |
| 30 #include "ui/gfx/transform.h" |
| 31 #include "ui/gfx/transform_util.h" |
| 32 #include "ui/wm/core/window_util.h" |
| 33 |
| 34 namespace ash { |
| 35 |
| 36 namespace { |
| 37 |
| 38 // Switch value for an animation that will rotate the initial orientation's |
| 39 // layer towards the new orientation and the new orientation's layer in to |
| 40 // position from the initial orientation through an arc of |
| 41 // |kPartialRotationDegrees| degrees. The initial orientation's layer will be |
| 42 // faded out as well. |
| 43 const char kPartialRotation[] = "partial-rotation"; |
| 44 |
| 45 // Switch value for the same animation as |kPartialRotation| but with a much |
| 46 // longer duration. |
| 47 const char kPartialRotationSlow[] = "partial-rotation-slow"; |
| 48 |
| 49 // Switch value for an animation that will rotate both the initial and target |
| 50 // orientation's layers from the initial orientation into the target |
| 51 // orientation. The initial orientation's layer will be faded out as well and an |
| 52 // interpolated scaling factor is applied to the animation so that the initial |
| 53 // and target layers are both the same size throughout the animation. |
| 54 const char kFullRotation[] = "full-rotation"; |
| 55 |
| 56 // Switch value for the same animation as |kFullRotation| but with a much longer |
| 57 // duration. |
| 58 const char kFullRotationSlow[] = "full-rotation-slow"; |
| 59 |
| 60 // The number of degrees the partial rotation animations animate through. |
| 61 const int kPartialRotationDegrees = 20; |
| 62 |
| 63 // The time it takes for the normal speed rotation animations to run. |
| 64 const int kRotationDurationInMs = 250; |
| 65 |
| 66 // The time it takes for the slow speed rotation animations to run. |
| 67 const int kRotationDurationSlowInMs = 2500; |
| 68 |
| 69 // Gets the current display rotation for the display with the specified |
| 70 // |display_id|. |
| 71 gfx::Display::Rotation GetCurrentRotation(int64 display_id) { |
| 72 return Shell::GetInstance() |
| 73 ->display_manager() |
| 74 ->GetDisplayInfo(display_id) |
| 75 .rotation(); |
| 76 } |
| 77 |
| 78 // Returns true if the rotation between |initial_rotation| and |new_rotation| is |
| 79 // 180 degrees. |
| 80 bool Is180DegreeFlip(gfx::Display::Rotation initial_rotation, |
| 81 gfx::Display::Rotation new_rotation) { |
| 82 return (initial_rotation + 2) % 4 == new_rotation; |
| 83 } |
| 84 |
| 85 // A LayerAnimationObserver that will destroy the contained LayerTreeOwner when |
| 86 // notified that a layer animation has ended or was aborted. |
| 87 class LayerCleanupObserver : public ui::LayerAnimationObserver { |
| 88 public: |
| 89 explicit LayerCleanupObserver( |
| 90 scoped_ptr<ui::LayerTreeOwner> layer_tree_owner); |
| 91 ~LayerCleanupObserver() override; |
| 92 |
| 93 // Get the root layer of the owned layer tree. |
| 94 ui::Layer* GetRootLayer(); |
| 95 |
| 96 // ui::LayerAnimationObserver: |
| 97 void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override; |
| 98 void OnLayerAnimationAborted(ui::LayerAnimationSequence* sequence) override; |
| 99 void OnLayerAnimationScheduled( |
| 100 ui::LayerAnimationSequence* sequence) override {} |
| 101 |
| 102 protected: |
| 103 // ui::LayerAnimationObserver: |
| 104 bool RequiresNotificationWhenAnimatorDestroyed() const override { |
| 105 return true; |
| 106 } |
| 107 void OnAttachedToSequence(ui::LayerAnimationSequence* sequence) override; |
| 108 void OnDetachedFromSequence(ui::LayerAnimationSequence* sequence) override; |
| 109 |
| 110 private: |
| 111 // The owned layer tree. |
| 112 scoped_ptr<ui::LayerTreeOwner> layer_tree_owner_; |
| 113 |
| 114 // The LayerAnimationSequence that |this| has been attached to. Defaults to |
| 115 // nullptr. |
| 116 ui::LayerAnimationSequence* sequence_; |
| 117 |
| 118 DISALLOW_COPY_AND_ASSIGN(LayerCleanupObserver); |
| 119 }; |
| 120 |
| 121 LayerCleanupObserver::LayerCleanupObserver( |
| 122 scoped_ptr<ui::LayerTreeOwner> layer_tree_owner) |
| 123 : layer_tree_owner_(layer_tree_owner.Pass()), sequence_(nullptr) { |
| 124 } |
| 125 |
| 126 LayerCleanupObserver::~LayerCleanupObserver() { |
| 127 // We must eplicitly detach from |sequence_| because we return true from |
| 128 // RequiresNotificationWhenAnimatorDestroyed. |
| 129 if (sequence_) |
| 130 sequence_->RemoveObserver(this); |
| 131 } |
| 132 |
| 133 ui::Layer* LayerCleanupObserver::GetRootLayer() { |
| 134 return layer_tree_owner_->root(); |
| 135 } |
| 136 |
| 137 void LayerCleanupObserver::OnLayerAnimationEnded( |
| 138 ui::LayerAnimationSequence* sequence) { |
| 139 delete this; |
| 140 } |
| 141 |
| 142 void LayerCleanupObserver::OnLayerAnimationAborted( |
| 143 ui::LayerAnimationSequence* sequence) { |
| 144 delete this; |
| 145 } |
| 146 |
| 147 void LayerCleanupObserver::OnAttachedToSequence( |
| 148 ui::LayerAnimationSequence* sequence) { |
| 149 sequence_ = sequence; |
| 150 } |
| 151 |
| 152 void LayerCleanupObserver::OnDetachedFromSequence( |
| 153 ui::LayerAnimationSequence* sequence) { |
| 154 DCHECK_EQ(sequence, sequence_); |
| 155 sequence_ = nullptr; |
| 156 } |
| 157 |
| 158 // Set the screen orientation for the given |display| to |new_rotation| and |
| 159 // animate the change. |
| 160 void RotateScreen(int64 display_id, |
| 161 gfx::Display::Rotation new_rotation, |
| 162 base::TimeDelta duration, |
| 163 int rotation_degrees, |
| 164 int rotation_degree_offset, |
| 165 gfx::Tween::Type tween_type, |
| 166 bool should_scale) { |
| 167 aura::Window* root_window = |
| 168 Shell::GetInstance()->display_controller()->GetRootWindowForDisplayId( |
| 169 display_id); |
| 170 |
| 171 const gfx::Display::Rotation initial_orientation = |
| 172 GetCurrentRotation(display_id); |
| 173 |
| 174 const gfx::RectF original_screen_bounds = root_window->GetTargetBounds(); |
| 175 // 180 degree rotations should animate clock-wise. |
| 176 const int rotation_factor = |
| 177 (initial_orientation + 3) % 4 == new_rotation ? 1 : -1; |
| 178 |
| 179 scoped_ptr<ui::LayerTreeOwner> old_layer_tree = |
| 180 wm::RecreateLayers(root_window); |
| 181 |
| 182 // Add the cloned layer tree in to the root, so it will be rendered. |
| 183 root_window->layer()->Add(old_layer_tree->root()); |
| 184 root_window->layer()->StackAtTop(old_layer_tree->root()); |
| 185 |
| 186 scoped_ptr<LayerCleanupObserver> layer_cleanup_observer( |
| 187 new LayerCleanupObserver(old_layer_tree.Pass())); |
| 188 |
| 189 Shell::GetInstance()->display_manager()->SetDisplayRotation(display_id, |
| 190 new_rotation); |
| 191 |
| 192 const gfx::RectF rotated_screen_bounds = root_window->GetTargetBounds(); |
| 193 const gfx::Point pivot = gfx::Point(rotated_screen_bounds.width() / 2, |
| 194 rotated_screen_bounds.height() / 2); |
| 195 |
| 196 gfx::Point3F new_layer_initial_scale = gfx::Point3F(1.0f, 1.0f, 1.0f); |
| 197 gfx::Point3F old_layer_target_scale = gfx::Point3F(1.0f, 1.0f, 1.0f); |
| 198 |
| 199 if (should_scale) { |
| 200 new_layer_initial_scale = gfx::Point3F( |
| 201 original_screen_bounds.width() / rotated_screen_bounds.width(), |
| 202 original_screen_bounds.height() / rotated_screen_bounds.height(), 1.0f); |
| 203 |
| 204 old_layer_target_scale = gfx::Point3F( |
| 205 rotated_screen_bounds.width() / original_screen_bounds.width(), |
| 206 rotated_screen_bounds.height() / original_screen_bounds.height(), 1.0f); |
| 207 } |
| 208 |
| 209 // We must animate each non-cloned child layer individually because the cloned |
| 210 // layer was added as a child to |root_window|'s layer so that it will be |
| 211 // rendered. |
| 212 // TODO(bruthig): Add a NOT_DRAWN layer in between the root_window's layer and |
| 213 // its current children so that we only need to initiate two |
| 214 // LayerAnimationSequences. One for the new layers and one for the old layer. |
| 215 for (ui::Layer* child_layer : root_window->layer()->children()) { |
| 216 // Skip the cloned layer because it has a different animation. |
| 217 if (child_layer == layer_cleanup_observer->GetRootLayer()) |
| 218 continue; |
| 219 |
| 220 scoped_ptr<ScreenRotationAnimation> screen_rotation( |
| 221 new ScreenRotationAnimation( |
| 222 child_layer, rotation_degrees * rotation_factor, |
| 223 0 /* end_degrees */, child_layer->opacity(), |
| 224 1.0f /* target_opacity */, new_layer_initial_scale, |
| 225 gfx::Point3F(1.0f, 1.0f, 1.0f), pivot, duration, tween_type)); |
| 226 |
| 227 ui::LayerAnimator* animator = child_layer->GetAnimator(); |
| 228 animator->set_preemption_strategy( |
| 229 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); |
| 230 scoped_ptr<ui::LayerAnimationSequence> animation_sequence( |
| 231 new ui::LayerAnimationSequence(screen_rotation.release())); |
| 232 animator->StartAnimation(animation_sequence.release()); |
| 233 } |
| 234 |
| 235 // The old layer will also be transformed into the new orientation. We will |
| 236 // translate it so that the old layer's center point aligns with the new |
| 237 // orientation's center point and use that center point as the pivot for the |
| 238 // rotation animation. |
| 239 gfx::Transform translate_transform; |
| 240 translate_transform.Translate( |
| 241 (rotated_screen_bounds.width() - original_screen_bounds.width()) / 2, |
| 242 (rotated_screen_bounds.height() - original_screen_bounds.height()) / 2); |
| 243 layer_cleanup_observer->GetRootLayer()->SetTransform(translate_transform); |
| 244 |
| 245 scoped_ptr<ScreenRotationAnimation> screen_rotation( |
| 246 new ScreenRotationAnimation( |
| 247 layer_cleanup_observer->GetRootLayer(), |
| 248 (rotation_degrees + rotation_degree_offset) * rotation_factor, |
| 249 rotation_degree_offset * rotation_factor, |
| 250 layer_cleanup_observer->GetRootLayer()->opacity(), |
| 251 0.0f /* target_opacity */, gfx::Point3F(1.0f, 1.0f, 1.0f), |
| 252 old_layer_target_scale, pivot, duration, tween_type)); |
| 253 |
| 254 ui::LayerAnimator* animator = |
| 255 layer_cleanup_observer->GetRootLayer()->GetAnimator(); |
| 256 animator->set_preemption_strategy( |
| 257 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); |
| 258 scoped_ptr<ui::LayerAnimationSequence> animation_sequence( |
| 259 new ui::LayerAnimationSequence(screen_rotation.release())); |
| 260 // Add an observer so that the cloned layers can be cleaned up with the |
| 261 // animation completes/aborts. |
| 262 animation_sequence->AddObserver(layer_cleanup_observer.release()); |
| 263 animator->StartAnimation(animation_sequence.release()); |
| 264 } |
| 265 |
| 266 } // namespace |
| 267 |
| 268 ScreenRotationAnimator::ScreenRotationAnimator(int64 display_id) |
| 269 : display_id_(display_id) { |
| 270 } |
| 271 |
| 272 ScreenRotationAnimator::~ScreenRotationAnimator() { |
| 273 } |
| 274 |
| 275 void ScreenRotationAnimator::Rotate(gfx::Display::Rotation new_rotation) { |
| 276 const gfx::Display::Rotation current_rotation = |
| 277 GetCurrentRotation(display_id_); |
| 278 |
| 279 if (current_rotation == new_rotation) |
| 280 return; |
| 281 |
| 282 const std::string switch_value = |
| 283 base::CommandLine::ForCurrentProcess()->GetSwitchValueASCII( |
| 284 switches::kAshEnableScreenRotationAnimation); |
| 285 |
| 286 if (switch_value.empty()) { |
| 287 Shell::GetInstance()->display_manager()->SetDisplayRotation(display_id_, |
| 288 new_rotation); |
| 289 return; |
| 290 } |
| 291 |
| 292 if (kPartialRotation == switch_value || |
| 293 kPartialRotationSlow == switch_value) { |
| 294 const int durationInMs = (kPartialRotation == switch_value) |
| 295 ? kRotationDurationInMs |
| 296 : kRotationDurationSlowInMs; |
| 297 const int rotation_degree_offset = |
| 298 Is180DegreeFlip(current_rotation, new_rotation) |
| 299 ? 180 - kPartialRotationDegrees |
| 300 : 90 - kPartialRotationDegrees; |
| 301 |
| 302 RotateScreen(display_id_, new_rotation, |
| 303 base::TimeDelta::FromMilliseconds(durationInMs), |
| 304 kPartialRotationDegrees, rotation_degree_offset, |
| 305 gfx::Tween::FAST_OUT_LINEAR_IN, false /* should_scale */); |
| 306 } else if (kFullRotation == switch_value || |
| 307 kFullRotationSlow == switch_value) { |
| 308 const int durationInMs = (kFullRotation == switch_value) |
| 309 ? kRotationDurationInMs |
| 310 : kRotationDurationSlowInMs; |
| 311 const int rotation_degrees = |
| 312 Is180DegreeFlip(current_rotation, new_rotation) ? 180 : 90; |
| 313 |
| 314 RotateScreen(display_id_, new_rotation, |
| 315 base::TimeDelta::FromMilliseconds(durationInMs), |
| 316 rotation_degrees, 0 /* rotation_degree_offset */, |
| 317 gfx::Tween::FAST_OUT_LINEAR_IN, true /* should_scale */); |
| 318 } else { |
| 319 NOTREACHED(); |
| 320 } |
| 321 } |
| 322 |
| 323 } // namespace ash |
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