| Index: ash/rotator/window_rotation.h
|
| diff --git a/ash/rotator/screen_rotation.h b/ash/rotator/window_rotation.h
|
| similarity index 79%
|
| rename from ash/rotator/screen_rotation.h
|
| rename to ash/rotator/window_rotation.h
|
| index d709ab74d65f2ba449b02f4d7ce6c1340f4d829d..d6f9f706d1842166bb8a55ffefb8f14e2f13026f 100644
|
| --- a/ash/rotator/screen_rotation.h
|
| +++ b/ash/rotator/window_rotation.h
|
| @@ -2,8 +2,8 @@
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| -#ifndef ASH_SCREEN_ROTATION_H_
|
| -#define ASH_SCREEN_ROTATION_H_
|
| +#ifndef ASH_WINDOW_ROTATION_H_
|
| +#define ASH_WINDOW_ROTATION_H_
|
|
|
| #include "ash/ash_export.h"
|
| #include "base/basictypes.h"
|
| @@ -22,16 +22,16 @@ class RootWindow;
|
|
|
| namespace ash {
|
|
|
| -// A screen rotation represents a single transition from one screen orientation
|
| +// A window rotation represents a single transition from one window orientation
|
| // to another. The intended usage is that a new instance of the class is
|
| // created for every transition. It is possible to update the target orientation
|
| // in the middle of a transition.
|
| -class ASH_EXPORT ScreenRotation : public ui::LayerAnimationElement {
|
| +class ASH_EXPORT WindowRotation : public ui::LayerAnimationElement {
|
| public:
|
| // |degrees| are clockwise. |layer| is the target of the animation. Does not
|
| // take ownership of |layer|.
|
| - ScreenRotation(int degrees, ui::Layer* layer);
|
| - ~ScreenRotation() override;
|
| + WindowRotation(int degrees, ui::Layer* layer);
|
| + ~WindowRotation() override;
|
|
|
| private:
|
| // Generates the intermediate transformation matrices used during the
|
| @@ -52,9 +52,9 @@ class ASH_EXPORT ScreenRotation : public ui::LayerAnimationElement {
|
| // The target origin.
|
| gfx::Point new_origin_;
|
|
|
| - DISALLOW_COPY_AND_ASSIGN(ScreenRotation);
|
| + DISALLOW_COPY_AND_ASSIGN(WindowRotation);
|
| };
|
|
|
| } // namespace ash
|
|
|
| -#endif // ASH_SCREEN_ROTATION_H_
|
| +#endif // ASH_WINDOW_ROTATION_H_
|
|
|