Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(1927)

Unified Diff: cc/animation/animation_host.h

Issue 947033002: CC Animations: Establish AnimationHost, AnimationTimeline and AnimationPlayer (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix code review issues. Rebase. Created 5 years, 6 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: cc/animation/animation_host.h
diff --git a/cc/animation/animation_host.h b/cc/animation/animation_host.h
new file mode 100644
index 0000000000000000000000000000000000000000..ab2db779cef45bcb199beed991e510f7b244066f
--- /dev/null
+++ b/cc/animation/animation_host.h
@@ -0,0 +1,109 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CC_ANIMATION_ANIMATION_HOST_H_
+#define CC_ANIMATION_ANIMATION_HOST_H_
+
+#include <vector>
+
+#include "base/containers/hash_tables.h"
+#include "base/containers/linked_list.h"
+#include "base/memory/ref_counted.h"
+#include "base/memory/scoped_ptr.h"
+#include "cc/base/cc_export.h"
+#include "cc/trees/layer_tree_mutators_client.h"
+
+namespace cc {
+
+class AnimationPlayer;
+class AnimationRegistrar;
+class AnimationTimeline;
+class LayerAnimationController;
+class LayerTreeHost;
+
+enum class ThreadInstance { MAIN, IMPL };
Ian Vollick 2015/06/22 13:58:39 This looks much nicer. Thanks!
+
+typedef std::vector<scoped_refptr<AnimationTimeline>> AnimationTimelineList;
+
+// An AnimationHost contains all the state required to play animations.
+// Specifically, it owns all the AnimationTimelines objects.
+// There is just one AnimationHost for LayerTreeHost on main renderer thread
+// and just one AnimationHost for LayerTreeHostImpl on impl thread.
+// We synchronize them during the commit process in a one-way data flow process
+// (PushPropertiesTo).
+// An AnimationHost talks to its correspondent LayerTreeHost via
+// LayerTreeMutatorsClient interface.
+// AnimationHost has it's own instance of AnimationRegistrar,
+// we want to merge AnimationRegistrar into AnimationHost.
+class CC_EXPORT AnimationHost {
+ public:
+ static scoped_ptr<AnimationHost> Create(ThreadInstance thread_instance);
+ virtual ~AnimationHost();
+
+ void AddAnimationTimeline(scoped_refptr<AnimationTimeline> timeline);
+ void RemoveAnimationTimeline(scoped_refptr<AnimationTimeline> timeline);
+ AnimationTimeline* GetTimelineById(int timeline_id) const;
+
+ void ClearTimelines();
+
+ void RegisterLayer(int layer_id, LayerTreeType tree_type);
+ void UnregisterLayer(int layer_id, LayerTreeType tree_type);
+
+ void RegisterPlayerForLayer(int layer_id, AnimationPlayer* player);
+ void UnregisterPlayerForLayer(int layer_id, AnimationPlayer* player);
+
+ typedef base::LinkedList<AnimationPlayer> PlayersList;
+ PlayersList* GetPlayersForLayerId(int layer_id) const;
+
+ // Parent LayerTreeHost or LayerTreeHostImpl.
+ LayerTreeMutatorsClient* layer_tree_mutators_client() {
+ return layer_tree_mutators_client_;
+ }
+ const LayerTreeMutatorsClient* layer_tree_mutators_client() const {
+ return layer_tree_mutators_client_;
+ }
+ void SetLayerTreeMutatorsClient(LayerTreeMutatorsClient* client);
+
+ void SetNeedsCommit();
+
+ void PushPropertiesTo(AnimationHost* host_impl);
+
+ AnimationRegistrar* animation_registrar() const {
+ return animation_registrar_.get();
+ }
+
+ private:
+ explicit AnimationHost(ThreadInstance thread_instance);
+
+ LayerAnimationController* GetControllerForLayerId(int layer_id) const;
+
+ bool EnsureListPlayersShareController(const PlayersList& players_list) const;
+
+ void PushTimelinesToImplThread(AnimationHost* host_impl) const;
+ void RemoveTimelinesFromImplThread(AnimationHost* host_impl) const;
+ void PushPropertiesToImplThread(AnimationHost* host_impl);
+
+ void EraseTimelines(AnimationTimelineList::iterator begin,
+ AnimationTimelineList::iterator end);
+
+ // TODO(loyso): For now AnimationPlayers share LayerAnimationController object
+ // if they are attached to the same layer. Introduce LayersAnimations object
+ // to make AnimationPlayers-to-Layers relationship explicit (many-to-many).
+ // (a CC counterpart for blink::ElementAnimations. Note that Element can
+ // contain many Layers).
+ typedef base::hash_map<int, PlayersList*> LayerToPlayersMap;
Ian Vollick 2015/06/22 13:58:39 The PlayersList is a good idea -- it does make thi
+ LayerToPlayersMap layer_to_players_map_;
+
+ AnimationTimelineList timelines_;
+ scoped_ptr<AnimationRegistrar> animation_registrar_;
+ LayerTreeMutatorsClient* layer_tree_mutators_client_;
+
+ const ThreadInstance thread_instance_;
+
+ DISALLOW_COPY_AND_ASSIGN(AnimationHost);
+};
+
+} // namespace cc
+
+#endif // CC_ANIMATION_ANIMATION_HOST_H_

Powered by Google App Engine
This is Rietveld 408576698