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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CC_ANIMATION_ANIMATION_HOST_H_ | |
6 #define CC_ANIMATION_ANIMATION_HOST_H_ | |
7 | |
8 #include <vector> | |
9 | |
10 #include "base/containers/hash_tables.h" | |
11 #include "base/containers/linked_list.h" | |
12 #include "base/memory/ref_counted.h" | |
13 #include "base/memory/scoped_ptr.h" | |
14 #include "cc/base/cc_export.h" | |
15 #include "cc/trees/layer_tree_mutators_client.h" | |
16 | |
17 namespace cc { | |
18 | |
19 class AnimationPlayer; | |
20 class AnimationRegistrar; | |
21 class AnimationTimeline; | |
22 class LayerAnimationController; | |
23 class LayerTreeHost; | |
24 | |
25 enum class ThreadInstance { MAIN, IMPL }; | |
Ian Vollick
2015/06/22 13:58:39
This looks much nicer. Thanks!
| |
26 | |
27 typedef std::vector<scoped_refptr<AnimationTimeline>> AnimationTimelineList; | |
28 | |
29 // An AnimationHost contains all the state required to play animations. | |
30 // Specifically, it owns all the AnimationTimelines objects. | |
31 // There is just one AnimationHost for LayerTreeHost on main renderer thread | |
32 // and just one AnimationHost for LayerTreeHostImpl on impl thread. | |
33 // We synchronize them during the commit process in a one-way data flow process | |
34 // (PushPropertiesTo). | |
35 // An AnimationHost talks to its correspondent LayerTreeHost via | |
36 // LayerTreeMutatorsClient interface. | |
37 // AnimationHost has it's own instance of AnimationRegistrar, | |
38 // we want to merge AnimationRegistrar into AnimationHost. | |
39 class CC_EXPORT AnimationHost { | |
40 public: | |
41 static scoped_ptr<AnimationHost> Create(ThreadInstance thread_instance); | |
42 virtual ~AnimationHost(); | |
43 | |
44 void AddAnimationTimeline(scoped_refptr<AnimationTimeline> timeline); | |
45 void RemoveAnimationTimeline(scoped_refptr<AnimationTimeline> timeline); | |
46 AnimationTimeline* GetTimelineById(int timeline_id) const; | |
47 | |
48 void ClearTimelines(); | |
49 | |
50 void RegisterLayer(int layer_id, LayerTreeType tree_type); | |
51 void UnregisterLayer(int layer_id, LayerTreeType tree_type); | |
52 | |
53 void RegisterPlayerForLayer(int layer_id, AnimationPlayer* player); | |
54 void UnregisterPlayerForLayer(int layer_id, AnimationPlayer* player); | |
55 | |
56 typedef base::LinkedList<AnimationPlayer> PlayersList; | |
57 PlayersList* GetPlayersForLayerId(int layer_id) const; | |
58 | |
59 // Parent LayerTreeHost or LayerTreeHostImpl. | |
60 LayerTreeMutatorsClient* layer_tree_mutators_client() { | |
61 return layer_tree_mutators_client_; | |
62 } | |
63 const LayerTreeMutatorsClient* layer_tree_mutators_client() const { | |
64 return layer_tree_mutators_client_; | |
65 } | |
66 void SetLayerTreeMutatorsClient(LayerTreeMutatorsClient* client); | |
67 | |
68 void SetNeedsCommit(); | |
69 | |
70 void PushPropertiesTo(AnimationHost* host_impl); | |
71 | |
72 AnimationRegistrar* animation_registrar() const { | |
73 return animation_registrar_.get(); | |
74 } | |
75 | |
76 private: | |
77 explicit AnimationHost(ThreadInstance thread_instance); | |
78 | |
79 LayerAnimationController* GetControllerForLayerId(int layer_id) const; | |
80 | |
81 bool EnsureListPlayersShareController(const PlayersList& players_list) const; | |
82 | |
83 void PushTimelinesToImplThread(AnimationHost* host_impl) const; | |
84 void RemoveTimelinesFromImplThread(AnimationHost* host_impl) const; | |
85 void PushPropertiesToImplThread(AnimationHost* host_impl); | |
86 | |
87 void EraseTimelines(AnimationTimelineList::iterator begin, | |
88 AnimationTimelineList::iterator end); | |
89 | |
90 // TODO(loyso): For now AnimationPlayers share LayerAnimationController object | |
91 // if they are attached to the same layer. Introduce LayersAnimations object | |
92 // to make AnimationPlayers-to-Layers relationship explicit (many-to-many). | |
93 // (a CC counterpart for blink::ElementAnimations. Note that Element can | |
94 // contain many Layers). | |
95 typedef base::hash_map<int, PlayersList*> LayerToPlayersMap; | |
Ian Vollick
2015/06/22 13:58:39
The PlayersList is a good idea -- it does make thi
| |
96 LayerToPlayersMap layer_to_players_map_; | |
97 | |
98 AnimationTimelineList timelines_; | |
99 scoped_ptr<AnimationRegistrar> animation_registrar_; | |
100 LayerTreeMutatorsClient* layer_tree_mutators_client_; | |
101 | |
102 const ThreadInstance thread_instance_; | |
103 | |
104 DISALLOW_COPY_AND_ASSIGN(AnimationHost); | |
105 }; | |
106 | |
107 } // namespace cc | |
108 | |
109 #endif // CC_ANIMATION_ANIMATION_HOST_H_ | |
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