| Index: cc/animation/animation_host.cc
|
| diff --git a/cc/animation/animation_host.cc b/cc/animation/animation_host.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..4a4f402fbd57feb08eb1c93f534e22601f6bea45
|
| --- /dev/null
|
| +++ b/cc/animation/animation_host.cc
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| @@ -0,0 +1,226 @@
|
| +// Copyright 2015 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "cc/animation/animation_host.h"
|
| +
|
| +#include <algorithm>
|
| +
|
| +#include "cc/animation/animation_player.h"
|
| +#include "cc/animation/animation_registrar.h"
|
| +#include "cc/animation/animation_timeline.h"
|
| +
|
| +namespace cc {
|
| +
|
| +scoped_ptr<AnimationHost> AnimationHost::Create(
|
| + ThreadInstance thread_instance) {
|
| + return make_scoped_ptr(new AnimationHost(thread_instance));
|
| +}
|
| +
|
| +AnimationHost::AnimationHost(ThreadInstance thread_instance)
|
| + : animation_registrar_(AnimationRegistrar::Create()),
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| + layer_tree_mutators_client_(),
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| + thread_instance_(thread_instance) {
|
| +}
|
| +
|
| +AnimationHost::~AnimationHost() {
|
| + ClearTimelines();
|
| + DCHECK(!layer_tree_mutators_client());
|
| + DCHECK(layer_to_players_map_.empty());
|
| +}
|
| +
|
| +AnimationTimeline* AnimationHost::GetTimelineById(int timeline_id) const {
|
| + for (auto& timeline : timelines_)
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| + if (timeline->id() == timeline_id)
|
| + return timeline.get();
|
| + return nullptr;
|
| +}
|
| +
|
| +void AnimationHost::ClearTimelines() {
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| + EraseTimelines(timelines_.begin(), timelines_.end());
|
| +}
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| +
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| +void AnimationHost::EraseTimelines(AnimationTimelineList::iterator begin,
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| + AnimationTimelineList::iterator end) {
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| + for (auto i = begin; i != end; ++i) {
|
| + auto& timeline = *i;
|
| + timeline->ClearPlayers();
|
| + timeline->SetAnimationHost(nullptr);
|
| + }
|
| +
|
| + timelines_.erase(begin, end);
|
| +}
|
| +
|
| +void AnimationHost::AddAnimationTimeline(
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| + scoped_refptr<AnimationTimeline> timeline) {
|
| + timeline->SetAnimationHost(this);
|
| + timelines_.push_back(timeline);
|
| +}
|
| +
|
| +void AnimationHost::RemoveAnimationTimeline(
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| + scoped_refptr<AnimationTimeline> timeline) {
|
| + for (auto iter = timelines_.begin(); iter != timelines_.end(); ++iter) {
|
| + if (iter->get() != timeline)
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| + continue;
|
| +
|
| + EraseTimelines(iter, iter + 1);
|
| + break;
|
| + }
|
| +}
|
| +
|
| +void AnimationHost::RegisterLayer(int layer_id, LayerTreeType tree_type) {
|
| + const PlayersList* players_list = GetPlayersForLayerId(layer_id);
|
| + if (!players_list)
|
| + return;
|
| +
|
| + for (base::LinkNode<AnimationPlayer>* node = players_list->head();
|
| + node != players_list->end(); node = node->next()) {
|
| + AnimationPlayer* player = node->value();
|
| + player->LayerRegistered(layer_id, tree_type);
|
| + }
|
| +}
|
| +
|
| +void AnimationHost::UnregisterLayer(int layer_id, LayerTreeType tree_type) {
|
| + const PlayersList* players_list = GetPlayersForLayerId(layer_id);
|
| + if (!players_list)
|
| + return;
|
| +
|
| + for (base::LinkNode<AnimationPlayer>* node = players_list->head();
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| + node != players_list->end(); node = node->next()) {
|
| + AnimationPlayer* player = node->value();
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| + player->LayerUnregistered(layer_id, tree_type);
|
| + }
|
| +}
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| +
|
| +void AnimationHost::RegisterPlayerForLayer(int layer_id,
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| + AnimationPlayer* player) {
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| + DCHECK(layer_id);
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| + DCHECK(player);
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| +
|
| + PlayersList* players_list = GetPlayersForLayerId(layer_id);
|
| + if (!players_list) {
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| + // TODO(loyso): Make base::LinkedList movable to avoid this heap allocation.
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| + // Depends on C++11 library which is banned for now. crbug.com/360096
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| + players_list = new PlayersList();
|
| + layer_to_players_map_.insert(std::make_pair(layer_id, players_list));
|
| + }
|
| +
|
| + DCHECK(players_list);
|
| + players_list->Append(player);
|
| +}
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| +
|
| +void AnimationHost::UnregisterPlayerForLayer(int layer_id,
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| + AnimationPlayer* player) {
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| + DCHECK(layer_id);
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| + DCHECK(player);
|
| + PlayersList* players_list = GetPlayersForLayerId(layer_id);
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| + DCHECK(players_list);
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| +
|
| + for (base::LinkNode<AnimationPlayer>* node = players_list->head();
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| + node != players_list->end(); node = node->next()) {
|
| + AnimationPlayer* value = node->value();
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| + if (value == player) {
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| + node->RemoveFromList();
|
| + if (players_list->empty()) {
|
| + layer_to_players_map_.erase(layer_id);
|
| + delete players_list;
|
| + } else {
|
| + AnimationPlayer* player_left = players_list->head()->value();
|
| + player_left->RefreshObservers();
|
| + }
|
| + return;
|
| + }
|
| + }
|
| +}
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| +
|
| +void AnimationHost::SetLayerTreeMutatorsClient(
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| + LayerTreeMutatorsClient* client) {
|
| + if (layer_tree_mutators_client_ == client)
|
| + return;
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| +
|
| + layer_tree_mutators_client_ = client;
|
| +}
|
| +
|
| +void AnimationHost::SetNeedsCommit() {
|
| + DCHECK(layer_tree_mutators_client_);
|
| + layer_tree_mutators_client_->SetMutatorsNeedCommit();
|
| +}
|
| +
|
| +void AnimationHost::PushPropertiesTo(AnimationHost* host_impl) {
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| + PushTimelinesToImplThread(host_impl);
|
| + RemoveTimelinesFromImplThread(host_impl);
|
| + PushPropertiesToImplThread(host_impl);
|
| +}
|
| +
|
| +void AnimationHost::PushTimelinesToImplThread(AnimationHost* host_impl) const {
|
| + for (auto& timeline : timelines_) {
|
| + AnimationTimeline* timeline_impl =
|
| + host_impl->GetTimelineById(timeline->id());
|
| + if (timeline_impl)
|
| + continue;
|
| +
|
| + scoped_refptr<AnimationTimeline> to_add = timeline->CreateImplInstance();
|
| + host_impl->AddAnimationTimeline(to_add.get());
|
| + }
|
| +}
|
| +
|
| +void AnimationHost::RemoveTimelinesFromImplThread(
|
| + AnimationHost* host_impl) const {
|
| + AnimationTimelineList& timelines_impl = host_impl->timelines_;
|
| +
|
| + auto to_erase =
|
| + std::partition(timelines_impl.begin(), timelines_impl.end(),
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| + [this](AnimationTimelineList::value_type timeline_impl) {
|
| + return timeline_impl->is_impl_only() ||
|
| + GetTimelineById(timeline_impl->id());
|
| + });
|
| +
|
| + host_impl->EraseTimelines(to_erase, timelines_impl.end());
|
| +}
|
| +
|
| +void AnimationHost::PushPropertiesToImplThread(AnimationHost* host_impl) {
|
| + for (auto& timeline : timelines_) {
|
| + AnimationTimeline* timeline_impl =
|
| + host_impl->GetTimelineById(timeline->id());
|
| + if (timeline_impl)
|
| + timeline->PushPropertiesTo(timeline_impl);
|
| + }
|
| +}
|
| +
|
| +LayerAnimationController* AnimationHost::GetControllerForLayerId(
|
| + int layer_id) const {
|
| + // TODO(loyso): Get rid of LayerAnimationController.
|
| + const PlayersList* players_list = GetPlayersForLayerId(layer_id);
|
| + if (!players_list)
|
| + return nullptr;
|
| +
|
| + DCHECK(EnsureListPlayersShareController(*players_list));
|
| + DCHECK(!players_list->empty());
|
| + AnimationPlayer* player = players_list->head()->value();
|
| + return player->layer_animation_controller();
|
| +}
|
| +
|
| +bool AnimationHost::EnsureListPlayersShareController(
|
| + const PlayersList& players_list) const {
|
| + AnimationPlayer* prev_player = nullptr;
|
| + for (base::LinkNode<AnimationPlayer>* node = players_list.head();
|
| + node != players_list.end(); node = node->next()) {
|
| + AnimationPlayer* player = node->value();
|
| + if (prev_player &&
|
| + prev_player->layer_animation_controller() !=
|
| + player->layer_animation_controller())
|
| + return false;
|
| + prev_player = player;
|
| + }
|
| +
|
| + return true;
|
| +}
|
| +
|
| +AnimationHost::PlayersList* AnimationHost::GetPlayersForLayerId(
|
| + int layer_id) const {
|
| + DCHECK(layer_id);
|
| + auto iter = layer_to_players_map_.find(layer_id);
|
| + return iter == layer_to_players_map_.end() ? nullptr : iter->second;
|
| +}
|
| +
|
| +} // namespace cc
|
|
|