Index: src/core/SkBitmapProcState.cpp |
diff --git a/src/core/SkBitmapProcState.cpp b/src/core/SkBitmapProcState.cpp |
index 30a64ed5a84e7f3b3bef80b5e429cc5d1d83457c..64a8d3b1e1de20753eb50a20c4d9a6707aa9924a 100644 |
--- a/src/core/SkBitmapProcState.cpp |
+++ b/src/core/SkBitmapProcState.cpp |
@@ -243,43 +243,12 @@ void SkBitmapProcState::processMediumRequest() { |
} |
} |
-static bool get_locked_pixels(const SkBitmap& src, int pow2, SkBitmap* dst) { |
- SkPixelRef* pr = src.pixelRef(); |
- if (pr && pr->decodeInto(pow2, dst)) { |
- return true; |
- } |
- |
- /* |
- * If decodeInto() fails, it is possibe that we have an old subclass that |
- * does not, or cannot, implement that. In that case we fall back to the |
- * older protocol of having the pixelRef handle the caching for us. |
- */ |
- *dst = src; |
- dst->lockPixels(); |
- return SkToBool(dst->getPixels()); |
-} |
- |
bool SkBitmapProcState::lockBaseBitmap() { |
- SkPixelRef* pr = fOrigBitmap.pixelRef(); |
- |
- if (pr->isLocked() || !pr->implementsDecodeInto()) { |
- // fast-case, no need to look in our cache |
- fScaledBitmap = fOrigBitmap; |
- fScaledBitmap.lockPixels(); |
- if (NULL == fScaledBitmap.getPixels()) { |
- return false; |
- } |
- } else { |
- if (!SkBitmapCache::Find(fOrigBitmap, 1, 1, &fScaledBitmap)) { |
- if (!get_locked_pixels(fOrigBitmap, 0, &fScaledBitmap)) { |
- return false; |
- } |
- |
- // TODO: if fScaled comes back at a different width/height than fOrig, |
- // we need to update the matrix we are using to sample from this guy. |
- |
- SkBitmapCache::Add(fOrigBitmap, 1, 1, fScaledBitmap); |
- } |
+ // TODO(reed): use bitmap cache here? |
+ fScaledBitmap = fOrigBitmap; |
+ fScaledBitmap.lockPixels(); |
+ if (NULL == fScaledBitmap.getPixels()) { |
+ return false; |
} |
fBitmap = &fScaledBitmap; |
return true; |
@@ -389,7 +358,7 @@ bool SkBitmapProcState::chooseProcs(const SkMatrix& inv, const SkPaint& paint) { |
fShaderProc16 = NULL; |
fSampleProc32 = NULL; |
fSampleProc16 = NULL; |
- |
+ |
// recompute the triviality of the matrix here because we may have |
// changed it! |
@@ -563,10 +532,10 @@ bool SkBitmapProcState::chooseScanlineProcs(bool trivialMatrix, bool clampClamp, |
fShaderProc32 = this->chooseShaderProc32(); |
} |
} |
- |
+ |
// see if our platform has any accelerated overrides |
this->platformProcs(); |
- |
+ |
return true; |
} |