Index: include/core/SkPixelRef.h |
diff --git a/include/core/SkPixelRef.h b/include/core/SkPixelRef.h |
index 2a5e7ecbdcb59b521659adfe2dc8f5a9fa274336..f859642921c4437d91e59ae0cfd5ce69f78bfc80 100644 |
--- a/include/core/SkPixelRef.h |
+++ b/include/core/SkPixelRef.h |
@@ -86,11 +86,7 @@ public: |
} |
}; |
- /** |
- * Returns true if the lockcount > 0 |
- */ |
- bool isLocked() const { return fLockCount > 0; } |
- |
+ SkDEBUGCODE(bool isLocked() const { return fLockCount > 0; }) |
SkDEBUGCODE(int getLockCount() const { return fLockCount; }) |
/** |
@@ -197,37 +193,6 @@ public: |
return this->onRefEncodedData(); |
} |
- /** |
- * Experimental -- tells the caller if it is worth it to call decodeInto(). |
- * Just an optimization at this point, to avoid checking the cache first. |
- * We may remove/change this call in the future. |
- */ |
- bool implementsDecodeInto() { |
- return this->onImplementsDecodeInto(); |
- } |
- |
- /** |
- * Return a decoded instance of this pixelRef in bitmap. If this cannot be |
- * done, return false and the bitmap parameter is ignored/unchanged. |
- * |
- * pow2 is the requeste power-of-two downscale that the caller needs. This |
- * can be ignored, and the "original" size can be returned, but if the |
- * underlying codec can efficiently return a smaller size, that should be |
- * done. Some examples: |
- * |
- * To request the "base" version (original scale), pass 0 for pow2 |
- * To request 1/2 scale version (1/2 width, 1/2 height), pass 1 for pow2 |
- * To request 1/4 scale version (1/4 width, 1/4 height), pass 2 for pow2 |
- * ... |
- * |
- * If this returns true, then bitmap must be "locked" such that |
- * bitmap->getPixels() will return the correct address. |
- */ |
- bool decodeInto(int pow2, SkBitmap* bitmap) { |
- SkASSERT(pow2 >= 0); |
- return this->onDecodeInto(pow2, bitmap); |
- } |
- |
/** Are we really wrapping a texture instead of a bitmap? |
*/ |
virtual GrTexture* getTexture() { return NULL; } |
@@ -303,11 +268,6 @@ protected: |
/** Default impl returns true */ |
virtual bool onLockPixelsAreWritable() const; |
- // returns false; |
- virtual bool onImplementsDecodeInto(); |
- // returns false; |
- virtual bool onDecodeInto(int pow2, SkBitmap* bitmap); |
- |
/** |
* For pixelrefs that don't have access to their raw pixels, they may be |
* able to make a copy of them (e.g. if the pixels are on the GPU). |