Index: gpu/command_buffer/client/gles2_interface_autogen.h |
diff --git a/gpu/command_buffer/client/gles2_interface_autogen.h b/gpu/command_buffer/client/gles2_interface_autogen.h |
index 352ff787264b6ee6c5ea7a60d1a594c55b3544be..990e7018beab97e8207a2ab528e6cb4435df41e8 100644 |
--- a/gpu/command_buffer/client/gles2_interface_autogen.h |
+++ b/gpu/command_buffer/client/gles2_interface_autogen.h |
@@ -186,11 +186,20 @@ virtual void GetActiveUniform(GLuint program, |
GLint* size, |
GLenum* type, |
char* name) = 0; |
+virtual void GetActiveUniformBlockiv(GLuint program, |
+ GLuint index, |
+ GLenum pname, |
+ GLint* params) = 0; |
virtual void GetActiveUniformBlockName(GLuint program, |
GLuint index, |
GLsizei bufsize, |
GLsizei* length, |
char* name) = 0; |
+virtual void GetActiveUniformsiv(GLuint program, |
+ GLsizei count, |
+ const GLuint* indices, |
+ GLenum pname, |
+ GLint* params) = 0; |
virtual void GetAttachedShaders(GLuint program, |
GLsizei maxcount, |
GLsizei* count, |
@@ -245,9 +254,20 @@ virtual void GetTexParameterfv(GLenum target, |
GLenum pname, |
GLfloat* params) = 0; |
virtual void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) = 0; |
+virtual void GetTransformFeedbackVarying(GLuint program, |
+ GLuint index, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLsizei* size, |
+ GLenum* type, |
+ char* name) = 0; |
virtual GLuint GetUniformBlockIndex(GLuint program, const char* name) = 0; |
virtual void GetUniformfv(GLuint program, GLint location, GLfloat* params) = 0; |
virtual void GetUniformiv(GLuint program, GLint location, GLint* params) = 0; |
+virtual void GetUniformIndices(GLuint program, |
+ GLsizei count, |
+ const char* const* names, |
+ GLuint* indices) = 0; |
virtual GLint GetUniformLocation(GLuint program, const char* name) = 0; |
virtual void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) = 0; |
virtual void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) = 0; |
@@ -417,6 +437,9 @@ virtual void Uniform4ui(GLint location, |
GLuint z, |
GLuint w) = 0; |
virtual void Uniform4uiv(GLint location, GLsizei count, const GLuint* v) = 0; |
+virtual void UniformBlockBinding(GLuint program, |
+ GLuint index, |
+ GLuint binding) = 0; |
virtual void UniformMatrix2fv(GLint location, |
GLsizei count, |
GLboolean transpose, |
@@ -575,6 +598,14 @@ virtual void GetUniformBlocksCHROMIUM(GLuint program, |
GLsizei bufsize, |
GLsizei* size, |
void* info) = 0; |
+virtual void GetTransformFeedbackVaryingsCHROMIUM(GLuint program, |
+ GLsizei bufsize, |
+ GLsizei* size, |
+ void* info) = 0; |
+virtual void GetUniformsES3CHROMIUM(GLuint program, |
+ GLsizei bufsize, |
+ GLsizei* size, |
+ void* info) = 0; |
virtual GLuint CreateStreamTextureCHROMIUM(GLuint texture) = 0; |
virtual GLuint CreateImageCHROMIUM(ClientBuffer buffer, |
GLsizei width, |