Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
index f1671af54cb8f860f243bc47dd1dc098e3926684..00e96a56182812b6236e44f4ef96f11bdd733331 100644 |
--- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
+++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
@@ -7,7 +7,6 @@ |
#include "GrGLVertexShaderBuilder.h" |
#include "GrGLProgramBuilder.h" |
-#include "GrGLShaderStringBuilder.h" |
#include "../GrGLGpu.h" |
#define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) |
@@ -73,25 +72,13 @@ void GrGLVertexBuilder::bindVertexAttributes(GrGLuint programID) { |
return; |
} |
-bool GrGLVertexBuilder::compileAndAttachShaders(GrGLuint programId, |
- SkTDArray<GrGLuint>* shaderIds) const { |
- GrGLGpu* gpu = fProgramBuilder->gpu(); |
- const GrGLContext& glCtx = gpu->glContext(); |
- const GrGLContextInfo& ctxInfo = gpu->ctxInfo(); |
- SkString vertShaderSrc(GrGetGLSLVersionDecl(ctxInfo)); |
- fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kVertex_Visibility, &vertShaderSrc); |
- this->appendDecls(fInputs, &vertShaderSrc); |
- this->appendDecls(fOutputs, &vertShaderSrc); |
- vertShaderSrc.append("void main() {"); |
- vertShaderSrc.append(fCode); |
- vertShaderSrc.append("}\n"); |
- GrGLuint vertShaderId = GrGLCompileAndAttachShader(glCtx, programId, GR_GL_VERTEX_SHADER, |
- vertShaderSrc, gpu->stats()); |
- if (!vertShaderId) { |
- return false; |
- } |
- *shaderIds->append() = vertShaderId; |
- return true; |
+bool |
+GrGLVertexBuilder::compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) { |
+ this->versionDecl() = GrGetGLSLVersionDecl(fProgramBuilder->ctxInfo()); |
+ fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kVertex_Visibility, &this->uniforms()); |
+ this->appendDecls(fInputs, &this->inputs()); |
+ this->appendDecls(fOutputs, &this->outputs()); |
+ return this->finalize(programId, GR_GL_VERTEX_SHADER, shaderIds); |
} |
bool GrGLVertexBuilder::addAttribute(const GrShaderVar& var) { |