| Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.h
|
| diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.h b/src/gpu/gl/builders/GrGLVertexShaderBuilder.h
|
| index 4c99a7b728b43b5cb0e454af42f4bd06d17e0603..71a60a0804fc5816b7c309679984b41abe3b5406 100644
|
| --- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.h
|
| +++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.h
|
| @@ -35,7 +35,7 @@ private:
|
| * private helpers for compilation by GrGLProgramBuilder
|
| */
|
| void bindVertexAttributes(GrGLuint programID);
|
| - bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) const;
|
| + bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds);
|
|
|
| // an internal call which checks for uniquness of a var before adding it to the list of inputs
|
| bool addAttribute(const GrShaderVar& var);
|
|
|