Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.h |
diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.h b/src/gpu/gl/builders/GrGLVertexShaderBuilder.h |
index 4c99a7b728b43b5cb0e454af42f4bd06d17e0603..71a60a0804fc5816b7c309679984b41abe3b5406 100644 |
--- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.h |
+++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.h |
@@ -35,7 +35,7 @@ private: |
* private helpers for compilation by GrGLProgramBuilder |
*/ |
void bindVertexAttributes(GrGLuint programID); |
- bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) const; |
+ bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds); |
// an internal call which checks for uniquness of a var before adding it to the list of inputs |
bool addAttribute(const GrShaderVar& var); |