| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLVertexShaderBuilder.h" | 8 #include "GrGLVertexShaderBuilder.h" |
| 9 #include "GrGLProgramBuilder.h" | 9 #include "GrGLProgramBuilder.h" |
| 10 #include "GrGLShaderStringBuilder.h" | |
| 11 #include "../GrGLGpu.h" | 10 #include "../GrGLGpu.h" |
| 12 | 11 |
| 13 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) | 12 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) |
| 14 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(),
R, X) | 13 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(),
R, X) |
| 15 | 14 |
| 16 GrGLVertexBuilder::GrGLVertexBuilder(GrGLProgramBuilder* program) | 15 GrGLVertexBuilder::GrGLVertexBuilder(GrGLProgramBuilder* program) |
| 17 : INHERITED(program) | 16 : INHERITED(program) |
| 18 , fRtAdjustName(NULL) { | 17 , fRtAdjustName(NULL) { |
| 19 } | 18 } |
| 20 | 19 |
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| 66 void GrGLVertexBuilder::bindVertexAttributes(GrGLuint programID) { | 65 void GrGLVertexBuilder::bindVertexAttributes(GrGLuint programID) { |
| 67 const GrPrimitiveProcessor& primProc = fProgramBuilder->primitiveProcessor()
; | 66 const GrPrimitiveProcessor& primProc = fProgramBuilder->primitiveProcessor()
; |
| 68 | 67 |
| 69 int vaCount = primProc.numAttribs(); | 68 int vaCount = primProc.numAttribs(); |
| 70 for (int i = 0; i < vaCount; i++) { | 69 for (int i = 0; i < vaCount; i++) { |
| 71 GL_CALL(BindAttribLocation(programID, i, primProc.getAttrib(i).fName)); | 70 GL_CALL(BindAttribLocation(programID, i, primProc.getAttrib(i).fName)); |
| 72 } | 71 } |
| 73 return; | 72 return; |
| 74 } | 73 } |
| 75 | 74 |
| 76 bool GrGLVertexBuilder::compileAndAttachShaders(GrGLuint programId, | 75 bool |
| 77 SkTDArray<GrGLuint>* shaderIds) const { | 76 GrGLVertexBuilder::compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuin
t>* shaderIds) { |
| 78 GrGLGpu* gpu = fProgramBuilder->gpu(); | 77 this->versionDecl() = GrGetGLSLVersionDecl(fProgramBuilder->ctxInfo()); |
| 79 const GrGLContext& glCtx = gpu->glContext(); | 78 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kVertex_Visibility,
&this->uniforms()); |
| 80 const GrGLContextInfo& ctxInfo = gpu->ctxInfo(); | 79 this->appendDecls(fInputs, &this->inputs()); |
| 81 SkString vertShaderSrc(GrGetGLSLVersionDecl(ctxInfo)); | 80 this->appendDecls(fOutputs, &this->outputs()); |
| 82 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kVertex_Visibility,
&vertShaderSrc); | 81 return this->finalize(programId, GR_GL_VERTEX_SHADER, shaderIds); |
| 83 this->appendDecls(fInputs, &vertShaderSrc); | |
| 84 this->appendDecls(fOutputs, &vertShaderSrc); | |
| 85 vertShaderSrc.append("void main() {"); | |
| 86 vertShaderSrc.append(fCode); | |
| 87 vertShaderSrc.append("}\n"); | |
| 88 GrGLuint vertShaderId = GrGLCompileAndAttachShader(glCtx, programId, GR_GL_V
ERTEX_SHADER, | |
| 89 vertShaderSrc, gpu->stats
()); | |
| 90 if (!vertShaderId) { | |
| 91 return false; | |
| 92 } | |
| 93 *shaderIds->append() = vertShaderId; | |
| 94 return true; | |
| 95 } | 82 } |
| 96 | 83 |
| 97 bool GrGLVertexBuilder::addAttribute(const GrShaderVar& var) { | 84 bool GrGLVertexBuilder::addAttribute(const GrShaderVar& var) { |
| 98 SkASSERT(GrShaderVar::kAttribute_TypeModifier == var.getTypeModifier()); | 85 SkASSERT(GrShaderVar::kAttribute_TypeModifier == var.getTypeModifier()); |
| 99 for (int i = 0; i < fInputs.count(); ++i) { | 86 for (int i = 0; i < fInputs.count(); ++i) { |
| 100 const GrGLShaderVar& attr = fInputs[i]; | 87 const GrGLShaderVar& attr = fInputs[i]; |
| 101 // if attribute already added, don't add it again | 88 // if attribute already added, don't add it again |
| 102 if (attr.getName().equals(var.getName())) { | 89 if (attr.getName().equals(var.getName())) { |
| 103 return false; | 90 return false; |
| 104 } | 91 } |
| 105 } | 92 } |
| 106 fInputs.push_back(var); | 93 fInputs.push_back(var); |
| 107 return true; | 94 return true; |
| 108 } | 95 } |
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