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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLVertexShaderBuilder.h" | 8 #include "GrGLVertexShaderBuilder.h" |
9 #include "GrGLProgramBuilder.h" | 9 #include "GrGLProgramBuilder.h" |
10 #include "GrGLShaderStringBuilder.h" | |
11 #include "../GrGLGpu.h" | 10 #include "../GrGLGpu.h" |
12 | 11 |
13 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) | 12 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) |
14 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(),
R, X) | 13 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(),
R, X) |
15 | 14 |
16 GrGLVertexBuilder::GrGLVertexBuilder(GrGLProgramBuilder* program) | 15 GrGLVertexBuilder::GrGLVertexBuilder(GrGLProgramBuilder* program) |
17 : INHERITED(program) | 16 : INHERITED(program) |
18 , fRtAdjustName(NULL) { | 17 , fRtAdjustName(NULL) { |
19 } | 18 } |
20 | 19 |
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66 void GrGLVertexBuilder::bindVertexAttributes(GrGLuint programID) { | 65 void GrGLVertexBuilder::bindVertexAttributes(GrGLuint programID) { |
67 const GrPrimitiveProcessor& primProc = fProgramBuilder->primitiveProcessor()
; | 66 const GrPrimitiveProcessor& primProc = fProgramBuilder->primitiveProcessor()
; |
68 | 67 |
69 int vaCount = primProc.numAttribs(); | 68 int vaCount = primProc.numAttribs(); |
70 for (int i = 0; i < vaCount; i++) { | 69 for (int i = 0; i < vaCount; i++) { |
71 GL_CALL(BindAttribLocation(programID, i, primProc.getAttrib(i).fName)); | 70 GL_CALL(BindAttribLocation(programID, i, primProc.getAttrib(i).fName)); |
72 } | 71 } |
73 return; | 72 return; |
74 } | 73 } |
75 | 74 |
76 bool GrGLVertexBuilder::compileAndAttachShaders(GrGLuint programId, | 75 bool |
77 SkTDArray<GrGLuint>* shaderIds) const { | 76 GrGLVertexBuilder::compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuin
t>* shaderIds) { |
78 GrGLGpu* gpu = fProgramBuilder->gpu(); | 77 this->versionDecl() = GrGetGLSLVersionDecl(fProgramBuilder->ctxInfo()); |
79 const GrGLContext& glCtx = gpu->glContext(); | 78 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kVertex_Visibility,
&this->uniforms()); |
80 const GrGLContextInfo& ctxInfo = gpu->ctxInfo(); | 79 this->appendDecls(fInputs, &this->inputs()); |
81 SkString vertShaderSrc(GrGetGLSLVersionDecl(ctxInfo)); | 80 this->appendDecls(fOutputs, &this->outputs()); |
82 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kVertex_Visibility,
&vertShaderSrc); | 81 return this->finalize(programId, GR_GL_VERTEX_SHADER, shaderIds); |
83 this->appendDecls(fInputs, &vertShaderSrc); | |
84 this->appendDecls(fOutputs, &vertShaderSrc); | |
85 vertShaderSrc.append("void main() {"); | |
86 vertShaderSrc.append(fCode); | |
87 vertShaderSrc.append("}\n"); | |
88 GrGLuint vertShaderId = GrGLCompileAndAttachShader(glCtx, programId, GR_GL_V
ERTEX_SHADER, | |
89 vertShaderSrc, gpu->stats
()); | |
90 if (!vertShaderId) { | |
91 return false; | |
92 } | |
93 *shaderIds->append() = vertShaderId; | |
94 return true; | |
95 } | 82 } |
96 | 83 |
97 bool GrGLVertexBuilder::addAttribute(const GrShaderVar& var) { | 84 bool GrGLVertexBuilder::addAttribute(const GrShaderVar& var) { |
98 SkASSERT(GrShaderVar::kAttribute_TypeModifier == var.getTypeModifier()); | 85 SkASSERT(GrShaderVar::kAttribute_TypeModifier == var.getTypeModifier()); |
99 for (int i = 0; i < fInputs.count(); ++i) { | 86 for (int i = 0; i < fInputs.count(); ++i) { |
100 const GrGLShaderVar& attr = fInputs[i]; | 87 const GrGLShaderVar& attr = fInputs[i]; |
101 // if attribute already added, don't add it again | 88 // if attribute already added, don't add it again |
102 if (attr.getName().equals(var.getName())) { | 89 if (attr.getName().equals(var.getName())) { |
103 return false; | 90 return false; |
104 } | 91 } |
105 } | 92 } |
106 fInputs.push_back(var); | 93 fInputs.push_back(var); |
107 return true; | 94 return true; |
108 } | 95 } |
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