Index: sky/engine/core/rendering/RenderLayer.cpp |
diff --git a/sky/engine/core/rendering/RenderLayer.cpp b/sky/engine/core/rendering/RenderLayer.cpp |
index deecbfdad9236b7e34bd708d695d80ed7facd5d4..a3e8e8e4efb6e93f6dcb1b90b3a366b86ecd322f 100644 |
--- a/sky/engine/core/rendering/RenderLayer.cpp |
+++ b/sky/engine/core/rendering/RenderLayer.cpp |
@@ -1128,9 +1128,7 @@ RenderLayer* RenderLayer::hitTestChildren(ChildrenIteration childrentoVisit, Ren |
bool RenderLayer::intersectsDamageRect(const LayoutRect& layerBounds, const LayoutRect& damageRect, const RenderLayer* rootLayer, const LayoutPoint* offsetFromRoot) const |
{ |
// Always examine the canvas and the root. |
- // FIXME: Could eliminate the isDocumentElement() check if we fix background painting so that the RenderView |
- // paints the root's background. |
- if (isRootLayer() || renderer()->isDocumentElement()) |
+ if (isRootLayer()) |
return true; |
// If we aren't an inline flow, and our layer bounds do intersect the damage rect, then we |