Index: src/gpu/effects/GrBitmapTextGeoProc.cpp |
diff --git a/src/gpu/effects/GrBitmapTextGeoProc.cpp b/src/gpu/effects/GrBitmapTextGeoProc.cpp |
index 2487b65adac7aba1efd966016e3d00aca45222af..13b9dba9299941b9a5ce6260dd26d0e0842db2b4 100644 |
--- a/src/gpu/effects/GrBitmapTextGeoProc.cpp |
+++ b/src/gpu/effects/GrBitmapTextGeoProc.cpp |
@@ -37,7 +37,8 @@ public: |
GrGLVertToFrag v(kVec2f_GrSLType); |
pb->addVarying("TextureCoords", &v); |
robertphillips
2015/02/13 16:10:42
Don't we have #defines for these ?
Also comment ?
jvanverth1
2015/02/13 19:58:56
Done.
|
- vsBuilder->codeAppendf("%s = %s;", v.vsOut(), cte.inTextureCoords()->fName); |
+ vsBuilder->codeAppendf("%s = vec2(0.0009765625, 0.00048828125)*%s;", v.vsOut(), |
+ cte.inTextureCoords()->fName); |
// Setup pass through color |
this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor, cte.inColor(), |
@@ -122,7 +123,7 @@ GrBitmapTextGeoProc::GrBitmapTextGeoProc(GrColor color, GrTexture* texture, |
this->setHasVertexColor(); |
} |
fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords", |
- kVec2f_GrVertexAttribType)); |
+ kVec2s_GrVertexAttribType)); |
this->addTextureAccess(&fTextureAccess); |
} |