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Unified Diff: src/gpu/effects/GrBitmapTextGeoProc.cpp

Issue 917373002: Use uint16s for texture coordinates when rendering text. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Rebase to ToT Created 5 years, 10 months ago
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Index: src/gpu/effects/GrBitmapTextGeoProc.cpp
diff --git a/src/gpu/effects/GrBitmapTextGeoProc.cpp b/src/gpu/effects/GrBitmapTextGeoProc.cpp
index 2487b65adac7aba1efd966016e3d00aca45222af..13b9dba9299941b9a5ce6260dd26d0e0842db2b4 100644
--- a/src/gpu/effects/GrBitmapTextGeoProc.cpp
+++ b/src/gpu/effects/GrBitmapTextGeoProc.cpp
@@ -37,7 +37,8 @@ public:
GrGLVertToFrag v(kVec2f_GrSLType);
pb->addVarying("TextureCoords", &v);
robertphillips 2015/02/13 16:10:42 Don't we have #defines for these ? Also comment ?
jvanverth1 2015/02/13 19:58:56 Done.
- vsBuilder->codeAppendf("%s = %s;", v.vsOut(), cte.inTextureCoords()->fName);
+ vsBuilder->codeAppendf("%s = vec2(0.0009765625, 0.00048828125)*%s;", v.vsOut(),
+ cte.inTextureCoords()->fName);
// Setup pass through color
this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor, cte.inColor(),
@@ -122,7 +123,7 @@ GrBitmapTextGeoProc::GrBitmapTextGeoProc(GrColor color, GrTexture* texture,
this->setHasVertexColor();
}
fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords",
- kVec2f_GrVertexAttribType));
+ kVec2s_GrVertexAttribType));
this->addTextureAccess(&fTextureAccess);
}

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