Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(297)

Unified Diff: src/gpu/effects/GrDistanceFieldTextureEffect.cpp

Issue 917373002: Use uint16s for texture coordinates when rendering text. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Rebase to ToT Created 5 years, 10 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: src/gpu/effects/GrDistanceFieldTextureEffect.cpp
diff --git a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
index 1a8a07e3a26bda4986be8809bf1077d50be3ea7b..cbb97128c127ba969b911e92bc87cb6f04d42610 100755
--- a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
+++ b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
@@ -6,6 +6,7 @@
*/
#include "GrDistanceFieldTextureEffect.h"
+#include "GrFontAtlasSizes.h"
#include "GrInvariantOutput.h"
#include "GrTexture.h"
#include "SkDistanceFieldGen.h"
@@ -29,7 +30,6 @@ public:
GrGLDistanceFieldTextureEffect(const GrGeometryProcessor&,
const GrBatchTracker&)
: fColor(GrColor_ILLEGAL)
- , fTextureSize(SkISize::Make(-1,-1))
#ifdef SK_GAMMA_APPLY_TO_A8
, fLuminance(-1.0f)
#endif
@@ -49,9 +49,15 @@ public:
// emit attributes
vsBuilder->emitAttributes(dfTexEffect);
- GrGLVertToFrag v(kVec2f_GrSLType);
- args.fPB->addVarying("TextureCoords", &v);
- vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoords()->fName);
+ GrGLVertToFrag st(kVec2f_GrSLType);
+ args.fPB->addVarying("IntTextureCoords", &st);
+ vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName);
+
+ GrGLVertToFrag uv(kVec2f_GrSLType);
+ args.fPB->addVarying("TextureCoords", &uv);
+ vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_RECIP_WIDTH ", "
+ GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(),
+ dfTexEffect.inTextureCoords()->fName);
// Setup pass through color
this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor,
@@ -64,15 +70,10 @@ public:
this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosition()->fName,
dfTexEffect.localMatrix(), args.fTransformsIn, args.fTransformsOut);
- const char* textureSizeUniName = NULL;
- fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
- kVec2f_GrSLType, kDefault_GrSLPrecision,
- "TextureSize", &textureSizeUniName);
-
// Use highp to work around aliasing issues
fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision,
pb->ctxInfo().standard()));
- fsBuilder->codeAppendf("vec2 uv = %s;\n", v.fsIn());
+ fsBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn());
fsBuilder->codeAppend("\tfloat texColor = ");
fsBuilder->appendTextureLookup(args.fSamplers[0],
@@ -87,7 +88,7 @@ public:
// to ensure we're mapping 1:1 from texel space to pixel space.
fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision,
pb->ctxInfo().standard()));
- fsBuilder->codeAppendf("vec2 st = uv*%s;\n", textureSizeUniName);
+ fsBuilder->codeAppendf("vec2 st = %s;\n", st.fsIn());
fsBuilder->codeAppend("\tfloat afwidth;\n");
if (dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag) {
// this gives us a smooth step across approximately one fragment
@@ -137,16 +138,6 @@ public:
virtual void setData(const GrGLProgramDataManager& pdman,
const GrPrimitiveProcessor& proc,
const GrBatchTracker& bt) SK_OVERRIDE {
- SkASSERT(fTextureSizeUni.isValid());
-
- GrTexture* texture = proc.texture(0);
- if (texture->width() != fTextureSize.width() ||
- texture->height() != fTextureSize.height()) {
- fTextureSize = SkISize::Make(texture->width(), texture->height());
- pdman.set2f(fTextureSizeUni,
- SkIntToScalar(fTextureSize.width()),
- SkIntToScalar(fTextureSize.height()));
- }
#ifdef SK_GAMMA_APPLY_TO_A8
const GrDistanceFieldTextureEffect& dfTexEffect =
proc.cast<GrDistanceFieldTextureEffect>();
@@ -184,8 +175,6 @@ public:
private:
GrColor fColor;
UniformHandle fColorUniform;
- UniformHandle fTextureSizeUni;
- SkISize fTextureSize;
UniformHandle fLuminanceUni;
#ifdef SK_GAMMA_APPLY_TO_A8
float fLuminance;
@@ -222,7 +211,7 @@ GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrColor color,
this->setHasVertexColor();
}
fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords",
- kVec2f_GrVertexAttribType));
+ kVec2s_GrVertexAttribType));
this->addTextureAccess(&fTextureAccess);
#ifdef SK_GAMMA_APPLY_TO_A8
this->addTextureAccess(&fGammaTextureAccess);
@@ -326,7 +315,7 @@ class GrGLDistanceFieldNoGammaTextureEffect : public GrGLGeometryProcessor {
public:
GrGLDistanceFieldNoGammaTextureEffect(const GrGeometryProcessor&,
const GrBatchTracker&)
- : fColor(GrColor_ILLEGAL), fTextureSize(SkISize::Make(-1, -1)) {}
+ : fColor(GrColor_ILLEGAL) {}
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) SK_OVERRIDE{
const GrDistanceFieldNoGammaTextureEffect& dfTexEffect =
@@ -344,15 +333,23 @@ public:
// emit attributes
vsBuilder->emitAttributes(dfTexEffect);
- GrGLVertToFrag v(kVec2f_GrSLType);
- args.fPB->addVarying("TextureCoords", &v);
+ GrGLVertToFrag st(kVec2f_GrSLType);
+ args.fPB->addVarying("IntTextureCoords", &st);
+ vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName);
+
robertphillips 2015/02/13 16:10:42 comment about why necessary here ?
jvanverth1 2015/02/13 19:58:56 Done.
+ const char* recipTextureSizeUniName = NULL;
+ fRecipTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kVertex_Visibility,
robertphillips 2015/02/13 16:10:42 line these guys up ?
jvanverth1 2015/02/13 19:58:56 Done.
+ kVec2f_GrSLType, kDefault_GrSLPrecision,
+ "RecipTextureSize", &recipTextureSizeUniName);
+ GrGLVertToFrag uv(kVec2f_GrSLType);
+ args.fPB->addVarying("TextureCoords", &uv);
+ vsBuilder->codeAppendf("%s = %s*%s;", uv.vsOut(), recipTextureSizeUniName,
+ dfTexEffect.inTextureCoords()->fName);
// setup pass through color
this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor,
dfTexEffect.inColor(), &fColorUniform);
- vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoords()->fName);
-
// Setup position
this->setupPosition(pb, gpArgs, dfTexEffect.inPosition()->fName, dfTexEffect.viewMatrix());
@@ -360,15 +357,10 @@ public:
this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosition()->fName,
dfTexEffect.localMatrix(), args.fTransformsIn, args.fTransformsOut);
- const char* textureSizeUniName = NULL;
- fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
- kVec2f_GrSLType, kDefault_GrSLPrecision,
- "TextureSize", &textureSizeUniName);
-
// Use highp to work around aliasing issues
fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision,
pb->ctxInfo().standard()));
- fsBuilder->codeAppendf("vec2 uv = %s;", v.fsIn());
+ fsBuilder->codeAppendf("vec2 uv = %s;", uv.fsIn());
fsBuilder->codeAppend("float texColor = ");
fsBuilder->appendTextureLookup(args.fSamplers[0],
@@ -383,7 +375,7 @@ public:
// to ensure we're mapping 1:1 from texel space to pixel space.
fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision,
pb->ctxInfo().standard()));
- fsBuilder->codeAppendf("vec2 st = uv*%s;", textureSizeUniName);
+ fsBuilder->codeAppendf("vec2 st = %s;", st.fsIn());
fsBuilder->codeAppend("float afwidth;");
if (dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag) {
// this gives us a smooth step across approximately one fragment
@@ -418,15 +410,15 @@ public:
virtual void setData(const GrGLProgramDataManager& pdman,
const GrPrimitiveProcessor& proc,
const GrBatchTracker& bt) SK_OVERRIDE {
- SkASSERT(fTextureSizeUni.isValid());
+ SkASSERT(fRecipTextureSizeUni.isValid());
GrTexture* texture = proc.texture(0);
if (texture->width() != fTextureSize.width() ||
texture->height() != fTextureSize.height()) {
fTextureSize = SkISize::Make(texture->width(), texture->height());
- pdman.set2f(fTextureSizeUni,
- SkIntToScalar(fTextureSize.width()),
- SkIntToScalar(fTextureSize.height()));
+ pdman.set2f(fRecipTextureSizeUni,
+ 1.0f/SkIntToScalar(fTextureSize.width()),
+ 1.0f/SkIntToScalar(fTextureSize.height()));
}
this->setUniformViewMatrix(pdman, proc.viewMatrix());
@@ -457,7 +449,7 @@ public:
private:
UniformHandle fColorUniform;
- UniformHandle fTextureSizeUni;
+ UniformHandle fRecipTextureSizeUni;
GrColor fColor;
SkISize fTextureSize;
@@ -485,7 +477,7 @@ GrDistanceFieldNoGammaTextureEffect::GrDistanceFieldNoGammaTextureEffect(
this->setHasVertexColor();
}
fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords",
- kVec2f_GrVertexAttribType));
+ kVec2s_GrVertexAttribType));
this->addTextureAccess(&fTextureAccess);
}
@@ -572,7 +564,6 @@ public:
GrGLDistanceFieldLCDTextureEffect(const GrGeometryProcessor&,
const GrBatchTracker&)
: fColor(GrColor_ILLEGAL)
- , fTextureSize(SkISize::Make(-1,-1))
, fTextColor(GrColor_ILLEGAL) {}
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) SK_OVERRIDE{
@@ -586,10 +577,16 @@ public:
// emit attributes
vsBuilder->emitAttributes(dfTexEffect);
- GrGLVertToFrag v(kVec2f_GrSLType);
- args.fPB->addVarying("TextureCoords", &v);
- vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoords()->fName);
-
+ GrGLVertToFrag st(kVec2f_GrSLType);
+ args.fPB->addVarying("IntTextureCoords", &st);
+ vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName);
+
+ GrGLVertToFrag uv(kVec2f_GrSLType);
+ args.fPB->addVarying("TextureCoords", &uv);
+ vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_RECIP_WIDTH ", "
+ GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", uv.vsOut(),
+ dfTexEffect.inTextureCoords()->fName);
+
// setup pass through color
this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor, NULL,
&fColorUniform);
@@ -601,12 +598,6 @@ public:
this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosition()->fName,
dfTexEffect.localMatrix(), args.fTransformsIn, args.fTransformsOut);
- const char* textureSizeUniName = NULL;
- // width, height, 1/(3*width)
- fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
- kVec3f_GrSLType, kDefault_GrSLPrecision,
- "TextureSize", &textureSizeUniName);
-
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
SkAssertResult(fsBuilder->enableFeature(
@@ -616,18 +607,24 @@ public:
// Use highp to work around aliasing issues
fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision,
pb->ctxInfo().standard()));
- fsBuilder->codeAppendf("vec2 uv = %s;\n", v.fsIn());
+ fsBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn());
fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision,
pb->ctxInfo().standard()));
- fsBuilder->codeAppendf("vec2 st = uv*%s.xy;\n", textureSizeUniName);
+ fsBuilder->codeAppendf("vec2 st = %s;\n", st.fsIn());
bool isUniformScale = !!(dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask);
+
+ if (dfTexEffect.getFlags() & kBGR_DistanceFieldEffectFlag) {
+ fsBuilder->codeAppend("float delta = -" GR_FONT_ATLAS_LCD_DELTA ";\n");
+ } else {
+ fsBuilder->codeAppend("float delta = " GR_FONT_ATLAS_LCD_DELTA ";\n");
+ }
if (isUniformScale) {
fsBuilder->codeAppend("\tfloat dx = dFdx(st.x);\n");
- fsBuilder->codeAppendf("\tvec2 offset = vec2(dx*%s.z, 0.0);\n", textureSizeUniName);
+ fsBuilder->codeAppend("\tvec2 offset = vec2(dx*delta, 0.0);\n");
} else {
fsBuilder->codeAppend("\tvec2 Jdx = dFdx(st);\n");
fsBuilder->codeAppend("\tvec2 Jdy = dFdy(st);\n");
- fsBuilder->codeAppendf("\tvec2 offset = %s.z*Jdx;\n", textureSizeUniName);
+ fsBuilder->codeAppend("\tvec2 offset = delta*Jdx;\n");
}
// green is distance to uv center
@@ -688,7 +685,6 @@ public:
// adjust based on gamma
const char* textColorUniName = NULL;
- // width, height, 1/(3*width)
fTextColorUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kVec3f_GrSLType, kDefault_GrSLPrecision,
"TextColor", &textColorUniName);
@@ -717,25 +713,10 @@ public:
virtual void setData(const GrGLProgramDataManager& pdman,
const GrPrimitiveProcessor& processor,
const GrBatchTracker& bt) SK_OVERRIDE {
- SkASSERT(fTextureSizeUni.isValid());
SkASSERT(fTextColorUni.isValid());
const GrDistanceFieldLCDTextureEffect& dfTexEffect =
processor.cast<GrDistanceFieldLCDTextureEffect>();
- GrTexture* texture = processor.texture(0);
- if (texture->width() != fTextureSize.width() ||
- texture->height() != fTextureSize.height()) {
- fTextureSize = SkISize::Make(texture->width(), texture->height());
- float delta = 1.0f/(3.0f*texture->width());
- if (dfTexEffect.getFlags() & kBGR_DistanceFieldEffectFlag) {
- delta = -delta;
- }
- pdman.set3f(fTextureSizeUni,
- SkIntToScalar(fTextureSize.width()),
- SkIntToScalar(fTextureSize.height()),
- delta);
- }
-
GrColor textColor = dfTexEffect.getTextColor();
if (textColor != fTextColor) {
static const float ONE_OVER_255 = 1.f / 255.f;
@@ -775,8 +756,6 @@ public:
private:
GrColor fColor;
UniformHandle fColorUniform;
- UniformHandle fTextureSizeUni;
- SkISize fTextureSize;
UniformHandle fTextColorUni;
SkColor fTextColor;
@@ -800,7 +779,7 @@ GrDistanceFieldLCDTextureEffect::GrDistanceFieldLCDTextureEffect(
this->initClassID<GrDistanceFieldLCDTextureEffect>();
fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType));
fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords",
- kVec2f_GrVertexAttribType));
+ kVec2s_GrVertexAttribType));
this->addTextureAccess(&fTextureAccess);
this->addTextureAccess(&fGammaTextureAccess);
}

Powered by Google App Engine
This is Rietveld 408576698