Index: Source/core/html/canvas/WebGL2RenderingContextBase.h |
diff --git a/Source/core/html/canvas/WebGL2RenderingContextBase.h b/Source/core/html/canvas/WebGL2RenderingContextBase.h |
index f2ac3bef17721f035e549096d3385323a7065519..9fe5c237774bf5d00056a5836cb4bd181c96c79d 100644 |
--- a/Source/core/html/canvas/WebGL2RenderingContextBase.h |
+++ b/Source/core/html/canvas/WebGL2RenderingContextBase.h |
@@ -104,16 +104,16 @@ public: |
void clearBufferfi(GLenum, GLint, GLfloat, GLint); |
/* Query Objects */ |
- PassRefPtr<WebGLQuery> createQuery(); |
+ PassRefPtrWillBeRawPtr<WebGLQuery> createQuery(); |
void deleteQuery(WebGLQuery*); |
GLboolean isQuery(WebGLQuery*); |
void beginQuery(GLenum, WebGLQuery*); |
void endQuery(GLenum); |
- PassRefPtr<WebGLQuery> getQuery(GLenum, GLenum); |
+ PassRefPtrWillBeRawPtr<WebGLQuery> getQuery(GLenum, GLenum); |
ScriptValue getQueryParameter(ScriptState*, WebGLQuery*, GLenum); |
/* Sampler Objects */ |
- PassRefPtr<WebGLSampler> createSampler(); |
+ PassRefPtrWillBeRawPtr<WebGLSampler> createSampler(); |
void deleteSampler(WebGLSampler*); |
GLboolean isSampler(WebGLSampler*); |
void bindSampler(GLuint, WebGLSampler*); |
@@ -122,7 +122,7 @@ public: |
ScriptValue getSamplerParameter(ScriptState*, WebGLSampler*, GLenum); |
/* Sync objects */ |
- PassRefPtr<WebGLSync> fenceSync(GLenum, GLbitfield); |
+ PassRefPtrWillBeRawPtr<WebGLSync> fenceSync(GLenum, GLbitfield); |
GLboolean isSync(WebGLSync*); |
void deleteSync(WebGLSync*); |
GLenum clientWaitSync(WebGLSync*, GLbitfield, GLuint); |
@@ -131,14 +131,14 @@ public: |
ScriptValue getSyncParameter(ScriptState*, WebGLSync*, GLenum); |
/* Transform Feedback */ |
- PassRefPtr<WebGLTransformFeedback> createTransformFeedback(); |
+ PassRefPtrWillBeRawPtr<WebGLTransformFeedback> createTransformFeedback(); |
void deleteTransformFeedback(WebGLTransformFeedback*); |
GLboolean isTransformFeedback(WebGLTransformFeedback*); |
void bindTransformFeedback(GLenum, WebGLTransformFeedback*); |
void beginTransformFeedback(GLenum); |
void endTransformFeedback(); |
void transformFeedbackVaryings(WebGLProgram*, const Vector<String>&, GLenum); |
- PassRefPtr<WebGLActiveInfo> getTransformFeedbackVarying(WebGLProgram*, GLuint); |
+ PassRefPtrWillBeRawPtr<WebGLActiveInfo> getTransformFeedbackVarying(WebGLProgram*, GLuint); |
void pauseTransformFeedback(); |
void resumeTransformFeedback(); |
@@ -154,7 +154,7 @@ public: |
void uniformBlockBinding(WebGLProgram*, GLuint, GLuint); |
/* Vertex Array Objects */ |
- PassRefPtr<WebGLVertexArrayObjectOES> createVertexArray(); |
+ PassRefPtrWillBeRawPtr<WebGLVertexArrayObjectOES> createVertexArray(); |
void deleteVertexArray(WebGLVertexArrayObjectOES*); |
GLboolean isVertexArray(WebGLVertexArrayObjectOES*); |
void bindVertexArray(WebGLVertexArrayObjectOES*); |