DescriptionFix double lock of texture resource in software renderer
If in software rendering mode, a copy request
of the layer is not in the root or first render pass,
there will be double locking resource crash.
Now we first release old lock and then try to
obtain lock again.
R=danakj@chromium.org
TEST=SoftwareRendererTest.DoubleLockTextureCrash
Committed: https://crrev.com/dc9a82fb83911f33ab690361d98cafd420e222e3
Cr-Commit-Position: refs/heads/master@{#315155}
Patch Set 1 #
Total comments: 2
Patch Set 2 : remove Pass() #
Total comments: 2
Patch Set 3 : add tests and comments #
Total comments: 4
Patch Set 4 : remove test and add comments #
Total comments: 8
Patch Set 5 : minor fixes #
Total comments: 1
Patch Set 6 : add "Pixel" suffix #
Messages
Total messages: 21 (2 generated)
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