Index: cc/output/gl_renderer.cc |
diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc |
index 45d98b638859e2cadc76d4257740ee844ab2fcbc..15b2b4094446342de71d13be68421a0b93a3b340 100644 |
--- a/cc/output/gl_renderer.cc |
+++ b/cc/output/gl_renderer.cc |
@@ -2712,6 +2712,8 @@ bool GLRenderer::BindFramebufferToTexture(DrawingFrame* frame, |
const gfx::Rect& target_rect) { |
DCHECK(texture->id()); |
+ // Explicitly release lock, otherwise we can crash when try to lock |
+ // same texture again. |
current_framebuffer_lock_ = nullptr; |
SetStencilEnabled(false); |