Index: Source/core/rendering/RenderObjectChildList.cpp |
diff --git a/Source/core/rendering/RenderObjectChildList.cpp b/Source/core/rendering/RenderObjectChildList.cpp |
deleted file mode 100644 |
index 88068765015b38282be6191bd0dff43572a2999c..0000000000000000000000000000000000000000 |
--- a/Source/core/rendering/RenderObjectChildList.cpp |
+++ /dev/null |
@@ -1,183 +0,0 @@ |
-/* |
- * Copyright (C) 2009, 2010 Apple Inc. All rights reserved. |
- * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
- * |
- * Redistribution and use in source and binary forms, with or without |
- * modification, are permitted provided that the following conditions |
- * are met: |
- * 1. Redistributions of source code must retain the above copyright |
- * notice, this list of conditions and the following disclaimer. |
- * 2. Redistributions in binary form must reproduce the above copyright |
- * notice, this list of conditions and the following disclaimer in the |
- * documentation and/or other materials provided with the distribution. |
- * |
- * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
- */ |
- |
-#include "config.h" |
-#include "core/rendering/RenderObjectChildList.h" |
- |
-#include "core/dom/AXObjectCache.h" |
-#include "core/layout/Layer.h" |
-#include "core/layout/LayoutCounter.h" |
-#include "core/rendering/RenderObject.h" |
-#include "core/rendering/RenderView.h" |
-#include "core/rendering/style/RenderStyle.h" |
- |
-namespace blink { |
- |
-void RenderObjectChildList::destroyLeftoverChildren() |
-{ |
- while (firstChild()) { |
- // List markers are owned by their enclosing list and so don't get destroyed by this container. |
- if (firstChild()->isListMarker()) { |
- firstChild()->remove(); |
- continue; |
- } |
- |
- // Destroy any anonymous children remaining in the render tree, as well as implicit (shadow) DOM elements like those used in the engine-based text fields. |
- if (firstChild()->node()) |
- firstChild()->node()->setRenderer(0); |
- firstChild()->destroy(); |
- } |
-} |
- |
-RenderObject* RenderObjectChildList::removeChildNode(RenderObject* owner, RenderObject* oldChild, bool notifyRenderer) |
-{ |
- ASSERT(oldChild->parent() == owner); |
- ASSERT(this == owner->virtualChildren()); |
- |
- if (oldChild->isFloatingOrOutOfFlowPositioned()) |
- toRenderBox(oldChild)->removeFloatingOrPositionedChildFromBlockLists(); |
- |
- { |
- // FIXME: We should not be allowing paint invalidation during layout. crbug.com/336250 |
- AllowPaintInvalidationScope scoper(owner->frameView()); |
- |
- // So that we'll get the appropriate dirty bit set (either that a normal flow child got yanked or |
- // that a positioned child got yanked). We also issue paint invalidations, so that the area exposed when the child |
- // disappears gets paint invalidated properly. |
- if (!owner->documentBeingDestroyed() && notifyRenderer && oldChild->everHadLayout()) { |
- oldChild->setNeedsLayoutAndPrefWidthsRecalc(); |
- invalidatePaintOnRemoval(*oldChild); |
- } |
- } |
- |
- // If we have a line box wrapper, delete it. |
- if (oldChild->isBox()) |
- toRenderBox(oldChild)->deleteLineBoxWrapper(); |
- |
- // If oldChild is the start or end of the selection, then clear the selection to |
- // avoid problems of invalid pointers. |
- // FIXME: The FrameSelection should be responsible for this when it |
- // is notified of DOM mutations. |
- if (!owner->documentBeingDestroyed() && oldChild->isSelectionBorder()) |
- owner->view()->clearSelection(); |
- |
- if (!owner->documentBeingDestroyed() && notifyRenderer) |
- oldChild->willBeRemovedFromTree(); |
- |
- // WARNING: There should be no code running between willBeRemovedFromTree and the actual removal below. |
- // This is needed to avoid race conditions where willBeRemovedFromTree would dirty the tree's structure |
- // and the code running here would force an untimely rebuilding, leaving |oldChild| dangling. |
- |
- if (oldChild->previousSibling()) |
- oldChild->previousSibling()->setNextSibling(oldChild->nextSibling()); |
- if (oldChild->nextSibling()) |
- oldChild->nextSibling()->setPreviousSibling(oldChild->previousSibling()); |
- |
- if (firstChild() == oldChild) |
- setFirstChild(oldChild->nextSibling()); |
- if (lastChild() == oldChild) |
- setLastChild(oldChild->previousSibling()); |
- |
- oldChild->setPreviousSibling(0); |
- oldChild->setNextSibling(0); |
- oldChild->setParent(0); |
- |
- // rendererRemovedFromTree walks the whole subtree. We can improve performance |
- // by skipping this step when destroying the entire tree. |
- if (!owner->documentBeingDestroyed()) |
- LayoutCounter::rendererRemovedFromTree(oldChild); |
- |
- if (AXObjectCache* cache = owner->document().existingAXObjectCache()) |
- cache->childrenChanged(owner); |
- |
- return oldChild; |
-} |
- |
-void RenderObjectChildList::insertChildNode(RenderObject* owner, RenderObject* newChild, RenderObject* beforeChild, bool notifyRenderer) |
-{ |
- ASSERT(!newChild->parent()); |
- ASSERT(this == owner->virtualChildren()); |
- ASSERT(!owner->isRenderBlockFlow() || (!newChild->isTableSection() && !newChild->isTableRow() && !newChild->isTableCell())); |
- |
- while (beforeChild && beforeChild->parent() && beforeChild->parent() != owner) |
- beforeChild = beforeChild->parent(); |
- |
- // This should never happen, but if it does prevent render tree corruption |
- // where child->parent() ends up being owner but child->nextSibling()->parent() |
- // is not owner. |
- if (beforeChild && beforeChild->parent() != owner) { |
- ASSERT_NOT_REACHED(); |
- return; |
- } |
- |
- newChild->setParent(owner); |
- |
- if (firstChild() == beforeChild) |
- setFirstChild(newChild); |
- |
- if (beforeChild) { |
- RenderObject* previousSibling = beforeChild->previousSibling(); |
- if (previousSibling) |
- previousSibling->setNextSibling(newChild); |
- newChild->setPreviousSibling(previousSibling); |
- newChild->setNextSibling(beforeChild); |
- beforeChild->setPreviousSibling(newChild); |
- } else { |
- if (lastChild()) |
- lastChild()->setNextSibling(newChild); |
- newChild->setPreviousSibling(lastChild()); |
- setLastChild(newChild); |
- } |
- |
- if (!owner->documentBeingDestroyed() && notifyRenderer) |
- newChild->insertedIntoTree(); |
- |
- if (!owner->documentBeingDestroyed()) { |
- LayoutCounter::rendererSubtreeAttached(newChild); |
- } |
- |
- newChild->setNeedsLayoutAndPrefWidthsRecalc(); |
- newChild->setShouldDoFullPaintInvalidation(PaintInvalidationRendererInsertion); |
- if (!owner->normalChildNeedsLayout()) |
- owner->setChildNeedsLayout(); // We may supply the static position for an absolute positioned child. |
- |
- if (AXObjectCache* cache = owner->document().axObjectCache()) |
- cache->childrenChanged(owner); |
-} |
- |
-void RenderObjectChildList::invalidatePaintOnRemoval(const RenderObject& oldChild) |
-{ |
- if (!oldChild.isRooted()) |
- return; |
- if (oldChild.isBody()) { |
- oldChild.view()->setShouldDoFullPaintInvalidation(); |
- return; |
- } |
- DisableCompositingQueryAsserts disabler; |
- oldChild.invalidatePaintUsingContainer(oldChild.containerForPaintInvalidation(), oldChild.previousPaintInvalidationRect(), PaintInvalidationRendererRemoval); |
-} |
- |
-} // namespace blink |