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1 /* | |
2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved. | |
3 * Copyright (C) Research In Motion Limited 2010. All rights reserved. | |
4 * | |
5 * Redistribution and use in source and binary forms, with or without | |
6 * modification, are permitted provided that the following conditions | |
7 * are met: | |
8 * 1. Redistributions of source code must retain the above copyright | |
9 * notice, this list of conditions and the following disclaimer. | |
10 * 2. Redistributions in binary form must reproduce the above copyright | |
11 * notice, this list of conditions and the following disclaimer in the | |
12 * documentation and/or other materials provided with the distribution. | |
13 * | |
14 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | |
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
17 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | |
18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
20 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
25 */ | |
26 | |
27 #include "config.h" | |
28 #include "core/rendering/RenderObjectChildList.h" | |
29 | |
30 #include "core/dom/AXObjectCache.h" | |
31 #include "core/layout/Layer.h" | |
32 #include "core/layout/LayoutCounter.h" | |
33 #include "core/rendering/RenderObject.h" | |
34 #include "core/rendering/RenderView.h" | |
35 #include "core/rendering/style/RenderStyle.h" | |
36 | |
37 namespace blink { | |
38 | |
39 void RenderObjectChildList::destroyLeftoverChildren() | |
40 { | |
41 while (firstChild()) { | |
42 // List markers are owned by their enclosing list and so don't get destr
oyed by this container. | |
43 if (firstChild()->isListMarker()) { | |
44 firstChild()->remove(); | |
45 continue; | |
46 } | |
47 | |
48 // Destroy any anonymous children remaining in the render tree, as well
as implicit (shadow) DOM elements like those used in the engine-based text field
s. | |
49 if (firstChild()->node()) | |
50 firstChild()->node()->setRenderer(0); | |
51 firstChild()->destroy(); | |
52 } | |
53 } | |
54 | |
55 RenderObject* RenderObjectChildList::removeChildNode(RenderObject* owner, Render
Object* oldChild, bool notifyRenderer) | |
56 { | |
57 ASSERT(oldChild->parent() == owner); | |
58 ASSERT(this == owner->virtualChildren()); | |
59 | |
60 if (oldChild->isFloatingOrOutOfFlowPositioned()) | |
61 toRenderBox(oldChild)->removeFloatingOrPositionedChildFromBlockLists(); | |
62 | |
63 { | |
64 // FIXME: We should not be allowing paint invalidation during layout. cr
bug.com/336250 | |
65 AllowPaintInvalidationScope scoper(owner->frameView()); | |
66 | |
67 // So that we'll get the appropriate dirty bit set (either that a normal
flow child got yanked or | |
68 // that a positioned child got yanked). We also issue paint invalidation
s, so that the area exposed when the child | |
69 // disappears gets paint invalidated properly. | |
70 if (!owner->documentBeingDestroyed() && notifyRenderer && oldChild->ever
HadLayout()) { | |
71 oldChild->setNeedsLayoutAndPrefWidthsRecalc(); | |
72 invalidatePaintOnRemoval(*oldChild); | |
73 } | |
74 } | |
75 | |
76 // If we have a line box wrapper, delete it. | |
77 if (oldChild->isBox()) | |
78 toRenderBox(oldChild)->deleteLineBoxWrapper(); | |
79 | |
80 // If oldChild is the start or end of the selection, then clear the selectio
n to | |
81 // avoid problems of invalid pointers. | |
82 // FIXME: The FrameSelection should be responsible for this when it | |
83 // is notified of DOM mutations. | |
84 if (!owner->documentBeingDestroyed() && oldChild->isSelectionBorder()) | |
85 owner->view()->clearSelection(); | |
86 | |
87 if (!owner->documentBeingDestroyed() && notifyRenderer) | |
88 oldChild->willBeRemovedFromTree(); | |
89 | |
90 // WARNING: There should be no code running between willBeRemovedFromTree an
d the actual removal below. | |
91 // This is needed to avoid race conditions where willBeRemovedFromTree would
dirty the tree's structure | |
92 // and the code running here would force an untimely rebuilding, leaving |ol
dChild| dangling. | |
93 | |
94 if (oldChild->previousSibling()) | |
95 oldChild->previousSibling()->setNextSibling(oldChild->nextSibling()); | |
96 if (oldChild->nextSibling()) | |
97 oldChild->nextSibling()->setPreviousSibling(oldChild->previousSibling())
; | |
98 | |
99 if (firstChild() == oldChild) | |
100 setFirstChild(oldChild->nextSibling()); | |
101 if (lastChild() == oldChild) | |
102 setLastChild(oldChild->previousSibling()); | |
103 | |
104 oldChild->setPreviousSibling(0); | |
105 oldChild->setNextSibling(0); | |
106 oldChild->setParent(0); | |
107 | |
108 // rendererRemovedFromTree walks the whole subtree. We can improve performan
ce | |
109 // by skipping this step when destroying the entire tree. | |
110 if (!owner->documentBeingDestroyed()) | |
111 LayoutCounter::rendererRemovedFromTree(oldChild); | |
112 | |
113 if (AXObjectCache* cache = owner->document().existingAXObjectCache()) | |
114 cache->childrenChanged(owner); | |
115 | |
116 return oldChild; | |
117 } | |
118 | |
119 void RenderObjectChildList::insertChildNode(RenderObject* owner, RenderObject* n
ewChild, RenderObject* beforeChild, bool notifyRenderer) | |
120 { | |
121 ASSERT(!newChild->parent()); | |
122 ASSERT(this == owner->virtualChildren()); | |
123 ASSERT(!owner->isRenderBlockFlow() || (!newChild->isTableSection() && !newCh
ild->isTableRow() && !newChild->isTableCell())); | |
124 | |
125 while (beforeChild && beforeChild->parent() && beforeChild->parent() != owne
r) | |
126 beforeChild = beforeChild->parent(); | |
127 | |
128 // This should never happen, but if it does prevent render tree corruption | |
129 // where child->parent() ends up being owner but child->nextSibling()->paren
t() | |
130 // is not owner. | |
131 if (beforeChild && beforeChild->parent() != owner) { | |
132 ASSERT_NOT_REACHED(); | |
133 return; | |
134 } | |
135 | |
136 newChild->setParent(owner); | |
137 | |
138 if (firstChild() == beforeChild) | |
139 setFirstChild(newChild); | |
140 | |
141 if (beforeChild) { | |
142 RenderObject* previousSibling = beforeChild->previousSibling(); | |
143 if (previousSibling) | |
144 previousSibling->setNextSibling(newChild); | |
145 newChild->setPreviousSibling(previousSibling); | |
146 newChild->setNextSibling(beforeChild); | |
147 beforeChild->setPreviousSibling(newChild); | |
148 } else { | |
149 if (lastChild()) | |
150 lastChild()->setNextSibling(newChild); | |
151 newChild->setPreviousSibling(lastChild()); | |
152 setLastChild(newChild); | |
153 } | |
154 | |
155 if (!owner->documentBeingDestroyed() && notifyRenderer) | |
156 newChild->insertedIntoTree(); | |
157 | |
158 if (!owner->documentBeingDestroyed()) { | |
159 LayoutCounter::rendererSubtreeAttached(newChild); | |
160 } | |
161 | |
162 newChild->setNeedsLayoutAndPrefWidthsRecalc(); | |
163 newChild->setShouldDoFullPaintInvalidation(PaintInvalidationRendererInsertio
n); | |
164 if (!owner->normalChildNeedsLayout()) | |
165 owner->setChildNeedsLayout(); // We may supply the static position for a
n absolute positioned child. | |
166 | |
167 if (AXObjectCache* cache = owner->document().axObjectCache()) | |
168 cache->childrenChanged(owner); | |
169 } | |
170 | |
171 void RenderObjectChildList::invalidatePaintOnRemoval(const RenderObject& oldChil
d) | |
172 { | |
173 if (!oldChild.isRooted()) | |
174 return; | |
175 if (oldChild.isBody()) { | |
176 oldChild.view()->setShouldDoFullPaintInvalidation(); | |
177 return; | |
178 } | |
179 DisableCompositingQueryAsserts disabler; | |
180 oldChild.invalidatePaintUsingContainer(oldChild.containerForPaintInvalidatio
n(), oldChild.previousPaintInvalidationRect(), PaintInvalidationRendererRemoval)
; | |
181 } | |
182 | |
183 } // namespace blink | |
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