Index: Source/core/rendering/svg/SVGRenderSupport.h |
diff --git a/Source/core/rendering/svg/SVGRenderSupport.h b/Source/core/rendering/svg/SVGRenderSupport.h |
index 096797e566f87005ef7835f2448e07e852fc7abf..cbc562665ab38017644131283c12ce27603f6ce8 100644 |
--- a/Source/core/rendering/svg/SVGRenderSupport.h |
+++ b/Source/core/rendering/svg/SVGRenderSupport.h |
@@ -37,7 +37,7 @@ class PaintInvalidationState; |
class LayoutRect; |
struct PaintInfo; |
class RenderGeometryMap; |
-class RenderLayerModelObject; |
+class LayoutLayerModelObject; |
class RenderObject; |
class RenderStyle; |
class RenderSVGRoot; |
@@ -72,10 +72,10 @@ public: |
static void computeContainerBoundingBoxes(const RenderObject* container, FloatRect& objectBoundingBox, bool& objectBoundingBoxValid, FloatRect& strokeBoundingBox, FloatRect& paintInvalidationBoundingBox); |
// Important functions used by nearly all SVG renderers centralizing coordinate transformations / paint invalidation rect calculations |
- static LayoutRect clippedOverflowRectForPaintInvalidation(const RenderObject*, const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState*); |
+ static LayoutRect clippedOverflowRectForPaintInvalidation(const RenderObject*, const LayoutLayerModelObject* paintInvalidationContainer, const PaintInvalidationState*); |
static const RenderSVGRoot& mapRectToSVGRootForPaintInvalidation(const RenderObject*, const FloatRect& localPaintInvalidationRect, LayoutRect&); |
- static void mapLocalToContainer(const RenderObject*, const RenderLayerModelObject* paintInvalidationContainer, TransformState&, bool* wasFixed = 0, const PaintInvalidationState* = 0); |
- static const RenderObject* pushMappingToContainer(const RenderObject*, const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&); |
+ static void mapLocalToContainer(const RenderObject*, const LayoutLayerModelObject* paintInvalidationContainer, TransformState&, bool* wasFixed = 0, const PaintInvalidationState* = 0); |
+ static const RenderObject* pushMappingToContainer(const RenderObject*, const LayoutLayerModelObject* ancestorToStopAt, RenderGeometryMap&); |
// Shared between SVG renderers and resources. |
static void applyStrokeStyleToContext(GraphicsContext*, const RenderStyle&, const RenderObject*); |