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Side by Side Diff: Source/core/rendering/svg/SVGRenderSupport.h

Issue 898783003: Move rendering/RenderLayer* to layout/ (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 10 months ago
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1 /** 1 /**
2 * Copyright (C) 2007 Rob Buis <buis@kde.org> 2 * Copyright (C) 2007 Rob Buis <buis@kde.org>
3 * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org> 3 * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
4 * Copyright (C) 2007 Eric Seidel <eric@webkit.org> 4 * Copyright (C) 2007 Eric Seidel <eric@webkit.org>
5 * Copyright (C) 2009 Google, Inc. All rights reserved. 5 * Copyright (C) 2009 Google, Inc. All rights reserved.
6 * Copyright (C) Research In Motion Limited 2010. All rights reserved. 6 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
7 * 7 *
8 * This library is free software; you can redistribute it and/or 8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public 9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either 10 * License as published by the Free Software Foundation; either
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30 30
31 class AffineTransform; 31 class AffineTransform;
32 class FloatPoint; 32 class FloatPoint;
33 class FloatRect; 33 class FloatRect;
34 class GraphicsContext; 34 class GraphicsContext;
35 class GraphicsContextStateSaver; 35 class GraphicsContextStateSaver;
36 class PaintInvalidationState; 36 class PaintInvalidationState;
37 class LayoutRect; 37 class LayoutRect;
38 struct PaintInfo; 38 struct PaintInfo;
39 class RenderGeometryMap; 39 class RenderGeometryMap;
40 class RenderLayerModelObject; 40 class LayoutLayerModelObject;
41 class RenderObject; 41 class RenderObject;
42 class RenderStyle; 42 class RenderStyle;
43 class RenderSVGRoot; 43 class RenderSVGRoot;
44 class StrokeData; 44 class StrokeData;
45 class TransformState; 45 class TransformState;
46 46
47 class SVGRenderSupport { 47 class SVGRenderSupport {
48 public: 48 public:
49 // Shares child layouting code between RenderSVGRoot/RenderSVG(Hidden)Contai ner 49 // Shares child layouting code between RenderSVGRoot/RenderSVG(Hidden)Contai ner
50 static void layoutChildren(RenderObject*, bool selfNeedsLayout); 50 static void layoutChildren(RenderObject*, bool selfNeedsLayout);
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65 static bool pointInClippingArea(RenderObject*, const FloatPoint&); 65 static bool pointInClippingArea(RenderObject*, const FloatPoint&);
66 66
67 // Transform |pointInParent| to |object|'s user-space and check if it is 67 // Transform |pointInParent| to |object|'s user-space and check if it is
68 // within the clipping area. Returns false if the transform is singular or 68 // within the clipping area. Returns false if the transform is singular or
69 // the point is outside the clipping area. 69 // the point is outside the clipping area.
70 static bool transformToUserSpaceAndCheckClipping(RenderObject*, const Affine Transform& localTransform, const FloatPoint& pointInParent, FloatPoint& localPoi nt); 70 static bool transformToUserSpaceAndCheckClipping(RenderObject*, const Affine Transform& localTransform, const FloatPoint& pointInParent, FloatPoint& localPoi nt);
71 71
72 static void computeContainerBoundingBoxes(const RenderObject* container, Flo atRect& objectBoundingBox, bool& objectBoundingBoxValid, FloatRect& strokeBoundi ngBox, FloatRect& paintInvalidationBoundingBox); 72 static void computeContainerBoundingBoxes(const RenderObject* container, Flo atRect& objectBoundingBox, bool& objectBoundingBoxValid, FloatRect& strokeBoundi ngBox, FloatRect& paintInvalidationBoundingBox);
73 73
74 // Important functions used by nearly all SVG renderers centralizing coordin ate transformations / paint invalidation rect calculations 74 // Important functions used by nearly all SVG renderers centralizing coordin ate transformations / paint invalidation rect calculations
75 static LayoutRect clippedOverflowRectForPaintInvalidation(const RenderObject *, const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalida tionState*); 75 static LayoutRect clippedOverflowRectForPaintInvalidation(const RenderObject *, const LayoutLayerModelObject* paintInvalidationContainer, const PaintInvalida tionState*);
76 static const RenderSVGRoot& mapRectToSVGRootForPaintInvalidation(const Rende rObject*, const FloatRect& localPaintInvalidationRect, LayoutRect&); 76 static const RenderSVGRoot& mapRectToSVGRootForPaintInvalidation(const Rende rObject*, const FloatRect& localPaintInvalidationRect, LayoutRect&);
77 static void mapLocalToContainer(const RenderObject*, const RenderLayerModelO bject* paintInvalidationContainer, TransformState&, bool* wasFixed = 0, const Pa intInvalidationState* = 0); 77 static void mapLocalToContainer(const RenderObject*, const LayoutLayerModelO bject* paintInvalidationContainer, TransformState&, bool* wasFixed = 0, const Pa intInvalidationState* = 0);
78 static const RenderObject* pushMappingToContainer(const RenderObject*, const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&); 78 static const RenderObject* pushMappingToContainer(const RenderObject*, const LayoutLayerModelObject* ancestorToStopAt, RenderGeometryMap&);
79 79
80 // Shared between SVG renderers and resources. 80 // Shared between SVG renderers and resources.
81 static void applyStrokeStyleToContext(GraphicsContext*, const RenderStyle&, const RenderObject*); 81 static void applyStrokeStyleToContext(GraphicsContext*, const RenderStyle&, const RenderObject*);
82 static void applyStrokeStyleToStrokeData(StrokeData*, const RenderStyle*, co nst RenderObject*); 82 static void applyStrokeStyleToStrokeData(StrokeData*, const RenderStyle*, co nst RenderObject*);
83 83
84 // Update the GC state (on |paintInfo.context|) for painting |renderer| 84 // Update the GC state (on |paintInfo.context|) for painting |renderer|
85 // using |style|. |resourceMode| is used to decide between fill/stroke. 85 // using |style|. |resourceMode| is used to decide between fill/stroke.
86 // Previous state will be saved (if needed) using |stateSaver|. 86 // Previous state will be saved (if needed) using |stateSaver|.
87 static bool updateGraphicsContext(const PaintInfo&, GraphicsContextStateSave r&, const RenderStyle&, RenderObject&, RenderSVGResourceMode, const AffineTransf orm* additionalPaintServerTransform = 0); 87 static bool updateGraphicsContext(const PaintInfo&, GraphicsContextStateSave r&, const RenderStyle&, RenderObject&, RenderSVGResourceMode, const AffineTransf orm* additionalPaintServerTransform = 0);
88 88
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116 return true; 116 return true;
117 if (child->hasNonIsolatedBlendingDescendants() && !willIsolateBlendingDe scendantsForObject(child)) 117 if (child->hasNonIsolatedBlendingDescendants() && !willIsolateBlendingDe scendantsForObject(child))
118 return true; 118 return true;
119 } 119 }
120 return false; 120 return false;
121 } 121 }
122 122
123 } // namespace blink 123 } // namespace blink
124 124
125 #endif // SVGRenderSupport_h 125 #endif // SVGRenderSupport_h
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