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1 /** | 1 /** |
2 * Copyright (C) 2007 Rob Buis <buis@kde.org> | 2 * Copyright (C) 2007 Rob Buis <buis@kde.org> |
3 * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org> | 3 * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org> |
4 * Copyright (C) 2007 Eric Seidel <eric@webkit.org> | 4 * Copyright (C) 2007 Eric Seidel <eric@webkit.org> |
5 * Copyright (C) 2009 Google, Inc. All rights reserved. | 5 * Copyright (C) 2009 Google, Inc. All rights reserved. |
6 * Copyright (C) Research In Motion Limited 2010. All rights reserved. | 6 * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
7 * | 7 * |
8 * This library is free software; you can redistribute it and/or | 8 * This library is free software; you can redistribute it and/or |
9 * modify it under the terms of the GNU Library General Public | 9 * modify it under the terms of the GNU Library General Public |
10 * License as published by the Free Software Foundation; either | 10 * License as published by the Free Software Foundation; either |
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30 | 30 |
31 class AffineTransform; | 31 class AffineTransform; |
32 class FloatPoint; | 32 class FloatPoint; |
33 class FloatRect; | 33 class FloatRect; |
34 class GraphicsContext; | 34 class GraphicsContext; |
35 class GraphicsContextStateSaver; | 35 class GraphicsContextStateSaver; |
36 class PaintInvalidationState; | 36 class PaintInvalidationState; |
37 class LayoutRect; | 37 class LayoutRect; |
38 struct PaintInfo; | 38 struct PaintInfo; |
39 class RenderGeometryMap; | 39 class RenderGeometryMap; |
40 class RenderLayerModelObject; | 40 class LayoutLayerModelObject; |
41 class RenderObject; | 41 class RenderObject; |
42 class RenderStyle; | 42 class RenderStyle; |
43 class RenderSVGRoot; | 43 class RenderSVGRoot; |
44 class StrokeData; | 44 class StrokeData; |
45 class TransformState; | 45 class TransformState; |
46 | 46 |
47 class SVGRenderSupport { | 47 class SVGRenderSupport { |
48 public: | 48 public: |
49 // Shares child layouting code between RenderSVGRoot/RenderSVG(Hidden)Contai
ner | 49 // Shares child layouting code between RenderSVGRoot/RenderSVG(Hidden)Contai
ner |
50 static void layoutChildren(RenderObject*, bool selfNeedsLayout); | 50 static void layoutChildren(RenderObject*, bool selfNeedsLayout); |
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65 static bool pointInClippingArea(RenderObject*, const FloatPoint&); | 65 static bool pointInClippingArea(RenderObject*, const FloatPoint&); |
66 | 66 |
67 // Transform |pointInParent| to |object|'s user-space and check if it is | 67 // Transform |pointInParent| to |object|'s user-space and check if it is |
68 // within the clipping area. Returns false if the transform is singular or | 68 // within the clipping area. Returns false if the transform is singular or |
69 // the point is outside the clipping area. | 69 // the point is outside the clipping area. |
70 static bool transformToUserSpaceAndCheckClipping(RenderObject*, const Affine
Transform& localTransform, const FloatPoint& pointInParent, FloatPoint& localPoi
nt); | 70 static bool transformToUserSpaceAndCheckClipping(RenderObject*, const Affine
Transform& localTransform, const FloatPoint& pointInParent, FloatPoint& localPoi
nt); |
71 | 71 |
72 static void computeContainerBoundingBoxes(const RenderObject* container, Flo
atRect& objectBoundingBox, bool& objectBoundingBoxValid, FloatRect& strokeBoundi
ngBox, FloatRect& paintInvalidationBoundingBox); | 72 static void computeContainerBoundingBoxes(const RenderObject* container, Flo
atRect& objectBoundingBox, bool& objectBoundingBoxValid, FloatRect& strokeBoundi
ngBox, FloatRect& paintInvalidationBoundingBox); |
73 | 73 |
74 // Important functions used by nearly all SVG renderers centralizing coordin
ate transformations / paint invalidation rect calculations | 74 // Important functions used by nearly all SVG renderers centralizing coordin
ate transformations / paint invalidation rect calculations |
75 static LayoutRect clippedOverflowRectForPaintInvalidation(const RenderObject
*, const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalida
tionState*); | 75 static LayoutRect clippedOverflowRectForPaintInvalidation(const RenderObject
*, const LayoutLayerModelObject* paintInvalidationContainer, const PaintInvalida
tionState*); |
76 static const RenderSVGRoot& mapRectToSVGRootForPaintInvalidation(const Rende
rObject*, const FloatRect& localPaintInvalidationRect, LayoutRect&); | 76 static const RenderSVGRoot& mapRectToSVGRootForPaintInvalidation(const Rende
rObject*, const FloatRect& localPaintInvalidationRect, LayoutRect&); |
77 static void mapLocalToContainer(const RenderObject*, const RenderLayerModelO
bject* paintInvalidationContainer, TransformState&, bool* wasFixed = 0, const Pa
intInvalidationState* = 0); | 77 static void mapLocalToContainer(const RenderObject*, const LayoutLayerModelO
bject* paintInvalidationContainer, TransformState&, bool* wasFixed = 0, const Pa
intInvalidationState* = 0); |
78 static const RenderObject* pushMappingToContainer(const RenderObject*, const
RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&); | 78 static const RenderObject* pushMappingToContainer(const RenderObject*, const
LayoutLayerModelObject* ancestorToStopAt, RenderGeometryMap&); |
79 | 79 |
80 // Shared between SVG renderers and resources. | 80 // Shared between SVG renderers and resources. |
81 static void applyStrokeStyleToContext(GraphicsContext*, const RenderStyle&,
const RenderObject*); | 81 static void applyStrokeStyleToContext(GraphicsContext*, const RenderStyle&,
const RenderObject*); |
82 static void applyStrokeStyleToStrokeData(StrokeData*, const RenderStyle*, co
nst RenderObject*); | 82 static void applyStrokeStyleToStrokeData(StrokeData*, const RenderStyle*, co
nst RenderObject*); |
83 | 83 |
84 // Update the GC state (on |paintInfo.context|) for painting |renderer| | 84 // Update the GC state (on |paintInfo.context|) for painting |renderer| |
85 // using |style|. |resourceMode| is used to decide between fill/stroke. | 85 // using |style|. |resourceMode| is used to decide between fill/stroke. |
86 // Previous state will be saved (if needed) using |stateSaver|. | 86 // Previous state will be saved (if needed) using |stateSaver|. |
87 static bool updateGraphicsContext(const PaintInfo&, GraphicsContextStateSave
r&, const RenderStyle&, RenderObject&, RenderSVGResourceMode, const AffineTransf
orm* additionalPaintServerTransform = 0); | 87 static bool updateGraphicsContext(const PaintInfo&, GraphicsContextStateSave
r&, const RenderStyle&, RenderObject&, RenderSVGResourceMode, const AffineTransf
orm* additionalPaintServerTransform = 0); |
88 | 88 |
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116 return true; | 116 return true; |
117 if (child->hasNonIsolatedBlendingDescendants() && !willIsolateBlendingDe
scendantsForObject(child)) | 117 if (child->hasNonIsolatedBlendingDescendants() && !willIsolateBlendingDe
scendantsForObject(child)) |
118 return true; | 118 return true; |
119 } | 119 } |
120 return false; | 120 return false; |
121 } | 121 } |
122 | 122 |
123 } // namespace blink | 123 } // namespace blink |
124 | 124 |
125 #endif // SVGRenderSupport_h | 125 #endif // SVGRenderSupport_h |
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