Index: Source/core/rendering/RenderFlowThread.cpp |
diff --git a/Source/core/rendering/RenderFlowThread.cpp b/Source/core/rendering/RenderFlowThread.cpp |
index 4713e1617830e58087c85ff3217c1493a4dd2879..81710f994efdc5b256c40ea66dcdc0642b6b6194 100644 |
--- a/Source/core/rendering/RenderFlowThread.cpp |
+++ b/Source/core/rendering/RenderFlowThread.cpp |
@@ -93,7 +93,7 @@ void RenderFlowThread::validateRegions() |
updateRegionsFlowThreadPortionRect(); |
} |
-void RenderFlowThread::mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& rect, const PaintInvalidationState* paintInvalidationState) const |
+void RenderFlowThread::mapRectToPaintInvalidationBacking(const LayoutLayerModelObject* paintInvalidationContainer, LayoutRect& rect, const PaintInvalidationState* paintInvalidationState) const |
{ |
ASSERT(paintInvalidationContainer != this); // A flow thread should never be an invalidation container. |
rect = fragmentsBoundingBox(rect); |