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Unified Diff: Source/core/rendering/RenderFlowThread.cpp

Issue 898783003: Move rendering/RenderLayer* to layout/ (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 10 months ago
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Index: Source/core/rendering/RenderFlowThread.cpp
diff --git a/Source/core/rendering/RenderFlowThread.cpp b/Source/core/rendering/RenderFlowThread.cpp
index 4713e1617830e58087c85ff3217c1493a4dd2879..81710f994efdc5b256c40ea66dcdc0642b6b6194 100644
--- a/Source/core/rendering/RenderFlowThread.cpp
+++ b/Source/core/rendering/RenderFlowThread.cpp
@@ -93,7 +93,7 @@ void RenderFlowThread::validateRegions()
updateRegionsFlowThreadPortionRect();
}
-void RenderFlowThread::mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& rect, const PaintInvalidationState* paintInvalidationState) const
+void RenderFlowThread::mapRectToPaintInvalidationBacking(const LayoutLayerModelObject* paintInvalidationContainer, LayoutRect& rect, const PaintInvalidationState* paintInvalidationState) const
{
ASSERT(paintInvalidationContainer != this); // A flow thread should never be an invalidation container.
rect = fragmentsBoundingBox(rect);
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